papermario/include/variables.h

59 lines
1.4 KiB
C

#ifndef _VARIABLES_H_
#define _VARIABLES_H_
#include "ultra64.h"
#include "common_structs.h"
#include "types.h"
extern UiStatus gUIStatus;
extern PlayerData gPlayerData;
extern PlayerStatus gPlayerStatus;
extern GameStatus* gGameStatusPtr[1];
extern Item gItemTable[364];
extern ScriptInstance* gWorldScriptList[128];
extern ScriptInstance* gBattleScriptList[128];
extern ScriptInstance** gCurrentScriptListPtr[128];
extern f32 gGlobalTimeSpace;
extern s8 D_800A0900;
extern s16* D_80151328;
extern s16 D_8010CD10;
extern s16 D_8010CD12;
extern s32 D_801595A0;
extern char gCloudyFlowerFieldsBg[]; // "fla_bg"
extern char gSunnyFlowerFieldsBg[]; // "flb_bg"
extern BackgroundHeader gBackgroundImage;
extern s8 D_8014F12F;
extern PrintContext* gCurrentPrintContext;
extern PrintContext* D_802DB268;
// Triggers
/* 0x80151334 */ extern s16 gTriggerCount;
/* 0x80159190 */ extern Trigger gTriggerList1[64];
/* 0x80159290 */ extern Trigger gTriggerList2[64];
/* 0x80159390 */ extern Trigger** gCurrentTriggerListPtr[64];
extern u16 gMapTransitionAlpha;
extern u16 D_800A0942;
extern s16 D_800A0944;
extern s16 D_80151308;
extern s32 D_8009A650[1];
extern s16 gCurrentDoorSoundsSet;
extern UNK_TYPE D_800E92D8;
extern UNK_TYPE D_80147474;
extern UNK_TYPE D_80147574;
extern UNK_TYPE D_80109270;
extern UNK_TYPE D_80108558;
extern u16 D_800A0940;
extern u16 D_800A0942;
extern s16 D_800A0944;
#endif