mirror of https://github.com/pmret/papermario.git
408 lines
14 KiB
C
408 lines
14 KiB
C
#include "common.h"
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#include "battle/battle.h"
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#include "script_api/battle.h"
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#include "sprite/npc/battle_kalmar.h"
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#define NAMESPACE battle_star_up_and_away
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#include "common/StarPower.inc.c"
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ApiStatus func_802A1518_7957F8(Evt* script, s32 isInitialCall) {
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if (isInitialCall) {
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mdl_set_all_fog_mode(1);
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*D_801512F0 = 1;
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set_background_color_blend(0, 0, 0, 0);
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script->functionTemp[0] = 200;
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}
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set_background_color_blend(0, 0, 0, script->functionTemp[0]);
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script->functionTemp[0] += 2;
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if (script->functionTemp[0] >= 254) {
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set_background_color_blend(0, 0, 0, 254);
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return ApiStatus_DONE2;
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}
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return ApiStatus_BLOCK;
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}
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ApiStatus func_802A15B4_795894(Evt* script, s32 isInitialCall) {
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if (isInitialCall) {
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script->functionTemp[0] = 254;
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}
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set_background_color_blend(0, 0, 0, script->functionTemp[0]);
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script->functionTemp[0] -= 5;
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if (script->functionTemp[0] <= 200) {
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set_background_color_blend(0, 0, 0, 200);
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return ApiStatus_DONE2;
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}
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return ApiStatus_BLOCK;
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}
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#ifdef NON_EQUIVALENT
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ApiStatus func_802A1628_795908(Evt* script, s32 isInitialCall) {
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Actor* targetActor = get_actor(get_actor(script->owner1.actorID)->targetActorID);
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s32 flags = targetActor->flags;
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script->varTable[0] = 0;
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if ((flags & ACTOR_FLAG_TARGET_ONLY) == NULL && (flags & ACTOR_FLAG_NO_DMG_APPLY) == NULL && (flags & ACTOR_FLAG_2000) == NULL && targetActor->staticActorData->upAndAwayChance != 0 && targetActor->staticActorData->upAndAwayChance >= rand_int(100)) {
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script->varTable[0] = 1;
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}
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return ApiStatus_DONE2;
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}
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#else
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ApiStatus func_802A1628_795908(Evt* script, s32 isInitialCall);
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INCLUDE_ASM(s32, "battle/star/up_and_away/7952E0", func_802A1628_795908);
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#endif
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EvtSource N(802A16D0) = {
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EVT_CALL(GetOwnerID, LW(10))
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EVT_IF_EQ(LW(10), 0)
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EVT_CALL(UseBattleCamPreset, 69)
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EVT_WAIT_FRAMES(10)
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EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_GOT_ITEM)
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EVT_CALL(GetActorPos, ACTOR_PLAYER, LW(0), LW(1), LW(2))
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EVT_ADD(LW(0), 16)
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EVT_CALL(SetActorSpeed, ACTOR_PLAYER, EVT_FLOAT(4.0))
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EVT_CALL(SetGoalPos, ACTOR_PLAYER, LW(0), LW(1), LW(2))
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EVT_CALL(PlayerRunToGoal, 0)
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EVT_WAIT_FRAMES(8)
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EVT_CALL(PlaySound, 0x241)
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EVT_CALL(GetActorPos, ACTOR_PLAYER, LW(0), LW(1), LW(2))
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EVT_ADD(LW(1), 15)
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EVT_CALL(N(UnkStarFunc1), LW(0), LW(1), LW(2))
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EVT_CALL(N(FadeBackgroundToBlack))
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EVT_WAIT_FRAMES(20)
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EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_PRAY)
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EVT_WAIT_FRAMES(10)
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EVT_CALL(PlaySound, 0x2051)
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EVT_CALL(GetActorPos, ACTOR_PLAYER, LW(0), LW(1), LW(2))
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EVT_CALL(N(UnkStarFunc2), LW(0), LW(1), LW(2))
