papermario/src/heaps.c

17 lines
542 B
C

#include "common.h"
#include "audio.h"
#include "model.h"
typedef s32 TlbEntry[0x1000 / 4];
typedef TlbEntry TlbMappablePage[15];
BSS TlbMappablePage gEffectDataBuffer ALIGNED(0x1000);
BSS u8 gEffectGlobals[0x1000] ALIGNED(0x1000);
BSS u8 BattleEntityHeapBottom[0x3000] ALIGNED(0x1000);
BSS u8 AuHeapBase[AUDIO_HEAP_SIZE] ALIGNED(0x1000);
BSS u8 D_80200000[0x4000] ALIGNED(0x1000);
BSS u8 D_80204000[0x3000] ALIGNED(0x1000);
BSS u8 D_80207000[0x3000] ALIGNED(0x1000);
BSS u8 D_8020A000[0x6000] ALIGNED(0x1000);
BSS ShapeFile gMapShapeData;