papermario/include
z64a bb936b7fd7
audio naming done (#1236)
2025-06-16 00:27:27 +09:00
..
PR `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
gcc
libc
mapfs [JP] World Areas (dro, isk, trd, nok, hos, kpa, osr, kkj, tst, jan, mim, obk, arn) (#1204) 2024-09-23 20:15:58 -04:00
nu pal world (#1218) 2024-11-09 12:19:32 +09:00
script_api audio naming done (#1236) 2025-06-16 00:27:27 +09:00
stdlib
camera.h dx camera upstreams (#1207) 2024-09-23 14:42:15 -04:00
common.h rename formation_names.h to battle_names.h 2024-03-24 02:57:27 +00:00
common_structs.h audio naming done (#1236) 2025-06-16 00:27:27 +09:00
dead.h audio naming done (#1236) 2025-06-16 00:27:27 +09:00
effect_shims.h upstream window IDs from dx (#1214) 2024-10-23 20:18:00 -04:00
effects.h effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
effects_internal.h
entity.h Unhardcode many for loop conditions (#1179) 2024-03-07 01:03:33 +09:00
enums.h audio naming done (#1236) 2025-06-16 00:27:27 +09:00
evt.h npc-enemy-flags (#1212) 2024-10-07 23:15:38 -04:00
filemenu.h filemenu state upstreams from dx (#1215) 2024-10-31 09:21:15 +09:00
functions.h audio naming done (#1236) 2025-06-16 00:27:27 +09:00
gbi_custom.h
imgfx.h
include_asm.h
include_asset.h Fix charset craziness (#1202) 2024-09-13 02:00:57 +09:00
item_entity.h
macro.inc
macros.h pal world (#1218) 2024-11-09 12:19:32 +09:00
map.h effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
messages.h
mips.h
model.h `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
move_addu.inc
npc.h Fix variable names related to fleeing battles being logically inverted (#1219) 2024-11-09 12:41:16 +09:00
overlay.h
rumble.h
saved_byte_names.h
saved_flag_names.h [JP] Entities and World Areas (mac, tik, kgr, kmr, iwa, sbk) (#1199) 2024-09-12 14:46:00 +09:00
sparkle_script.h
types.h
ultra64.h
variables.h audio naming done (#1236) 2025-06-16 00:27:27 +09:00