papermario/include
Ethan Roseman 9e1d4db698
First overlay's BSS symbols moved to C (#551)
* 2 fold funcs

* func_8013B1B0

* cleanup & naming

* more formatting

* cleanup

* progress & filemenu stuff

* 2

* func_8013CFA8

* fold_load_gfx (thanks Wiseguy)

* update_encounters_pre_battle

* 3 mdl funcs

* more model funcs

* cd180 funcs

* progrezz

* 3 cam funcs

* more

* 1 more

* eob30 progress

* sfx_play_sound_at_position & sound enum cleanup

* cleanup

* cleanup2

* PR comments

* BSS migrated to C for the first overlay

* rename

* PR comments
2021-12-16 17:33:47 +09:00
..
PR
nu
script_api
stdlib
camera.h
common.h
common_structs.h
dead.h
effects.h
effects_internal.h
enums.h
evt.h
evt_funcs.h
filemenu.h
functions.h
gbi_custom.h
include_asm.h
include_asm_libultra.h
macro.inc
macros.h First overlay's BSS symbols moved to C (#551) 2021-12-16 17:33:47 +09:00
map.h
messages.h
mips.h
model.h
move_addu.inc
npc.h
overlay.h
si_funcs.h
types.h
ultra64.h
variables.h