papermario/src/world/area_flo/flo_11/music.c

13 lines
343 B
C

#include "flo_11.h"
EvtScript N(EVS_SetupMusic) = {
Switch(GB_StoryProgress)
CaseLt(STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE)
Call(SetMusic, 0, SONG_FLOWER_FIELDS_CLOUDY, 0, VOL_LEVEL_FULL)
CaseDefault
Call(SetMusic, 0, SONG_FLOWER_FIELDS_SUNNY, 0, VOL_LEVEL_FULL)
EndSwitch
Return
End
};