mirror of https://github.com/pmret/papermario.git
555 lines
18 KiB
C
555 lines
18 KiB
C
#include "dgb_18.h"
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#include "effects.h"
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#include "sprite/player.h"
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extern EvtScript N(EVS_NpcAI_Tubba_Chase);
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extern EvtScript N(EVS_NpcAI_Tubba_WakeUp);
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#include "world/common/enemy/TubbaBlubba_Patrol.inc.c"
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#include "world/common/enemy/TubbaBlubba.inc.c"
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#include "world/common/todo/UnkFunc1.inc.c"
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API_CALLABLE(N(UnusedChasePlayer)) {
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PlayerStatus* playerStatus = &gPlayerStatus;
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Npc* npc = get_npc_unsafe(NPC_Tubba);
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f32 posX, posZ;
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if (isInitialCall) {
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posX = npc->pos.x;
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posZ = npc->pos.z;
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npc->moveSpeed = 3.7f;
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npc->yaw = atan2(posX, posZ, playerStatus->pos.x, playerStatus->pos.z);
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script->functionTemp[1] = 0;
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npc->duration = 15;
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}
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if (script->functionTemp[1] == 0) {
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if (npc->duration == 0) {
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npc->yaw = atan2(npc->pos.x, npc->pos.z, playerStatus->pos.x, playerStatus->pos.z);
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npc->duration = 15;
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}
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npc->duration--;
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}
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npc_move_heading(npc, npc->moveSpeed, npc->yaw);
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return ApiStatus_BLOCK;
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}
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NpcSettings N(NpcSettings_Yakkey) = {
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.height = 24,
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.radius = 24,
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.level = ACTOR_LEVEL_CLUBBA,
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};
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EvtScript N(EVS_Scene_TubbaFallsAsleep) = {
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Label(10)
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Call(GetPlayerPos, LVar0, LVar1, LVar2)
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Wait(1)
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IfLt(LVar0, 700)
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Goto(10)
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EndIf
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IfGt(LVar2, 185)
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Goto(10)
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EndIf
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Call(DisablePlayerInput, TRUE)
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Wait(10)
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Thread
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Wait(10)
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Call(InterpPlayerYaw, 270, 0)
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EndThread
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Call(FadeOutMusic, 0, 500)
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Loop(3)
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Call(SetPlayerAnimation, ANIM_MarioW2_JoltAwake)
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Call(PlaySoundAt, SOUND_HEAVY_NPC_STEP_C, SOUND_SPACE_DEFAULT, 382, 0, 218)
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Call(ShakeCam, CAM_DEFAULT, 0, 5, Float(1.0))
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Wait(20)
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Call(SetPlayerAnimation, ANIM_Mario1_Idle)
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Wait(10)
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EndLoop
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Loop(2)
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Call(InterpPlayerYaw, 270, 0)
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Wait(10)
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Call(InterpPlayerYaw, 90, 0)
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Wait(10)
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EndLoop
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Call(UseSettingsFrom, CAM_DEFAULT, -40, 0, 180)
