papermario/src/item_entity.c

2655 lines
109 KiB
C

#include "common.h"
#include "effects.h"
#include "hud_element.h"
#include "pause/pause_common.h"
#include "world/partners.h"
#include "sparkle_script.h"
#include "item_entity.h"
#include "message_ids.h"
#include "nu/nusys.h"
#include "ld_addrs.h"
#include "sprite.h"
#include "sprite/player.h"
#define MAX_ITEM_ENTITIES 256
extern SparkleScript SparkleScript_Coin;
extern Gfx Gfx_RM1_ALPHATEST[];
extern Gfx Gfx_RM2_ALPHATEST[];
extern Lights1 ItemEntityLights;
extern HudCacheEntry* gHudElementCacheTableRaster;
extern HudCacheEntry* gHudElementCacheTablePalette;
extern u8* gHudElementCacheBuffer;
extern s32* gHudElementCacheSize;
SHIFT_BSS s32 ItemEntitiesCreated;
SHIFT_BSS s32 UnusedItemPhysicsScriptID;
SHIFT_BSS s32 ItemEntityAlternatingSpawn;
SHIFT_BSS s32 ItemEntityRenderGroup;
SHIFT_BSS s16 CoinSparkleCenterX;
SHIFT_BSS s16 CoinSparkleCenterY;
SHIFT_BSS s16 CoinSparkleCenterZ;
SHIFT_BSS ItemEntity* WorldItemEntities[MAX_ITEM_ENTITIES];
SHIFT_BSS ItemEntity* BattleItemEntities[MAX_ITEM_ENTITIES];
SHIFT_BSS ItemEntity** gCurrentItemEntities;
SHIFT_BSS s16 isPickingUpItem;
SHIFT_BSS s16 ItemSpawnWithinPlayerPickupDelay;
SHIFT_BSS s16 D_801565A8;
SHIFT_BSS PopupMenu ItemPickupMenu;
SHIFT_BSS s32 ItemPickupIconID;
SHIFT_BSS s32 ItemPickupStateDelay;
SHIFT_BSS s32 ThrowAwayMenuIdx;
SHIFT_BSS s32 ThrowAwayItemID;
SHIFT_BSS EffectInstance* ItemPickupGotOutline;
SHIFT_BSS MessagePrintState* GotItemTutorialPrinter;
SHIFT_BSS b32 GotItemTutorialClosed;
void item_entity_update(ItemEntity*);
void appendGfx_item_entity(void*);
void draw_item_entities(void);
void draw_ui_item_entities(void);
s32 test_item_player_collision(ItemEntity*);
void update_item_entity_collectable(ItemEntity*);
void draw_ui_item_entity_collectable(ItemEntity*);
void update_item_entity_stationary(ItemEntity*);
void draw_ui_item_entity_stationary(ItemEntity*);
void update_item_entity_no_pickup(ItemEntity*);
void draw_ui_item_entity_no_pickup(ItemEntity*);
void func_801363A0(ItemEntity*);
void update_item_entity_pickup(ItemEntity*);
void draw_content_pickup_item_header(ItemEntity* item, s32 posX, s32 posY);
void draw_content_cant_carry_more(ItemEntity* item, s32 posX, s32 posY);
void draw_content_pickup_item_desc(ItemEntity* item, s32 posX, s32 posY);
Vtx D_8014C5A0[4] = {
{{{ -12, 0, 0 }, 0, { 0x2300, 0x2300 }, { 0, 0, 0, 255 }}},
{{{ 11, 0, 0 }, 0, { 0x2000, 0x2300 }, { 0, 0, 0, 255 }}},
{{{ 11, 23, 0 }, 0, { 0x2000, 0x2000 }, { 0, 0, 0, 255 }}},
{{{ -12, 23, 0 }, 0, { 0x2300, 0x2000 }, { 0, 0, 0, 255 }}},
};
Vtx D_8014C5E0[4] = {
{{{ -16, 0, 0 }, 0, { 0x2400, 0x2400 }, { 0, 0, 0, 255 }}},
{{{ 15, 0, 0 }, 0, { 0x2000, 0x2400 }, { 0, 0, 0, 255 }}},
{{{ 15, 31, 0 }, 0, { 0x2000, 0x2000 }, { 0, 0, 0, 255 }}},
{{{ -16, 31, 0 }, 0, { 0x2400, 0x2000 }, { 0, 0, 0, 255 }}},
};
Gfx D_8014C620[] = {
gsDPPipeSync(),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetTextureLUT(G_TT_RGBA16),
gsSPEndDisplayList(),
};
Gfx D_8014C678[] = {
gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(D_8014C5A0, 4, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
Gfx D_8014C6A0[] = {
gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(D_8014C5E0, 4, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
Lights1 ItemEntityLights = gdSPDefLights1(255, 255, 255, 0, 0, 0, 0, 0, 0);
s16 PickupHeaderWindowHeight[] = { 32, 40 };
s16 PickupMessageWindowYOffsets[] = { 8, 4 };
void sparkle_script_init(ItemEntity* item, SparkleScript* script) {
item->sparkleReadPos = (s32*)script;
item->sparkleNextUpdate = 1;
item->sparkleSavedPos = (s32*)script;
}
s32 sparkle_script_step(ItemEntity* item) {
s32* readPos = item->sparkleReadPos;
switch (*readPos++) {
case SPARKLE_OP_SetGfx:
item->sparkleNextUpdate = *readPos++;
item->sparkleUnk44 = *readPos++;
item->sparkleReadPos = readPos;
break;
case SPARKLE_OP_Restart:
item->sparkleReadPos = item->sparkleSavedPos;
return TRUE;
case SPARKLE_OP_Jump:
item->sparkleSavedPos = readPos;
item->sparkleReadPos = readPos;
return TRUE;
case SPARKLE_OP_SetCI:
item->sparkleNextUpdate = *readPos++;
item->sparkleRaster = (IMG_PTR)*readPos++;
item->sparklePalette = (PAL_PTR)*readPos++;
item->sparkleWidth = *readPos++;
item->sparkleHeight = *readPos++;
item->sparkleReadPos = readPos;
break;
case SPARKLE_OP_Break:
readPos++; // ignore arg
item->sparkleReadPos = readPos;
case SPARKLE_OP_End:
return TRUE;
}
return FALSE;
}
void sparkle_script_update(ItemEntity* item) {
item->sparkleNextUpdate--;
if (item->sparkleNextUpdate <= 0) {
while (sparkle_script_step(item)) {}
}
}
void draw_coin_sparkles(ItemEntity* item) {
f32 x, y, z;
f32 angle;
Matrix4f sp18;
Matrix4f sp58;
Matrix4f sp98;
Matrix4f spD8;
ImgFXTexture ifxImg;
x = CoinSparkleCenterX;
y = CoinSparkleCenterY;
z = CoinSparkleCenterZ;
angle = clamp_angle(180.0f - gCameras[gCurrentCamID].curYaw);
guTranslateF(sp18, x, y, z);
guTranslateF(sp58, item->pos.x, item->pos.y + 12.0f, item->pos.z);
guRotateF(sp98, angle, 0.0f, 1.0f, 0.0f);
guMtxCatF(sp18, sp98, sp98);
guMtxCatF(sp98, sp58, spD8);
guMtxF2L(spD8, &gDisplayContext->matrixStack[gMatrixListPos]);
gSPMatrix(gMainGfxPos++, &gDisplayContext->matrixStack[gMatrixListPos++], G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetCycleType(gMainGfxPos++, G_CYC_1CYCLE);
gSPClearGeometryMode(gMainGfxPos++, G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH);
gSPSetGeometryMode(gMainGfxPos++, G_ZBUFFER | G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
gSPSetLights1(gMainGfxPos++, ItemEntityLights);
gSPTexture(gMainGfxPos++, -1, -1, 0, G_TX_RENDERTILE, G_ON);
gDPSetTextureLOD(gMainGfxPos++, G_TL_TILE);
gDPSetTexturePersp(gMainGfxPos++, G_TP_PERSP);
gDPSetTextureFilter(gMainGfxPos++, G_TF_BILERP);
gDPSetColorDither(gMainGfxPos++, G_CD_DISABLE);
gDPSetTextureDetail(gMainGfxPos++, G_TD_CLAMP);
gDPSetTextureConvert(gMainGfxPos++, G_TC_FILT);
gDPSetCombineKey(gMainGfxPos++, G_CK_NONE);
gDPSetAlphaCompare(gMainGfxPos++, G_AC_NONE);
ifxImg.raster = item->sparkleRaster;
ifxImg.palette = item->sparklePalette;
ifxImg.width = item->sparkleWidth;
ifxImg.height = item->sparkleHeight;
ifxImg.xOffset = -item->sparkleWidth / 2;
ifxImg.yOffset = item->sparkleHeight / 2;
ifxImg.alpha = 255;
imgfx_appendGfx_component(0, &ifxImg, 0, spD8);
gSPPopMatrix(gMainGfxPos++, G_MTX_MODELVIEW);
gDPPipeSync(gMainGfxPos++);
}
ItemEntity* get_item_entity(s32 itemEntityIndex) {
return gCurrentItemEntities[itemEntityIndex];
}
void hide_item_entity(ItemEntity* item) {
Shadow* shadow;
item->flags |= ITEM_ENTITY_FLAG_HIDDEN;
if (item->shadowIndex >= 0) {
shadow = get_shadow_by_index(item->shadowIndex);
shadow->flags |= ENTITY_FLAG_HIDDEN;
}
}
void reveal_item_entity(ItemEntity* item) {
Shadow* shadow;
item->flags &= ~ITEM_ENTITY_FLAG_HIDDEN;
if (item->shadowIndex >= 0) {
shadow = get_shadow_by_index(item->shadowIndex);
shadow->flags &= ~ENTITY_FLAG_HIDDEN;
}
}
void clear_item_entity_data(void) {
