mirror of https://github.com/pmret/papermario.git
489 lines
19 KiB
C
489 lines
19 KiB
C
#include "common.h"
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#include "script_api/battle.h"
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#include "battle/action_cmd/jump.h"
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#include "sprite/player.h"
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#define NAMESPACE battle_move_multibounce
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#include "battle/common/move/JumpSupport.inc.c"
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s32 N(DifficultyTable)[] = {
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7, 6, 5, 4, 3, 2, 1, 0
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};
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extern EvtScript N(EVS_UseMove_ImplA);
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extern EvtScript N(EVS_UseMove_ImplB);
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extern EvtScript N(EVS_UseMove_ImplC);
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EvtScript N(EVS_UseMove) = {
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EVT_CALL(ShowActionHud, TRUE)
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EVT_CALL(SetBattleFlagBits, BS_FLAGS1_100, TRUE)
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EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2)
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EVT_SWITCH(LVar1)
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EVT_CASE_EQ(0)
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EVT_EXEC_WAIT(N(EVS_UseMove_ImplA))
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EVT_CASE_EQ(1)
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EVT_EXEC_WAIT(N(EVS_UseMove_ImplB))
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EVT_CASE_EQ(2)
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EVT_EXEC_WAIT(N(EVS_UseMove_ImplC))
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EVT_END_SWITCH
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EVT_RETURN
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EVT_END
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};
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EvtScript N(EVS_UseMove_ImplA) = {
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EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP)
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EVT_CALL(action_command_jump_init)
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EVT_CALL(SetActionDifficultyTable, EVT_PTR(N(DifficultyTable)))
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EVT_EXEC_WAIT(N(EVS_JumpSupport_A))
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EVT_EXEC_WAIT(N(EVS_JumpSupport_B))
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EVT_CALL(action_command_jump_start, LVarA, 1)
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EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_34)
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EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
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EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Fall, ANIM_MarioB1_Stomp)
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EVT_CALL(func_80274A18, LVarA, 0)
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EVT_CALL(PlayerTestEnemy, LVar0, DAMAGE_TYPE_JUMP, 0, 0, 1, 0)
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EVT_IF_EQ(LVar0, HIT_RESULT_MISS)
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EVT_EXEC_WAIT(N(EVS_JumpSupport_Miss))
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EVT_RETURN
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EVT_END_IF
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EVT_SET(LFlag0, FALSE)
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EVT_CALL(GetTargetListLength, LVar0)
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EVT_IF_EQ(LVar0, 1)
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EVT_SET(LFlag0, TRUE)
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EVT_END_IF
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EVT_WAIT(1)
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EVT_CALL(DidActionSucceed, LVar0)
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EVT_SWITCH(LVar0)
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EVT_CASE_GT(FALSE)
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EVT_IF_EQ(LFlag0, FALSE)
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EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15A, SOUND_0)
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EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP | DAMAGE_TYPE_MULTI_BOUNCE | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 1, 112)
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EVT_ELSE
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EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15A, SOUND_0)
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EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP | DAMAGE_TYPE_MULTI_BOUNCE | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 1, 112)
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EVT_END_IF
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EVT_CASE_DEFAULT
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EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15A, SOUND_0)
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EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP | DAMAGE_TYPE_MULTI_BOUNCE | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 1, 48)
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EVT_END_SWITCH
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EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_235)