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EVT_WAIT_FRAMES(30)
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EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, 0x01002A)
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EVT_ELSE
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EVT_CALL(UseBattleCamPreset, 69)
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EVT_WAIT_FRAMES(10)
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EVT_CALL(N(UnkStarFunc), 0)
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EVT_CALL(GetActorPos, ACTOR_PARTNER, LW(0), LW(1), LW(2))
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EVT_ADD(LW(0), 16)
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EVT_CALL(SetActorSpeed, ACTOR_PARTNER, EVT_FLOAT(4.0))
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EVT_CALL(SetGoalPos, ACTOR_PARTNER, LW(0), LW(1), LW(2))
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EVT_CALL(RunToGoal, ACTOR_PARTNER, 0, FALSE)
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EVT_CALL(N(UnkStarFunc), 4)
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EVT_WAIT_FRAMES(8)
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EVT_CALL(PlaySound, 0x241)
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EVT_CALL(N(UnkStarFunc), 1)
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EVT_CALL(GetActorPos, ACTOR_PARTNER, LW(0), LW(1), LW(2))
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EVT_ADD(LW(1), 15)
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EVT_CALL(N(UnkStarFunc1), LW(0), LW(1), LW(2))
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EVT_CALL(N(FadeBackgroundToBlack))
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EVT_WAIT_FRAMES(20)
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EVT_CALL(PlaySound, 0x2051)
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EVT_CALL(N(UnkStarFunc), 1)
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EVT_WAIT_FRAMES(10)
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EVT_CALL(GetActorPos, ACTOR_PARTNER, LW(0), LW(1), LW(2))
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EVT_CALL(N(UnkStarFunc2), LW(0), LW(1), LW(2))
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EVT_WAIT_FRAMES(30)
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EVT_CALL(N(UnkStarFunc), 4)
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EVT_END_IF
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EVT_RETURN
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EVT_END
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};
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EvtSource N(802A1A68) = {
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EVT_CALL(GetOwnerID, LW(10))
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EVT_IF_EQ(LW(10), 0)
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EVT_CALL(UseBattleCamPreset, 69)
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EVT_WAIT_FRAMES(10)
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EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_GOT_ITEM)
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EVT_CALL(GetActorPos, ACTOR_PLAYER, LW(0), LW(1), LW(2))
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EVT_ADD(LW(0), 16)
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EVT_CALL(SetActorSpeed, ACTOR_PLAYER, EVT_FLOAT(4.0))
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EVT_CALL(SetGoalPos, ACTOR_PLAYER, LW(0), LW(1), LW(2))
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EVT_CALL(PlayerRunToGoal, 0)
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EVT_WAIT_FRAMES(8)
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EVT_CALL(PlaySound, 0x241)
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EVT_CALL(GetActorPos, ACTOR_PLAYER, LW(0), LW(1), LW(2))
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EVT_ADD(LW(1), 15)
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EVT_CALL(N(UnkStarFunc1), LW(0), LW(1), LW(2))
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EVT_CALL(N(UnkBackgroundFunc2))
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EVT_WAIT_FRAMES(20)
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EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_PRAY)
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EVT_WAIT_FRAMES(10)
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EVT_CALL(PlaySound, 0x2051)
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EVT_CALL(GetActorPos, ACTOR_PLAYER, LW(0), LW(1), LW(2))
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EVT_CALL(N(UnkStarFunc2), LW(0), LW(1), LW(2))
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EVT_WAIT_FRAMES(30)
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EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, 0x01002A)
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EVT_ELSE
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EVT_CALL(UseBattleCamPreset, 69)
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EVT_WAIT_FRAMES(10)
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EVT_CALL(N(UnkStarFunc), 0)
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EVT_CALL(GetActorPos, ACTOR_PARTNER, LW(0), LW(1), LW(2))
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EVT_ADD(LW(0), 16)
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EVT_CALL(SetActorSpeed, ACTOR_PARTNER, EVT_FLOAT(4.0))
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EVT_CALL(SetGoalPos, ACTOR_PARTNER, LW(0), LW(1), LW(2))
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EVT_CALL(RunToGoal, ACTOR_PARTNER, 0, FALSE)
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EVT_CALL(N(UnkStarFunc), 4)
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EVT_WAIT_FRAMES(8)
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EVT_CALL(PlaySound, 0x241)
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EVT_CALL(N(UnkStarFunc), 1)
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EVT_CALL(GetActorPos, ACTOR_PARTNER, LW(0), LW(1), LW(2))
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EVT_ADD(LW(1), 15)
