papermario/src/battle/move/jump/earthquake_jump.c

707 lines
28 KiB
C

#include "common.h"
#include "script_api/battle.h"
#include "battle/action_cmd/jump.h"
#include "effects.h"
#include "sprite/player.h"
#define NAMESPACE battle_move_earthquake_jump
#include "battle/common/move/JumpSupport.inc.c"
API_CALLABLE(N(func_802A10E4_785C04)) {
script->varTable[0] = 3;
return ApiStatus_DONE2;
}
MATCHING_BSS(0x3CC0);
s32 N(DifficultyTable)[] = {
11, 10, 9, 8, 7, 6, 5, 4
};
extern EvtScript N(EVS_UseMove_ImplA);
extern EvtScript N(EVS_UseMove_ImplB);
extern EvtScript N(EVS_UseMove_ImplC);
EvtScript N(EVS_UseMove) = {
EVT_SET(LFlagA, FALSE)
EVT_CALL(ShowActionHud, TRUE)
EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2)
EVT_SWITCH(LVar1)
EVT_CASE_EQ(0)
EVT_EXEC_WAIT(N(EVS_UseMove_ImplA))
EVT_CASE_EQ(1)
EVT_EXEC_WAIT(N(EVS_UseMove_ImplB))
EVT_CASE_EQ(2)
EVT_EXEC_WAIT(N(EVS_UseMove_ImplC))
EVT_END_SWITCH
EVT_RETURN
EVT_END
};
EvtScript N(EVS_UseMove_ImplA) = {
EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP)
EVT_CALL(action_command_jump_init)
EVT_CALL(SetGoalToFirstTarget, ACTOR_SELF)
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_SUB(LVar0, 20)
EVT_CALL(InitTargetIterator)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(GetGoalPos, ACTOR_PLAYER, LVar3, LVar4, LVar5)
EVT_SUB(LVar3, EVT_FLOAT(70.0))
EVT_IF_LT(LVar0, LVar3)
EVT_SUB(LVar0, 20)
EVT_SET(LVar3, LVar0)
EVT_END_IF
EVT_CALL(SetGoalPos, ACTOR_PLAYER, LVar3, LVar4, LVar5)
EVT_CALL(AddGoalPos, ACTOR_PLAYER, -30, 0, 0)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PLAYER_ATTACK_APPROACH)
EVT_CALL(SetActorSpeed, ACTOR_PLAYER, EVT_FLOAT(5.0))
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Run)
EVT_CALL(CancelablePlayerRunToGoal, 0, LVar0)
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Idle)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(AddGoalPos, ACTOR_PLAYER, 30, 0, 0)
EVT_EXEC_WAIT(N(EVS_JumpSupport_B))
EVT_SET(LVarB, LVarA)
EVT_ADD(LVarB, 2)
EVT_CALL(action_command_jump_start, LVarB, 3)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_34)
EVT_CALL(SetGoalPos, ACTOR_PLAYER, 30, 0, 0)
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_MarioB1_Stomp, ANIM_MarioB1_Stomp)
EVT_CALL(func_80274A18, LVarA, 0)
EVT_CHILD_THREAD
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 2, EVT_FLOAT(0.2))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 5, EVT_FLOAT(1.0))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 10, EVT_FLOAT(2.0))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 5, EVT_FLOAT(1.0))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 3, EVT_FLOAT(0.7))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 4, EVT_FLOAT(0.4))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 6, EVT_FLOAT(0.1))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 4, EVT_FLOAT(0.05))
EVT_END_CHILD_THREAD
EVT_CHILD_THREAD
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_ADD(LVar0, 24)
EVT_ADD(LVar1, 10)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 0, LVar0, LVar1, LVar2, 72, 8, 0, 30, 0, 0, 0, 0, 0)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 0, LVar0, LVar1, LVar2, 72, 8, 24, 30, 0, 0, 0, 0, 0)
EVT_END_CHILD_THREAD
EVT_WAIT(10)
EVT_CALL(InitTargetIterator)
EVT_CALL(DidActionSucceed, LVarB)
EVT_SET(LVar9, 0)
