papermario/src/battle/move/star_power/up_and_away.c

417 lines
15 KiB
C

#include "battle/battle.h"
#include "script_api/battle.h"
#include "sprite/npc/BattleKalmar.h"
#include "entity.h"
#include "model.h"
#include "sprite/player.h"
extern EntityModelScript EMS_StarIcon;
#define NAMESPACE battle_move_up_and_away
#include "common/StarPower.inc.c"
API_CALLABLE(func_802A1518_7957F8) {
if (isInitialCall) {
mdl_set_all_fog_mode(FOG_MODE_1);
*gBackgroundFogModePtr = FOG_MODE_1;
set_background_color_blend(0, 0, 0, 0);
script->functionTemp[0] = 200;
}
set_background_color_blend(0, 0, 0, script->functionTemp[0]);
script->functionTemp[0] += 2;
if (script->functionTemp[0] >= 254) {
set_background_color_blend(0, 0, 0, 254);
return ApiStatus_DONE2;
}
return ApiStatus_BLOCK;
}
API_CALLABLE(func_802A15B4_795894) {
if (isInitialCall) {
script->functionTemp[0] = 254;
}
set_background_color_blend(0, 0, 0, script->functionTemp[0]);
script->functionTemp[0] -= 5;
if (script->functionTemp[0] <= 200) {
set_background_color_blend(0, 0, 0, 200);
return ApiStatus_DONE2;
}
return ApiStatus_BLOCK;
}
API_CALLABLE(func_802A1628_795908) {
Actor* targetActor = get_actor(get_actor(script->owner1.actorID)->targetActorID);
u32 flags;
script->varTable[0] = 0;
flags = targetActor->flags;
if (!(flags & ACTOR_FLAG_TARGET_ONLY)) {
if (!(flags & ACTOR_FLAG_NO_DMG_APPLY)) {
if (!(flags & ACTOR_FLAG_2000)
&& targetActor->actorBlueprint->upAndAwayChance != 0
&& rand_int(100) <= targetActor->actorBlueprint->upAndAwayChance
) {
script->varTable[0] = 1;
}
} else {
return ApiStatus_DONE2;
}
}
return ApiStatus_DONE2;
}
EvtScript N(802A16D0) = {
EVT_CALL(GetOwnerID, LVarA)
EVT_IF_EQ(LVarA, 0)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_69)
EVT_WAIT(10)
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_UsePower)
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_ADD(LVar0, 16)
EVT_CALL(SetActorSpeed, ACTOR_PLAYER, EVT_FLOAT(4.0))
EVT_CALL(SetGoalPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_CALL(PlayerRunToGoal, 0)
EVT_WAIT(8)
EVT_CALL(PlaySound, SOUND_241)
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_ADD(LVar1, 15)
EVT_CALL(N(UnkStarFunc1), LVar0, LVar1, LVar2)
EVT_CALL(N(FadeBackgroundToBlack))
EVT_WAIT(20)
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Pray)
EVT_WAIT(10)
EVT_CALL(PlaySound, SOUND_2051)
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_CALL(N(UnkStarFunc2), LVar0, LVar1, LVar2)
