papermario/src/code_341d0_len_20d0.c

46 lines
1.1 KiB
C

#include "common.h"
INCLUDE_ASM(code_341d0_len_20d0, func_80058DD0);
INCLUDE_ASM(code_341d0_len_20d0, func_80058E84);
INCLUDE_ASM(code_341d0_len_20d0, func_80059008);
INCLUDE_ASM(code_341d0_len_20d0, func_8005904C);
INCLUDE_ASM(code_341d0_len_20d0, func_80059310);
INCLUDE_ASM(code_341d0_len_20d0, func_800598A0);
INCLUDE_ASM(code_341d0_len_20d0, func_80059AB8);
INCLUDE_ASM(code_341d0_len_20d0, func_80059BD4);
INCLUDE_ASM(code_341d0_len_20d0, func_80059C9C);
INCLUDE_ASM(code_341d0_len_20d0, func_80059D50);
INCLUDE_ASM(code_341d0_len_20d0, render_effects);
INCLUDE_ASM(code_341d0_len_20d0, func_80059F94);
INCLUDE_ASM(code_341d0_len_20d0, remove_effect);
INCLUDE_ASM(code_341d0_len_20d0, remove_all_effects);
INCLUDE_ASM(code_341d0_len_20d0, play_effect);
INCLUDE_ASM(code_341d0_len_20d0, load_map_script_lib);
INCLUDE_ASM(code_341d0_len_20d0, load_map_by_IDs);
INCLUDE_ASM(code_341d0_len_20d0, get_current_map_config);
INCLUDE_ASM(code_341d0_len_20d0, get_current_map_header);
INCLUDE_ASM(code_341d0_len_20d0, get_map_IDs_by_name);
INCLUDE_ASM(code_341d0_len_20d0, load_asset_by_name);
INCLUDE_ASM(code_341d0_len_20d0, get_asset_offset);