EVT_LABEL(1)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(PlayerTestEnemy, LVar0, DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_IGNORE_DEFENSE | DAMAGE_TYPE_NO_CONTACT, 0, 0, 0, 16)
EVT_IF_EQ(LVar0, HIT_RESULT_MISS)
EVT_GOTO(2)
EVT_END_IF
EVT_SWITCH(LVarB)
EVT_CASE_GT(FALSE)
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15A, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVarC, DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_IGNORE_DEFENSE | DAMAGE_TYPE_NO_CONTACT | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 1, 80)
EVT_CASE_DEFAULT
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15C, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVarC, DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_IGNORE_DEFENSE | DAMAGE_TYPE_NO_CONTACT | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 1, 48)
EVT_END_SWITCH
EVT_LABEL(2)
EVT_CALL(ChooseNextTarget, ITER_NEXT, LVar0)
EVT_ADD(LVar9, 1)
EVT_CALL(GetTargetListLength, LVar0)
EVT_IF_LT(LVar9, LVar0)
EVT_GOTO(1)
EVT_END_IF
EVT_SWITCH(LVarC)
EVT_CASE_OR_EQ(HIT_RESULT_HIT)
EVT_CASE_OR_EQ(HIT_RESULT_NO_DAMAGE)
EVT_EXEC_WAIT(N(EVS_JumpSupport_G))
EVT_RETURN
EVT_END_CASE_GROUP
EVT_CASE_OR_EQ(HIT_RESULT_1)
EVT_CASE_OR_EQ(HIT_RESULT_3)
EVT_END_CASE_GROUP
EVT_END_SWITCH
EVT_CHILD_THREAD
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_27)
EVT_WAIT(5)
EVT_CALL(SetGoalPos, ACTOR_PLAYER, 30, 0, 0)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_35)
EVT_END_CHILD_THREAD
EVT_CALL(func_80269524, LVarE)
EVT_SET(LVarF, 0)
EVT_SET(LFlag0, FALSE)
EVT_LABEL(10)
EVT_CHILD_THREAD
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_27)
EVT_WAIT(5)
EVT_CALL(SetGoalPos, ACTOR_PLAYER, 30, 0, 0)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_35)
EVT_END_CHILD_THREAD
EVT_CALL(CloseActionCommandInfo)
EVT_CALL(SetActionDifficultyTable, EVT_PTR(N(DifficultyTable)))
EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP)
EVT_CALL(action_command_jump_init)
EVT_SET(LVarA, 26)
EVT_SWITCH(LVarF)
EVT_CASE_EQ(0)
EVT_CALL(action_command_jump_start, LVarA, 3)
EVT_CASE_EQ(1)
EVT_CALL(action_command_jump_start, LVarA, 3)
EVT_CASE_EQ(2)
EVT_CALL(action_command_jump_start, LVarA, 4)
EVT_CASE_EQ(3)
EVT_CALL(action_command_jump_start, LVarA, 4)
EVT_CASE_DEFAULT
EVT_CALL(action_command_jump_start, LVarA, 5)
EVT_END_SWITCH
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Fall, ANIM_Mario1_SpinFall)
EVT_CALL(SetGoalPos, ACTOR_PLAYER, 30, 0, 0)
EVT_IF_EQ(LVarF, 0)
EVT_CALL(func_80274A18, 24, 3)
EVT_ELSE
EVT_CALL(func_80274A18, 24, 4)
EVT_END_IF
EVT_CHILD_THREAD
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 2, EVT_FLOAT(0.2))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 5, EVT_FLOAT(1.0))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 10, EVT_FLOAT(2.0))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 5, EVT_FLOAT(1.0))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 3, EVT_FLOAT(0.7))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 4, EVT_FLOAT(0.4))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 6, EVT_FLOAT(0.1))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 4, EVT_FLOAT(0.05))
EVT_END_CHILD_THREAD
EVT_CHILD_THREAD
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_ADD(LVar0, 24)
EVT_ADD(LVar1, 10)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 0, LVar0, LVar1, LVar2, 72, 8, 0, 30, 0, 0, 0, 0, 0)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 0, LVar0, LVar1, LVar2, 72, 8, 24, 30, 0, 0, 0, 0, 0)