EVT_WAIT(30)
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_LookUp)
EVT_ELSE
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_69)
EVT_WAIT(10)
EVT_CALL(N(UnkStarFunc), 0)
EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar0, LVar1, LVar2)
EVT_ADD(LVar0, 16)
EVT_CALL(SetActorSpeed, ACTOR_PARTNER, EVT_FLOAT(4.0))
EVT_CALL(SetGoalPos, ACTOR_PARTNER, LVar0, LVar1, LVar2)
EVT_CALL(RunToGoal, ACTOR_PARTNER, 0, FALSE)
EVT_CALL(N(UnkStarFunc), 4)
EVT_WAIT(8)
EVT_CALL(PlaySound, SOUND_241)
EVT_CALL(N(UnkStarFunc), 1)
EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar0, LVar1, LVar2)
EVT_ADD(LVar1, 15)
EVT_CALL(N(UnkStarFunc1), LVar0, LVar1, LVar2)
EVT_CALL(N(FadeBackgroundToBlack))
EVT_WAIT(20)
EVT_CALL(PlaySound, SOUND_2051)
EVT_CALL(N(UnkStarFunc), 1)
EVT_WAIT(10)
EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar0, LVar1, LVar2)
EVT_CALL(N(UnkStarFunc2), LVar0, LVar1, LVar2)
EVT_WAIT(30)
EVT_CALL(N(UnkStarFunc), 4)
EVT_END_IF
EVT_RETURN
EVT_END
};
EvtScript N(802A1A68) = {
EVT_CALL(GetOwnerID, LVarA)
EVT_IF_EQ(LVarA, 0)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_69)
EVT_WAIT(10)
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_UsePower)
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_ADD(LVar0, 16)
EVT_CALL(SetActorSpeed, ACTOR_PLAYER, EVT_FLOAT(4.0))
EVT_CALL(SetGoalPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_CALL(PlayerRunToGoal, 0)
EVT_WAIT(8)
EVT_CALL(PlaySound, SOUND_241)
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_ADD(LVar1, 15)
EVT_CALL(N(UnkStarFunc1), LVar0, LVar1, LVar2)
EVT_CALL(N(UnkBackgroundFunc2))
EVT_WAIT(20)
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Pray)
EVT_WAIT(10)
EVT_CALL(PlaySound, SOUND_2051)
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_CALL(N(UnkStarFunc2), LVar0, LVar1, LVar2)
EVT_WAIT(30)
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_LookUp)
EVT_ELSE
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_69)
EVT_WAIT(10)
EVT_CALL(N(UnkStarFunc), 0)
EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar0, LVar1, LVar2)
EVT_ADD(LVar0, 16)
EVT_CALL(SetActorSpeed, ACTOR_PARTNER, EVT_FLOAT(4.0))
EVT_CALL(SetGoalPos, ACTOR_PARTNER, LVar0, LVar1, LVar2)
EVT_CALL(RunToGoal, ACTOR_PARTNER, 0, FALSE)
EVT_CALL(N(UnkStarFunc), 4)
EVT_WAIT(8)
EVT_CALL(PlaySound, SOUND_241)
EVT_CALL(N(UnkStarFunc), 1)
EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar0, LVar1, LVar2)