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EVT_CALL(N(UnkStarFunc1), LW(0), LW(1), LW(2))
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EVT_CALL(N(UnkBackgroundFunc2))
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EVT_WAIT_FRAMES(20)
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EVT_CALL(PlaySound, 0x2051)
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EVT_CALL(N(UnkStarFunc), 1)
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EVT_WAIT_FRAMES(10)
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EVT_CALL(GetActorPos, ACTOR_PARTNER, LW(0), LW(1), LW(2))
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EVT_CALL(N(UnkStarFunc2), LW(0), LW(1), LW(2))
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EVT_WAIT_FRAMES(30)
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EVT_CALL(N(UnkStarFunc), 4)
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EVT_END_IF
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EVT_RETURN
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EVT_END
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};
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EvtSource N(802A1E00) = {
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EVT_WAIT_FRAMES(8)
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EVT_CALL(SetForegroundModelsVisible, 0)
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EVT_CALL(func_8024E664, 73)
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EVT_CALL(MoveBattleCamOver, 1)
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EVT_CALL(PlaySound, 0x2041)
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EVT_CALL(CreateNpc, 100, LW(0))
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EVT_CALL(N(SetNpcCollision32))
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EVT_CALL(SetNpcFlagBits, 100, ((NPC_FLAG_40000)), TRUE)
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EVT_CALL(SetNpcPos, 100, -75, 150, 0)
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EVT_CALL(SetNpcDecoration, 100, 0, 5)
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EVT_CALL(N(UnkStarFunc3), -75, 167, 0)
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EVT_WAIT_FRAMES(10)
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EVT_CALL(EnableNpcBlur, 100, 1)
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EVT_SET(LW(0), 0)
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EVT_LOOP(8)
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EVT_ADD(LW(0), 67)
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EVT_CALL(SetNpcRotation, 100, 0, LW(0), 0)
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EVT_WAIT_FRAMES(1)
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EVT_END_LOOP
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EVT_WAIT_FRAMES(10)
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EVT_CALL(EnableNpcBlur, 100, 0)
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EVT_THREAD
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EVT_WAIT_FRAMES(10)
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EVT_CALL(UseBattleCamPreset, 69)
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EVT_END_THREAD
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EVT_CALL(GetActorPos, ACTOR_PLAYER, LW(0), LW(1), LW(2))
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EVT_ADD(LW(1), 50)
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EVT_CALL(NpcFlyTo, 100, LW(0), LW(1), LW(2), 30, 0, 10)
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EVT_CALL(SetForegroundModelsVisible, 1)
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EVT_RETURN
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EVT_END
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};
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EvtSource N(802A200C) = {
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EVT_CALL(GetOwnerID, LW(10))
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EVT_IF_EQ(LW(10), 0)
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EVT_CALL(UseBattleCamPreset, 2)
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EVT_CALL(PlaySound, 0x2047)
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EVT_THREAD
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EVT_LOOP(5)
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EVT_WAIT_FRAMES(6)
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EVT_CALL(GetNpcPos, 100, LW(0), LW(1), LW(2))
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EVT_CALL(N(UnkStarFunc4), LW(0), LW(1), LW(2))
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EVT_END_LOOP
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EVT_END_THREAD
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EVT_CALL(EnableNpcBlur, 100, 1)
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EVT_THREAD
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EVT_SET(LW(2), 0)
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EVT_SET(LW(3), 720)
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EVT_CALL(MakeLerp, LW(2), LW(3), 30, 2)
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EVT_LOOP(0)
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EVT_CALL(UpdateLerp)
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EVT_CALL(SetNpcRotation, 100, 0, LW(0), 0)
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EVT_WAIT_FRAMES(1)
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EVT_IF_EQ(LW(1), 0)
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EVT_BREAK_LOOP
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EVT_END_IF
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EVT_END_LOOP
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EVT_END_THREAD
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EVT_CALL(GetNpcPos, 100, LW(0), LW(1), LW(2))
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EVT_ADD(LW(1), 60)
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EVT_CALL(NpcFlyTo, 100, LW(0), LW(1), LW(2), 15, 0, 10)
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EVT_ADD(LW(1), 140)
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EVT_CALL(NpcFlyTo, 100, LW(0), LW(1), LW(2), 15, 0, 10)