EVT_END_CHILD_THREAD
EVT_WAIT(10)
EVT_CALL(GetCommandAutoSuccess, LVar1)
EVT_IF_EQ(LVar1, 1)
EVT_IF_GT(LVarF, 3)
EVT_SET(LFlag0, TRUE)
EVT_END_IF
EVT_END_IF
EVT_SET(LVar0, 3)
EVT_CALL(N(func_802A10E4_785C04))
EVT_IF_GT(LVarF, LVar0)
EVT_SET(LFlag0, TRUE)
EVT_END_IF
EVT_CALL(InitTargetIterator)
EVT_CALL(DidActionSucceed, LVarB)
EVT_SET(LVar9, 0)
EVT_LABEL(11)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(PlayerTestEnemy, LVar0, DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_IGNORE_DEFENSE | DAMAGE_TYPE_NO_CONTACT, 0, 0, 0, 16)
EVT_IF_EQ(LVar0, HIT_RESULT_MISS)
EVT_GOTO(12)
EVT_END_IF
EVT_SWITCH(LVarB)
EVT_CASE_GT(FALSE)
EVT_IF_EQ(LFlag0, FALSE)
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15A, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVarC, DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_IGNORE_DEFENSE | DAMAGE_TYPE_NO_CONTACT | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 1, 64)
EVT_ELSE
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15A, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVarC, DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_IGNORE_DEFENSE | DAMAGE_TYPE_NO_CONTACT | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 1, 224)
EVT_END_IF
EVT_CASE_DEFAULT
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15A, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVarC, DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_IGNORE_DEFENSE | DAMAGE_TYPE_NO_CONTACT | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 1, 32)
EVT_END_SWITCH
EVT_SWITCH(LVarF)
EVT_CASE_EQ(0)
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_235)
EVT_CASE_EQ(1)
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_236)
EVT_CASE_EQ(2)
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_237)
EVT_CASE_EQ(3)
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_238)
EVT_CASE_DEFAULT
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_238)
EVT_END_SWITCH
EVT_CALL(func_80269550, LVarE)
EVT_LABEL(12)
EVT_CALL(ChooseNextTarget, ITER_NEXT, LVar0)
EVT_ADD(LVar9, 1)
EVT_CALL(GetTargetListLength, LVar0)
EVT_IF_LT(LVar9, LVar0)
EVT_GOTO(11)
EVT_END_IF
EVT_SWITCH(LVarC)
EVT_CASE_OR_EQ(HIT_RESULT_HIT)
EVT_CASE_OR_EQ(HIT_RESULT_NO_DAMAGE)
EVT_IF_EQ(LFlag0, TRUE)
EVT_EXEC_WAIT(N(EVS_JumpSupport_E))
EVT_RETURN
EVT_END_IF
EVT_EXEC_WAIT(N(EVS_JumpSupport_G))
EVT_RETURN
EVT_END_CASE_GROUP
EVT_CASE_OR_EQ(HIT_RESULT_1)
EVT_CASE_OR_EQ(HIT_RESULT_3)
EVT_IF_EQ(LFlag0, TRUE)
EVT_EXEC_WAIT(N(EVS_JumpSupport_E))
EVT_RETURN
EVT_END_IF
EVT_END_CASE_GROUP
EVT_END_SWITCH
EVT_ADD(LVarF, 1)
EVT_GOTO(10)
EVT_RETURN
EVT_END
};
EvtScript N(EVS_UseMove_ImplB) = {
EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP)
EVT_CALL(action_command_jump_init)
EVT_CALL(SetGoalToFirstTarget, ACTOR_SELF)
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_SUB(LVar0, 20)
EVT_CALL(InitTargetIterator)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(GetGoalPos, ACTOR_PLAYER, LVar3, LVar4, LVar5)
EVT_SUB(LVar3, EVT_FLOAT(70.0))
EVT_IF_LT(LVar0, LVar3)
EVT_SUB(LVar0, 20)
EVT_SET(LVar3, LVar0)
EVT_END_IF
EVT_CALL(SetGoalPos, ACTOR_PLAYER, LVar3, LVar4, LVar5)
EVT_CALL(AddGoalPos, ACTOR_PLAYER, -30, 0, 0)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PLAYER_ATTACK_APPROACH)
