papermario/src/world/area_dgb/dgb_18/npc.c

555 lines
18 KiB
C

#include "dgb_18.h"
#include "effects.h"
#include "sprite/player.h"
extern EvtScript N(EVS_NpcAI_Tubba_Chase);
extern EvtScript N(EVS_NpcAI_Tubba_WakeUp);
#include "world/common/enemy/TubbaBlubba_Patrol.inc.c"
#include "world/common/enemy/TubbaBlubba.inc.c"
#include "world/common/todo/UnkFunc1.inc.c"
API_CALLABLE(N(UnusedChasePlayer)) {
PlayerStatus* playerStatus = &gPlayerStatus;
Npc* npc = get_npc_unsafe(NPC_Tubba);
f32 posX, posZ;
if (isInitialCall) {
posX = npc->pos.x;
posZ = npc->pos.z;
npc->moveSpeed = 3.7f;
npc->yaw = atan2(posX, posZ, playerStatus->pos.x, playerStatus->pos.z);
script->functionTemp[1] = 0;
npc->duration = 15;
}
if (script->functionTemp[1] == 0) {
if (npc->duration == 0) {
npc->yaw = atan2(npc->pos.x, npc->pos.z, playerStatus->pos.x, playerStatus->pos.z);
npc->duration = 15;
}
npc->duration--;
}
npc_move_heading(npc, npc->moveSpeed, npc->yaw);
return ApiStatus_BLOCK;
}
NpcSettings N(NpcSettings_Yakkey) = {
.height = 24,
.radius = 24,
.level = ACTOR_LEVEL_CLUBBA,
};
EvtScript N(EVS_Scene_TubbaFallsAsleep) = {
Label(10)
Call(GetPlayerPos, LVar0, LVar1, LVar2)
Wait(1)
IfLt(LVar0, 700)
Goto(10)
EndIf
IfGt(LVar2, 185)
Goto(10)
EndIf
Call(DisablePlayerInput, TRUE)
Wait(10)
Thread
Wait(10)
Call(InterpPlayerYaw, 270, 0)
EndThread
Call(FadeOutMusic, 0, 500)
Loop(3)
Call(SetPlayerAnimation, ANIM_MarioW2_JoltAwake)
Call(PlaySoundAt, SOUND_HEAVY_NPC_STEP_C, SOUND_SPACE_DEFAULT, 382, 0, 218)
Call(ShakeCam, CAM_DEFAULT, 0, 5, Float(1.0))
Wait(20)
Call(SetPlayerAnimation, ANIM_Mario1_Idle)
Wait(10)
EndLoop
Loop(2)
Call(InterpPlayerYaw, 270, 0)
Wait(10)
Call(InterpPlayerYaw, 90, 0)
Wait(10)
EndLoop
Call(UseSettingsFrom, CAM_DEFAULT, -40, 0, 180)
Call(SetCamSpeed, CAM_DEFAULT, Float(90.0))
Call(SetPanTarget, CAM_DEFAULT, -40, 0, 180)
Call(PanToTarget, CAM_DEFAULT, 0, TRUE)
Call(WaitForCam, CAM_DEFAULT, Float(1.0))
Call(SetPlayerPos, 740, 0, 180)
Call(SetNpcPos, NPC_PARTNER, 765, 0, 180)
Call(InterpPlayerYaw, 270, 0)
Call(InterpNpcYaw, NPC_PARTNER, 270, 0)
Call(SetPlayerAnimation, ANIM_MarioW2_LookClosely)
Call(PlaySoundAtCollider, COLLIDER_deilittw, SOUND_CREAKY_DOOR_OPEN, SOUND_SPACE_DEFAULT)
Call(MakeLerp, 0, 80, 10, EASING_LINEAR)
Loop(0)
Call(UpdateLerp)
Call(RotateModel, MODEL_o140, LVar0, 0, -1, 0)
Call(RotateModel, MODEL_o141, LVar0, 0, 1, 0)
Wait(1)
IfEq(LVar1, 0)
BreakLoop
EndIf
EndLoop
Thread
Loop(3)
Call(PlaySoundAtNpc, NPC_SELF, SOUND_HEAVY_NPC_STEP_C, SOUND_SPACE_DEFAULT)
Call(ShakeCam, CAM_DEFAULT, 0, 5, Float(0.3))
Wait(5)
EndLoop
EndThread
