papermario/src/world/area_dgb/dgb_05/npc.c

63 lines
2.0 KiB
C

#include "dgb_05.h"
#define INCLUDE_CLUBBA_NAPPING
#include "world/common/enemy/Clubba_Multi.inc.c"
NpcData N(NpcData_Clubba_01)[] = {
{
.id = NPC_Clubba_01,
.pos = { 132.0f, -110.0f, 238.0f },
.yaw = 270,
.territory = {
.wander = {
.isFlying = FALSE,
.moveSpeedOverride = NO_OVERRIDE_MOVEMENT_SPEED,
.wanderShape = SHAPE_CYLINDER,
.centerPos = { 132, -110, 238 },
.wanderSize = { 0 },
.detectShape = SHAPE_CYLINDER,
.detectPos = { 325, 0, 185 },
.detectSize = { 200 },
}
},
.settings = &N(NpcSettings_Clubba_Napping),
.flags = ENEMY_FLAG_IGNORE_ENTITY_COLLISION,
.drops = CLUBBA_DROPS,
.animations = CLUBBA_ANIMS,
.aiDetectFlags = AI_DETECT_SIGHT | AI_DETECT_SENSITIVE_MOTION,
},
CLUBBA_MACE_HITBOX(NPC_Clubba_01_Hitbox),
};
NpcData N(NpcData_Clubba_02)[] = {
{
.id = NPC_Clubba_02,
.pos = { 503.0f, -210.0f, 225.0f },
.yaw = 270,
.territory = {
.wander = {
.isFlying = FALSE,
.moveSpeedOverride = NO_OVERRIDE_MOVEMENT_SPEED,
.wanderShape = SHAPE_CYLINDER,
.centerPos = { 503, -210, 225 },
.wanderSize = { 0 },
.detectShape = SHAPE_RECT,
.detectPos = { 503, -210, 290 },
.detectSize = { 200, 150 },
}
},
.settings = &N(NpcSettings_Clubba_Napping),
.flags = ENEMY_FLAG_IGNORE_ENTITY_COLLISION,
.drops = CLUBBA_DROPS,
.animations = CLUBBA_ANIMS,
.aiDetectFlags = AI_DETECT_SIGHT | AI_DETECT_SENSITIVE_MOTION,
},
CLUBBA_MACE_HITBOX(NPC_Clubba_02_Hitbox),
};
NpcGroupList N(DefaultNPCs) = {
NPC_GROUP(N(NpcData_Clubba_01), BTL_DGB_FORMATION_01, BTL_DGB_STAGE_02),
NPC_GROUP(N(NpcData_Clubba_02), BTL_DGB_FORMATION_02, BTL_DGB_STAGE_02),
{}
};