EVT_CALL(SetActorSpeed, ACTOR_PLAYER, EVT_FLOAT(5.0))
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Run)
EVT_CALL(CancelablePlayerRunToGoal, 0, LVar0)
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Idle)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(AddGoalPos, ACTOR_PLAYER, 30, 0, 0)
EVT_EXEC_WAIT(N(EVS_CheckForAPress))
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_BeforeJump)
EVT_EXEC_WAIT(N(EVS_JumpSupport_B))
EVT_SET(LVarB, LVarA)
EVT_ADD(LVarB, 2)
EVT_CALL(action_command_jump_start, LVarB, 3)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_34)
EVT_CALL(SetGoalPos, ACTOR_PLAYER, 30, 0, 0)
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_MarioB1_Stomp, ANIM_MarioB1_Stomp)
EVT_CALL(func_80274A18, LVarA, 0)
EVT_CHILD_THREAD
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 2, EVT_FLOAT(0.2))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 5, EVT_FLOAT(1.0))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 10, EVT_FLOAT(2.0))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 5, EVT_FLOAT(1.0))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 3, EVT_FLOAT(0.7))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 4, EVT_FLOAT(0.4))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 6, EVT_FLOAT(0.1))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 4, EVT_FLOAT(0.05))
EVT_END_CHILD_THREAD
EVT_CHILD_THREAD
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_ADD(LVar0, 24)
EVT_ADD(LVar1, 10)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 0, LVar0, LVar1, LVar2, 72, 8, 0, 30, 0, 0, 0, 0, 0)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 0, LVar0, LVar1, LVar2, 72, 8, 24, 30, 0, 0, 0, 0, 0)
EVT_END_CHILD_THREAD
EVT_WAIT(10)
EVT_CALL(InitTargetIterator)
EVT_CALL(DidActionSucceed, LVarB)
EVT_SET(LVar9, 0)
EVT_LABEL(1)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(PlayerTestEnemy, LVar0, DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_IGNORE_DEFENSE | DAMAGE_TYPE_NO_CONTACT, 0, 0, 0, 16)
EVT_IF_EQ(LVar0, HIT_RESULT_MISS)
EVT_GOTO(2)
EVT_END_IF
EVT_SWITCH(LVarB)
EVT_CASE_GT(FALSE)
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15C, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVarC, DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_IGNORE_DEFENSE | DAMAGE_TYPE_NO_CONTACT | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 1, 80)
EVT_CASE_DEFAULT
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15C, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVarC, DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_IGNORE_DEFENSE | DAMAGE_TYPE_NO_CONTACT | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 1, 48)
EVT_END_SWITCH
EVT_LABEL(2)
EVT_CALL(ChooseNextTarget, ITER_NEXT, LVar0)
EVT_ADD(LVar9, 1)
EVT_CALL(GetTargetListLength, LVar0)
EVT_IF_LT(LVar9, LVar0)
EVT_GOTO(1)
EVT_END_IF
EVT_SWITCH(LVarC)
EVT_CASE_OR_EQ(HIT_RESULT_HIT)
EVT_CASE_OR_EQ(HIT_RESULT_NO_DAMAGE)
EVT_EXEC_WAIT(N(EVS_JumpSupport_G))
EVT_RETURN
EVT_END_CASE_GROUP
EVT_CASE_OR_EQ(HIT_RESULT_1)
EVT_CASE_OR_EQ(HIT_RESULT_3)
EVT_END_CASE_GROUP
EVT_END_SWITCH
EVT_CHILD_THREAD
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_27)
EVT_WAIT(5)
EVT_CALL(SetGoalPos, ACTOR_PLAYER, 30, 0, 0)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_35)
EVT_END_CHILD_THREAD