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EVT_WAIT_FRAMES(10)
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EVT_CALL(EnableNpcBlur, 100, 0)
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EVT_CALL(DeleteNpc, 100)
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EVT_ELSE
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EVT_CALL(UseBattleCamPreset, 2)
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EVT_CALL(PlaySound, 0x2045)
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EVT_THREAD
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EVT_LOOP(5)
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EVT_WAIT_FRAMES(6)
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EVT_CALL(GetNpcPos, 100, LW(0), LW(1), LW(2))
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EVT_CALL(N(UnkStarFunc4), LW(0), LW(1), LW(2))
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EVT_END_LOOP
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EVT_END_THREAD
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EVT_CALL(EnableNpcBlur, 100, 1)
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EVT_THREAD
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EVT_SET(LW(2), 0)
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EVT_SET(LW(3), 720)
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EVT_CALL(MakeLerp, LW(2), LW(3), 30, 2)
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EVT_LOOP(0)
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EVT_CALL(UpdateLerp)
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EVT_CALL(SetNpcRotation, 100, 0, LW(0), 0)
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EVT_WAIT_FRAMES(1)
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EVT_IF_EQ(LW(1), 0)
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EVT_BREAK_LOOP
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EVT_END_IF
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EVT_END_LOOP
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EVT_END_THREAD
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EVT_CALL(GetNpcPos, 100, LW(0), LW(1), LW(2))
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EVT_ADD(LW(1), 60)
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EVT_CALL(NpcFlyTo, 100, LW(0), LW(1), LW(2), 15, 0, 10)
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EVT_ADD(LW(1), 140)
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EVT_CALL(NpcFlyTo, 100, LW(0), LW(1), LW(2), 15, 0, 10)
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EVT_WAIT_FRAMES(10)
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EVT_CALL(EnableNpcBlur, 100, 0)
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EVT_CALL(DeleteNpc, 100)
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EVT_END_IF
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EVT_RETURN
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EVT_END
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};
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EvtSource N(802A245C) = {
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EVT_CALL(GetOwnerID, LW(10))
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EVT_IF_EQ(LW(10), 0)
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EVT_CALL(N(UnkBackgroundFunc))
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EVT_WAIT_FRAMES(15)
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EVT_CALL(SetGoalToHome, ACTOR_PLAYER)
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EVT_CALL(SetActorSpeed, ACTOR_PLAYER, EVT_FLOAT(8.0))
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EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_RUNNING)
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EVT_CALL(PlayerRunToGoal, 0)
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EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_10002)
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EVT_ELSE
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EVT_CALL(N(UnkBackgroundFunc))
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EVT_WAIT_FRAMES(15)
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EVT_CALL(SetGoalToHome, ACTOR_PARTNER)
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EVT_CALL(SetActorSpeed, ACTOR_PARTNER, EVT_FLOAT(8.0))
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EVT_CALL(N(UnkStarFunc), 3)
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EVT_CALL(RunToGoal, ACTOR_PARTNER, 0)
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EVT_CALL(N(UnkStarFunc), 4)
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EVT_END_IF
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EVT_RETURN
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EVT_END
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};
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EvtSource N(usePower) = {
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EVT_EXEC_WAIT(N(802A16D0))
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EVT_SET_CONST(LW(0), NPC_ANIM_battle_kalmar_Palette_00_Anim_1)
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EVT_EXEC_WAIT(N(802A1E00))
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EVT_CALL(SetNpcAnimation, 100, NPC_ANIM_battle_kalmar_Palette_00_Anim_2)
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EVT_CALL(UseBattleCamPreset, 2)
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EVT_WAIT_FRAMES(20)
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EVT_CALL(Spawn802D9D50, 0, 0, 0, 320, 240, 128, 10)
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EVT_CALL(func_802A1518_7957F8)
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EVT_CALL(PlaySound, 0x247)
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EVT_CALL(PlayEffect, 0x39, 0, 0, 20, 0, EVT_FLOAT(1.0), 90, 0, 0, 0, 0, 0, 0, 0)
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EVT_WAIT_FRAMES(30)
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EVT_THREAD
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EVT_CALL(PlayEffect, 0x3A, 0, 0, 50, 0, 300, 100, 10, 40, 0, 0, 0, 0, 0)
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EVT_END_THREAD
