papermario/src/4DF30.c

61 lines
1.3 KiB
C

#include "common.h"
#include "battle/battle.h"
extern s32 D_800DC060;
extern Stage* D_800DC064;
INCLUDE_ASM(s32, "4DF30", func_80072B30);
void func_80072BB0(void) {
func_80072B30();
}
void func_80072BCC(s32 arg0) {
gBattleStatus.unk_488 = arg0;
}
//weird stuff with loading gBattleStatus
#ifdef NON_MATCHING
void load_battle_section(void) {
BattleArea* battleArea;
s32 temp_a0;
battleArea = &gBattleAreas[gBattleStatus.currentBattleSection];
dma_copy(battleArea->dmaStart, battleArea->dmaEnd, battleArea->dmaDest);
gBattleStatus.unk_48C = &(*battleArea->battles)[gBattleStatus.unk_47B];
if (gBattleStatus.unk_47C >= 0) {
D_800DC064 = NULL;
} else {
D_800DC064 = &(*battleArea->stages)[gBattleStatus.unk_47C];
}
func_80241190(1);
gBattleStatus.unk_460 = 0;
}
#else
INCLUDE_ASM(s32, "4DF30", load_battle_section);
#endif
INCLUDE_ASM(s32, "4DF30", load_battle);
void set_battle_stage(s32 arg0) {
gBattleStatus.unk_47C = arg0;
}
void func_80072CDC(s32 arg0) {
gBattleStatus.unk_484 = arg0;
}
void func_80072CEC(f32 arg0, f32 arg1, f32 arg2) {
}
void func_80072CF4(void) {
func_80072CEC(1.0f, 1.1f, 1.2f);
}
INCLUDE_ASM(s32, "4DF30", setup_demo_player);
INCLUDE_ASM(s32, "4DF30", load_demo_battle);