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EVT_SWITCH(LVar0)
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EVT_CASE_OR_EQ(HIT_RESULT_HIT)
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EVT_CASE_OR_EQ(HIT_RESULT_NO_DAMAGE)
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EVT_IF_EQ(LFlag0, TRUE)
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EVT_EXEC_WAIT(N(EVS_JumpSupport_E))
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EVT_RETURN
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EVT_END_IF
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EVT_EXEC_WAIT(N(EVS_JumpSupport_G))
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EVT_RETURN
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EVT_END_CASE_GROUP
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EVT_CASE_OR_EQ(HIT_RESULT_1)
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EVT_CASE_OR_EQ(HIT_RESULT_3)
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EVT_IF_EQ(LFlag0, TRUE)
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EVT_EXEC_WAIT(N(EVS_JumpSupport_E))
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EVT_RETURN
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EVT_END_IF
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EVT_END_CASE_GROUP
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EVT_END_SWITCH
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EVT_CALL(func_80269524, LVarE)
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EVT_ADD(LVarF, 1)
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EVT_SET(LFlag0, FALSE)
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EVT_LABEL(10)
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EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_40)
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EVT_CALL(GetTargetListLength, LVar0)
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EVT_SUB(LVar0, 1)
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EVT_IF_EQ(LVarF, LVar0)
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EVT_SET(LFlag0, TRUE)
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EVT_END_IF
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EVT_CALL(CloseActionCommandInfo)
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EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP)
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EVT_CALL(action_command_jump_init)
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EVT_IF_EQ(LFlag0, TRUE)
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EVT_CALL(ShowActionHud, FALSE)
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EVT_END_IF
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EVT_CALL(ChooseNextTarget, ITER_NEXT, LVar0)
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EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
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EVT_EXEC_WAIT(N(EVS_JumpSupport_B))
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EVT_ADD(LVarA, 5)
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EVT_CALL(action_command_jump_start, LVarA, 3)
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EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
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EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Fall, ANIM_Mario1_SpinFall)
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EVT_IF_EQ(LVarF, 1)
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EVT_CALL(func_80274A18, LVarA, 3)
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EVT_ELSE
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EVT_CALL(func_80274A18, LVarA, 4)
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EVT_END_IF
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EVT_CALL(PlayerTestEnemy, LVar0, DAMAGE_TYPE_JUMP, 0, 0, 1, 0)
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EVT_IF_EQ(LVar0, HIT_RESULT_MISS)
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EVT_EXEC_WAIT(N(EVS_JumpSupport_Miss))
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EVT_RETURN
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EVT_END_IF
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EVT_WAIT(1)
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EVT_CALL(DidActionSucceed, LVar0)
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EVT_SWITCH(LVar0)
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EVT_CASE_GT(FALSE)
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EVT_IF_EQ(LFlag0, FALSE)
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EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15A, SOUND_0)
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EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP | DAMAGE_TYPE_MULTI_BOUNCE | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 1, 112)
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EVT_ELSE
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EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15A, SOUND_0)
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EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP | DAMAGE_TYPE_MULTI_BOUNCE | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 1, 240)
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EVT_END_IF
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EVT_CASE_DEFAULT
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EVT_IF_EQ(LFlag0, FALSE)
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EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15A, SOUND_0)
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EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP | DAMAGE_TYPE_MULTI_BOUNCE | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 1, 48)
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EVT_ELSE
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EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15A, SOUND_0)