EVT_CALL(func_80269524, LVarE)
EVT_SET(LVarF, 0)
EVT_SET(LFlag0, FALSE)
EVT_LABEL(10)
EVT_CHILD_THREAD
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_27)
EVT_WAIT(5)
EVT_CALL(SetGoalPos, ACTOR_PLAYER, 30, 0, 0)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_35)
EVT_END_CHILD_THREAD
EVT_CALL(CloseActionCommandInfo)
EVT_CALL(SetActionDifficultyTable, EVT_PTR(N(DifficultyTable)))
EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP)
EVT_CALL(action_command_jump_init)
EVT_SET(LVarA, 39)
EVT_SWITCH(LVarF)
EVT_CASE_EQ(0)
EVT_CALL(action_command_jump_start, LVarA, 3)
EVT_CASE_EQ(1)
EVT_CALL(action_command_jump_start, LVarA, 3)
EVT_CASE_EQ(2)
EVT_CALL(action_command_jump_start, LVarA, 4)
EVT_CASE_EQ(3)
EVT_CALL(action_command_jump_start, LVarA, 4)
EVT_CASE_DEFAULT
EVT_CALL(action_command_jump_start, LVarA, 5)
EVT_END_SWITCH
EVT_CALL(SetGoalPos, ACTOR_PLAYER, 30, 0, 0)
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Sit, ANIM_Mario1_SpinJump)
EVT_CALL(EnablePlayerBlur, 1)
EVT_IF_EQ(LVarF, 0)
EVT_CALL(func_802752AC, 20, 3)
EVT_WAIT(7)
EVT_CALL(func_802752AC, 3, 6)
EVT_ELSE
EVT_CALL(func_802752AC, 20, 4)
EVT_WAIT(7)
EVT_CALL(func_802752AC, 3, 5)
EVT_END_IF
EVT_CALL(EnablePlayerBlur, 0)
EVT_CHILD_THREAD
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 2, EVT_FLOAT(0.2))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 5, EVT_FLOAT(1.0))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 10, EVT_FLOAT(2.0))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 5, EVT_FLOAT(1.0))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 3, EVT_FLOAT(0.7))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 4, EVT_FLOAT(0.4))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 6, EVT_FLOAT(0.1))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 4, EVT_FLOAT(0.05))
EVT_END_CHILD_THREAD
EVT_CHILD_THREAD
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_ADD(LVar0, 24)
EVT_ADD(LVar1, 10)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 0, LVar0, LVar1, LVar2, 72, 8, 0, 30, 0, 0, 0, 0, 0)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 0, LVar0, LVar1, LVar2, 72, 8, 24, 30, 0, 0, 0, 0, 0)
EVT_END_CHILD_THREAD
EVT_WAIT(10)
EVT_CALL(GetCommandAutoSuccess, LVar1)
EVT_IF_EQ(LVar1, 1)
EVT_IF_GT(LVarF, 4)
EVT_SET(LFlag0, TRUE)
EVT_END_IF
EVT_END_IF
EVT_SET(LVar0, 4)
EVT_CALL(N(func_802A10E4_785C04))
EVT_IF_GT(LVarF, LVar0)
EVT_SET(LFlag0, TRUE)
EVT_END_IF
EVT_CALL(InitTargetIterator)
EVT_CALL(DidActionSucceed, LVarB)
EVT_SET(LVar9, 0)
EVT_LABEL(11)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(PlayerTestEnemy, LVar0, DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_IGNORE_DEFENSE | DAMAGE_TYPE_NO_CONTACT, 0, 0, 0, 16)
EVT_IF_EQ(LVar0, HIT_RESULT_MISS)
EVT_GOTO(12)
EVT_END_IF
EVT_SWITCH(LVarB)
EVT_CASE_GT(FALSE)
EVT_IF_EQ(LFlag0, FALSE)
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15B, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVarC, DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_IGNORE_DEFENSE | DAMAGE_TYPE_NO_CONTACT | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 1, 64)
EVT_ELSE
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15B, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVarC, DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_IGNORE_DEFENSE | DAMAGE_TYPE_NO_CONTACT | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 1, 224)