s32 i;
if (!gGameStatusPtr->isBattle) {
gCurrentItemEntities = WorldItemEntities;
} else {
gCurrentItemEntities = BattleItemEntities;
}
for (i = 0; i < MAX_ITEM_ENTITIES; i++) {
gCurrentItemEntities[i] = NULL;
}
ItemEntitiesCreated = 0;
CoinSparkleCenterX = 0;
CoinSparkleCenterY = 0;
CoinSparkleCenterZ = 0;
ItemEntityAlternatingSpawn = 0;
if (!gGameStatusPtr->isBattle) {
ItemEntityRenderGroup = 0;
}
create_worker_world(NULL, draw_item_entities);
create_worker_frontUI(NULL, draw_ui_item_entities);
isPickingUpItem = FALSE;
D_801565A8 = FALSE;
}
void init_item_entity_list(void) {
if (!gGameStatusPtr->isBattle) {
gCurrentItemEntities = WorldItemEntities;
} else {
gCurrentItemEntities = BattleItemEntities;
}
isPickingUpItem = FALSE;
D_801565A8 = FALSE;
ItemEntitiesCreated = 0;
ItemEntityAlternatingSpawn = 0;
}
extern s32* gItemEntityScripts[];
void item_entity_load(ItemEntity* item) {
s32* pos;
HudCacheEntry* entry;
s32 cond;
s32 raster;
s32 palette;
s32 size;
s32 i;
item->savedReadPos = item->readPos = pos = gItemEntityScripts[item->itemID];
while (TRUE) {
switch (*pos++) {
case ITEM_SCRIPT_OP_End:
break;
case ITEM_SCRIPT_OP_Restart:
case ITEM_SCRIPT_OP_Loop:
default:
continue;
case ITEM_SCRIPT_OP_RandomRestart:
pos += 2;
continue;
case ITEM_SCRIPT_OP_SetImage:
pos++;
raster = *pos++;
palette = *pos++;
// 32x32 or 24x24 (divided by 2 because these are ci4 iamges)
size = (item->flags & ITEM_ENTITY_FLAG_FULLSIZE) ? (32 * 32 / 2) : (24 * 24 / 2);
entry = gHudElementCacheTableRaster;
i = 0;
while (TRUE) {
if (entry->id == -1) {
entry->id = raster;
entry->data = &gHudElementCacheBuffer[*gHudElementCacheSize];
ASSERT(*gHudElementCacheSize + size < 0x11000);
nuPiReadRom((s32)icon_ROM_START + raster, entry->data, size);
*gHudElementCacheSize += size;
if (!gGameStatusPtr->isBattle) {
*pos = i;
} else {
*pos = (u16)(*pos) | (i << 16);
}
pos++;
break;
} else {
cond = entry->id == raster; // TODO required to match
if (cond) {
if (!gGameStatusPtr->isBattle) {
*pos = i;
} else {
*pos = (u16)(*pos) | (i << 16);
}
pos++;
break;
}
}
entry++;
i++;
}
ASSERT(i < MAX_ITEM_ENTITIES);
entry = gHudElementCacheTablePalette;
i = 0;
while (TRUE) {
if (entry->id == -1) {
entry->id = palette;
entry->data = &gHudElementCacheBuffer[*gHudElementCacheSize];
ASSERT(*gHudElementCacheSize + 0x20 < 0x11000);
nuPiReadRom((s32)icon_ROM_START + palette, entry->data, 0x20);
*gHudElementCacheSize += 0x20;
if (!gGameStatusPtr->isBattle) {
*pos = i;
} else {
*pos = (u16)(*pos) | (i << 16);
}
pos++;
break;
} else if (entry->id == palette) {
if (!gGameStatusPtr->isBattle) {
*pos = i;
} else {
*pos = (u16)(*pos) | (i << 16);
}
pos++;
break;
}
entry++;
i++;
}
continue;
}
break;
}
item_entity_update(item);
}
s32 make_item_entity(s32 itemID, f32 x, f32 y, f32 z, s32 itemSpawnMode, s32 pickupDelay, s32 angle, s32 pickupFlagIndex) {
s32 i;
s32 id;
ItemEntity* item;
f32 hitDepth;
Shadow* shadow;
if (pickupFlagIndex <= EVT_GAME_FLAG_CUTOFF) {
pickupFlagIndex = EVT_INDEX_OF_GAME_FLAG(pickupFlagIndex);
}
if (pickupFlagIndex > 0) {
switch (itemSpawnMode) {
case ITEM_SPAWN_MODE_KEY:
case ITEM_SPAWN_MODE_TOSS_NEVER_VANISH:
case ITEM_SPAWN_MODE_TOSS:
case ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE:
case ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE_NEVER_VANISH:
case ITEM_SPAWN_MODE_ITEM_BLOCK_ITEM:
case ITEM_SPAWN_MODE_ITEM_BLOCK_BADGE:
case ITEM_SPAWN_MODE_FALL_NEVER_VANISH:
case ITEM_SPAWN_MODE_FALL:
case ITEM_SPAWN_MODE_FALL_SPAWN_ONCE:
case ITEM_SPAWN_MODE_FIXED_NEVER_VANISH:
case ITEM_SPAWN_MODE_FIXED:
case ITEM_SPAWN_MODE_ITEM_BLOCK_COIN:
case ITEM_SPAWN_MODE_TOSS_HIGHER_NEVER_VANISH:
if (get_global_flag(pickupFlagIndex) != 0) {
return -1;
}
break;
}
}
for (i = 0; i < MAX_ITEM_ENTITIES; i++) {
if (gCurrentItemEntities[i] == NULL) {
break;
}
}
ASSERT(i < MAX_ITEM_ENTITIES);
id = i;
gCurrentItemEntities[id] = item = heap_malloc(sizeof(*item));
ItemEntitiesCreated++;
ASSERT(item != NULL);
item->renderGroup = (itemID & 0xF0000) >> 16;
if (item->renderGroup == VIS_GROUP_5) {
item->renderGroup = -1;
}
item->spawnType = itemSpawnMode;
item->state = ITEM_PHYSICS_STATE_INIT;
item->pos.x = x;
item->pos.y = y;
item->pos.z = z;
itemID &= 0xFFFF;
item->flags = (ITEM_ENTITY_FLAG_CAM0 | ITEM_ENTITY_FLAG_CAM1 | ITEM_ENTITY_FLAG_CAM2);
item->flags |= ITEM_ENTITY_FLAG_10;
item->flags |= ITEM_ENTITY_FLAG_JUST_SPAWNED;
item->pickupMsgFlags = 0;
item->boundVar = pickupFlagIndex;
item->itemID = itemID;
item->physicsData = NULL;
item->pickupDelay = pickupDelay;
item->scale = 1.0f;
item->spawnAngle = angle;
item->shadowIndex = -1;
item->nextUpdate = 1;
item->lastPos.x = -9999;
item->lastPos.y = -9999;
item->lastPos.z = -9999;
ItemSpawnWithinPlayerPickupDelay = 30;
item->flags |= ITEM_ENTITY_RESIZABLE;
if (gItemTable[itemID].typeFlags & ITEM_TYPE_FLAG_ENTITY_FULLSIZE) {
item->flags |= ITEM_ENTITY_FLAG_FULLSIZE;
item->flags &= ~ITEM_ENTITY_RESIZABLE;
}
if (ItemEntityAlternatingSpawn != 0) {
item->flags |= ITEM_ENTITY_FLAG_ODD_SPAWN_PARITY;
}
ItemEntityAlternatingSpawn = 1 - ItemEntityAlternatingSpawn;
switch (item->spawnType) {
case ITEM_SPAWN_MODE_KEY:
item->flags |= ITEM_ENTITY_FLAG_SAVE_ON_RECEIPT;
break;
case ITEM_SPAWN_MODE_DECORATION:
case ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS:
item->flags |= ITEM_ENTITY_FLAG_800000;
break;
case ITEM_SPAWN_MODE_INVISIBLE:
item->flags |= ITEM_ENTITY_FLAG_INVISIBLE;
break;
case ITEM_SPAWN_MODE_BATTLE_REWARD:
item->flags |= ITEM_ENTITY_FLAG_800000;
item->flags |= ITEM_ENTITY_FLAG_TOSS_LOWER;
item->spawnType = ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS;
break;
case ITEM_SPAWN_MODE_TOSS_NEVER_VANISH:
item->flags |= ITEM_ENTITY_FLAG_800000;
item->flags |= ITEM_ENTITY_FLAG_SAVE_ON_TOUCH;
item->flags |= ITEM_ENTITY_FLAG_NEVER_VANISH;
item->spawnType = ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS;
break;
case ITEM_SPAWN_MODE_TOSS:
item->flags |= ITEM_ENTITY_FLAG_800000;
item->flags |= ITEM_ENTITY_FLAG_SAVE_ON_TOUCH;
item->spawnType = ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS;
break;
case ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE:
item->flags |= ITEM_ENTITY_FLAG_800000;
item->flags |= ITEM_ENTITY_FLAG_SAVE_ON_INIT;
item->spawnType = ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS;
break;
case ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE_NEVER_VANISH:
item->flags |= ITEM_ENTITY_FLAG_800000;
item->flags |= ITEM_ENTITY_FLAG_SAVE_ON_INIT;
item->flags |= ITEM_ENTITY_FLAG_NEVER_VANISH;
item->spawnType = ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS;
break;
case ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS_NEVER_VANISH:
item->flags |= ITEM_ENTITY_FLAG_800000;
item->flags |= ITEM_ENTITY_FLAG_NEVER_VANISH;
item->spawnType = ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS;
break;
case ITEM_SPAWN_MODE_ITEM_BLOCK_ITEM:
item->flags |= ITEM_ENTITY_FLAG_800000;
item->flags |= ITEM_ENTITY_FLAG_SAVE_ON_TOUCH;