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EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP | DAMAGE_TYPE_MULTI_BOUNCE | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 1, 240)
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EVT_END_IF
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EVT_END_SWITCH
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EVT_SWITCH(LVarF)
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EVT_CASE_EQ(0)
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EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_235)
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EVT_CASE_EQ(1)
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EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_236)
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EVT_CASE_EQ(2)
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EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_237)
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EVT_CASE_EQ(3)
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EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_238)
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EVT_CASE_DEFAULT
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EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_238)
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EVT_END_SWITCH
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EVT_CALL(func_80269550, LVarE)
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EVT_CALL(DidActionSucceed, LVar0)
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EVT_SWITCH(LVar0)
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EVT_CASE_OR_EQ(FALSE)
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EVT_CASE_OR_EQ(2)
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EVT_IF_EQ(LFlag0, TRUE)
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EVT_EXEC_WAIT(N(EVS_JumpSupport_E))
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EVT_RETURN
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EVT_END_IF
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EVT_EXEC_WAIT(N(EVS_JumpSupport_G))
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EVT_RETURN
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EVT_END_CASE_GROUP
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EVT_CASE_OR_EQ(TRUE)
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EVT_CASE_OR_EQ(3)
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EVT_IF_EQ(LFlag0, TRUE)
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EVT_EXEC_WAIT(N(EVS_JumpSupport_E))
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EVT_RETURN
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EVT_END_IF
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EVT_END_CASE_GROUP
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EVT_END_SWITCH
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EVT_ADD(LVarF, 1)
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EVT_CALL(GetTargetListLength, LVar0)
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EVT_IF_GE(LVarF, LVar0)
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EVT_EXEC_WAIT(N(EVS_JumpSupport_F))
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EVT_RETURN
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EVT_END_IF
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EVT_GOTO(10)
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EVT_RETURN
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EVT_END
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};
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EvtScript N(EVS_UseMove_ImplB) = {
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EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP)
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EVT_CALL(action_command_jump_init)
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EVT_CALL(SetActionDifficultyTable, EVT_PTR(N(DifficultyTable)))
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EVT_EXEC_WAIT(N(EVS_JumpSupport_A))
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EVT_EXEC_WAIT(N(EVS_JumpSupport_B))
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EVT_CALL(action_command_jump_start, LVarA, 1)
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EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_34)
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EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
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EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Fall, ANIM_MarioB1_Stomp)
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EVT_CALL(func_80274A18, LVarA, 0)
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EVT_CALL(PlayerTestEnemy, LVar0, DAMAGE_TYPE_JUMP, 0, 0, 1, 0)
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EVT_IF_EQ(LVar0, HIT_RESULT_MISS)
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EVT_EXEC_WAIT(N(EVS_JumpSupport_Miss))
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EVT_RETURN
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EVT_END_IF
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EVT_SET(LFlag0, FALSE)
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EVT_CALL(GetTargetListLength, LVar0)
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EVT_IF_EQ(LVar0, 1)
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EVT_SET(LFlag0, TRUE)
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EVT_END_IF
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EVT_WAIT(1)
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EVT_CALL(DidActionSucceed, LVar0)
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EVT_SWITCH(LVar0)
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EVT_CASE_GT(FALSE)