Call(SetMusic, 0, SONG_TUBBA_BLUBBA_THEME, 0, VOL_LEVEL_FULL)
Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim09)
Call(SetNpcPos, NPC_SELF, -210, 0, 180)
Call(NpcMoveTo, NPC_SELF, -60, 180, 30)
Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim06)
Thread
Call(MakeLerp, 80, 0, 10, EASING_LINEAR)
Loop(0)
Call(UpdateLerp)
Call(RotateModel, MODEL_o140, LVar0, 0, -1, 0)
Call(RotateModel, MODEL_o141, LVar0, 0, 1, 0)
Wait(1)
IfEq(LVar1, 0)
BreakLoop
EndIf
EndLoop
Call(PlaySoundAtCollider, COLLIDER_deilittw, SOUND_CREAKY_DOOR_CLOSE, SOUND_SPACE_DEFAULT)
EndThread
Wait(20)
Call(SpeakToPlayer, NPC_SELF, ANIM_WorldTubba_Anim10, ANIM_WorldTubba_Anim06, 5, MSG_CH3_00F4)
Wait(20)
Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim09)
Call(SetSelfVar, 0, 0)
Thread
Loop(0)
Call(GetSelfVar, 0, LVar0)
IfEq(LVar0, 1)
BreakLoop
EndIf
Call(PlaySoundAtNpc, NPC_SELF, SOUND_HEAVY_NPC_STEP_C, SOUND_SPACE_DEFAULT)
Call(ShakeCam, CAM_DEFAULT, 0, 5, Float(0.3))
Wait(9)
Call(GetSelfVar, 0, LVar0)
IfEq(LVar0, 1)
BreakLoop
EndIf
Call(PlaySoundAtNpc, NPC_SELF, SOUND_HEAVY_NPC_STEP_C, SOUND_SPACE_DEFAULT)
Call(ShakeCam, CAM_DEFAULT, 0, 2, Float(0.15))
Wait(12)
EndLoop
EndThread
Thread
Loop(0)
Call(GetNpcPos, NPC_SELF, LVar0, LVar1, LVar2)
Call(SetPanTarget, CAM_DEFAULT, LVar0, LVar1, LVar2)
Wait(1)
Call(GetSelfVar, 0, LVar0)
IfEq(LVar0, 1)
BreakLoop
EndIf
EndLoop
EndThread
Call(SetNpcSpeed, NPC_SELF, Float(4.0))
Call(NpcMoveTo, NPC_SELF, 45, 215, 0)
Call(NpcMoveTo, NPC_SELF, 140, 245, 0)
Call(NpcMoveTo, NPC_SELF, 615, 245, 0)
Call(SetSelfVar, 0, 1)
Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim06)
Wait(15)
Wait(20)
Call(SpeakToPlayer, NPC_SELF, ANIM_WorldTubba_Anim10, ANIM_WorldTubba_Anim06, 5, MSG_CH3_00F5)
Wait(20)
Thread
Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim14)
Wait(5)
Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim15)
Wait(5)
Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim16)
Wait(5)
EndThread
Wait(5)
Call(SetNpcJumpscale, NPC_SELF, Float(0.7))
Call(NpcJump0, NPC_SELF, 600, 50, 115, 20)
Thread
Call(ShakeCam, CAM_DEFAULT, 0, 5, Float(0.3))
EndThread
Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim05)
Call(SetNpcScale, NPC_SELF, Float(1.25), Float(1.2), Float(1.25))
Wait(1)
Call(SetNpcScale, NPC_SELF, Float(1.35), Float(1.15), Float(1.25))
Wait(1)
Call(SetNpcScale, NPC_SELF, Float(1.45), Float(1.05), Float(1.25))
Wait(1)
Call(SetNpcScale, NPC_SELF, Float(1.35), Float(1.15), Float(1.25))
Wait(1)
Call(SetNpcScale, NPC_SELF, Float(1.25), Float(1.2), Float(1.25))
Wait(1)
Call(GetNpcPos, NPC_SELF, LVar3, LVar4, LVar5)
Thread
Call(SetNpcJumpscale, NPC_SELF, Float(0.5))