item->flags |= ITEM_ENTITY_FLAG_ANGLE_RELATIVE_VELOCITY;
item->spawnType = ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS;
break;
case ITEM_SPAWN_MODE_ITEM_BLOCK_BADGE:
item->flags |= ITEM_ENTITY_FLAG_800000;
item->flags |= ITEM_ENTITY_FLAG_SAVE_ON_TOUCH;
item->flags |= ITEM_ENTITY_FLAG_ANGLE_RELATIVE_VELOCITY;
item->flags |= ITEM_ENTITY_FLAG_NEVER_VANISH;
item->spawnType = ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS;
break;
case ITEM_SPAWN_MODE_FALL_SPAWN_ALWAYS:
item->flags |= ITEM_ENTITY_FLAG_800000;
break;
case ITEM_SPAWN_MODE_FALL_NEVER_VANISH:
item->flags |= ITEM_ENTITY_FLAG_800000;
item->flags |= ITEM_ENTITY_FLAG_SAVE_ON_TOUCH;
item->flags |= ITEM_ENTITY_FLAG_NEVER_VANISH;
item->spawnType = ITEM_SPAWN_MODE_FALL_SPAWN_ALWAYS;
break;
case ITEM_SPAWN_MODE_FALL:
item->flags |= ITEM_ENTITY_FLAG_800000;
item->flags |= ITEM_ENTITY_FLAG_SAVE_ON_TOUCH;
item->spawnType = ITEM_SPAWN_MODE_FALL_SPAWN_ALWAYS;
break;
case ITEM_SPAWN_MODE_FALL_SPAWN_ONCE:
item->flags |= ITEM_ENTITY_FLAG_800000;
item->flags |= ITEM_ENTITY_FLAG_SAVE_ON_INIT;
item->spawnType = ITEM_SPAWN_MODE_FALL_SPAWN_ALWAYS;
break;
case ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS:
item->flags |= ITEM_ENTITY_FLAG_800000;
item->flags |= ITEM_ENTITY_FLAG_NO_GRAVITY;
item->flags |= ITEM_ENTITY_FLAG_NO_MOTION;
break;
case ITEM_SPAWN_MODE_FIXED_NEVER_VANISH:
item->flags |= ITEM_ENTITY_FLAG_800000;
item->flags |= ITEM_ENTITY_FLAG_NO_GRAVITY;
item->flags |= ITEM_ENTITY_FLAG_SAVE_ON_TOUCH;
item->flags |= ITEM_ENTITY_FLAG_NEVER_VANISH;
item->flags |= ITEM_ENTITY_FLAG_NO_MOTION;
item->spawnType = ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS;
break;
case ITEM_SPAWN_MODE_FIXED:
item->flags |= ITEM_ENTITY_FLAG_800000;
item->flags |= ITEM_ENTITY_FLAG_NO_GRAVITY;
item->flags |= ITEM_ENTITY_FLAG_SAVE_ON_TOUCH;
item->flags |= ITEM_ENTITY_FLAG_NO_MOTION;
item->spawnType = ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS;
break;
case ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS_NEVER_VANISH:
item->flags |= ITEM_ENTITY_FLAG_800000;
item->flags |= ITEM_ENTITY_FLAG_NO_GRAVITY;
item->flags |= ITEM_ENTITY_FLAG_NEVER_VANISH;
item->flags |= ITEM_ENTITY_FLAG_NO_MOTION;
item->spawnType = ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS;
break;
case ITEM_SPAWN_MODE_TOSS_FADE1:
item->flags |= ITEM_ENTITY_FLAG_800000;
item->flags |= ITEM_ENTITY_FLAG_1000;
item->scale = 0.8f;
item->flags |= ITEM_ENTITY_RESIZABLE;
break;
case ITEM_SPAWN_MODE_TOSS_FADE2:
item->flags |= ITEM_ENTITY_FLAG_800000;
item->flags |= ITEM_ENTITY_FLAG_1000;
item->flags |= ITEM_ENTITY_FLAG_TOSS_LOWER;
item->spawnType = ITEM_SPAWN_MODE_TOSS_FADE1;
item->scale = 0.8f;
item->flags |= ITEM_ENTITY_RESIZABLE;
break;
case ITEM_SPAWN_MODE_TOSS_FADE3:
item->flags |= ITEM_ENTITY_FLAG_800000;
item->flags |= ITEM_ENTITY_FLAG_1000;
item->flags |= ITEM_ENTITY_FLAG_400000;
item->spawnType = ITEM_SPAWN_MODE_TOSS_FADE1;
item->scale = 0.8f;
item->flags |= ITEM_ENTITY_RESIZABLE;
break;
case ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS_SMALL:
item->flags |= ITEM_ENTITY_FLAG_800000;
item->spawnType = ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS;
item->scale = 0.8f;
item->flags |= ITEM_ENTITY_RESIZABLE;
break;
case ITEM_SPAWN_MODE_UNKNOWN_1B:
item->flags |= ITEM_ENTITY_FLAG_800000;
item->flags |= ITEM_ENTITY_FLAG_8000;
item->spawnType = ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS;
item->scale = 0.8f;
item->flags |= ITEM_ENTITY_RESIZABLE;
break;
case ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS:
item->flags |= ITEM_ENTITY_FLAG_800000;
item->flags |= ITEM_ENTITY_FLAG_8000;
item->flags |= ITEM_ENTITY_FLAG_NEVER_VANISH;
break;
case ITEM_SPAWN_MODE_ITEM_BLOCK_COIN:
item->spawnType = ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS;
item->flags |= ITEM_ENTITY_FLAG_800000;
item->flags |= ITEM_ENTITY_FLAG_8000;
item->flags |= ITEM_ENTITY_FLAG_SAVE_ON_TOUCH;
item->flags |= ITEM_ENTITY_FLAG_NEVER_VANISH;
break;
case ITEM_SPAWN_MODE_TOSS_HIGHER_NEVER_VANISH:
item->spawnType = ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS;
item->flags |= ITEM_ENTITY_FLAG_800000;
item->flags |= ITEM_ENTITY_FLAG_SAVE_ON_TOUCH;
item->flags |= ITEM_ENTITY_FLAG_NEVER_VANISH;
item->flags |= ITEM_ENTITY_FLAG_TOSS_HIGHER;
break;
}
switch (item->spawnType) {
case ITEM_SPAWN_MODE_KEY:
case ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS:
case ITEM_SPAWN_MODE_FALL_SPAWN_ALWAYS:
case ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS:
case ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS:
item->shadowIndex = create_shadow_type(SHADOW_VARYING_CIRCLE, item->pos.x, item->pos.y, item->pos.z);
shadow = get_shadow_by_index(item->shadowIndex);
if (item->spawnType == ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS) {
shadow->flags |= ENTITY_FLAG_HIDDEN;
}
x = item->pos.x;
y = item->pos.y + 12.0f;
z = item->pos.z;
hitDepth = 1000.0f;
npc_raycast_down_sides(COLLIDER_FLAG_IGNORE_NPC, &x, &y, &z, &hitDepth);
shadow->pos.x = x;
shadow->pos.y = y;
shadow->pos.z = z;
shadow->rot.x = gGameStatusPtr->playerGroundTraceAngles.x;
shadow->rot.y = 0.0f;
shadow->rot.z = gGameStatusPtr->playerGroundTraceAngles.z;
set_standard_shadow_scale(shadow, hitDepth * 0.5f);
break;
}
if (item->pickupDelay != 0) {
hide_item_entity(item);
}
item_entity_load(item);
if (item->itemID == ITEM_COIN) {
sparkle_script_init(item, &SparkleScript_Coin);
sparkle_script_update(item);
}
if (item->itemID == ITEM_STAR_PIECE) {
item->flags &= ~ITEM_ENTITY_FLAG_JUST_SPAWNED;
}
return id;
}
s32 make_item_entity_nodelay(s32 itemID, f32 x, f32 y, f32 z, s32 itemSpawnMode, s32 pickupVar) {
return make_item_entity(itemID, x, y, z, itemSpawnMode, 0, -1, pickupVar);
}
s32 make_item_entity_delayed(s32 itemID, f32 x, f32 y, f32 z, s32 itemSpawnMode, s32 pickupDelay, s32 pickupVar) {
return make_item_entity(itemID, x, y, z, itemSpawnMode, pickupDelay, -1, pickupVar);
}
s32 make_item_entity_at_player(s32 itemID, s32 category, s32 pickupMsgFlags) {
PlayerStatus* playerStatus = &gPlayerStatus;
ItemEntity* item;
Shadow* shadow;
s32 i;
f32 posX;
f32 posY;
f32 posZ;
f32 depth;
s32 id;
for (i = 0; i < MAX_ITEM_ENTITIES; i++) {
if (gCurrentItemEntities[i] == NULL) {
break;
}
}
ASSERT(i < MAX_ITEM_ENTITIES);
id = i;
gCurrentItemEntities[id] = item = heap_malloc(sizeof(*item));
ItemEntitiesCreated++;
ASSERT(item != NULL);
itemID &= 0xFFFF;
item->renderGroup = -1;
item->flags = (ITEM_ENTITY_FLAG_CAM0 | ITEM_ENTITY_FLAG_CAM1 | ITEM_ENTITY_FLAG_CAM2);
item->flags |= ITEM_ENTITY_FLAG_10;
item->flags |= ITEM_ENTITY_FLAG_2000000;
if (category != ITEM_TYPE_CONSUMABLE) {
item->flags |= ITEM_ENTITY_FLAG_4000000;
}
item->pickupMsgFlags = pickupMsgFlags;
item->spawnType = ITEM_SPAWN_AT_PLAYER;
item->state = ITEM_PICKUP_STATE_INIT;
item->boundVar = 0;
item->pos.x = playerStatus->pos.x;
item->pos.y = playerStatus->pos.y;
item->pos.z = playerStatus->pos.z;
item->shadowIndex = -1;
