mirror of https://github.com/pmret/papermario.git
72 lines
1.6 KiB
C
72 lines
1.6 KiB
C
#include "common.h"
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extern HeapNode heap_generalHead;
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extern HeapNode heap_collisionHead;
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HeapNode* general_heap_create(void) {
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return _heap_create(&heap_generalHead, GENERAL_HEAP_SIZE);
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}
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void* general_heap_malloc(s32 size) {
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return _heap_malloc(&heap_generalHead, size);
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}
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void* general_heap_malloc_tail(s32 size) {
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return _heap_malloc_tail(&heap_generalHead, size);
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}
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s32 general_heap_free(void* data) {
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return _heap_free(&heap_generalHead, data);
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}
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s32 battle_heap_create(void) {
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if ((s32)_heap_create(&heap_battleHead, BATTLE_HEAP_SIZE) == -1) {
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return -1;
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} else {
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return 0;
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}
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}
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s32 func_8002ACDC(void) {
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return 0;
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}
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void* heap_malloc(s32 size) {
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if (!gGameStatusPtr->isBattle) {
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return general_heap_malloc(size);
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} else {
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return _heap_malloc(&heap_battleHead, size);
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}
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}
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s32 heap_free(void* data) {
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if (gGameStatusPtr->isBattle) {
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return _heap_free(&heap_battleHead, data);
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} else {
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return general_heap_free(data);
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}
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}
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s32 collision_heap_create(void) {
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if ((s32)_heap_create(&heap_collisionHead, COLLISION_HEAP_SIZE) == -1) {
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return -1;
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}
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return 0;
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}
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void* collision_heap_malloc(s32 size) {
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if (!gGameStatusPtr->isBattle) {
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return _heap_malloc(&heap_collisionHead, size);
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} else {
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return _heap_malloc(&heap_battleHead, size);
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}
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}
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s32 collision_heap_free(void* data) {
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if (gGameStatusPtr->isBattle) {
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return _heap_free(&heap_battleHead, data);
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} else {
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return _heap_free(&heap_collisionHead, data);
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}
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}
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