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EVT_CALL(PlayEffect, 0x39, 0, 0, 20, 0, EVT_FLOAT(1.0), 90, 0, 0, 0, 0, 0, 0, 0)
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EVT_WAIT_FRAMES(75)
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EVT_CALL(Spawn802D9D50, 0, 0, 0, 320, 240, 0, 10)
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EVT_CALL(InitTargetIterator)
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EVT_LABEL(0)
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EVT_CALL(SetGoalToTarget, ACTOR_SELF)
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EVT_CALL(func_802A1628_795908)
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EVT_SET(LF(0), 0)
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EVT_CALL(ItemCheckHit, LW(1), 0, 0, 0, 0)
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EVT_IF_EQ(LW(1), 6)
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EVT_SET(LW(0), 0)
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EVT_SET(LF(0), 1)
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EVT_END_IF
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EVT_SWITCH(LW(0))
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EVT_CASE_GT(0)
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EVT_CALL(GetOwnerTarget, LW(0), LW(1))
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EVT_CALL(DispatchEvent, LW(0), 61)
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EVT_CALL(SetActorRotationOffset, LW(0), 0, 10, 0)
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EVT_THREAD
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EVT_CALL(GetOwnerTarget, LW(11), LW(1))
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EVT_WAIT_FRAMES(10)
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EVT_CALL(CreateVirtualEntity, LW(10), 0x80283EE8)
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EVT_CALL(GetActorPos, LW(11), LW(0), LW(1), LW(2))
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EVT_SET(LW(13), LW(0))
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EVT_SET(LW(14), LW(1))
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EVT_SET(LW(15), LW(2))
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EVT_CALL(SetVirtualEntityPosition, LW(10), LW(0), LW(1), LW(2))
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EVT_SETF(LW(0), EVT_FLOAT(0.2001953125))
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EVT_CALL(SetVirtualEntityScale, LW(10), LW(0), LW(0), LW(0))
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EVT_LOOP(4)
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EVT_ADDF(LW(0), EVT_FLOAT(0.2001953125))
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EVT_CALL(SetVirtualEntityScale, LW(10), LW(0), LW(0), LW(0))
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EVT_WAIT_FRAMES(1)
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EVT_END_LOOP
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EVT_SET(LW(0), 0)
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EVT_LOOP(5)
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EVT_ADD(LW(0), 72)
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EVT_CALL(SetVirtualEntityRotation, LW(10), 0, LW(0), 0)
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EVT_WAIT_FRAMES(1)
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EVT_END_LOOP
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EVT_CALL(PlaySound, 0x2052)
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EVT_SET(LW(0), LW(13))
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EVT_SET(LW(1), LW(14))
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EVT_SET(LW(2), LW(15))
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EVT_SET(LW(3), 0)
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EVT_LOOP(50)
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EVT_CALL(SetVirtualEntityPosition, LW(10), LW(0), LW(1), LW(2))
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EVT_CALL(SetVirtualEntityRotation, LW(10), 0, LW(3), 0)
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EVT_ADD(LW(1), 6)
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EVT_ADD(LW(3), 45)
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EVT_WAIT_FRAMES(1)
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EVT_END_LOOP
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EVT_END_THREAD
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EVT_THREAD
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EVT_CALL(PlaySound, 0x2071)
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EVT_CALL(GetOwnerTarget, LW(10), LW(1))
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EVT_CALL(SetActorFlagBits, LW(10), 4, 1)
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EVT_SETF(LW(0), EVT_FLOAT(1.0))
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EVT_LOOP(18)
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EVT_SUBF(LW(0), EVT_FLOAT(0.05078125))
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EVT_CALL(SetActorScale, LW(10), LW(0), LW(0), LW(0))
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EVT_WAIT_FRAMES(1)
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EVT_END_LOOP
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EVT_CALL(SetActorPos, LW(10), 0, -1000, 0)
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EVT_CALL(GetActorPos, LW(10), LW(0), LW(1), LW(2))
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EVT_LOOP(10)
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EVT_CALL(PlayEffect, 0x11, 1, LW(0), LW(1), LW(2), 20, 0, 0, 0, 0, 0, 0, 0, 0)
|
|
EVT_ADD(LW(1), 30)
|
|
EVT_WAIT_FRAMES(5)
|
|
EVT_END_LOOP
|
|
EVT_CALL(SetBattleFlagBits, 16777216, 1)
|
|
EVT_CALL(RemoveActor, LW(10))
|
|
EVT_END_THREAD
|
|
EVT_CASE_DEFAULT
|
|
EVT_IF_EQ(LF(0), 0)
|
|
EVT_CALL(PlayerDamageEnemy, LW(0), 0, 65535, 0, 0, 2080)
|
|
EVT_END_IF
|
|
EVT_END_SWITCH
|
|
EVT_WAIT_FRAMES(5)
|
|
EVT_CALL(ChooseNextTarget, 0, LW(0))
|
|
EVT_IF_NE(LW(0), -1)
|
|
EVT_GOTO(0)
|
|
EVT_END_IF
|
|
EVT_WAIT_FRAMES(70)
|
|
EVT_CALL(func_802A15B4_795894)
|
|
EVT_EXEC_WAIT(N(802A200C))
|
|
EVT_CALL(func_80276EFC)
|
|
EVT_EXEC_WAIT(N(802A245C))
|
|
EVT_RETURN
|
|
EVT_END
|
|
};
|