Call(NpcJump0, NPC_SELF, LVar3, 30, LVar5, 23)
EndThread
Wait(2)
Thread
Call(MakeLerp, 0, 50, 18, EASING_QUADRATIC_IN)
Loop(0)
Call(UpdateLerp)
Call(SetNpcRotationPivot, NPC_SELF, LVar0)
Wait(1)
IfEq(LVar1, 0)
BreakLoop
EndIf
EndLoop
EndThread
Call(MakeLerp, 0, -90, 18, EASING_QUADRATIC_IN)
Loop(0)
Call(UpdateLerp)
Call(SetNpcRotation, NPC_SELF, 0, 0, LVar0)
Wait(1)
IfEq(LVar1, 0)
BreakLoop
EndIf
EndLoop
Thread
Call(ShakeCam, CAM_DEFAULT, 0, 10, Float(0.4))
EndThread
Wait(5)
Call(FadeOutMusic, 0, 1000)
Call(SetNpcScale, NPC_SELF, Float(1.25), Float(1.25), Float(1.25))
Call(SetNpcPos, NPC_SELF, LVar3, LVar4, LVar5)
Call(SetNpcRotationPivot, NPC_SELF, 0)
Call(SetNpcRotation, NPC_SELF, 0, 0, 0)
Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim02)
Wait(15)
Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim24)
Wait(30)
Call(PlaySoundAtNpc, NPC_SELF, SOUND_TUBBA_SNORE_INHALE, SOUND_SPACE_DEFAULT)
Wait(30)
Thread
Call(SetSelfVar, 1, 0)
Loop(0)
Call(GetSelfVar, 1, LVar0)
IfEq(LVar0, 1)
BreakLoop
EndIf
Call(PlaySoundAtNpc, NPC_SELF, SOUND_TUBBA_SNORE_EXHALE, SOUND_SPACE_DEFAULT)
Call(RandInt, 10, LVar1)
Add(LVar1, 15)
Call(ShowSleepBubble, NPC_Tubba, 0, 0, 2, 628, 121, 127, LVar1, LVar0)
Wait(48)
Call(PlaySoundAtNpc, NPC_SELF, SOUND_TUBBA_SNORE_INHALE, SOUND_SPACE_DEFAULT)
Call(RandInt, 10, LVar1)
Add(LVar1, 10)
Call(SetSleepBubbleTimeLeft, LVar0, LVar1)
Wait(30)
EndLoop
EndThread
Wait(30)
Call(GetPlayerPos, LVar0, LVar1, LVar2)
Call(UseSettingsFrom, CAM_DEFAULT, LVar0, LVar1, LVar2)
Call(SetCamSpeed, CAM_DEFAULT, Float(2.0))
Call(SetPanTarget, CAM_DEFAULT, LVar0, LVar1, LVar2)
Call(WaitForCam, CAM_DEFAULT, Float(1.0))
Call(PanToTarget, CAM_DEFAULT, 0, FALSE)
Set(GB_StoryProgress, STORY_CH3_TUBBA_BEGAN_NAPPING)
Call(DisablePlayerInput, FALSE)
Return
End
};
EvtScript N(EVS_NpcIdle_Tubba_Asleep) = {
Call(SetNpcScale, NPC_SELF, Float(1.25), Float(1.25), Float(1.25))
Call(SetNpcPos, NPC_SELF, 600, 50, 115)
Call(SetNpcRotationPivot, NPC_SELF, 0)
Call(SetNpcRotation, NPC_SELF, 0, 0, 0)
Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim02)
Wait(15)
Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim24)
Wait(30)
Call(PlaySoundAtNpc, NPC_SELF, SOUND_TUBBA_SNORE_INHALE, SOUND_SPACE_DEFAULT)
Wait(30)
Thread
Call(SetSelfVar, 1, 0)
Loop(0)
Call(GetSelfVar, 1, LVar0)
IfEq(LVar0, 1)
BreakLoop
EndIf
Call(PlaySoundAtNpc, NPC_SELF, SOUND_TUBBA_SNORE_EXHALE, SOUND_SPACE_DEFAULT)
Call(RandInt, 10, LVar1)
Add(LVar1, 15)
Call(ShowSleepBubble, NPC_Tubba, 0, 0, 2, 628, 121, 127, LVar1, LVar0)
Wait(48)
Call(PlaySoundAtNpc, NPC_SELF, SOUND_TUBBA_SNORE_INHALE, SOUND_SPACE_DEFAULT)
