papermario/src
Rainchus dcba4f1883
Fix hardcoding of moveID in battle/sushie.c (#1183)
2024-04-19 15:22:24 +09:00
..
audio Unhardcode many for loop conditions (#1179) 2024-03-07 01:03:33 +09:00
battle Fix hardcoding of moveID in battle/sushie.c (#1183) 2024-04-19 15:22:24 +09:00
boot `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
bss star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
common Unhardcode many for loop conditions (#1179) 2024-03-07 01:03:33 +09:00
effects Unhardcode many for loop conditions (#1179) 2024-03-07 01:03:33 +09:00
entity Unhardcode many for loop conditions (#1179) 2024-03-07 01:03:33 +09:00
evt Unhardcode many for loop conditions (#1179) 2024-03-07 01:03:33 +09:00
filemenu PAL filemenu_get_menu_message (#1166) 2024-02-05 13:35:58 +09:00
gcc
os `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
pause Unhardcode a single for loop (#1180) 2024-03-10 03:01:32 +09:00
world Clean up map filenames (#1175) 2024-03-24 15:43:34 +09:00
5B320.c
7B440.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
7BB60.c star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
7E9D0.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
8a160_len_700.c Unhardcode many for loop conditions (#1179) 2024-03-07 01:03:33 +09:00
8a860_len_3f30.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
25AF0.c
38F00.c Make EVT macros easier to read and write (#1154) 2024-01-21 13:04:47 +00:00
43F0.c
101b90_len_8f0.c some JP decomp (#1149) 2024-01-16 14:13:54 +09:00
111f0_len_860.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
325AD0.c
891b0_len_fb0.c star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
23680.c Unhardcode many for loop conditions (#1179) 2024-03-07 01:03:33 +09:00
39210_len_aa0.c
77480.c star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
animation_script.h
animator.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
audio.h `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
background.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
background_gfx.c Unhardcode many for loop conditions (#1179) 2024-03-07 01:03:33 +09:00
battle_heap_create_obfuscated.c
battle_ui_gfx.c
cam_main.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
cam_math.c
cam_mode_0.c
cam_mode_1.c
cam_mode_2.c
cam_mode_5.c
cam_mode_6.c
cam_mode_unused.c
cam_mode_zone_interp.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
collision.c star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
crash_screen.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
create_audio_system_obfuscated.c
curtains.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
draw_box.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
draw_img_util.c
effect_shims.yaml
effects.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
effects.yaml
encounter.c star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
encounter_api.c
entity.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
entity_model.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
fio.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
fio.h
game_modes.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
game_modes.h
game_states.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
general_heap_create_obfuscated.c
global_hud_scripts.c
heap.c
heaps.c
heaps2.c
heaps3.c
hud_element.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
hud_element.h
i_spy.c
imgfx.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
input.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
inspect_icon.c
inventory.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
is_debug.c
item_entity.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
item_entity_scripts.yaml star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
item_hud_scripts.yaml star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
item_table.yaml star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
level_up.c
load_engine_data_obfuscated.c
load_obfuscation_shims.c
main.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
main_loop.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
main_pre.c
map_shape.ld
menu_hud_scripts.c
model.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
model_clear_render_tasks.c
model_clear_render_tasks.h
move_table.yaml star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
msg.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
msg_data.c some JP decomp (#1149) 2024-01-16 14:13:54 +09:00
msg_draw.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
msg_img.c some JP decomp (#1149) 2024-01-16 14:13:54 +09:00
npc.c Unhardcode many for loop conditions (#1179) 2024-03-07 01:03:33 +09:00
npc_collision.c star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
obfuscation_shims.c
pulse_stone.c
recipes.yaml star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
rumble.c
screen_overlays.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
screen_render_util.c
speech_bubble.c
sprite.c
sprite.h
sprite_shading.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
starpoint.c
startup_screen_fading.c
state_battle.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
state_demo.c
state_file_select.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
state_intro.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
state_logos.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
state_pause.c star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
state_startup.c
state_title_screen.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
state_world.c
status_icons.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
texture_memory.c
trigger.c star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
vars_access.c
windows.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
worker.c `SHIFT_BSS` be gone (#1173) 2024-03-05 19:54:53 +09:00
world_map.xml
world_use_item.c Make EVT macros easier to read and write (#1154) 2024-01-21 13:04:47 +00:00