item->nextUpdate = 1;
item->lastPos.x = -9999;
item->lastPos.y = -9999;
item->lastPos.z = -9999;
item->scale = 1.0f;
item->itemID = itemID;
item->physicsData = NULL;
item->pickupDelay = 0;
item->spawnAngle = 0;
item->flags |= ITEM_ENTITY_RESIZABLE;
if (gItemTable[itemID].typeFlags & ITEM_TYPE_FLAG_ENTITY_FULLSIZE) {
item->flags = (item->flags | ITEM_ENTITY_FLAG_FULLSIZE) & ~ITEM_ENTITY_RESIZABLE;
}
if (ItemEntityAlternatingSpawn != 0) {
item->flags |= ITEM_ENTITY_FLAG_ODD_SPAWN_PARITY;
}
ItemEntityAlternatingSpawn = 1 - ItemEntityAlternatingSpawn;
item->shadowIndex = create_shadow_type(SHADOW_VARYING_CIRCLE, item->pos.x, item->pos.y, item->pos.z);
shadow = get_shadow_by_index(item->shadowIndex);
shadow->flags |= ENTITY_FLAG_HIDDEN;
posX = item->pos.x;
posY = item->pos.y + 12.0f;
posZ = item->pos.z;
depth = 1000.0f;
npc_raycast_down_sides(COLLIDER_FLAG_IGNORE_NPC, &posX, &posY, &posZ, &depth);
shadow->pos.x = posX;
shadow->pos.y = posY;
shadow->pos.z = posZ;
shadow->rot.x = gGameStatusPtr->playerGroundTraceAngles.x;
shadow->rot.y = 0.0f;
shadow->rot.z = gGameStatusPtr->playerGroundTraceAngles.z;
set_standard_shadow_scale(shadow, depth * 0.5f);
item_entity_load(item);
if (item->itemID == ITEM_COIN) {
sparkle_script_init(item, &SparkleScript_Coin);
sparkle_script_update(item);
}
return id;
}
void item_entity_update(ItemEntity* entity) {
s32* args;
s32 max, threshold;
entity->nextUpdate--;
if (entity->nextUpdate != 0) {
return;
}
do {
args = entity->readPos;
switch(*args++) {
case ITEM_SCRIPT_OP_End:
entity->nextUpdate = 60;
return;
case ITEM_SCRIPT_OP_SetImage:
entity->nextUpdate = *args++;
*args++;
*args++;
if (!gGameStatusPtr->isBattle) {
entity->lookupRasterIndex = *args++;
entity->lookupPaletteIndex = *args++;
} else {
entity->lookupRasterIndex = *args++ >> 16;
entity->lookupPaletteIndex = *args++ >> 16;
}
entity->readPos = args;
return;
case ITEM_SCRIPT_OP_Restart:
entity->readPos = entity->savedReadPos;
break;
case ITEM_SCRIPT_OP_Loop:
entity->savedReadPos = args;
entity->readPos = args;
break;
case ITEM_SCRIPT_OP_RandomRestart:
max = *args++;
threshold = *args++;
if (rand_int(max) < threshold) {
entity->readPos = entity->savedReadPos;
} else {
entity->readPos = args;
}
break;
}
} while (TRUE);
}
void update_item_entities(void) {
ItemEntity* item;
f32 x, y, z, hitDepth;
s32 i;
if (!(gOverrideFlags & (GLOBAL_OVERRIDES_400 | GLOBAL_OVERRIDES_800))) {
for (i = 0; i < MAX_ITEM_ENTITIES; i++) {
item = gCurrentItemEntities[i];
if (item != NULL && item->flags != 0) {
if (item->itemID == ITEM_COIN) {
if (rand_int(100) > 90) {
sparkle_script_init(item, &SparkleScript_Coin);
CoinSparkleCenterX = rand_int(16) - 8;
CoinSparkleCenterY = rand_int(16) - 8;
CoinSparkleCenterZ = 5;
}
sparkle_script_update(item);
}
item_entity_update(item);
switch (item->spawnType) {
case ITEM_SPAWN_MODE_KEY:
update_item_entity_stationary(item);
break;
case ITEM_SPAWN_MODE_DECORATION:
case ITEM_SPAWN_MODE_INVISIBLE:
update_item_entity_no_pickup(item);
break;
case ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS:
case ITEM_SPAWN_MODE_FALL_SPAWN_ALWAYS:
case ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS:
case ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS:
case ITEM_SPAWN_MODE_TOSS_FADE1:
update_item_entity_collectable(item);
break;
case ITEM_SPAWN_AT_PLAYER:
update_item_entity_pickup(item);
break;
}
item = gCurrentItemEntities[i];
if (item != NULL) {
s32 xs, ys, zs;
switch (item->spawnType) {
case ITEM_SPAWN_MODE_KEY:
case ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS:
case ITEM_SPAWN_MODE_FALL_SPAWN_ALWAYS:
case ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS:
case ITEM_SPAWN_AT_PLAYER:
xs = item->pos.x;
ys = item->pos.y;
zs = item->pos.z;
if (xs != item->lastPos.x || ys != item->lastPos.y || zs != item->lastPos.z) {
Shadow* shadow = get_shadow_by_index(item->shadowIndex);
x = item->pos.x;
y = item->pos.y + 12.0f;
z = item->pos.z;
hitDepth = 1000.0f;
npc_raycast_down_sides(COLLIDER_FLAG_IGNORE_NPC, &x, &y, &z, &hitDepth);
shadow->pos.x = x;
shadow->pos.y = y;
shadow->pos.z = z;
shadow->rot.x = gGameStatusPtr->playerGroundTraceAngles.x;
shadow->rot.y = 0.0f;
shadow->rot.z = gGameStatusPtr->playerGroundTraceAngles.z;
set_standard_shadow_scale(shadow, hitDepth * 0.5f);
}
break;
}
item->lastPos.x = item->pos.x;
item->lastPos.y = item->pos.y;
item->lastPos.z = item->pos.z;
}
}
do {} while (0); // required to match
}
}
}
void appendGfx_item_entity(void* data) {
ItemEntity* item = (ItemEntity*)data;
Mtx mtxTransform;
Matrix4f mtxTranslate, mtxRotY, mtxScale;
s32 alpha = 255;
s32 yOffset;
f32 rot;
if (item->flags & (ITEM_ENTITY_FLAG_HIDING | ITEM_ENTITY_FLAG_TRANSPARENT)) {
if (item->flags & ITEM_ENTITY_FLAG_TRANSPARENT) {
alpha = 255;
alpha = (item->alpha * alpha) / 255;
}
if (item->flags & ITEM_ENTITY_FLAG_HIDING) {
u8 r, g, b, a;
mdl_get_shroud_tint_params(&r, &g, &b, &a);
alpha = (alpha * (255 - a)) / 255;
}
}
if (!(item->flags & ITEM_ENTITY_FLAG_FULLSIZE)) {
yOffset = -2;
} else {
yOffset = -3;
}
if (item->itemID == ITEM_COIN || item->itemID == ITEM_STAR_POINT || item->itemID == ITEM_HEART) {
item->scale = 1.0f;
}
rot = clamp_angle(180.0f - gCameras[gCurrentCamID].curYaw);
guTranslateF(mtxTranslate, item->pos.x, item->pos.y + yOffset, item->pos.z);
guRotateF(mtxRotY, rot, 0.0f, 1.0f, 0.0f);
if (item->flags & ITEM_ENTITY_RESIZABLE) {
guScaleF(mtxScale, item->scale, item->scale, item->scale);
guMtxCatF(mtxRotY, mtxScale, mtxRotY);
}
guMtxCatF(mtxRotY, mtxTranslate, mtxTranslate);
guMtxF2L(mtxTranslate, &mtxTransform);
gDisplayContext->matrixStack[gMatrixListPos] = mtxTransform;
gSPMatrix(gMainGfxPos++, &gDisplayContext->matrixStack[gMatrixListPos++],
G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (gSpriteShadingProfile->flags != 0) {
gSPDisplayList(gMainGfxPos++, Gfx_RM2_ALPHATEST);
} else {
gSPDisplayList(gMainGfxPos++, Gfx_RM1_ALPHATEST);
}
gSPClearGeometryMode(gMainGfxPos++, G_CULL_BOTH | G_LIGHTING);
gSPDisplayList(gMainGfxPos++, D_8014C620);
if (item->flags & (ITEM_ENTITY_FLAG_HIDING | ITEM_ENTITY_FLAG_TRANSPARENT)) {
if (gSpriteShadingProfile->flags != 0) {
gDPSetRenderMode(gMainGfxPos++, AA_EN | IM_RD | CVG_DST_SAVE | ZMODE_OPA | FORCE_BL | G_RM_PASS,
AA_EN | IM_RD | CVG_DST_SAVE | ZMODE_OPA | FORCE_BL |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
} else {
gDPSetRenderMode(gMainGfxPos++, AA_EN | IM_RD | CVG_DST_SAVE | ZMODE_OPA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
AA_EN | IM_RD | CVG_DST_SAVE | ZMODE_OPA | FORCE_BL |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
gDPSetCombineMode(gMainGfxPos++, PM_CC_2F, PM_CC_32);
gDPSetPrimColor(gMainGfxPos++, 0, 0, 255, 255, 255, alpha);
}
}
if (!(item->flags & ITEM_ENTITY_FLAG_FULLSIZE)) {
gDPLoadTLUT_pal16(gMainGfxPos++, 0, gHudElementCacheTablePalette[item->lookupPaletteIndex].data);
if (gSpriteShadingProfile->flags != 0) {