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Call(SetCamSpeed, CAM_DEFAULT, Float(90.0))
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Call(SetPanTarget, CAM_DEFAULT, -40, 0, 180)
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Call(PanToTarget, CAM_DEFAULT, 0, TRUE)
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Call(WaitForCam, CAM_DEFAULT, Float(1.0))
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Call(SetPlayerPos, 740, 0, 180)
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Call(SetNpcPos, NPC_PARTNER, 765, 0, 180)
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Call(InterpPlayerYaw, 270, 0)
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Call(InterpNpcYaw, NPC_PARTNER, 270, 0)
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Call(SetPlayerAnimation, ANIM_MarioW2_LookClosely)
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Call(PlaySoundAtCollider, COLLIDER_deilittw, SOUND_CREAKY_DOOR_OPEN, SOUND_SPACE_DEFAULT)
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Call(MakeLerp, 0, 80, 10, EASING_LINEAR)
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Loop(0)
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Call(UpdateLerp)
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Call(RotateModel, MODEL_o140, LVar0, 0, -1, 0)
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Call(RotateModel, MODEL_o141, LVar0, 0, 1, 0)
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Wait(1)
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IfEq(LVar1, 0)
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BreakLoop
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EndIf
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EndLoop
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Thread
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Loop(3)
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Call(PlaySoundAtNpc, NPC_SELF, SOUND_HEAVY_NPC_STEP_C, SOUND_SPACE_DEFAULT)
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Call(ShakeCam, CAM_DEFAULT, 0, 5, Float(0.3))
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Wait(5)
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EndLoop
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EndThread
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Call(SetMusic, 0, SONG_TUBBA_BLUBBA_THEME, 0, VOL_LEVEL_FULL)
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Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim09)
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Call(SetNpcPos, NPC_SELF, -210, 0, 180)
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Call(NpcMoveTo, NPC_SELF, -60, 180, 30)
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Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim06)
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Thread
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Call(MakeLerp, 80, 0, 10, EASING_LINEAR)
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Loop(0)
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Call(UpdateLerp)
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Call(RotateModel, MODEL_o140, LVar0, 0, -1, 0)
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Call(RotateModel, MODEL_o141, LVar0, 0, 1, 0)
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Wait(1)
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IfEq(LVar1, 0)
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BreakLoop
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EndIf
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EndLoop
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Call(PlaySoundAtCollider, COLLIDER_deilittw, SOUND_CREAKY_DOOR_CLOSE, SOUND_SPACE_DEFAULT)
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EndThread
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Wait(20)
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Call(SpeakToPlayer, NPC_SELF, ANIM_WorldTubba_Anim10, ANIM_WorldTubba_Anim06, 5, MSG_CH3_00F4)
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Wait(20)
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Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim09)
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Call(SetSelfVar, 0, 0)
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Thread
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Loop(0)
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Call(GetSelfVar, 0, LVar0)
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IfEq(LVar0, 1)
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BreakLoop
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EndIf
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Call(PlaySoundAtNpc, NPC_SELF, SOUND_HEAVY_NPC_STEP_C, SOUND_SPACE_DEFAULT)
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Call(ShakeCam, CAM_DEFAULT, 0, 5, Float(0.3))
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Wait(9)
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Call(GetSelfVar, 0, LVar0)
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IfEq(LVar0, 1)
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BreakLoop
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EndIf
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Call(PlaySoundAtNpc, NPC_SELF, SOUND_HEAVY_NPC_STEP_C, SOUND_SPACE_DEFAULT)
