..
PR
`SHIFT_BSS` be gone ( #1173 )
2024-03-05 19:54:53 +09:00
gcc
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libc
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mapfs
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nu
`SHIFT_BSS` be gone ( #1173 )
2024-03-05 19:54:53 +09:00
script_api
star rod dx upstreaming ( #1177 )
2024-03-06 02:32:00 -05:00
stdlib
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camera.h
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common.h
`SHIFT_BSS` be gone ( #1173 )
2024-03-05 19:54:53 +09:00
common_structs.h
star rod dx upstreaming ( #1177 )
2024-03-06 02:32:00 -05:00
dead.h
Make EVT macros easier to read and write ( #1154 )
2024-01-21 13:04:47 +00:00
effect_shims.h
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
effects.h
Unhardcode many for loop conditions ( #1179 )
2024-03-07 01:03:33 +09:00
effects_internal.h
more boss actors ( #1117 )
2023-09-23 01:57:29 -04:00
entity.h
Unhardcode many for loop conditions ( #1179 )
2024-03-07 01:03:33 +09:00
enums.h
some JP decomp ( #1149 )
2024-01-16 14:13:54 +09:00
evt.h
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filemenu.h
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functions.h
star rod dx upstreaming ( #1177 )
2024-03-06 02:32:00 -05:00
gbi_custom.h
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imgfx.h
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include_asm.h
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include_asset.h
Fix INCLUDE_IMG and INCLUDE_PAL on modern GCC ( #1143 )
2024-01-09 14:20:24 +09:00
item_entity.h
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macro.inc
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macros.h
`SHIFT_BSS` be gone ( #1173 )
2024-03-05 19:54:53 +09:00
map.h
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messages.h
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mips.h
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model.h
`SHIFT_BSS` be gone ( #1173 )
2024-03-05 19:54:53 +09:00
move_addu.inc
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npc.h
star rod dx upstreaming ( #1177 )
2024-03-06 02:32:00 -05:00
overlay.h
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rumble.h
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saved_byte_names.h
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saved_flag_names.h
star rod dx upstreaming ( #1177 )
2024-03-06 02:32:00 -05:00
sparkle_script.h
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types.h
Clean up game_modes.c and game_states.c ( #1115 )
2023-09-15 23:53:00 -04:00
ultra64.h
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variables.h
star rod dx upstreaming ( #1177 )
2024-03-06 02:32:00 -05:00