gDPSetTextureImage(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_8b, 12, gHudElementCacheTableRaster[item->lookupRasterIndex].data);
gDPSetTile(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_8b, 2, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR |
G_TX_CLAMP, 8, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD);
gDPLoadSync(gMainGfxPos++);
gDPLoadTile(gMainGfxPos++, G_TX_LOADTILE, 0, 0, 0x002E, 0x005C);
gDPPipeSync(gMainGfxPos++);
gDPSetTile(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_4b, 2, 0x0000, 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, 8,
G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD);
gDPSetTileSize(gMainGfxPos++, 1, 0x0400, 0x0400, 0x045C, 0x045C);
gDPSetTile(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_4b, 2, 0x0000, G_TX_RENDERTILE, 1,
G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD);
gDPSetTile(gMainGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0x0100, 2, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPSetTileSize(gMainGfxPos++, 2, 0, 0, 0x00FC, 0);
if (item->flags & (ITEM_ENTITY_FLAG_HIDING | ITEM_ENTITY_FLAG_TRANSPARENT)) {
func_801491E4(mtxTranslate, 0, 0, 24, 24, alpha);
} else {
func_801491E4(mtxTranslate, 0, 0, 24, 24, 255);
}
} else {
gDPSetTextureImage(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_8b, 12, gHudElementCacheTableRaster[item->lookupRasterIndex].data);
gDPSetTile(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_8b, 2, 0x0000, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD);
gDPLoadSync(gMainGfxPos++);
gDPLoadTile(gMainGfxPos++, G_TX_LOADTILE, 0, 0, 0x002E, 0x005C);
gDPPipeSync(gMainGfxPos++);
gDPSetTile(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_4b, 2, 0x0000, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD);
gDPSetTileSize(gMainGfxPos++, G_TX_RENDERTILE, 0x0400, 0x0400, 0x045C, 0x045C);
}
gSPDisplayList(gMainGfxPos++, D_8014C678);
} else {
gDPLoadTLUT_pal16(gMainGfxPos++, 0, gHudElementCacheTablePalette[item->lookupPaletteIndex].data);
if (gSpriteShadingProfile->flags != 0) {
gDPSetTextureImage(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_8b, 16, gHudElementCacheTableRaster[item->lookupRasterIndex].data);
gDPSetTile(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_8b, 2, 0x0000, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD);
gDPLoadSync(gMainGfxPos++);
gDPLoadTile(gMainGfxPos++, G_TX_LOADTILE, 0, 0, 0x003E, 0x007C);
gDPPipeSync(gMainGfxPos++);
gDPSetTile(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_4b, 2, 0x0000, 1, 0, G_TX_NOMIRROR | G_TX_CLAMP,
8, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD);
gDPSetTileSize(gMainGfxPos++, 1, 0x0400, 0x0400, 0x047C, 0x047C);
gDPSetTile(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_4b, 2, 0x0000, G_TX_RENDERTILE, 1,
G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD);
gDPSetTile(gMainGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0x0100, 2, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPSetTileSize(gMainGfxPos++, 2, 0, 0, 0x00FC, 0);
if (item->flags & (ITEM_ENTITY_FLAG_HIDING | ITEM_ENTITY_FLAG_TRANSPARENT)) {
func_801491E4(mtxTranslate, 0, 0, 32, 32, alpha);
} else {
func_801491E4(mtxTranslate, 0, 0, 32, 32, 255);
}
} else {
gDPSetTextureImage(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_8b, 16, gHudElementCacheTableRaster[item->lookupRasterIndex].data);
gDPSetTile(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_8b, 2, 0x0000, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD);
gDPLoadSync(gMainGfxPos++);
gDPLoadTile(gMainGfxPos++, G_TX_LOADTILE, 0, 0, 0x003E, 0x007C);
gDPPipeSync(gMainGfxPos++);
gDPSetTile(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_4b, 2, 0x0000, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD);
gDPSetTileSize(gMainGfxPos++, G_TX_RENDERTILE, 0x0400, 0x0400, 0x047C, 0x047C);
}
gSPDisplayList(gMainGfxPos++, D_8014C6A0);
}
gSPPopMatrix(gMainGfxPos++, G_MTX_MODELVIEW);
gDPPipeSync(gMainGfxPos++);
if (item->itemID == ITEM_COIN) {
draw_coin_sparkles(item);
}
}
void draw_item_entities(void) {
RenderTask rt;
RenderTask* rtPtr = &rt;
RenderTask* retTask;
s32 i;
for (i = 0; i < MAX_ITEM_ENTITIES; i++) {
ItemEntity* item = gCurrentItemEntities[i];
if (item != NULL
&& item->flags != 0
&& !(item->flags & ITEM_ENTITY_FLAG_HIDDEN)
&& (item->flags & (1 << gCurrentCamID))
&& !(item->flags & ITEM_ENTITY_FLAG_INVISIBLE)
&& (item->renderGroup == -1 || ItemEntityRenderGroup == item->renderGroup))
{
if (!(item->flags & ITEM_ENTITY_FLAG_TRANSPARENT)) {
rtPtr->renderMode = RENDER_MODE_ALPHATEST;
} else {
rtPtr->renderMode = RENDER_MODE_SURFACE_XLU_LAYER1;
}
rtPtr->appendGfxArg = item;
rtPtr->appendGfx = appendGfx_item_entity;
rtPtr->dist = 0;
retTask = queue_render_task(rtPtr);
retTask->renderMode |= RENDER_TASK_FLAG_REFLECT_FLOOR;
}
do {} while (0); // required to match
}
}
void draw_ui_item_entities(void) {
if (!(gOverrideFlags & (GLOBAL_OVERRIDES_PREV_400 | GLOBAL_OVERRIDES_PREV_800))) {
s32 i;
for (i = 0; i < MAX_ITEM_ENTITIES; i++) {
ItemEntity* item = gCurrentItemEntities[i];
if (item != NULL && item->flags != 0) {
switch (item->spawnType) {
case ITEM_SPAWN_MODE_KEY:
draw_ui_item_entity_stationary(item);
break;
case ITEM_SPAWN_MODE_DECORATION:
case ITEM_SPAWN_MODE_INVISIBLE:
draw_ui_item_entity_no_pickup(item);
break;
case ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS:
case ITEM_SPAWN_MODE_FALL_SPAWN_ALWAYS:
case ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS:
case ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS:
case ITEM_SPAWN_MODE_TOSS_FADE1:
draw_ui_item_entity_collectable(item);
break;
}
}
do {} while (0); // required to match
}
}
}
void render_item_entities(void) {
s32 i;
s32 offsetY;
f32 rotX;
Mtx sp18;
Matrix4f sp58;
Matrix4f sp98;
Matrix4f spD8;
u8 r1, g1, b1, a1;
s32 alpha;
// needed to move 'i++' to the bottom
for (i = 0; i < MAX_ITEM_ENTITIES;) {
ItemEntity* item = gCurrentItemEntities[i];
if (item != NULL) {
if ((item->flags != 0)) {
if (!(item->flags & ITEM_ENTITY_FLAG_HIDDEN)) {
if ((item->flags & ITEM_ENTITY_FLAG_INVISIBLE)) {
if (!(item->flags & ITEM_ENTITY_FLAG_FULLSIZE)) {
offsetY = -4;
} else {
offsetY = 0;
}
if (item->itemID == ITEM_COIN || item->itemID == ITEM_STAR_POINT || item->itemID == ITEM_HEART) {
offsetY = 0;
item->scale = 1.0f;
}
rotX = clamp_angle(180.0f - gCameras[gCurrentCamID].curYaw);
guTranslateF(sp58, item->pos.x, -item->pos.y - offsetY, item->pos.z);
guRotateF(sp98, rotX, 0.0f, 1.0f, 0.0f);
if (item->flags & ITEM_ENTITY_RESIZABLE) {
guScaleF(spD8, item->scale, item->scale, item->scale);
guMtxCatF(sp98, spD8, sp98);
}
guMtxCatF(sp98, sp58, sp58);
guMtxF2L(sp58, &sp18);
gDisplayContext->matrixStack[gMatrixListPos] = sp18;
gSPMatrix(gMainGfxPos++, &gDisplayContext->matrixStack[gMatrixListPos++], G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (gSpriteShadingProfile->flags != 0) {
gSPDisplayList(gMainGfxPos++, Gfx_RM2_ALPHATEST);
} else {