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Call(ShakeCam, CAM_DEFAULT, 0, 2, Float(0.15))
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Wait(12)
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EndLoop
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EndThread
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Thread
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Loop(0)
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Call(GetNpcPos, NPC_SELF, LVar0, LVar1, LVar2)
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Call(SetPanTarget, CAM_DEFAULT, LVar0, LVar1, LVar2)
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Wait(1)
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Call(GetSelfVar, 0, LVar0)
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IfEq(LVar0, 1)
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BreakLoop
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EndIf
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EndLoop
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EndThread
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Call(SetNpcSpeed, NPC_SELF, Float(4.0))
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Call(NpcMoveTo, NPC_SELF, 45, 215, 0)
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Call(NpcMoveTo, NPC_SELF, 140, 245, 0)
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Call(NpcMoveTo, NPC_SELF, 615, 245, 0)
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Call(SetSelfVar, 0, 1)
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Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim06)
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Wait(15)
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Wait(20)
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Call(SpeakToPlayer, NPC_SELF, ANIM_WorldTubba_Anim10, ANIM_WorldTubba_Anim06, 5, MSG_CH3_00F5)
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Wait(20)
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Thread
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Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim14)
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Wait(5)
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Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim15)
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Wait(5)
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Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim16)
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Wait(5)
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EndThread
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Wait(5)
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Call(SetNpcJumpscale, NPC_SELF, Float(0.7))
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Call(NpcJump0, NPC_SELF, 600, 50, 115, 20)
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Thread
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Call(ShakeCam, CAM_DEFAULT, 0, 5, Float(0.3))
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EndThread
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Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim05)
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Call(SetNpcScale, NPC_SELF, Float(1.25), Float(1.2), Float(1.25))
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Wait(1)
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Call(SetNpcScale, NPC_SELF, Float(1.35), Float(1.15), Float(1.25))
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Wait(1)
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Call(SetNpcScale, NPC_SELF, Float(1.45), Float(1.05), Float(1.25))
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Wait(1)
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Call(SetNpcScale, NPC_SELF, Float(1.35), Float(1.15), Float(1.25))
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Wait(1)
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Call(SetNpcScale, NPC_SELF, Float(1.25), Float(1.2), Float(1.25))
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Wait(1)
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Call(GetNpcPos, NPC_SELF, LVar3, LVar4, LVar5)
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Thread
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Call(SetNpcJumpscale, NPC_SELF, Float(0.5))
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Call(NpcJump0, NPC_SELF, LVar3, 30, LVar5, 23)
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EndThread
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Wait(2)
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Thread
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Call(MakeLerp, 0, 50, 18, EASING_QUADRATIC_IN)
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Loop(0)
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Call(UpdateLerp)
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Call(SetNpcRotationPivot, NPC_SELF, LVar0)
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Wait(1)
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IfEq(LVar1, 0)
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BreakLoop
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EndIf
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EndLoop