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EVT_IF_EQ(LFlag0, FALSE)
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EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15B, SOUND_0)
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EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP | DAMAGE_TYPE_MULTI_BOUNCE | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 2, 112)
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EVT_ELSE
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EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15B, SOUND_0)
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EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP | DAMAGE_TYPE_MULTI_BOUNCE | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 2, 112)
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EVT_END_IF
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EVT_CASE_DEFAULT
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EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15B, SOUND_0)
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EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP | DAMAGE_TYPE_MULTI_BOUNCE | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 2, 48)
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EVT_END_SWITCH
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EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_235)
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EVT_SWITCH(LVar0)
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EVT_CASE_OR_EQ(HIT_RESULT_HIT)
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EVT_CASE_OR_EQ(HIT_RESULT_NO_DAMAGE)
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EVT_IF_EQ(LFlag0, TRUE)
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EVT_EXEC_WAIT(N(EVS_JumpSupport_E))
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EVT_RETURN
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EVT_END_IF
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EVT_EXEC_WAIT(N(EVS_JumpSupport_G))
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EVT_RETURN
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EVT_END_CASE_GROUP
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EVT_CASE_OR_EQ(HIT_RESULT_1)
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EVT_CASE_OR_EQ(HIT_RESULT_3)
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EVT_IF_EQ(LFlag0, TRUE)
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EVT_EXEC_WAIT(N(EVS_JumpSupport_E))
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EVT_RETURN
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EVT_END_IF
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EVT_END_CASE_GROUP
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EVT_END_SWITCH
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EVT_CALL(func_80269524, LVarE)
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EVT_SET(LFlag0, FALSE)
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EVT_SET(LVarF, 0)
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EVT_ADD(LVarF, 1)
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EVT_LABEL(10)
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EVT_CALL(GetTargetListLength, LVar0)
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EVT_SUB(LVar0, 1)
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EVT_IF_EQ(LVarF, LVar0)
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EVT_SET(LFlag0, TRUE)
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EVT_END_IF
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EVT_CALL(CloseActionCommandInfo)
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EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP)
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EVT_CALL(action_command_jump_init)
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EVT_IF_EQ(LFlag0, TRUE)
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EVT_CALL(ShowActionHud, FALSE)
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EVT_END_IF
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EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_40)
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EVT_CALL(action_command_jump_start, 37, 3)
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EVT_CALL(ChooseNextTarget, ITER_NEXT, LVar0)
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EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
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EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
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EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Sit, ANIM_Mario1_SpinJump)
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EVT_CALL(EnablePlayerBlur, 1)
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EVT_IF_EQ(LVarF, 1)
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EVT_CALL(func_802752AC, 20, 3)
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EVT_WAIT(7)
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EVT_CALL(func_802752AC, 3, 6)
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EVT_ELSE
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EVT_CALL(func_802752AC, 20, 4)
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EVT_WAIT(7)
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EVT_CALL(func_802752AC, 3, 5)
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EVT_END_IF
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EVT_CALL(EnablePlayerBlur, 0)
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EVT_CALL(PlayerTestEnemy, LVar0, DAMAGE_TYPE_JUMP, 0, 0, 1, 0)
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EVT_IF_EQ(LVar0, HIT_RESULT_MISS)
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EVT_EXEC_WAIT(N(EVS_JumpSupport_Miss))
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EVT_RETURN
