papermario/src
HailSanta c8548d5002
btl cam modes (#1035)
* some btl cam

* couple things

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-04-29 03:19:30 -04:00
..
audio various cleanup (#1030) 2023-04-26 00:33:17 +01:00
battle btl cam modes (#1035) 2023-04-29 03:19:30 -04:00
common various cleanup (#1030) 2023-04-26 00:33:17 +01:00
effects various cleanup (#1030) 2023-04-26 00:33:17 +01:00
entity various cleanup (#1030) 2023-04-26 00:33:17 +01:00
evt various cleanup (#1030) 2023-04-26 00:33:17 +01:00
filemenu various cleanup (#1030) 2023-04-26 00:33:17 +01:00
gcc Convert tabs to spaces (#1012) 2023-04-11 03:06:19 +09:00
os Convert tabs to spaces (#1012) 2023-04-11 03:06:19 +09:00
pause various cleanup (#1030) 2023-04-26 00:33:17 +01:00
world various cleanup (#1030) 2023-04-26 00:33:17 +01:00
1A5830.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
1AC760.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
1AF120.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
5B320.c Build main segment in JP (#939) 2023-02-17 11:06:56 +09:00
7B440.c all map data complete (#941) 2023-02-14 09:46:48 +09:00
7E9D0.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
7bb60_len_41b0.c other world partners (#981) 2023-03-16 15:41:26 +09:00
7fd10_len_b40.c image fx (#1015) 2023-04-20 17:15:58 +09:00
8a160_len_700.c Master to main (#970) 2023-03-09 01:55:54 +09:00
8a860_len_3f30.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
9d10_len_1080.c image fx (#1015) 2023-04-20 17:15:58 +09:00
16F740.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
16c8e0.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
17D6A0.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
17FEB0.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
18C790.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
18F340.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
19FAF0.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
25AF0.c npc_do_player_collision (#1017) 2023-04-16 10:21:08 +09:00
38F00.c image fx (#1015) 2023-04-20 17:15:58 +09:00
43F0.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
101b90_len_8f0.c btl cam modes (#1035) 2023-04-29 03:19:30 -04:00
111f0_len_860.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
182B30.c image fx (#1015) 2023-04-20 17:15:58 +09:00
190A10.c player anim + collider surface types (#769) 2022-09-13 02:26:57 -04:00
190B20.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
325AD0.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
415D90.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
891b0_len_fb0.c flags -> flag (#909) 2023-01-12 11:09:13 +09:00
8800.c image fx (#1015) 2023-04-20 17:15:58 +09:00
23680.c npc_do_player_collision (#1017) 2023-04-16 10:21:08 +09:00
39210_len_aa0.c world kooper cleanup (#963) 2023-03-04 12:20:43 +09:00
77480.c image fx (#1015) 2023-04-20 17:15:58 +09:00
80850_len_3060.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
181810.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
B0E0.c image fx (#1015) 2023-04-20 17:15:58 +09:00
B4580.c appendGfx_animator_node (#1018) 2023-04-18 04:51:16 +09:00
C50A0.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
CEE40.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
a5dd0_len_114e0.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
actor_api.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
ad90_len_2880.c image fx (#1015) 2023-04-20 17:15:58 +09:00
animation_script.h area_spooky (#894) 2022-12-25 14:10:23 +09:00
audio.h Convert tabs to spaces (#1012) 2023-04-11 03:06:19 +09:00
background.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
background_gfx.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
battle_cam.c btl cam modes (#1035) 2023-04-29 03:19:30 -04:00
battle_heap_create_obfuscated.c Shiftability, naming of things (#930) 2023-02-02 20:23:17 +09:00
battle_ui_gfx.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
camera.c other world partners (#981) 2023-03-16 15:41:26 +09:00
cd180_len_38f0.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
collision.c all map data complete (#941) 2023-02-14 09:46:48 +09:00
crash_screen.c appendGfx_shading_palette (#1010) 2023-04-08 23:04:45 +09:00
create_audio_system_obfuscated.c Shiftability, naming of things (#930) 2023-02-02 20:23:17 +09:00