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EndThread
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Call(MakeLerp, 0, -90, 18, EASING_QUADRATIC_IN)
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Loop(0)
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Call(UpdateLerp)
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Call(SetNpcRotation, NPC_SELF, 0, 0, LVar0)
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Wait(1)
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IfEq(LVar1, 0)
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BreakLoop
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EndIf
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EndLoop
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Thread
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Call(ShakeCam, CAM_DEFAULT, 0, 10, Float(0.4))
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EndThread
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Wait(5)
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Call(FadeOutMusic, 0, 1000)
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Call(SetNpcScale, NPC_SELF, Float(1.25), Float(1.25), Float(1.25))
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Call(SetNpcPos, NPC_SELF, LVar3, LVar4, LVar5)
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Call(SetNpcRotationPivot, NPC_SELF, 0)
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Call(SetNpcRotation, NPC_SELF, 0, 0, 0)
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Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim02)
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Wait(15)
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Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim24)
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Wait(30)
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Call(PlaySoundAtNpc, NPC_SELF, SOUND_TUBBA_SNORE_INHALE, SOUND_SPACE_DEFAULT)
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Wait(30)
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Thread
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Call(SetSelfVar, 1, 0)
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Loop(0)
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Call(GetSelfVar, 1, LVar0)
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IfEq(LVar0, 1)
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BreakLoop
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EndIf
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Call(PlaySoundAtNpc, NPC_SELF, SOUND_TUBBA_SNORE_EXHALE, SOUND_SPACE_DEFAULT)
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Call(RandInt, 10, LVar1)
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Add(LVar1, 15)
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Call(ShowSleepBubble, NPC_Tubba, 0, 0, 2, 628, 121, 127, LVar1, LVar0)
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Wait(48)
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Call(PlaySoundAtNpc, NPC_SELF, SOUND_TUBBA_SNORE_INHALE, SOUND_SPACE_DEFAULT)
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Call(RandInt, 10, LVar1)
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Add(LVar1, 10)
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Call(SetSleepBubbleTimeLeft, LVar0, LVar1)
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Wait(30)
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EndLoop
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EndThread
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Wait(30)
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Call(GetPlayerPos, LVar0, LVar1, LVar2)
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Call(UseSettingsFrom, CAM_DEFAULT, LVar0, LVar1, LVar2)
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Call(SetCamSpeed, CAM_DEFAULT, Float(2.0))
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Call(SetPanTarget, CAM_DEFAULT, LVar0, LVar1, LVar2)
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Call(WaitForCam, CAM_DEFAULT, Float(1.0))
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Call(PanToTarget, CAM_DEFAULT, 0, FALSE)
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Set(GB_StoryProgress, STORY_CH3_TUBBA_BEGAN_NAPPING)
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Call(DisablePlayerInput, FALSE)
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Return
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End
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};
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EvtScript N(EVS_NpcIdle_Tubba_Asleep) = {
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Call(SetNpcScale, NPC_SELF, Float(1.25), Float(1.25), Float(1.25))
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Call(SetNpcPos, NPC_SELF, 600, 50, 115)
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Call(SetNpcRotationPivot, NPC_SELF, 0)
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Call(SetNpcRotation, NPC_SELF, 0, 0, 0)
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Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim02)
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Wait(15)
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Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim24)