EVT_END_IF
EVT_CASE_DEFAULT
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15B, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVarC, DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_IGNORE_DEFENSE | DAMAGE_TYPE_NO_CONTACT | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 1, 32)
EVT_END_SWITCH
EVT_SWITCH(LVarF)
EVT_CASE_EQ(0)
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_235)
EVT_CASE_EQ(1)
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_236)
EVT_CASE_EQ(2)
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_237)
EVT_CASE_EQ(3)
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_238)
EVT_CASE_DEFAULT
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_238)
EVT_END_SWITCH
EVT_CALL(func_80269550, LVarE)
EVT_LABEL(12)
EVT_CALL(ChooseNextTarget, ITER_NEXT, LVar0)
EVT_ADD(LVar9, 1)
EVT_CALL(GetTargetListLength, LVar0)
EVT_IF_LT(LVar9, LVar0)
EVT_GOTO(1)
EVT_END_IF
EVT_SWITCH(LVarC)
EVT_CASE_OR_EQ(HIT_RESULT_HIT)
EVT_CASE_OR_EQ(HIT_RESULT_NO_DAMAGE)
EVT_IF_EQ(LFlag0, TRUE)
EVT_EXEC_WAIT(N(EVS_JumpSupport_E))
EVT_RETURN
EVT_END_IF
EVT_EXEC_WAIT(N(EVS_JumpSupport_G))
EVT_RETURN
EVT_END_CASE_GROUP
EVT_CASE_OR_EQ(HIT_RESULT_1)
EVT_CASE_OR_EQ(HIT_RESULT_3)
EVT_IF_EQ(LFlag0, TRUE)
EVT_EXEC_WAIT(N(EVS_JumpSupport_E))
EVT_RETURN
EVT_END_IF
EVT_END_CASE_GROUP
EVT_END_SWITCH
EVT_ADD(LVarF, 1)
EVT_GOTO(10)
EVT_RETURN
EVT_END
};
EvtScript N(EVS_UseMove_ImplC) = {
EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP)
EVT_CALL(action_command_jump_init)
EVT_CALL(SetGoalToFirstTarget, ACTOR_SELF)
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_SUB(LVar0, 20)
EVT_CALL(InitTargetIterator)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(GetGoalPos, ACTOR_PLAYER, LVar3, LVar4, LVar5)
EVT_SUB(LVar3, EVT_FLOAT(70.0))
EVT_IF_LT(LVar0, LVar3)
EVT_SUB(LVar0, 20)
EVT_SET(LVar3, LVar0)
EVT_END_IF
EVT_CALL(SetGoalPos, ACTOR_PLAYER, LVar3, LVar4, LVar5)
EVT_CALL(AddGoalPos, ACTOR_PLAYER, -30, 0, 0)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PLAYER_ATTACK_APPROACH)
EVT_CALL(SetActorSpeed, ACTOR_PLAYER, EVT_FLOAT(5.0))
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Run)
EVT_CALL(CancelablePlayerRunToGoal, 0, LVar0)
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Idle)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(AddGoalPos, ACTOR_PLAYER, 30, 0, 0)
EVT_EXEC_WAIT(N(EVS_CheckForAPress))
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_BeforeJump)
EVT_EXEC_WAIT(N(EVS_JumpSupport_B))
EVT_SET(LVarB, LVarA)
EVT_ADD(LVarB, 2)
EVT_CALL(action_command_jump_start, LVarB, 3)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_34)
EVT_CALL(SetGoalPos, ACTOR_PLAYER, 30, 0, 0)
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_MarioB1_Stomp, ANIM_MarioB1_Stomp)
EVT_CALL(func_80274A18, LVarA, 0)
EVT_CHILD_THREAD
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 2, EVT_FLOAT(0.2))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 5, EVT_FLOAT(1.0))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 10, EVT_FLOAT(2.0))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 5, EVT_FLOAT(1.0))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 3, EVT_FLOAT(0.7))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 4, EVT_FLOAT(0.4))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 6, EVT_FLOAT(0.1))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 4, EVT_FLOAT(0.05))