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EVT_END_IF
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EVT_WAIT(1)
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EVT_CALL(DidActionSucceed, LVar0)
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EVT_SWITCH(LVar0)
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EVT_CASE_GT(FALSE)
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EVT_IF_EQ(LFlag0, FALSE)
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EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15B, SOUND_0)
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EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP | DAMAGE_TYPE_MULTI_BOUNCE | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 2, 112)
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EVT_ELSE
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EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15B, SOUND_0)
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EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP | DAMAGE_TYPE_MULTI_BOUNCE | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 2, 240)
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EVT_END_IF
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EVT_CASE_DEFAULT
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EVT_IF_EQ(LFlag0, FALSE)
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EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15B, SOUND_0)
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EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP | DAMAGE_TYPE_MULTI_BOUNCE | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 2, 48)
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EVT_ELSE
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EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15B, SOUND_0)
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EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP | DAMAGE_TYPE_MULTI_BOUNCE | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 2, 240)
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EVT_END_IF
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EVT_END_SWITCH
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EVT_SWITCH(LVarF)
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EVT_CASE_EQ(0)
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EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_235)
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EVT_CASE_EQ(1)
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EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_236)
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EVT_CASE_EQ(2)
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EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_237)
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EVT_CASE_EQ(3)
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EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_238)
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EVT_CASE_DEFAULT
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EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_238)
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EVT_END_SWITCH
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EVT_CALL(func_80269550, LVarE)
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EVT_CALL(DidActionSucceed, LVar0)
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EVT_SWITCH(LVar0)
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EVT_CASE_OR_EQ(FALSE)
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EVT_CASE_OR_EQ(2)
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EVT_IF_EQ(LFlag0, TRUE)
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EVT_EXEC_WAIT(N(EVS_JumpSupport_E))
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EVT_RETURN
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EVT_END_IF
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EVT_EXEC_WAIT(N(EVS_JumpSupport_G))
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EVT_RETURN
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EVT_END_CASE_GROUP
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EVT_CASE_OR_EQ(TRUE)
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EVT_CASE_OR_EQ(3)
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EVT_IF_EQ(LFlag0, TRUE)
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EVT_EXEC_WAIT(N(EVS_JumpSupport_E))
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EVT_RETURN
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EVT_END_IF
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EVT_END_CASE_GROUP
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EVT_END_SWITCH
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EVT_ADD(LVarF, 1)
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EVT_CALL(GetTargetListLength, LVar0)
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EVT_IF_GE(LVarF, LVar0)
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EVT_EXEC_WAIT(N(EVS_JumpSupport_G))
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EVT_RETURN
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EVT_END_IF
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EVT_GOTO(10)
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EVT_RETURN
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EVT_END
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};
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EvtScript N(EVS_UseMove_ImplC) = {
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EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP)
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EVT_CALL(action_command_jump_init)
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EVT_CALL(SetActionDifficultyTable, EVT_PTR(N(DifficultyTable)))
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EVT_EXEC_WAIT(N(EVS_JumpSupport_A))