EVT_ADD(LVar1, 15)
EVT_CALL(N(UnkStarFunc1), LVar0, LVar1, LVar2)
EVT_CALL(N(UnkBackgroundFunc2))
EVT_WAIT(20)
EVT_CALL(PlaySound, SOUND_2051)
EVT_CALL(N(UnkStarFunc), 1)
EVT_WAIT(10)
EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar0, LVar1, LVar2)
EVT_CALL(N(UnkStarFunc2), LVar0, LVar1, LVar2)
EVT_WAIT(30)
EVT_CALL(N(UnkStarFunc), 4)
EVT_END_IF
EVT_RETURN
EVT_END
};
EvtScript N(802A1E00) = {
EVT_WAIT(8)
EVT_CALL(SetForegroundModelsVisible, FALSE)
EVT_CALL(UseBattleCamPresetImmediately, BTL_CAM_PRESET_73)
EVT_CALL(MoveBattleCamOver, 1)
EVT_CALL(PlaySound, SOUND_2041)
EVT_CALL(CreateNpc, NPC_BTL_SPIRIT, LVar0)
EVT_CALL(N(SetNpcCollision32))
EVT_CALL(SetNpcFlagBits, NPC_BTL_SPIRIT, NPC_FLAG_IGNORE_CAMERA_FOR_YAW, TRUE)
EVT_CALL(SetNpcPos, NPC_BTL_SPIRIT, -75, 150, 0)
EVT_CALL(SetNpcDecoration, NPC_BTL_SPIRIT, 0, NPC_DECORATION_WHITE_GLOW_BEHIND)
EVT_CALL(N(UnkStarFunc3), -75, 167, 0)
EVT_WAIT(10)
EVT_CALL(EnableNpcBlur, NPC_BTL_SPIRIT, TRUE)
EVT_SET(LVar0, 0)
EVT_LOOP(8)
EVT_ADD(LVar0, 67)
EVT_CALL(SetNpcRotation, NPC_BTL_SPIRIT, 0, LVar0, 0)
EVT_WAIT(1)
EVT_END_LOOP
EVT_WAIT(10)
EVT_CALL(EnableNpcBlur, NPC_BTL_SPIRIT, FALSE)
EVT_THREAD
EVT_WAIT(10)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_69)
EVT_END_THREAD
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_ADD(LVar1, 50)
EVT_CALL(NpcFlyTo, NPC_BTL_SPIRIT, LVar0, LVar1, LVar2, 30, 0, EASING_COS_IN_OUT)
EVT_CALL(SetForegroundModelsVisible, TRUE)
EVT_RETURN
EVT_END
};
EvtScript N(802A200C) = {
EVT_CALL(GetOwnerID, LVarA)
EVT_IF_EQ(LVarA, 0)
EVT_CALL(UseBattleCamPreset, BTL_CAM_DEFAULT)
EVT_CALL(PlaySound, SOUND_2047)
EVT_THREAD
EVT_LOOP(5)
EVT_WAIT(6)
EVT_CALL(GetNpcPos, NPC_BTL_SPIRIT, LVar0, LVar1, LVar2)
EVT_CALL(N(UnkStarFunc4), LVar0, LVar1, LVar2)
EVT_END_LOOP
EVT_END_THREAD
EVT_CALL(EnableNpcBlur, NPC_BTL_SPIRIT, TRUE)
EVT_THREAD
EVT_SET(LVar2, 0)
EVT_SET(LVar3, 720)
EVT_CALL(MakeLerp, LVar2, LVar3, 30, EASING_CUBIC_IN)
EVT_LOOP(0)
EVT_CALL(UpdateLerp)
EVT_CALL(SetNpcRotation, NPC_BTL_SPIRIT, 0, LVar0, 0)
EVT_WAIT(1)
EVT_IF_EQ(LVar1, 0)
EVT_BREAK_LOOP
EVT_END_IF
EVT_END_LOOP
EVT_END_THREAD
EVT_CALL(GetNpcPos, NPC_BTL_SPIRIT, LVar0, LVar1, LVar2)
EVT_ADD(LVar1, 60)
EVT_CALL(NpcFlyTo, NPC_BTL_SPIRIT, LVar0, LVar1, LVar2, 15, 0, EASING_COS_IN_OUT)
EVT_ADD(LVar1, 140)
EVT_CALL(NpcFlyTo, NPC_BTL_SPIRIT, LVar0, LVar1, LVar2, 15, 0, EASING_COS_IN_OUT)
EVT_WAIT(10)