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Wait(30)
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Call(PlaySoundAtNpc, NPC_SELF, SOUND_TUBBA_SNORE_INHALE, SOUND_SPACE_DEFAULT)
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Wait(30)
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Thread
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Call(SetSelfVar, 1, 0)
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Loop(0)
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Call(GetSelfVar, 1, LVar0)
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IfEq(LVar0, 1)
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BreakLoop
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EndIf
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Call(PlaySoundAtNpc, NPC_SELF, SOUND_TUBBA_SNORE_EXHALE, SOUND_SPACE_DEFAULT)
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Call(RandInt, 10, LVar1)
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Add(LVar1, 15)
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Call(ShowSleepBubble, NPC_Tubba, 0, 0, 2, 628, 121, 127, LVar1, LVar0)
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Wait(48)
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Call(PlaySoundAtNpc, NPC_SELF, SOUND_TUBBA_SNORE_INHALE, SOUND_SPACE_DEFAULT)
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Call(RandInt, 10, LVar1)
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Add(LVar1, 10)
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Call(SetSleepBubbleTimeLeft, LVar0, LVar1)
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Wait(30)
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EndLoop
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EndThread
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Return
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End
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};
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EvtScript N(EVS_NpcAI_Tubba_WakeUp) = {
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SetGroup(EVT_GROUP_HOSTILE_NPC)
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Call(PlaySoundAtNpc, NPC_SELF, SOUND_TUBBA_SNORE_EXHALE, SOUND_SPACE_DEFAULT)
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Call(ShowSleepBubble, NPC_Tubba, 0, 50, 2, 552, 111, 128, 30, LVar0)
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Wait(360)
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Call(SetSleepBubbleTimeLeft, LVar0, 20)
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Call(SetNpcVar, NPC_SELF, 1, 2)
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Wait(20)
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Call(PlaySoundAtNpc, NPC_SELF, SOUND_SNAP_AWAKE_A, SOUND_SPACE_DEFAULT)
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Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim19)
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Wait(30)
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Thread
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Call(NpcJump0, NPC_SELF, 650, 0, 250, 25)
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EndThread
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Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim1A)
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Wait(10)
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Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim1B)
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Wait(12)
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Call(SetNpcAnimation, NPC_SELF, ANIM_WorldTubba_Anim1C)
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Wait(5)
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Call(BindNpcAI, NPC_Tubba, Ref(N(EVS_NpcAI_Tubba_Chase)))
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Return
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End
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};
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EvtScript N(EVS_NpcAI_Tubba_Chase) = {
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SetGroup(EVT_GROUP_HOSTILE_NPC)
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Call(SetNpcAnimation, NPC_Tubba, ANIM_WorldTubba_Anim0D)
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Thread
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Loop(0)
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Call(ShakeCam, CAM_DEFAULT, 0, 5, Float(2.0))
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Wait(5)
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Call(ShakeCam, CAM_DEFAULT, 0, 2, Float(1.0))
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Wait(8)
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EndLoop
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EndThread
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Call(N(PatrolNoAttackAI_Main), Ref(N(AISettings_Tubba_Patrol)))
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Return
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End
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};
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EvtScript N(EVS_NpcDefeat_Tubba) = {
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Call(N(UnkFunc1))
