Decompilation of Paper Mario
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Ethan Roseman ecb65c720a
vram_classes splat update (#1123)
* Change splat subrepo to use main branch

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "fbf3fa68a7"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "main"
  commit:   "fbf3fa68a7"
git-subrepo:
  version:  "0.4.5"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "aa416e4"

* building now

* vram classes in the us yaml

* more progrezz

* more

* prepare to deal with the shiftable build

* revert a couple things

* bring the yaml more in line with the old one while debugging

* got statis

* vacuum

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "d6490bb877"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "main"
  commit:   "d6490bb877"
git-subrepo:
  version:  "0.4.5"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "aa416e4"

* clean
2023-11-09 21:48:23 -05:00
.github Add Python linter to github actions (#1100) 2023-07-30 02:03:17 +09:00
.vscode Add Python linter to github actions (#1100) 2023-07-30 02:03:17 +09:00
include all sounds named (#1120) 2023-10-22 08:39:20 -04:00
src vram_classes splat update (#1123) 2023-11-09 21:48:23 -05:00
tools vram_classes splat update (#1123) 2023-11-09 21:48:23 -05:00
ver vram_classes splat update (#1123) 2023-11-09 21:48:23 -05:00
.clang-format Introduce clang-format (#1004) 2023-05-02 05:07:31 +09:00
.clang-tidy Update .clang-tidy (#533) 2021-11-16 17:03:38 +09:00
.editorconfig
.git-blame-ignore-revs Update .git-blame-ignore-revs (#1039) 2023-04-30 03:56:50 +09:00
.gitattributes
.gitignore SBN encoding (#1085) 2023-07-25 19:55:08 +09:00
CONTRIBUTING.md update diccord links to new server 2023-08-21 15:51:35 +09:00
Jenkinsfile Build shift US on Jenkins (#1113) 2023-08-21 13:09:17 +09:00
README.md update diccord links to new server 2023-08-21 15:51:35 +09:00
SETUP.md Add mention of pigment64 to SETUP.md 2023-10-01 09:19:02 +09:00
configure
coverage.py Add Python linter to github actions (#1100) 2023-07-30 02:03:17 +09:00
diff.py appendGfx_shading_palette (#1010) 2023-04-08 23:04:45 +09:00
diff_evt.py Add Python linter to github actions (#1100) 2023-07-30 02:03:17 +09:00
diff_settings.py Add version option to diff.py (#1037) 2023-04-29 21:48:27 +09:00
first_diff.py Add Python linter to github actions (#1100) 2023-07-30 02:03:17 +09:00
install_compilers.sh Match libultra iQue ver (#1111) 2023-08-17 02:29:21 +09:00
install_deps.sh Player sprites & more (#1055) 2023-06-26 19:27:37 +09:00
make_expected.sh Clean executable files (#1047) 2023-05-04 18:03:02 +09:00
progress.py Fix progress.py a bit 2023-08-14 13:53:55 +09:00
pyproject.toml Add Python linter to github actions (#1100) 2023-07-30 02:03:17 +09:00
requirements.txt add git hook to make sure assets/$version has been gitignored (#1006) 2023-03-28 13:32:20 +09:00
requirements_extra.txt Player sprites & more (#1055) 2023-06-26 19:27:37 +09:00

README.md

Paper Mario

Build Status Discord Channel

This is a work-in-progress decompilation of Paper Mario.

It builds the following ROMs:

Region SHA1 hash Progress
US 3837f44cda784b466c9a2d99df70d77c322b97a0 Progress (US)
JP b9cca3ff260b9ff427d981626b82f96de73586d3 Progress (JP)
PAL 2111d39265a317414d359e35a7d971c4dfa5f9e1 Progress (PAL)
iQue 5c724685085eba796537573dd6f84aaddedc8582 Progress (iQue)

To set up the repository, see SETUP.md.

Please see CONTRIBUTING.md for information on how to contribute to the project. Any and all help is welcome!

Also see our website at papermar.io.