curtains.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
dba20_len_350.c msg names and more map data prep (#768) 2022-09-12 01:23:47 +09:00
draw_box.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
effects.c Cleanup & effect gfx data (#973) 2023-03-13 02:11:17 -04:00
encounter.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
encounter_api.c other world partners (#981) 2023-03-16 15:41:26 +09:00
entity_model.c image fx (#1015) 2023-04-20 17:15:58 +09:00
fio.c appendGfx_shading_palette (#1010) 2023-04-08 23:04:45 +09:00
fio.h
game_modes.c More cleanup, bss, undefined_syms (#892) 2022-12-18 02:08:52 +09:00
general_heap_create_obfuscated.c Shiftability, naming of things (#930) 2023-02-02 20:23:17 +09:00
global_hud_scripts.c flags -> flag (#909) 2023-01-12 11:09:13 +09:00
heap.c Modern gcc + shiftability work (#942) 2023-02-14 22:14:14 +09:00
heaps.c Modern gcc + shiftability work (#942) 2023-02-14 22:14:14 +09:00
heaps2.c 3uncs 2 (#952) 2023-02-22 17:22:31 +09:00
heaps3.c Modern gcc + shiftability work (#942) 2023-02-14 22:14:14 +09:00
hud_element.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
hud_element.h image fx (#1015) 2023-04-20 17:15:58 +09:00
i_spy.c image fx (#1015) 2023-04-20 17:15:58 +09:00
imgfx.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
input.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
inspect_icon.c image fx (#1015) 2023-04-20 17:15:58 +09:00
intro_logos.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
is_debug.c Build main segment in JP (#939) 2023-02-17 11:06:56 +09:00
item_entity_scripts.inc.c
item_hud_script_table.inc.c
item_hud_scripts.inc.c
item_table.inc.c Pal pause (#1011) 2023-04-21 17:33:49 +09:00
level_up.c battle substates cleanup I (#906) 2023-01-10 15:33:09 +09:00
load_engine_data_obfuscated.c Shiftability, naming of things (#930) 2023-02-02 20:23:17 +09:00
load_obfuscation_shims.c Build main segment in JP (#939) 2023-02-17 11:06:56 +09:00
main.c appendGfx_shading_palette (#1010) 2023-04-08 23:04:45 +09:00
main_loop.c image fx (#1015) 2023-04-20 17:15:58 +09:00
main_pre.c
menu_hud_scripts.c ui_images (#1021) 2023-04-25 02:31:19 +09:00
model_clear_render_tasks.c Modern gcc + shiftability work (#942) 2023-02-14 22:14:14 +09:00
model_clear_render_tasks.h Modern gcc + shiftability work (#942) 2023-02-14 22:14:14 +09:00
move_table.inc.c create_target_list (#983) 2023-03-16 22:35:31 +09:00
msg.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
msg_data.c msg stuff (#847) 2022-11-02 21:30:07 +09:00
msg_data_2.c Modern gcc + shiftability work (#942) 2023-02-14 22:14:14 +09:00
npc.c image fx (#1015) 2023-04-20 17:15:58 +09:00
npc_collision.c other world partners (#981) 2023-03-16 15:41:26 +09:00
obfuscation_shims.c Shiftability, naming of things (#930) 2023-02-02 20:23:17 +09:00
pulse_stone.c image fx (#1015) 2023-04-20 17:15:58 +09:00
rumble.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
speech_bubble.c image fx (#1015) 2023-04-20 17:15:58 +09:00
sprite.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
sprite.h btl cam modes (#1035) 2023-04-29 03:19:30 -04:00
sprite_shading.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
starpoint.c battle substates cleanup I (#906) 2023-01-10 15:33:09 +09:00
state_battle.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
state_demo.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
state_file_select.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
state_intro.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
state_logos.c image fx (#1015) 2023-04-20 17:15:58 +09:00
state_pause.c Build main segment in JP (#939) 2023-02-17 11:06:56 +09:00
state_startup.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
state_title_screen.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
state_world.c image fx (#1015) 2023-04-20 17:15:58 +09:00
status_icons.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
texture_memory.c Modern gcc + shiftability work (#942) 2023-02-14 22:14:14 +09:00
trigger.c Cleanup & effect gfx data (#973) 2023-03-13 02:11:17 -04:00
windows.c Master to main (#970) 2023-03-09 01:55:54 +09:00
worker.c misc battle cleanup (#943) 2023-02-15 03:18:27 -05:00
world_use_item.c mario anim names (#951) 2023-02-21 17:24:25 +09:00