Call(RandInt, 10, LVar1)
Add(LVar1, 10)
Call(SetSleepBubbleTimeLeft, LVar0, LVar1)
Wait(30)
EndLoop
EndThread
Return
End
};
EvtScript N(EVS_NpcAI_Tubba_WakeUp) = {
SetGroup(EVT_GROUP_HOSTILE_NPC)
Call(PlaySoundAtNpc, NPC_SELF, SOUND_TUBBA_SNORE_EXHALE, SOUND_SPACE_DEFAULT)
Call(ShowSleepBubble, NPC_Tubba, 0, 50, 2, 552, 111, 128, 30, LVar0)
Wait(360)
Call(SetSleepBubbleTimeLeft, LVar0, 20)
Call(SetNpcVar, NPC_SELF, 1, 2)
Wait(20)
Call(PlaySoundAtNpc, NPC_SELF, SOUND_SNAP_AWAKE_A, SOUND_SPACE_DEFAULT)
Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim19)
Wait(30)
Thread
Call(NpcJump0, NPC_SELF, 650, 0, 250, 25)
EndThread
Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim1A)
Wait(10)
Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim1B)
Wait(12)
Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim1C)
Wait(5)
Call(BindNpcAI, NPC_Tubba, Ref(N(EVS_NpcAI_Tubba_Chase)))
Return
End
};
EvtScript N(EVS_NpcAI_Tubba_Chase) = {
SetGroup(EVT_GROUP_HOSTILE_NPC)
Call(SetNpcAnimation, NPC_Tubba, ANIM_WorldTubba_Anim0D)
Thread
Loop(0)
Call(ShakeCam, CAM_DEFAULT, 0, 5, Float(2.0))
Wait(5)
Call(ShakeCam, CAM_DEFAULT, 0, 2, Float(1.0))
Wait(8)
EndLoop
EndThread
Call(N(PatrolNoAttackAI_Main), Ref(N(AISettings_Tubba_Patrol)))
Return
End
};
EvtScript N(EVS_NpcDefeat_Tubba) = {
Call(N(UnkFunc1))
Call(GotoMap, Ref("dgb_01"), dgb_01_ENTRY_6)
Wait(100)
Return
End
};
EvtScript N(EVS_NpcInit_Tubba) = {
Call(SetNpcScale, NPC_SELF, Float(1.25), Float(1.25), Float(1.25))
Call(BindNpcDefeat, NPC_SELF, Ref(N(EVS_NpcDefeat_Tubba)))
Switch(GB_StoryProgress)
CaseLt(STORY_CH3_TUBBA_BEGAN_NAPPING)
Call(BindNpcIdle, NPC_SELF, Ref(N(EVS_Scene_TubbaFallsAsleep)))
CaseLt(STORY_CH3_TUBBA_WOKE_UP)
Call(BindNpcIdle, NPC_SELF, Ref(N(EVS_NpcIdle_Tubba_Asleep)))
CaseLt(STORY_CH3_TUBBA_SMASHED_THE_BRIDGES)
Call(SetNpcPos, NPC_SELF, 245, 0, 250)
Call(SetNpcYaw, NPC_SELF, 270)
Call(BindNpcIdle, NPC_SELF, Ref(N(EVS_NpcAI_Tubba_Chase)))
CaseLt(STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER)
Call(RemoveNpc, NPC_SELF)
EndSwitch
Return
End
};
EvtScript N(EVS_Scene_YakkeyShouts) = {
Loop(0)
Call(GetSelfVar, 0, LVar0)
IfEq(LVar0, 1)
BreakLoop
EndIf
Wait(1)
EndLoop
Call(DisablePlayerInput, TRUE)
Wait(40)
Call(SetNpcFlagBits, NPC_SELF, NPC_FLAG_IGNORE_PLAYER_COLLISION, TRUE)
Call(SetNpcPos, NPC_SELF, 845, 0, 140)
Call(SetNpcJumpscale, NPC_SELF, Float(0.8))
Call(NpcJump1, NPC_SELF, 845, 35, 145, 15)
Call(PlayerFaceNpc, NPC_SELF, FALSE)
Wait(15)
Call(GetPlayerPos, LVar0, LVar1, LVar2)
Call(UseSettingsFrom, CAM_DEFAULT, LVar0, LVar1, LVar2)
Call(SetCamSpeed, CAM_DEFAULT, Float(90.0))