EVT_END_CHILD_THREAD
EVT_CHILD_THREAD
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_ADD(LVar0, 24)
EVT_ADD(LVar1, 10)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 0, LVar0, LVar1, LVar2, 72, 8, 0, 30, 0, 0, 0, 0, 0)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 0, LVar0, LVar1, LVar2, 72, 8, 24, 30, 0, 0, 0, 0, 0)
EVT_END_CHILD_THREAD
EVT_WAIT(10)
EVT_CALL(InitTargetIterator)
EVT_CALL(DidActionSucceed, LVarB)
EVT_SET(LVar9, 0)
EVT_LABEL(1)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(PlayerTestEnemy, LVar0, DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_IGNORE_DEFENSE | DAMAGE_TYPE_NO_CONTACT, 0, 0, 0, 16)
EVT_IF_EQ(LVar0, HIT_RESULT_MISS)
EVT_GOTO(2)
EVT_END_IF
EVT_SWITCH(LVarB)
EVT_CASE_GT(FALSE)
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15C, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVarC, DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_IGNORE_DEFENSE | DAMAGE_TYPE_NO_CONTACT | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 1, 80)
EVT_CASE_DEFAULT
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15C, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVarC, DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_IGNORE_DEFENSE | DAMAGE_TYPE_NO_CONTACT | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 1, 48)
EVT_END_SWITCH
EVT_LABEL(2)
EVT_CALL(ChooseNextTarget, ITER_NEXT, LVar0)
EVT_ADD(LVar9, 1)
EVT_CALL(GetTargetListLength, LVar0)
EVT_IF_LT(LVar9, LVar0)
EVT_GOTO(1)
EVT_END_IF
EVT_SWITCH(LVarC)
EVT_CASE_OR_EQ(HIT_RESULT_HIT)
EVT_CASE_OR_EQ(HIT_RESULT_NO_DAMAGE)
EVT_EXEC_WAIT(N(EVS_JumpSupport_G))
EVT_RETURN
EVT_END_CASE_GROUP
EVT_CASE_OR_EQ(HIT_RESULT_1)
EVT_CASE_OR_EQ(HIT_RESULT_3)
EVT_END_CASE_GROUP
EVT_END_SWITCH
EVT_CHILD_THREAD
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_27)
EVT_WAIT(5)
EVT_CALL(SetGoalPos, ACTOR_PLAYER, 30, 0, 0)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_35)
EVT_END_CHILD_THREAD
EVT_CALL(func_80269524, LVarE)
EVT_SET(LVarF, 0)
EVT_SET(LFlag0, FALSE)
EVT_LABEL(10)
EVT_CHILD_THREAD
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_28)
EVT_WAIT(5)
EVT_CALL(SetGoalPos, ACTOR_PLAYER, 30, 0, 0)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_35)
EVT_END_CHILD_THREAD
EVT_CALL(CloseActionCommandInfo)
EVT_CALL(SetActionDifficultyTable, EVT_PTR(N(DifficultyTable)))
EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP)
EVT_CALL(action_command_jump_init)
EVT_SET(LVarA, 27)
EVT_SWITCH(LVarF)
EVT_CASE_EQ(0)
EVT_CALL(action_command_jump_start, LVarA, 3)
EVT_CASE_EQ(1)
EVT_CALL(action_command_jump_start, LVarA, 3)
EVT_CASE_EQ(2)
EVT_CALL(action_command_jump_start, LVarA, 4)
EVT_CASE_EQ(3)
EVT_CALL(action_command_jump_start, LVarA, 4)
EVT_CASE_DEFAULT
EVT_CALL(action_command_jump_start, LVarA, 5)
EVT_END_SWITCH
EVT_CALL(SetGoalPos, ACTOR_PLAYER, 30, 0, 0)
EVT_CALL(EnablePlayerBlur, 1)
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Jump, ANIM_Mario1_SpinFall)
EVT_IF_EQ(LVarF, 0)
EVT_CALL(func_80275F00, 25, 2)
EVT_ELSE
EVT_CALL(func_80275F00, 25, 4)
EVT_END_IF
EVT_CALL(EnablePlayerBlur, 0)
EVT_CHILD_THREAD