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Call(GotoMap, Ref("dgb_01"), dgb_01_ENTRY_6)
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Wait(100)
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Return
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End
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};
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EvtScript N(EVS_NpcInit_Tubba) = {
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Call(SetNpcScale, NPC_SELF, Float(1.25), Float(1.25), Float(1.25))
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Call(BindNpcDefeat, NPC_SELF, Ref(N(EVS_NpcDefeat_Tubba)))
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Switch(GB_StoryProgress)
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CaseLt(STORY_CH3_TUBBA_BEGAN_NAPPING)
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Call(BindNpcIdle, NPC_SELF, Ref(N(EVS_Scene_TubbaFallsAsleep)))
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CaseLt(STORY_CH3_TUBBA_WOKE_UP)
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Call(BindNpcIdle, NPC_SELF, Ref(N(EVS_NpcIdle_Tubba_Asleep)))
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CaseLt(STORY_CH3_TUBBA_SMASHED_THE_BRIDGES)
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Call(SetNpcPos, NPC_SELF, 245, 0, 250)
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Call(SetNpcYaw, NPC_SELF, 270)
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Call(BindNpcIdle, NPC_SELF, Ref(N(EVS_NpcAI_Tubba_Chase)))
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CaseLt(STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER)
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Call(RemoveNpc, NPC_SELF)
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EndSwitch
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Return
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End
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};
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EvtScript N(EVS_Scene_YakkeyShouts) = {
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Loop(0)
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Call(GetSelfVar, 0, LVar0)
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IfEq(LVar0, 1)
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BreakLoop
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EndIf
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Wait(1)
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EndLoop
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Call(DisablePlayerInput, TRUE)
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Wait(40)
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Call(SetNpcFlagBits, NPC_SELF, NPC_FLAG_IGNORE_PLAYER_COLLISION, TRUE)
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Call(SetNpcPos, NPC_SELF, 845, 0, 140)
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Call(SetNpcJumpscale, NPC_SELF, Float(0.8))
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Call(NpcJump1, NPC_SELF, 845, 35, 145, 15)
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Call(PlayerFaceNpc, NPC_SELF, FALSE)
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Wait(15)
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Call(GetPlayerPos, LVar0, LVar1, LVar2)
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Call(UseSettingsFrom, CAM_DEFAULT, LVar0, LVar1, LVar2)
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Call(SetCamSpeed, CAM_DEFAULT, Float(90.0))
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Call(SetCamDistance, CAM_DEFAULT, 300)
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Call(SetCamPosB, CAM_DEFAULT, 800, 245)
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Call(SetPanTarget, CAM_DEFAULT, LVar0, LVar1, LVar2)
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Call(PanToTarget, CAM_DEFAULT, 0, TRUE)
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Call(SpeakToPlayer, NPC_SELF, ANIM_Yakkey_Talk, ANIM_Yakkey_Idle, 5, MSG_CH3_00F6)
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Wait(15)
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Call(SpeakToPlayer, NPC_SELF, ANIM_Yakkey_Talk, ANIM_Yakkey_Idle, 5, MSG_CH3_00F7)
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Call(ShowChoice, MSG_Choice_000D)
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IfEq(LVar0, 0)
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Call(ContinueSpeech, NPC_SELF, ANIM_Yakkey_Talk, ANIM_Yakkey_Idle, 0, MSG_CH3_00F8)
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Else
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Call(ContinueSpeech, NPC_SELF, ANIM_Yakkey_Talk, ANIM_Yakkey_Idle, 0, MSG_CH3_00F9)
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EndIf
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Call(GetPlayerPos, LVar0, LVar1, LVar2)
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Call(SetCamSpeed, CAM_DEFAULT, Float(4.0))
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Call(UseSettingsFrom, CAM_DEFAULT, 740, LVar1, LVar2)
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Call(SetCamDistance, CAM_DEFAULT, 600)
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Call(SetCamPosB, CAM_DEFAULT, 800, 245)
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Call(SetPanTarget, CAM_DEFAULT, 740, LVar1, LVar2)