EVT_CALL(EnableNpcBlur, NPC_BTL_SPIRIT, FALSE)
EVT_CALL(DeleteNpc, NPC_BTL_SPIRIT)
EVT_ELSE
EVT_CALL(UseBattleCamPreset, BTL_CAM_DEFAULT)
EVT_CALL(PlaySound, SOUND_2045)
EVT_THREAD
EVT_LOOP(5)
EVT_WAIT(6)
EVT_CALL(GetNpcPos, NPC_BTL_SPIRIT, LVar0, LVar1, LVar2)
EVT_CALL(N(UnkStarFunc4), LVar0, LVar1, LVar2)
EVT_END_LOOP
EVT_END_THREAD
EVT_CALL(EnableNpcBlur, NPC_BTL_SPIRIT, TRUE)
EVT_THREAD
EVT_SET(LVar2, 0)
EVT_SET(LVar3, 720)
EVT_CALL(MakeLerp, LVar2, LVar3, 30, EASING_CUBIC_IN)
EVT_LOOP(0)
EVT_CALL(UpdateLerp)
EVT_CALL(SetNpcRotation, NPC_BTL_SPIRIT, 0, LVar0, 0)
EVT_WAIT(1)
EVT_IF_EQ(LVar1, 0)
EVT_BREAK_LOOP
EVT_END_IF
EVT_END_LOOP
EVT_END_THREAD
EVT_CALL(GetNpcPos, NPC_BTL_SPIRIT, LVar0, LVar1, LVar2)
EVT_ADD(LVar1, 60)
EVT_CALL(NpcFlyTo, NPC_BTL_SPIRIT, LVar0, LVar1, LVar2, 15, 0, EASING_COS_IN_OUT)
EVT_ADD(LVar1, 140)
EVT_CALL(NpcFlyTo, NPC_BTL_SPIRIT, LVar0, LVar1, LVar2, 15, 0, EASING_COS_IN_OUT)
EVT_WAIT(10)
EVT_CALL(EnableNpcBlur, NPC_BTL_SPIRIT, FALSE)
EVT_CALL(DeleteNpc, NPC_BTL_SPIRIT)
EVT_END_IF
EVT_RETURN
EVT_END
};
EvtScript N(802A245C) = {
EVT_CALL(GetOwnerID, LVarA)
EVT_IF_EQ(LVarA, 0)
EVT_CALL(N(UnkBackgroundFunc))
EVT_WAIT(15)
EVT_CALL(SetGoalToHome, ACTOR_PLAYER)
EVT_CALL(SetActorSpeed, ACTOR_PLAYER, EVT_FLOAT(8.0))
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Run)
EVT_CALL(PlayerRunToGoal, 0)
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Idle)
EVT_ELSE
EVT_CALL(N(UnkBackgroundFunc))
EVT_WAIT(15)
EVT_CALL(SetGoalToHome, ACTOR_PARTNER)
EVT_CALL(SetActorSpeed, ACTOR_PARTNER, EVT_FLOAT(8.0))
EVT_CALL(N(UnkStarFunc), 3)
EVT_CALL(RunToGoal, ACTOR_PARTNER, 0)
EVT_CALL(N(UnkStarFunc), 4)
EVT_END_IF
EVT_RETURN
EVT_END
};
EvtScript N(EVS_UsePower) = {
EVT_EXEC_WAIT(N(802A16D0))
EVT_SET_CONST(LVar0, ANIM_BattleKalmar_Idle)
EVT_EXEC_WAIT(N(802A1E00))
EVT_CALL(SetNpcAnimation, NPC_BTL_SPIRIT, ANIM_BattleKalmar_Shout)
EVT_CALL(UseBattleCamPreset, BTL_CAM_DEFAULT)
EVT_WAIT(20)
EVT_CALL(SetMotionBlurParams, 0, 0, 0, 320, 240, 128, 10)
EVT_CALL(func_802A1518_7957F8)
EVT_CALL(PlaySound, SOUND_247)
EVT_PLAY_EFFECT(EFFECT_ENERGY_SHOCKWAVE, 0, 0, 20, 0, EVT_FLOAT(1.0), 90)
EVT_WAIT(30)
EVT_THREAD
EVT_PLAY_EFFECT(EFFECT_SHIMMER_WAVE, 0, 0, 50, 0, 300, 100, 10, 40)
EVT_END_THREAD
EVT_PLAY_EFFECT(EFFECT_ENERGY_SHOCKWAVE, 0, 0, 20, 0, EVT_FLOAT(1.0), 90)
EVT_WAIT(75)
EVT_CALL(SetMotionBlurParams, 0, 0, 0, 320, 240, 0, 10)
EVT_CALL(InitTargetIterator)