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 2, EVT_FLOAT(0.2))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 5, EVT_FLOAT(1.0))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 10, EVT_FLOAT(2.0))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 5, EVT_FLOAT(1.0))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 3, EVT_FLOAT(0.7))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 4, EVT_FLOAT(0.4))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 6, EVT_FLOAT(0.1))
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 4, EVT_FLOAT(0.05))
EVT_END_CHILD_THREAD
EVT_CHILD_THREAD
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_ADD(LVar0, 24)
EVT_ADD(LVar1, 10)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 0, LVar0, LVar1, LVar2, 72, 8, 0, 30, 0, 0, 0, 0, 0)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 0, LVar0, LVar1, LVar2, 72, 8, 24, 30, 0, 0, 0, 0, 0)
EVT_END_CHILD_THREAD
EVT_WAIT(10)
EVT_CALL(GetCommandAutoSuccess, LVar1)
EVT_IF_EQ(LVar1, 1)
EVT_IF_GT(LVarF, 5)
EVT_SET(LFlag0, TRUE)
EVT_END_IF
EVT_END_IF
EVT_SET(LVar0, 5)
EVT_CALL(N(func_802A10E4_785C04))
EVT_IF_GT(LVarF, LVar0)
EVT_SET(LFlag0, TRUE)
EVT_END_IF
EVT_CALL(InitTargetIterator)
EVT_CALL(DidActionSucceed, LVarB)
EVT_SET(LVar9, 0)
EVT_LABEL(11)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(PlayerTestEnemy, LVar0, DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_IGNORE_DEFENSE | DAMAGE_TYPE_NO_CONTACT, 0, 0, 0, 16)
EVT_IF_EQ(LVar0, HIT_RESULT_MISS)
EVT_GOTO(12)
EVT_END_IF
EVT_SWITCH(LVarB)
EVT_CASE_GT(FALSE)
EVT_IF_EQ(LFlag0, FALSE)
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15C, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVarC, DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_IGNORE_DEFENSE | DAMAGE_TYPE_NO_CONTACT | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 1, 64)
EVT_ELSE
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15C, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVarC, DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_IGNORE_DEFENSE | DAMAGE_TYPE_NO_CONTACT | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 1, 224)
EVT_END_IF
EVT_CASE_DEFAULT
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15C, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVarC, DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_IGNORE_DEFENSE | DAMAGE_TYPE_NO_CONTACT | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 1, 32)
EVT_END_SWITCH
EVT_SWITCH(LVarF)
EVT_CASE_EQ(0)
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_235)
EVT_CASE_EQ(1)
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_236)
EVT_CASE_EQ(2)
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_237)
EVT_CASE_EQ(3)
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_238)
EVT_CASE_DEFAULT
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_238)
EVT_END_SWITCH
EVT_CALL(func_80269550, LVarE)
EVT_LABEL(12)
EVT_CALL(ChooseNextTarget, ITER_NEXT, LVar0)
EVT_ADD(LVar9, 1)
EVT_CALL(GetTargetListLength, LVar0)
EVT_IF_LT(LVar9, LVar0)
EVT_GOTO(1)
EVT_END_IF
EVT_SWITCH(LVarC)
EVT_CASE_OR_EQ(HIT_RESULT_HIT)
EVT_CASE_OR_EQ(HIT_RESULT_NO_DAMAGE)
EVT_IF_EQ(LFlag0, TRUE)
EVT_EXEC_WAIT(N(EVS_JumpSupport_E))
EVT_RETURN
EVT_END_IF
EVT_EXEC_WAIT(N(EVS_JumpSupport_G))
EVT_RETURN
EVT_END_CASE_GROUP
EVT_CASE_OR_EQ(HIT_RESULT_1)
EVT_CASE_OR_EQ(HIT_RESULT_3)
EVT_IF_EQ(LFlag0, TRUE)
EVT_EXEC_WAIT(N(EVS_JumpSupport_E))
EVT_RETURN
EVT_END_IF
EVT_END_CASE_GROUP
EVT_END_SWITCH
EVT_ADD(LVarF, 1)
EVT_GOTO(10)
EVT_RETURN
EVT_END
};