gSPDisplayList(gMainGfxPos++, Gfx_RM1_ALPHATEST);
}
gSPClearGeometryMode(gMainGfxPos++, G_LIGHTING);
gSPDisplayList(gMainGfxPos++, D_8014C620);
alpha = 255;
if (item->flags & (ITEM_ENTITY_FLAG_TRANSPARENT | ITEM_ENTITY_FLAG_HIDING)) {
if (item->flags & ITEM_ENTITY_FLAG_TRANSPARENT) {
alpha = item->alpha * alpha / 255;
}
if (item->flags & ITEM_ENTITY_FLAG_HIDING) {
mdl_get_shroud_tint_params(&r1, &g1, &b1, &a1);
alpha = alpha * (255 - a1) / 255;
}
if (item->flags & (ITEM_ENTITY_FLAG_TRANSPARENT | ITEM_ENTITY_FLAG_HIDING)) {
if (gSpriteShadingProfile->flags != 0) {
gDPSetRenderMode(gMainGfxPos++, AA_EN | IM_RD | CVG_DST_SAVE | ZMODE_OPA | FORCE_BL | G_RM_PASS,
AA_EN | IM_RD | CVG_DST_SAVE | ZMODE_OPA | FORCE_BL | GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
} else {
gDPSetRenderMode(gMainGfxPos++, AA_EN | IM_RD | CVG_DST_SAVE | ZMODE_OPA | FORCE_BL | GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
AA_EN | IM_RD | CVG_DST_SAVE | ZMODE_OPA | FORCE_BL | GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
gDPSetCombineMode(gMainGfxPos++, PM_CC_2F, PM_CC_32);
gDPSetPrimColor(gMainGfxPos++, 0, 0, 255, 255, 255, alpha);
}
}
}
if (!(item->flags & ITEM_ENTITY_FLAG_FULLSIZE)) {
gDPLoadTLUT_pal16(gMainGfxPos++, 0, gHudElementCacheTablePalette[item->lookupPaletteIndex].data);
if (gSpriteShadingProfile->flags != 0) {
gDPSetTextureImage(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_8b, 12, gHudElementCacheTableRaster[item->lookupRasterIndex].data);
gDPSetTile(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_8b, 2, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD);
gDPLoadSync(gMainGfxPos++);
gDPLoadTile(gMainGfxPos++, G_TX_LOADTILE, 0, 0, 0x002E, 0x005C);
gDPPipeSync(gMainGfxPos++);
gDPSetTile(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_4b, 2, 0x0000, 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD);
gDPSetTileSize(gMainGfxPos++, 1, 0x0400, 0x0400, 0x045C, 0x045C);
gDPSetTile(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_4b, 2, 0x0000, G_TX_RENDERTILE, 1, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD);
gDPSetTile(gMainGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0x0100, 2, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPSetTileSize(gMainGfxPos++, 2, 0, 0, 0x00FC, 0);
if (item->flags & (ITEM_ENTITY_FLAG_TRANSPARENT | ITEM_ENTITY_FLAG_HIDING)) {
func_801491E4(sp58, 0, 0, 24, 24, alpha);
} else {
func_801491E4(sp58, 0, 0, 24, 24, 255);
}
} else {
gDPSetTextureImage(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_8b, 12, gHudElementCacheTableRaster[item->lookupRasterIndex].data);
gDPSetTile(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_8b, 2, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD);
gDPLoadSync(gMainGfxPos++);
gDPLoadTile(gMainGfxPos++, G_TX_LOADTILE, 0, 0, 0x002E, 0x005C);
gDPPipeSync(gMainGfxPos++);
gDPSetTile(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_4b, 2, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD);
gDPSetTileSize(gMainGfxPos++, G_TX_RENDERTILE, 0x0400, 0x0400, 0x045C, 0x045C);
}
gSPDisplayList(gMainGfxPos++, D_8014C678);
} else {
gDPLoadTLUT_pal16(gMainGfxPos++, 0, gHudElementCacheTablePalette[item->lookupPaletteIndex].data);
if (gSpriteShadingProfile->flags) {
gDPSetTextureImage(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_8b, 16, gHudElementCacheTableRaster[item->lookupRasterIndex].data);
gDPSetTile(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_8b, 2, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD);
gDPLoadSync(gMainGfxPos++);
gDPLoadTile(gMainGfxPos++, G_TX_LOADTILE, 0, 0, 0x003E, 0x007C);
gDPPipeSync(gMainGfxPos++);
gDPSetTile(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_4b, 2, 0x0000, 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD);
gDPSetTileSize(gMainGfxPos++, 1, 0x0400, 0x0400, 0x047C, 0x047C);
gDPSetTile(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_4b, 2, 0x0000, G_TX_RENDERTILE, 1, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD);
gDPSetTile(gMainGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0x0100, 2, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPSetTileSize(gMainGfxPos++, 2, 0, 0, 0x00FC, 0);
if (item->flags & (ITEM_ENTITY_FLAG_TRANSPARENT | ITEM_ENTITY_FLAG_HIDING)) {
func_801491E4(sp58, 0, 0, 32, 32, alpha);
} else {
func_801491E4(sp58, 0, 0, 32, 32, 255);
}
} else {
gDPSetTextureImage(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_8b, 16, gHudElementCacheTableRaster[item->lookupRasterIndex].data);
gDPSetTile(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_8b, 2, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD);
gDPLoadSync(gMainGfxPos++);
gDPLoadTile(gMainGfxPos++, G_TX_LOADTILE, 0, 0, 0x003E, 0x007C);
gDPPipeSync(gMainGfxPos++);
gDPSetTile(gMainGfxPos++, G_IM_FMT_CI, G_IM_SIZ_4b, 2, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 8, G_TX_NOLOD);
gDPSetTileSize(gMainGfxPos++, G_TX_RENDERTILE, 0x0400, 0x0400, 0x047C, 0x047C);
}
gSPDisplayList(gMainGfxPos++, D_8014C6A0);
}
gSPPopMatrix(gMainGfxPos++, G_MTX_MODELVIEW);
gDPPipeSync(gMainGfxPos++);
}
}
}
}
i++;
}
}
void remove_item_entity_by_reference(ItemEntity* entity) {
s32 index;
for (index = 0; index < MAX_ITEM_ENTITIES; index++) {
if (gCurrentItemEntities[index] == entity) {
break;
}
}
if (index < MAX_ITEM_ENTITIES) {
if (entity->physicsData != NULL) {
heap_free(entity->physicsData);
}
switch (entity->spawnType) {
case ITEM_SPAWN_MODE_KEY:
case ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS:
case ITEM_SPAWN_MODE_FALL_SPAWN_ALWAYS:
case ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS:
case ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS:
case ITEM_SPAWN_AT_PLAYER:
delete_shadow(entity->shadowIndex);
break;
}
heap_free(gCurrentItemEntities[index]);
isPickingUpItem = FALSE;
gCurrentItemEntities[index] = NULL;
}
}
void remove_item_entity_by_index(s32 index) {
ItemEntity* item = gCurrentItemEntities[index];
switch (item->spawnType) {
case ITEM_SPAWN_MODE_KEY:
case ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS:
case ITEM_SPAWN_MODE_FALL_SPAWN_ALWAYS:
case ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS:
case ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS:
case ITEM_SPAWN_AT_PLAYER:
delete_shadow(item->shadowIndex);
break;
}
heap_free(gCurrentItemEntities[index]);
gCurrentItemEntities[index] = NULL;
isPickingUpItem = FALSE;
}
void func_80133A94(s32 idx, s32 itemID) {
ItemEntity* item = gCurrentItemEntities[idx];
item->itemID = itemID;
item->flags |= ITEM_ENTITY_RESIZABLE;
item->flags &= ~ITEM_ENTITY_FLAG_FULLSIZE;
if (gItemTable[itemID].typeFlags & ITEM_TYPE_FLAG_ENTITY_FULLSIZE) {
item->flags |= ITEM_ENTITY_FLAG_FULLSIZE;
item->flags &= ~ITEM_ENTITY_RESIZABLE;
}
item_entity_load(item);
}
b32 test_item_player_collision(ItemEntity* item) {
PlayerStatus* playerStatus = &gPlayerStatus;
PartnerStatus* partnerStatus = &gPartnerStatus;
EncounterStatus* encounterStatus = &gCurrentEncounter;
