mirror of https://github.com/pmret/papermario.git
154 lines
3.8 KiB
C
154 lines
3.8 KiB
C
#include "common.h"
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void func_80033540(void) {
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D_8009A650[0] |= 8;
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(*gGameStatusPtr)->unk_AC = 3;
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}
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INCLUDE_ASM(code_e940_len_290, func_80033568);
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/*
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s8 func_80033568(void) {
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game_status* gameStatus = gGameStatusPtr;
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s8 value = gameStatus->unk_AC - 1;
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if (gameStatus->unk_AC != 0) {
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gameStatus->unk_AC = value;
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}
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D_8009A650[0] = 0;
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gameStatus->unk_86 = 0;
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gameStatus->unk_70 = 0;
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gameStatus->unk_88 = -1;
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gameStatus->mapID = 0;
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gameStatus->unk_8E[0] = 0;
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gameStatus->unk_76[0] = 0;
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gameStatus->unk_76[2] = 0;
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gameStatus->unk_7D[0] = 0;
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gameStatus->unk_A8 = -1;
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gameStatus->unk_AA = 0;
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gameStatus->unk_A9 = -1;
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gameStatus->demoState = 0;
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general_heap_create(gameStatus);
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func_8011D890();
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func_801230B8();
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clear_script_list();
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create_cameras_a();
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func_802DD8F8(0);
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func_80120BB0();
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func_8011E224();
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clear_model_data();
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func_80148040();
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func_80145DF8();
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func_801452E8(0, 0);
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func_80141100();
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clear_trigger_data();
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clear_printers();
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func_80110CB8(0);
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func_80138108();
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clear_player_status();
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func_800384BC();
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clear_player_data();
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func_80072B30();
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func_8003E338();
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func_80059C9C();
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clear_item_entity_data();
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clear_saved_variables();
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initialize_collision();
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func_8014AC08();
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func_801473F0();
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func_800EB580();
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func_80149618();
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func_8014A52C();
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func_8002BA40();
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// s32 temp_a0_2;
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// s8 temp_v0;
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// void *temp_a0;
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// void *phi_v1;
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// s32 phi_a0;
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// temp_a0 = *(void *)0x8007419C;
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// temp_v0 = (u8) temp_a0->unkAC - 1;
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// if (temp_a0->unkAC != 0) {
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// temp_a0->unkAC = temp_v0;
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// return temp_v0;
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// }
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// *(void *)0x8009A650 = 0;
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// temp_a0->unk86 = (u16)0;
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// temp_a0->unk70 = (u8)0;
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// temp_a0->unk88 = (u16)-1;
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// temp_a0->unk8C = (u16)0;
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// temp_a0->unk8E = (u16)0;
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// (*(void *)0x8007419C)->unk76 = (u8)0;
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// (*(void *)0x8007419C)->unk78 = (u8)0;
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// (*(void *)0x8007419C)->unk7D = (u8)0;
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// (*(void *)0x8007419C)->unkA8 = (s8) (u16)-1;
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// (*(void *)0x8007419C)->unkAA = (u8)0;
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// (*(void *)0x8007419C)->unkA9 = (s8) (u16)-1;
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// (*(void *)0x8007419C)->unk71 = (u8)0;
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// general_heap_create(temp_a0);
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// func_8011D890();
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// func_801230B8();
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// clear_script_list();
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// create_cameras_a();
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// func_802DD8F8(0);
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// func_80120BB0();
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// func_8011E224();
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// clear_model_data();
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// func_80148040();
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// func_80145DF8();
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// func_801452E8(0, 0);
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// func_80141100();
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// clear_trigger_data();
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// clear_printers();
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// func_80110CB8(0);
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// func_80138108();
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// clear_player_status();
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// func_800384BC();
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// clear_player_data();
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// func_80072B30();
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// func_8003E338();
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// func_80059C9C();
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// clear_item_entity_data();
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// clear_saved_variables();
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// initialize_collision();
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// func_8014AC08();
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// func_801473F0();
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// func_800EB580();
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// func_80149618();
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// func_8014A52C();
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// func_8002BA40();
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// phi_v1 = *(void *)0x8007419C;
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// phi_a0 = 0;
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// loop_3:
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// phi_v1->unk50 = (u16)4;
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// phi_v1->unk48 = (u16)0xF;
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// temp_a0_2 = phi_a0 + 1;
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// phi_v1 = phi_v1 + 2;
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// phi_a0 = temp_a0_2;
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// if (temp_a0_2 < 4) {
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// goto loop_3;
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// }
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// fio_has_valid_backup(temp_a0_2, (u16)0xF, (u16)4);
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// if (*(void *)0x800D9620 == 0) {
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// (*(void *)0x8007419C)->unkAB = (u8)1;
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// func_8005615C();
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// } else {
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// (*(void *)0x8007419C)->unkAB = (u8)0;
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// func_80056180();
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// }
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// *(void *)0x8009A650 = (s32) (*(void *)0x8009A650 & -9);
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// return set_game_mode(1, -9);
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}
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*/
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void func_80033788(void) {
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func_8002AB5C(0, 0, 0x13F, 0xEF, 0, 0, 0, 0xFF);
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}
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