Call(SetCamDistance, CAM_DEFAULT, 300)
Call(SetCamPosB, CAM_DEFAULT, 800, 245)
Call(SetPanTarget, CAM_DEFAULT, LVar0, LVar1, LVar2)
Call(PanToTarget, CAM_DEFAULT, 0, TRUE)
Call(SpeakToPlayer, NPC_SELF, ANIM_Yakkey_Talk, ANIM_Yakkey_Idle, 5, MSG_CH3_00F6)
Wait(15)
Call(SpeakToPlayer, NPC_SELF, ANIM_Yakkey_Talk, ANIM_Yakkey_Idle, 5, MSG_CH3_00F7)
Call(ShowChoice, MSG_Choice_000D)
IfEq(LVar0, 0)
Call(ContinueSpeech, NPC_SELF, ANIM_Yakkey_Talk, ANIM_Yakkey_Idle, 0, MSG_CH3_00F8)
Else
Call(ContinueSpeech, NPC_SELF, ANIM_Yakkey_Talk, ANIM_Yakkey_Idle, 0, MSG_CH3_00F9)
EndIf
Call(GetPlayerPos, LVar0, LVar1, LVar2)
Call(SetCamSpeed, CAM_DEFAULT, Float(4.0))
Call(UseSettingsFrom, CAM_DEFAULT, 740, LVar1, LVar2)
Call(SetCamDistance, CAM_DEFAULT, 600)
Call(SetCamPosB, CAM_DEFAULT, 800, 245)
Call(SetPanTarget, CAM_DEFAULT, 740, LVar1, LVar2)
Call(WaitForCam, CAM_DEFAULT, Float(1.0))
Thread
Set(MF_Sync_YakkeyDialogue, FALSE)
#if VERSION_JP
Call(ShowMessageAtScreenPos, MSG_CH3_00FA, 160, 40)
#else
Call(SpeakToPlayer, NPC_SELF, ANIM_Yakkey_Talk, ANIM_Yakkey_Idle, 517, MSG_CH3_00FA)
#endif
Set(MF_Sync_YakkeyDialogue, TRUE)
EndThread
Call(GetPlayerPos, LVar0, LVar1, LVar2)
Call(UseSettingsFrom, CAM_DEFAULT, LVar0, LVar1, LVar2)
Loop(0)
Call(SetCamDistance, CAM_DEFAULT, Float(550.0))
Call(SetCamSpeed, CAM_DEFAULT, Float(90.0))
Call(SetPanTarget, CAM_DEFAULT, 740, LVar1, LVar2)
Wait(1)
Call(SetCamDistance, CAM_DEFAULT, Float(600.0))
Call(SetCamSpeed, CAM_DEFAULT, Float(90.0))
Call(SetPanTarget, CAM_DEFAULT, 740, LVar1, LVar2)
Wait(1)
IfEq(MF_Sync_YakkeyDialogue, TRUE)
BreakLoop
EndIf
EndLoop
Call(SetMusic, 0, SONG_TUBBA_ESCAPE, 0, VOL_LEVEL_FULL)
Call(SetNpcVar, NPC_Tubba, 1, 1)
Wait(15)
Call(SetNpcAnimation, NPC_Tubba, ANIM_WorldTubba_Anim25)
Thread
Loop(0)
Call(GetNpcVar, NPC_Tubba, 1, LVar0)
IfEq(LVar0, 2)
BreakLoop
EndIf
Call(RandInt, 40, LVar0)
Call(RandInt, 40, LVar1)
Add(LVar0, 537)
Add(LVar1, 110)
PlayEffect(EFFECT_SMOKE_BURST, 2, LVar0, LVar1, 128, Float(0.3), 24)
Wait(5)
EndLoop
EndThread
Wait(15)
Call(SetNpcAnimation, NPC_Tubba, ANIM_WorldTubba_Anim05)
Call(SpeakToPlayer, NPC_Tubba, ANIM_WorldTubba_Anim13, ANIM_WorldTubba_Anim05, 5, MSG_CH3_00FB)
Wait(15)
Call(DisablePartnerAI, 0)
Call(GetCurrentPartnerID, LVar0)
Switch(LVar0)
CaseEq(PARTNER_GOOMBARIO)
Call(SpeakToPlayer, NPC_PARTNER, ANIM_WorldGoombario_Talk, ANIM_WorldGoombario_Idle, 0, MSG_CH3_00FC)
CaseEq(PARTNER_KOOPER)
Call(SpeakToPlayer, NPC_PARTNER, ANIM_WorldKooper_Talk, ANIM_WorldKooper_Idle, 0, MSG_CH3_00FD)
CaseEq(PARTNER_BOMBETTE)