Camera* camera = &gCameras[gCurrentCameraID];
s32 actionState = playerStatus->actionState;
f32 itemPickupRadius;
f32 itemX, itemY, itemZ;
f32 hammerX, hammerZ;
f32 playerX, playerY, playerZ;
f32 playerHalfHeight;
f32 playerHalfRadius;
f32 spriteFacingAngle;
f32 hammerY;
f32 dx, dz;
f32 dist;
f32 angle;
b32 hitDetected;
// below weird temps required to match
f32 hammerRadius;
f32 hammerHitboxHeight;
f32 itemHitboxHeight;
f32 tmpFourteen;
f32 tmpYTopThreshold;
if (item->flags & ITEM_ENTITY_FLAG_AUTO_COLLECT) {
item->flags &= ~ITEM_ENTITY_FLAG_AUTO_COLLECT;
return TRUE;
}
if (gEncounterState != ENCOUNTER_STATE_NEUTRAL && gEncounterState != ENCOUNTER_STATE_NONE) {
return FALSE;
}
if (encounterStatus->hitType == ENCOUNTER_TRIGGER_CONVERSATION) {
return FALSE;
}
if (item->flags & ITEM_ENTITY_FLAG_CANT_COLLECT) {
return FALSE;
}
tmpFourteen = 14.0f;
if (isPickingUpItem) {
return FALSE;
}
hammerRadius = tmpFourteen;
tmpYTopThreshold = 18.0f;
itemHitboxHeight = 27.0f;
hitDetected = item->flags; // required to match
if (item->flags & ITEM_ENTITY_FLAG_HIDDEN) {
return FALSE;
}
hammerHitboxHeight = tmpYTopThreshold;
if (get_time_freeze_mode() != TIME_FREEZE_NORMAL) {
return FALSE;
}
if (partnerStatus->partnerActionState != PARTNER_ACTION_NONE && partnerStatus->actingPartner == PARTNER_BOW) {
return FALSE;
}
if (
(actionState == ACTION_STATE_USE_SPINNING_FLOWER
|| actionState == ACTION_STATE_USE_MUNCHLESIA
|| actionState == ACTION_STATE_USE_TWEESTER)
&& item->itemID != ITEM_COIN)
{
return FALSE;
}
if (gOverrideFlags & GLOBAL_OVERRIDES_CANT_PICK_UP_ITEMS) {
return FALSE;
}
hitDetected = FALSE;
playerX = playerStatus->pos.x;
playerY = playerStatus->pos.y;
playerZ = playerStatus->pos.z;
playerHalfHeight = playerStatus->colliderHeight / 2;
playerHalfRadius = playerStatus->colliderDiameter / 4;
spriteFacingAngle = playerStatus->spriteFacingAngle;
if (spriteFacingAngle < 180.0f) {
spriteFacingAngle = clamp_angle(camera->curYaw - 90.0f);
} else {
spriteFacingAngle = clamp_angle(camera->curYaw + 90.0f);
}
hammerX = playerX;
hammerY = playerY;
hammerZ = playerZ;
if (get_clamped_angle_diff(camera->curYaw, spriteFacingAngle) < 0.0f) {
angle = clamp_angle(camera->curYaw - 90.0f);
if (playerStatus->trueAnimation & SPRITE_ID_BACK_FACING) {
angle = clamp_angle(angle + 30.0f);
}
} else {
angle = clamp_angle(camera->curYaw + 90.0f);
if (playerStatus->trueAnimation & SPRITE_ID_BACK_FACING) {
angle = clamp_angle(angle - 30.0f);
}
}
add_vec2D_polar(&hammerX, &hammerZ, 24.0f, angle);
itemX = item->pos.x;
itemY = item->pos.y;
itemZ = item->pos.z;
// check for player collision
do {
do {
itemPickupRadius = 13.5f;
} while (0); // required to match
dx = itemX - playerX;
dz = itemZ - playerZ;
dist = sqrtf(SQ(dx) + SQ(dz));
if (!(playerHalfRadius + itemPickupRadius <= dist) // XZ distance is close enough
&& !(itemY + itemHitboxHeight < playerY) // item is not below player
&& !(playerY + playerHalfHeight < itemY)) // player is not below item
{
hitDetected = TRUE;
}
} while (0); // required to match
// check for hammer collision
if (playerStatus->actionState == ACTION_STATE_HAMMER && (playerStatus->flags & PS_FLAG_HAMMER_CHECK)) {
dx = itemX - hammerX;
dz = itemZ - hammerZ;
dist = sqrtf(SQ(dx) + SQ(dz));
if (!(hammerRadius + itemPickupRadius <= dist) // XZ distance is close enough
&& !(itemY + itemHitboxHeight < hammerY) // item is not below hammer
&& !(hammerY + hammerHitboxHeight < itemY)) // hammer is not below item
{
hitDetected = TRUE;
}
}
// if an item spawns inside the player, wait a bit before allowing pickup
if (hitDetected) {
if (item->flags & ITEM_ENTITY_FLAG_JUST_SPAWNED) {
if (ItemSpawnWithinPlayerPickupDelay != 0) {
ItemSpawnWithinPlayerPickupDelay--;
return FALSE;
}
item->flags &= ~ITEM_ENTITY_FLAG_JUST_SPAWNED;
}
return TRUE;
}
// no hit detected, skip 'spawned within player' checks in the future
if (item->flags & ITEM_ENTITY_FLAG_JUST_SPAWNED) {
item->flags &= ~ITEM_ENTITY_FLAG_JUST_SPAWNED;
}
return FALSE;
}
s32 test_item_entity_position(f32 x, f32 y, f32 z, f32 dist) {
ItemEntity* item;
f32 dx, dy, dz;
s32 i;
if (is_starting_conversation() || isPickingUpItem || get_time_freeze_mode() != 0 ||
gOverrideFlags & GLOBAL_OVERRIDES_CANT_PICK_UP_ITEMS)
{
return -1;
}
for (i = 0; i < MAX_ITEM_ENTITIES; i++){
item = gCurrentItemEntities[i];
if (item == NULL) {
continue;
}
if (item->flags == 0) {
continue;
}
if (item->spawnType == ITEM_SPAWN_MODE_DECORATION) {
continue;
}
if (item->spawnType == ITEM_SPAWN_MODE_INVISIBLE) {
continue;
}
if (item->flags & ITEM_ENTITY_FLAG_HIDDEN) {
continue;
}
if (item->flags & ITEM_ENTITY_FLAG_CANT_COLLECT) {
continue;
}
dx = item->pos.x - x;
dz = item->pos.y - y;
dy = item->pos.z - z;
if (sqrtf(SQ(dx) + SQ(dz) + SQ(dy)) < dist) {
return i;
}
}
return -1;
}
void set_item_entity_flags(s32 index, s32 flags) {
ItemEntity* item = gCurrentItemEntities[index];
item->flags |= flags;
if (item->flags & ITEM_ENTITY_FLAG_CANT_COLLECT) {
D_801565A8 = TRUE;
}
}
void clear_item_entity_flags(s32 index, s32 flags) {
ItemEntity* item = gCurrentItemEntities[index];
item->flags &= ~flags;
}
void auto_collect_item_entity(s32 index) {
ItemEntity* item = gCurrentItemEntities[index];
gOverrideFlags |= GLOBAL_OVERRIDES_40;
item->flags |= ITEM_ENTITY_FLAG_AUTO_COLLECT;
}
/// @returns TRUE when "you got X" popup is on-screen
b32 is_picking_up_item(void) {
b32 ret = D_801565A8 != FALSE;
if (isPickingUpItem) {
ret = TRUE;
}
return ret;
}
void set_item_entity_position(s32 itemEntityIndex, f32 x, f32 y, f32 z) {
ItemEntity* item = gCurrentItemEntities[itemEntityIndex];
item->pos.x = x;
item->pos.y = y;
item->pos.z = z;
}
void set_current_item_entity_render_group(s32 group) {
ItemEntityRenderGroup = group;
}
s32 get_current_item_entity_render_group(void) {
return ItemEntityRenderGroup;
}
void update_item_entity_collectable(ItemEntity* item) {
PlayerStatus* playerStatus = &gPlayerStatus;
PlayerData* playerData = &gPlayerData;
ItemEntityPhysicsData* physData;
s32 camID;
s32 hit;
f32 outX, outY, outZ, outDepth;
f32 theta, sinAngle, cosAngle;
f32 temp;
if (isPickingUpItem) {
return;
}
if (item->pickupDelay != 0) {
item->pickupDelay--;
return;
}
if (item->spawnType == ITEM_SPAWN_MODE_TOSS_FADE1) {
camID = CAM_BATTLE;
} else {
camID = CAM_DEFAULT;
}
switch (item->state) {
case ITEM_PHYSICS_STATE_INIT:
reveal_item_entity(item);
physData = heap_malloc(sizeof(*physData));
item->physicsData = physData;
ASSERT(physData != NULL);
if (item->flags & ITEM_ENTITY_FLAG_TOSS_HIGHER) {
physData->verticalVel = 16.0f;
physData->gravity = 2.0f;
} else if (!(item->flags & ITEM_ENTITY_FLAG_TOSS_LOWER)) {
physData->verticalVel = 12.0f;
physData->gravity = 2.0f;
} else {
physData->verticalVel = 14.0f;
physData->gravity = 2.0f;
}
physData->collisionRadius = 24.0f;
physData->constVel = 24.0f;
if (item->spawnAngle < 0) {
if (IS_ITEM(item->itemID)) {
if (rand_int(10000) < 5000) {