EVT_LABEL(0)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(func_802A1628_795908)
EVT_SET(LFlag0, FALSE)
EVT_CALL(ItemCheckHit, LVar1, 0, 0, 0, 0)
EVT_IF_EQ(LVar1, 6)
EVT_SET(LVar0, 0)
EVT_SET(LFlag0, TRUE)
EVT_END_IF
EVT_SWITCH(LVar0)
EVT_CASE_GT(0)
EVT_CALL(GetOwnerTarget, LVar0, LVar1)
EVT_CALL(DispatchEvent, LVar0, EVENT_UP_AND_AWAY)
EVT_CALL(SetActorRotationOffset, LVar0, 0, 10, 0)
EVT_THREAD
EVT_CALL(GetOwnerTarget, LVarB, LVar1)
EVT_WAIT(10)
EVT_CALL(CreateVirtualEntity, LVarA, EVT_PTR(EMS_StarIcon))
EVT_CALL(GetActorPos, LVarB, LVar0, LVar1, LVar2)
EVT_SET(LVarD, LVar0)
EVT_SET(LVarE, LVar1)
EVT_SET(LVarF, LVar2)
EVT_CALL(SetVirtualEntityPosition, LVarA, LVar0, LVar1, LVar2)
EVT_SETF(LVar0, EVT_FLOAT(0.2))
EVT_CALL(SetVirtualEntityScale, LVarA, LVar0, LVar0, LVar0)
EVT_LOOP(4)
EVT_ADDF(LVar0, EVT_FLOAT(0.2))
EVT_CALL(SetVirtualEntityScale, LVarA, LVar0, LVar0, LVar0)
EVT_WAIT(1)
EVT_END_LOOP
EVT_SET(LVar0, 0)
EVT_LOOP(5)
EVT_ADD(LVar0, 72)
EVT_CALL(SetVirtualEntityRotation, LVarA, 0, LVar0, 0)
EVT_WAIT(1)
EVT_END_LOOP
EVT_CALL(PlaySound, SOUND_2052)
EVT_SET(LVar0, LVarD)
EVT_SET(LVar1, LVarE)
EVT_SET(LVar2, LVarF)
EVT_SET(LVar3, 0)
EVT_LOOP(50)
EVT_CALL(SetVirtualEntityPosition, LVarA, LVar0, LVar1, LVar2)
EVT_CALL(SetVirtualEntityRotation, LVarA, 0, LVar3, 0)
EVT_ADD(LVar1, 6)
EVT_ADD(LVar3, 45)
EVT_WAIT(1)
EVT_END_LOOP
EVT_END_THREAD
EVT_THREAD
EVT_CALL(PlaySound, SOUND_2071)
EVT_CALL(GetOwnerTarget, LVarA, LVar1)
EVT_CALL(SetActorFlagBits, LVarA, 4, TRUE)
EVT_SETF(LVar0, EVT_FLOAT(1.0))
EVT_LOOP(18)
EVT_SUBF(LVar0, EVT_FLOAT(0.05))
EVT_CALL(SetActorScale, LVarA, LVar0, LVar0, LVar0)
EVT_WAIT(1)
EVT_END_LOOP
EVT_CALL(SetActorPos, LVarA, NPC_DISPOSE_LOCATION)
EVT_CALL(GetActorPos, LVarA, LVar0, LVar1, LVar2)
EVT_LOOP(10)
EVT_PLAY_EFFECT(EFFECT_SPARKLES, 1, LVar0, LVar1, LVar2, 20, 0)
EVT_ADD(LVar1, 30)
EVT_WAIT(5)
EVT_END_LOOP
EVT_CALL(SetBattleFlagBits, BS_FLAGS1_STAR_POINTS_DROPPED, TRUE)
EVT_CALL(RemoveActor, LVarA)
EVT_END_THREAD
EVT_CASE_DEFAULT
EVT_IF_EQ(LFlag0, FALSE)
EVT_CALL(PlayerDamageEnemy, LVar0, 0, SUPPRESS_EVENT_ALL, 0, 0, BS_FLAGS1_FORCE_HIT_IMMUNE | BS_FLAGS1_SP_EVT_ACTIVE)
EVT_END_IF
EVT_END_SWITCH
EVT_WAIT(5)
EVT_CALL(ChooseNextTarget, ITER_NEXT, LVar0)
EVT_IF_NE(LVar0, -1)
EVT_GOTO(0)
EVT_END_IF
EVT_WAIT(70)
EVT_CALL(func_802A15B4_795894)
EVT_EXEC_WAIT(N(802A200C))
EVT_CALL(PlayerYieldTurn)
EVT_EXEC_WAIT(N(802A245C))
EVT_RETURN
EVT_END
};