Call(SpeakToPlayer, NPC_PARTNER, ANIM_WorldBombette_Talk, ANIM_WorldBombette_Idle, 0, MSG_CH3_00FE)
CaseEq(PARTNER_PARAKARRY)
Call(SpeakToPlayer, NPC_PARTNER, ANIM_WorldParakarry_Talk, ANIM_WorldParakarry_Idle, 0, MSG_CH3_00FF)
CaseEq(PARTNER_BOW)
Call(SpeakToPlayer, NPC_PARTNER, ANIM_WorldBow_Talk, ANIM_WorldBow_Idle, 0, MSG_CH3_0100)
EndSwitch
Call(EnablePartnerAI)
Wait(15)
Call(BindNpcAI, NPC_Tubba, Ref(N(EVS_NpcAI_Tubba_WakeUp)))
Call(GetPlayerPos, LVar0, LVar1, LVar2)
Call(UseSettingsFrom, CAM_DEFAULT, LVar0, LVar1, LVar2)
Call(SetCamSpeed, CAM_DEFAULT, Float(4.0))
Call(SetPanTarget, CAM_DEFAULT, LVar0, LVar1, LVar2)
Call(WaitForCam, CAM_DEFAULT, Float(1.0))
Call(PanToTarget, CAM_DEFAULT, 0, FALSE)
Call(GetPlayerPos, LVar0, LVar1, LVar2)
Call(SetNpcJumpscale, NPC_SELF, Float(1.0))
Call(SetNpcFlagBits, NPC_SELF, NPC_FLAG_IGNORE_PLAYER_COLLISION, TRUE)
Sub(LVar1, 10)
Call(NpcJump0, NPC_SELF, LVar0, LVar1, LVar2, 10)
Call(SetNpcPos, NPC_SELF, NPC_DISPOSE_LOCATION)
Set(GB_StoryProgress, STORY_CH3_TUBBA_WOKE_UP)
Call(DisablePlayerInput, FALSE)
Return
End
};
EvtScript N(EVS_NpcInit_Yakkey) = {
Call(SetSelfVar, 0, 0)
Call(BindNpcIdle, NPC_SELF, Ref(N(EVS_Scene_YakkeyShouts)))
Return
End
};
NpcData N(NpcData_Tubba) = {
.id = NPC_Tubba,
.pos = { NPC_DISPOSE_LOCATION },
.yaw = 270,
.territory = {
.patrol = {
.isFlying = TRUE,
.moveSpeedOverride = NO_OVERRIDE_MOVEMENT_SPEED,
.numPoints = 5,
.points = {
{ 0, 0, 240 },
{ 175, 0, 240 },
{ 350, 0, 240 },
{ 525, 0, 240 },
{ 700, 0, 240 },
},
.detectShape = SHAPE_RECT,
.detectPos = { 300, 0, 240 },
.detectSize = { 1000, 250 },
}
},
.init = &N(EVS_NpcInit_Tubba),
.settings = &N(NpcSettings_TubbaBlubba),
.flags = ENEMY_FLAG_FLYING | ENEMY_FLAG_NO_DELAY_AFTER_FLEE | ENEMY_FLAG_ACTIVE_WHILE_OFFSCREEN | ENEMY_FLAG_NO_DROPS,
.drops = NO_DROPS,
.animations = TUBBA_ANGRY_ANIMS,
};
NpcData N(NpcData_Yakkey) = {
.id = NPC_Yakkey,
.pos = { NPC_DISPOSE_LOCATION },
.yaw = 270,
.init = &N(EVS_NpcInit_Yakkey),
.settings = &N(NpcSettings_Yakkey),
.flags = ENEMY_FLAG_PASSIVE | ENEMY_FLAG_FLYING,
.drops = NO_DROPS,
.animations = {
.idle = ANIM_Yakkey_Idle,
.walk = ANIM_Yakkey_Idle,
.run = ANIM_Yakkey_Idle,
.chase = ANIM_Yakkey_Idle,
.anim_4 = ANIM_Yakkey_Idle,
.anim_5 = ANIM_Yakkey_Idle,
.death = ANIM_Yakkey_Idle,
.hit = ANIM_Yakkey_Idle,
.anim_8 = ANIM_Yakkey_Idle,
.anim_9 = ANIM_Yakkey_Idle,
.anim_A = ANIM_Yakkey_Idle,
.anim_B = ANIM_Yakkey_Idle,
.anim_C = ANIM_Yakkey_Idle,
.anim_D = ANIM_Yakkey_Idle,
.anim_E = ANIM_Yakkey_Idle,
.anim_F = ANIM_Yakkey_Idle,
},
};
NpcGroupList N(DefaultNPCs) = {
NPC_GROUP(N(NpcData_Tubba), BTL_DGB_FORMATION_04),
NPC_GROUP(N(NpcData_Yakkey)),
{}
};