Decompilation of Paper Mario
Go to file
HailSanta c2ade571fe
model rendering doc (#1128)
* all over the place

* model roundup

* missing reset_tiles for jp/ique splat

* fix pal

* fix ique

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-11-24 13:06:58 +09:00
.github
.vscode
include model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
src model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
tools vram_classes splat update (#1123) 2023-11-09 21:48:23 -05:00
ver model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
CONTRIBUTING.md
Jenkinsfile
README.md
SETUP.md
configure
coverage.py
diff.py
diff_evt.py
diff_settings.py
first_diff.py
install_compilers.sh
install_deps.sh
make_expected.sh
progress.py
pyproject.toml
requirements.txt
requirements_extra.txt

README.md

Paper Mario

Build Status Discord Channel

This is a work-in-progress decompilation of Paper Mario.

It builds the following ROMs:

Region SHA1 hash Progress
US 3837f44cda784b466c9a2d99df70d77c322b97a0 Progress (US)
JP b9cca3ff260b9ff427d981626b82f96de73586d3 Progress (JP)
PAL 2111d39265a317414d359e35a7d971c4dfa5f9e1 Progress (PAL)
iQue 5c724685085eba796537573dd6f84aaddedc8582 Progress (iQue)

To set up the repository, see SETUP.md.

Please see CONTRIBUTING.md for information on how to contribute to the project. Any and all help is welcome!

Also see our website at papermar.io.