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Call(WaitForCam, CAM_DEFAULT, Float(1.0))
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Thread
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Set(MF_Sync_YakkeyDialogue, FALSE)
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#if VERSION_JP
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Call(ShowMessageAtScreenPos, MSG_CH3_00FA, 160, 40)
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#else
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Call(SpeakToPlayer, NPC_SELF, ANIM_Yakkey_Talk, ANIM_Yakkey_Idle, 517, MSG_CH3_00FA)
|
|
#endif
|
|
Set(MF_Sync_YakkeyDialogue, TRUE)
|
|
EndThread
|
|
Call(GetPlayerPos, LVar0, LVar1, LVar2)
|
|
Call(UseSettingsFrom, CAM_DEFAULT, LVar0, LVar1, LVar2)
|
|
Loop(0)
|
|
Call(SetCamDistance, CAM_DEFAULT, Float(550.0))
|
|
Call(SetCamSpeed, CAM_DEFAULT, Float(90.0))
|
|
Call(SetPanTarget, CAM_DEFAULT, 740, LVar1, LVar2)
|
|
Wait(1)
|
|
Call(SetCamDistance, CAM_DEFAULT, Float(600.0))
|
|
Call(SetCamSpeed, CAM_DEFAULT, Float(90.0))
|
|
Call(SetPanTarget, CAM_DEFAULT, 740, LVar1, LVar2)
|
|
Wait(1)
|
|
IfEq(MF_Sync_YakkeyDialogue, TRUE)
|
|
BreakLoop
|
|
EndIf
|
|
EndLoop
|
|
Call(SetMusic, 0, SONG_TUBBA_ESCAPE, 0, VOL_LEVEL_FULL)
|
|
Call(SetNpcVar, NPC_Tubba, 1, 1)
|
|
Wait(15)
|
|
Call(SetNpcAnimation, NPC_Tubba, ANIM_WorldTubba_Anim25)
|
|
Thread
|
|
Loop(0)
|
|
Call(GetNpcVar, NPC_Tubba, 1, LVar0)
|
|
IfEq(LVar0, 2)
|
|
BreakLoop
|
|
EndIf
|
|
Call(RandInt, 40, LVar0)
|
|
Call(RandInt, 40, LVar1)
|
|
Add(LVar0, 537)
|
|
Add(LVar1, 110)
|
|
PlayEffect(EFFECT_SMOKE_BURST, 2, LVar0, LVar1, 128, Float(0.3), 24)
|
|
Wait(5)
|
|
EndLoop
|
|
EndThread
|
|
Wait(15)
|
|
Call(SetNpcAnimation, NPC_Tubba, ANIM_WorldTubba_Anim05)
|
|
Call(SpeakToPlayer, NPC_Tubba, ANIM_WorldTubba_Anim13, ANIM_WorldTubba_Anim05, 5, MSG_CH3_00FB)
|
|
Wait(15)
|
|
Call(DisablePartnerAI, 0)
|
|
Call(GetCurrentPartnerID, LVar0)
|
|
Switch(LVar0)
|
|
CaseEq(PARTNER_GOOMBARIO)
|
|
Call(SpeakToPlayer, NPC_PARTNER, ANIM_WorldGoombario_Talk, ANIM_WorldGoombario_Idle, 0, MSG_CH3_00FC)
|
|
CaseEq(PARTNER_KOOPER)
|
|
Call(SpeakToPlayer, NPC_PARTNER, ANIM_WorldKooper_Talk, ANIM_WorldKooper_Idle, 0, MSG_CH3_00FD)
|
|
CaseEq(PARTNER_BOMBETTE)
|
|
Call(SpeakToPlayer, NPC_PARTNER, ANIM_WorldBombette_Talk, ANIM_WorldBombette_Idle, 0, MSG_CH3_00FE)
|
|
CaseEq(PARTNER_PARAKARRY)
|
|
Call(SpeakToPlayer, NPC_PARTNER, ANIM_WorldParakarry_Talk, ANIM_WorldParakarry_Idle, 0, MSG_CH3_00FF)
|
|
CaseEq(PARTNER_BOW)
|
|
Call(SpeakToPlayer, NPC_PARTNER, ANIM_WorldBow_Talk, ANIM_WorldBow_Idle, 0, MSG_CH3_0100)
|
|
EndSwitch
|
|
Call(EnablePartnerAI)
|
|
Wait(15)
|
|
Call(BindNpcAI, NPC_Tubba, Ref(N(EVS_NpcAI_Tubba_WakeUp)))
|
|
Call(GetPlayerPos, LVar0, LVar1, LVar2)
|
|
Call(UseSettingsFrom, CAM_DEFAULT, LVar0, LVar1, LVar2)
|
|
Call(SetCamSpeed, CAM_DEFAULT, Float(4.0))
|
|
Call(SetPanTarget, CAM_DEFAULT, LVar0, LVar1, LVar2)
|
|
Call(WaitForCam, CAM_DEFAULT, Float(1.0))
|
|
Call(PanToTarget, CAM_DEFAULT, 0, FALSE)
|
|
Call(GetPlayerPos, LVar0, LVar1, LVar2)
|
|
Call(SetNpcJumpscale, NPC_SELF, Float(1.0))
|
|
Call(SetNpcFlagBits, NPC_SELF, NPC_FLAG_IGNORE_PLAYER_COLLISION, TRUE)
|
|
Sub(LVar1, 10)
|
|
Call(NpcJump0, NPC_SELF, LVar0, LVar1, LVar2, 10)
|
|
Call(SetNpcPos, NPC_SELF, NPC_DISPOSE_LOCATION)
|
|
Set(GB_StoryProgress, STORY_CH3_TUBBA_WOKE_UP)
|
|
Call(DisablePlayerInput, FALSE)
|
|
Return
|
|
End
|
|
};
|
|
|
|
EvtScript N(EVS_NpcInit_Yakkey) = {
|
|
Call(SetSelfVar, 0, 0)
|
|
Call(BindNpcIdle, NPC_SELF, Ref(N(EVS_Scene_YakkeyShouts)))
|
|
Return
|
|
End
|
|
};
|
|
|
|
NpcData N(NpcData_Tubba) = {
|
|
.id = NPC_Tubba,
|
|
.pos = { NPC_DISPOSE_LOCATION },
|
|
.yaw = 270,
|
|
.territory = {
|
|
.patrol = {
|
|
.isFlying = TRUE,
|
|
.moveSpeedOverride = NO_OVERRIDE_MOVEMENT_SPEED,
|
|
.numPoints = 5,
|
|
.points = {
|
|
{ 0, 0, 240 },
|
|
{ 175, 0, 240 },
|
|
{ 350, 0, 240 },
|
|
{ 525, 0, 240 },
|
|
{ 700, 0, 240 },
|
|
},
|
|
.detectShape = SHAPE_RECT,
|
|
.detectPos = { 300, 0, 240 },
|
|
.detectSize = { 1000, 250 },
|
|
}
|
|
},
|
|
.init = &N(EVS_NpcInit_Tubba),
|
|
.settings = &N(NpcSettings_TubbaBlubba),
|
|
.flags = ENEMY_FLAG_FLYING | ENEMY_FLAG_NO_DELAY_AFTER_FLEE | ENEMY_FLAG_ACTIVE_WHILE_OFFSCREEN | ENEMY_FLAG_NO_DROPS,
|
|
.drops = NO_DROPS,
|
|
.animations = TUBBA_ANGRY_ANIMS,
|
|
};
|
|
|
|
NpcData N(NpcData_Yakkey) = {
|
|
.id = NPC_Yakkey,
|
|
.pos = { NPC_DISPOSE_LOCATION },
|
|
.yaw = 270,
|
|
.init = &N(EVS_NpcInit_Yakkey),
|
|
.settings = &N(NpcSettings_Yakkey),
|
|
.flags = ENEMY_FLAG_PASSIVE | ENEMY_FLAG_FLYING,
|
|
.drops = NO_DROPS,
|
|
.animations = {
|
|
.idle = ANIM_Yakkey_Idle,
|
|
.walk = ANIM_Yakkey_Idle,
|
|
.run = ANIM_Yakkey_Idle,
|
|
.chase = ANIM_Yakkey_Idle,
|
|
.anim_4 = ANIM_Yakkey_Idle,
|
|
.anim_5 = ANIM_Yakkey_Idle,
|
|
.death = ANIM_Yakkey_Idle,
|
|
.hit = ANIM_Yakkey_Idle,
|
|
.anim_8 = ANIM_Yakkey_Idle,
|
|
.anim_9 = ANIM_Yakkey_Idle,
|
|
.anim_A = ANIM_Yakkey_Idle,
|
|
.anim_B = ANIM_Yakkey_Idle,
|
|
.anim_C = ANIM_Yakkey_Idle,
|
|
.anim_D = ANIM_Yakkey_Idle,
|
|
.anim_E = ANIM_Yakkey_Idle,
|
|
.anim_F = ANIM_Yakkey_Idle,
|
|
},
|
|
};
|
|
|
|
NpcGroupList N(DefaultNPCs) = {
|
|
NPC_GROUP(N(NpcData_Tubba), BTL_DGB_FORMATION_04),
|
|
NPC_GROUP(N(NpcData_Yakkey)),
|
|
{}
|
|
};
|