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EVT_EXEC_WAIT(N(EVS_JumpSupport_B))
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EVT_CALL(action_command_jump_start, LVarA, 1)
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EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_34)
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EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
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EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Fall, ANIM_MarioB1_Stomp)
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EVT_CALL(func_80274A18, LVarA, 0)
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EVT_CALL(PlayerTestEnemy, LVar0, DAMAGE_TYPE_JUMP, 0, 0, 1, 0)
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EVT_IF_EQ(LVar0, HIT_RESULT_MISS)
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EVT_EXEC_WAIT(N(EVS_JumpSupport_Miss))
|
|
EVT_RETURN
|
|
EVT_END_IF
|
|
EVT_SET(LFlag0, FALSE)
|
|
EVT_CALL(GetTargetListLength, LVar0)
|
|
EVT_IF_EQ(LVar0, 1)
|
|
EVT_SET(LFlag0, TRUE)
|
|
EVT_END_IF
|
|
EVT_WAIT(1)
|
|
EVT_CALL(DidActionSucceed, LVar0)
|
|
EVT_SWITCH(LVar0)
|
|
EVT_CASE_GT(FALSE)
|
|
EVT_IF_EQ(LFlag0, FALSE)
|
|
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15C, SOUND_0)
|
|
EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP | DAMAGE_TYPE_MULTI_BOUNCE | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 3, 112)
|
|
EVT_ELSE
|
|
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15C, SOUND_0)
|
|
EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP | DAMAGE_TYPE_MULTI_BOUNCE | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 3, 112)
|
|
EVT_END_IF
|
|
EVT_CASE_DEFAULT
|
|
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15C, SOUND_0)
|
|
EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP | DAMAGE_TYPE_MULTI_BOUNCE | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 3, 48)
|
|
EVT_END_SWITCH
|
|
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_235)
|
|
EVT_SWITCH(LVar0)
|
|
EVT_CASE_OR_EQ(HIT_RESULT_HIT)
|
|
EVT_CASE_OR_EQ(HIT_RESULT_NO_DAMAGE)
|
|
EVT_IF_EQ(LFlag0, TRUE)
|
|
EVT_EXEC_WAIT(N(EVS_JumpSupport_E))
|
|
EVT_RETURN
|
|
EVT_END_IF
|
|
EVT_EXEC_WAIT(N(EVS_JumpSupport_G))
|
|
EVT_RETURN
|
|
EVT_END_CASE_GROUP
|
|
EVT_CASE_OR_EQ(HIT_RESULT_1)
|
|
EVT_CASE_OR_EQ(HIT_RESULT_3)
|
|
EVT_IF_EQ(LFlag0, TRUE)
|
|
EVT_EXEC_WAIT(N(EVS_JumpSupport_E))
|
|
EVT_RETURN
|
|
EVT_END_IF
|
|
EVT_END_CASE_GROUP
|
|
EVT_END_SWITCH
|
|
EVT_CALL(func_80269524, LVarE)
|
|
EVT_SET(LFlag0, FALSE)
|
|
EVT_SET(LVarF, 0)
|
|
EVT_ADD(LVarF, 1)
|
|
EVT_LABEL(20)
|
|
EVT_CALL(GetTargetListLength, LVar0)
|
|
EVT_SUB(LVar0, 1)
|
|
EVT_IF_EQ(LVarF, LVar0)
|
|
EVT_SET(LFlag0, TRUE)
|
|
EVT_END_IF
|
|
EVT_CALL(CloseActionCommandInfo)
|
|
EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP)
|
|
EVT_CALL(action_command_jump_init)
|
|
EVT_IF_EQ(LFlag0, TRUE)
|
|
EVT_CALL(ShowActionHud, FALSE)
|
|
EVT_END_IF
|
|
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_40)
|
|
EVT_CALL(action_command_jump_start, 25, 3)
|
|
EVT_CALL(ChooseNextTarget, ITER_NEXT, LVar0)
|
|
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
|
|
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Jump, ANIM_Mario1_SpinFall)
|
|
EVT_IF_EQ(LVarF, 1)
|
|
EVT_CALL(func_80275F00, 25, 2)
|
|
EVT_ELSE
|
|
EVT_CALL(func_80275F00, 25, 4)
|
|
EVT_END_IF
|
|
EVT_CALL(PlayerTestEnemy, LVar0, DAMAGE_TYPE_JUMP, 0, 0, 1, 0)
|
|
EVT_IF_EQ(LVar0, HIT_RESULT_MISS)
|
|
EVT_EXEC_WAIT(N(EVS_JumpSupport_Miss))
|
|
EVT_RETURN
|
|
EVT_END_IF
|
|
EVT_WAIT(1)
|
|
EVT_CALL(DidActionSucceed, LVar0)
|
|
EVT_SWITCH(LVar0)
|
|
EVT_CASE_GT(FALSE)
|
|
EVT_IF_EQ(LFlag0, FALSE)
|
|
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15C, SOUND_0)
|
|
EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP | DAMAGE_TYPE_MULTI_BOUNCE | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 3, 112)
|
|
EVT_ELSE
|
|
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15C, SOUND_0)
|
|
EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP | DAMAGE_TYPE_MULTI_BOUNCE | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 3, 240)
|
|
EVT_END_IF
|
|
EVT_CASE_DEFAULT
|
|
EVT_IF_EQ(LFlag0, FALSE)
|
|
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15C, SOUND_0)
|
|
EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP | DAMAGE_TYPE_MULTI_BOUNCE | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 3, 48)
|
|
EVT_ELSE
|
|
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15C, SOUND_0)
|
|
EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP | DAMAGE_TYPE_MULTI_BOUNCE | DAMAGE_TYPE_MULTIPLE_POPUPS, 0, 0, 3, 240)
|
|
EVT_END_IF
|
|
EVT_END_SWITCH
|
|
EVT_SWITCH(LVarF)
|
|
EVT_CASE_EQ(0)
|
|
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_235)
|
|
EVT_CASE_EQ(1)
|
|
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_236)
|
|
EVT_CASE_EQ(2)
|
|
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_237)
|
|
EVT_CASE_EQ(3)
|
|
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_238)
|
|
EVT_CASE_DEFAULT
|
|
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_238)
|
|
EVT_END_SWITCH
|
|
EVT_CALL(func_80269550, LVarE)
|
|
EVT_CALL(DidActionSucceed, LVar0)
|
|
EVT_SWITCH(LVar0)
|
|
EVT_CASE_OR_EQ(FALSE)
|
|
EVT_CASE_OR_EQ(2)
|
|
EVT_IF_EQ(LFlag0, TRUE)
|
|
EVT_EXEC_WAIT(N(EVS_JumpSupport_E))
|
|
EVT_RETURN
|
|
EVT_END_IF
|
|
EVT_EXEC_WAIT(N(EVS_JumpSupport_G))
|
|
EVT_RETURN
|
|
EVT_END_CASE_GROUP
|
|
EVT_CASE_OR_EQ(TRUE)
|
|
EVT_CASE_OR_EQ(3)
|
|
EVT_IF_EQ(LFlag0, TRUE)
|
|
EVT_EXEC_WAIT(N(EVS_JumpSupport_E))
|
|
EVT_RETURN
|
|
EVT_END_IF
|
|
EVT_END_CASE_GROUP
|
|
EVT_END_SWITCH
|
|
EVT_ADD(LVarF, 1)
|
|
EVT_CALL(GetTargetListLength, LVar0)
|
|
EVT_IF_GE(LVarF, LVar0)
|
|
EVT_EXEC_WAIT(N(EVS_JumpSupport_G))
|
|
EVT_RETURN
|
|
EVT_END_IF
|
|
EVT_GOTO(20)
|
|
EVT_RETURN
|
|
EVT_END
|
|
};
|