physData->moveAngle = clamp_angle(gCameras[camID].curYaw + 105.0f + rand_int(30) - 15.0f);
} else {
physData->moveAngle = clamp_angle(gCameras[camID].curYaw - 105.0f + rand_int(30) - 15.0f);
}
physData->verticalVel += 4.0f;
} else {
switch (item->itemID) {
case ITEM_HEART:
physData->moveAngle = clamp_angle(gCameras[camID].curYaw + 90.0f + rand_int(120) - 60.0f);
break;
case ITEM_FLOWER_POINT:
physData->moveAngle = clamp_angle(gCameras[camID].curYaw - 90.0f + rand_int(120) + 60.0f);
break;
case ITEM_COIN:
if (rand_int(10000) < 5000) {
physData->moveAngle = clamp_angle(gCameras[camID].curYaw + 90.0f + rand_int(120) - 60.0f);
} else {
physData->moveAngle = clamp_angle(gCameras[camID].curYaw - 90.0f + rand_int(120) - 60.0f);
}
break;
case ITEM_KOOPA_FORTRESS_KEY:
if (rand_int(10000) >= 5000) {
physData->moveAngle = clamp_angle(gCameras[camID].curYaw - 90.0f + rand_int(120) - 60.0f);
} else {
physData->moveAngle = clamp_angle(gCameras[camID].curYaw + 90.0f + rand_int(120) - 60.0f);
}
break;
case ITEM_STAR_POINT:
if (item->spawnType != ITEM_SPAWN_MODE_TOSS_FADE1) {
physData->moveAngle = clamp_angle(gCameras[camID].curYaw - 90.0f + rand_int(120) - 60.0f);
break;
}
if (rand_int(10000) < 5000) {
physData->moveAngle = clamp_angle(gCameras[camID].curYaw + 90.0f + rand_int(60) - 30.0f);
} else {
physData->moveAngle = clamp_angle(gCameras[camID].curYaw - 90.0f + rand_int(60) - 30.0f);
}
break;
case ITEM_HEART_POINT:
physData->moveAngle = clamp_angle(gCameras[camID].curYaw + 90.0f + rand_int(120) - 60.0f);
break;
case ITEM_STAR_PIECE:
if (rand_int(10000) < 5000) {
physData->moveAngle = clamp_angle(gCameras[camID].curYaw + 90.0f + rand_int(60) - 30.0f);
} else {
physData->moveAngle = clamp_angle(gCameras[camID].curYaw - 90.0f + rand_int(60) - 30.0f);
}
break;
case ITEM_HEART_PIECE:
physData->moveAngle = clamp_angle(gCameras[camID].curYaw + 90.0f + rand_int(120) - 60.0f);
break;
default:
physData->moveAngle = 0.0f;
break;
}
}
if (!(item->flags & ITEM_ENTITY_FLAG_TOSS_HIGHER)) {
temp = rand_int(2000);
temp = (temp / 1000.0f) + 1.5;
theta = DEG_TO_RAD(physData->moveAngle);
sinAngle = sin_rad(theta);
cosAngle = cos_rad(theta);
physData->velX = temp * sinAngle;
physData->velZ = -temp * cosAngle;
} else {
temp = rand_int(2000);
temp = (temp / 1000.0f) + 2.0;
theta = DEG_TO_RAD(physData->moveAngle);
sinAngle = sin_rad(theta);
cosAngle = cos_rad(theta);
physData->velX = temp * sinAngle;
physData->velZ = -temp * cosAngle;
}
} else {
physData->moveAngle = clamp_angle(item->spawnAngle);
if (!(item->flags & ITEM_ENTITY_FLAG_ANGLE_RELATIVE_VELOCITY)) {
temp = 1.5f + (0.6 * (item->spawnAngle / 360));
} else {
temp = 2.1f;
}
theta = DEG_TO_RAD(physData->moveAngle);
sinAngle = sin_rad(theta);
cosAngle = cos_rad(theta);
physData->velX = temp * sinAngle;
physData->velZ = -temp * cosAngle;
}
if (item->spawnType != ITEM_SPAWN_MODE_TOSS_FADE1) {
physData->timeLeft = 180;
physData->useSimplePhysics = FALSE;
} else {
if (!(item->flags & ITEM_ENTITY_FLAG_400000)) {
physData->timeLeft = 17;
} else {
physData->timeLeft = 20;
}
physData->useSimplePhysics = FALSE;
physData->verticalVel = 15.0f;
physData->gravity = 1.6f;
}
if (item->spawnType == ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS) {
physData->timeLeft = 60;
physData->useSimplePhysics = FALSE;
physData->velX = 0.0f;
physData->velZ = 0.0f;
}
if (item->spawnType == ITEM_SPAWN_MODE_FALL_SPAWN_ALWAYS) {
physData->verticalVel = 0.0f;
physData->velX = 0.0f;
physData->velZ = 0.0f;
physData->useSimplePhysics = TRUE;
}
if (item->spawnType == ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS) {
physData->verticalVel = 0.0f;
physData->velX = 0.0f;
physData->velZ = 0.0f;
physData->useSimplePhysics = TRUE;
}
if (item->flags & ITEM_ENTITY_FLAG_SAVE_ON_INIT) {
set_global_flag(item->boundVar);
}
item->state = ITEM_PHYSICS_STATE_ALIVE;
break;
case ITEM_PHYSICS_STATE_ALIVE:
physData = item->physicsData;
// test for pickup
if (item->spawnType != ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS
&& item->spawnType != ITEM_SPAWN_MODE_TOSS_FADE1
&& physData->useSimplePhysics
&& test_item_player_collision(item)
) {
item->state = ITEM_PHYSICS_STATE_TOUCH;
break;
}
// check for expiration
if (!(item->flags & ITEM_ENTITY_FLAG_NEVER_VANISH)
&& !(gOverrideFlags & (GLOBAL_OVERRIDES_200 | GLOBAL_OVERRIDES_DISABLE_BATTLES))
&& !(item->flags & ITEM_ENTITY_FLAG_CANT_COLLECT)
) {
physData->timeLeft--;
if (physData->timeLeft < 0) {
item->state = ITEM_PHYSICS_STATE_DEAD;
break;
}
}
// apply gravity
if (!(item->flags & ITEM_ENTITY_FLAG_NO_GRAVITY)) {
if (!(item->flags & ITEM_ENTITY_FLAG_CANT_COLLECT)) {
physData->verticalVel -= physData->gravity;
if (physData->verticalVel < -16.0) {
physData->verticalVel = -16.0f;
}
item->pos.y += physData->verticalVel;
item->pos.x += physData->velX;
item->pos.z += physData->velZ;
}
}
// handle auto-collection from multi-coin bricks
if (item->spawnType == ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS
&& physData->verticalVel <= 0.0f
) {
item->state = ITEM_PHYSICS_STATE_TOUCH;
break;
}
// if the item has upward velocity, try moving it up
if (!(item->flags & (ITEM_ENTITY_FLAG_DONE_FALLING | ITEM_ENTITY_FLAG_NO_MOTION))
&& item->spawnType != ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS
&& item->spawnType != ITEM_SPAWN_MODE_TOSS_FADE1
&& physData->verticalVel > 0.0f
) {
temp = physData->constVel;
outX = item->pos.x;
outY = item->pos.y;
outZ = item->pos.z;
outDepth = temp + physData->verticalVel;
if (!physData->useSimplePhysics) {
hit = npc_raycast_up(COLLIDER_FLAG_IGNORE_NPC, &outX, &outY, &outZ, &outDepth);
} else {
hit = npc_raycast_up(COLLIDER_FLAG_IGNORE_NPC, &outX, &outY, &outZ, &outDepth);
}
if (hit && outDepth < temp) {
item->pos.y = outY - temp;
physData->verticalVel = 0.0f;
}
}
// if the item has non-zero lateral velocity, try moving it laterally
if (!(item->flags & (ITEM_ENTITY_FLAG_DONE_FALLING | ITEM_ENTITY_FLAG_NO_MOTION))
&& item->spawnType != ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS
&& item->spawnType != ITEM_SPAWN_MODE_TOSS_FADE1
&& (physData->velX != 0.0f || physData->velZ != 0.0f)
) {
outX = item->pos.x;
outY = item->pos.y;
outZ = item->pos.z;
if (!physData->useSimplePhysics) {
hit = npc_test_move_complex_with_slipping(COLLIDER_FLAG_IGNORE_NPC, &outX, &outY, &outZ, 0.0f, physData->moveAngle, physData->constVel, physData->collisionRadius);
} else {
hit = npc_test_move_simple_with_slipping(COLLIDER_FLAG_IGNORE_NPC, &outX, &outY, &outZ, 0.0f, physData->moveAngle, physData->constVel, physData->collisionRadius);
}
if (hit) {
// if a wall is hit, bounce back
item->pos.x = outX;
item->pos.y = outY;
item->pos.z = outZ;
physData->moveAngle = clamp_angle(physData->moveAngle + 180.0f);
theta = DEG_TO_RAD(physData->moveAngle);
sinAngle = sin_rad(theta);
cosAngle = cos_rad(theta);
physData->velX = sinAngle * 2.0;
physData->velZ = cosAngle * -2.0;
}
}
// if the item has downward velocity, try moving it down
if (!(item->flags & ITEM_ENTITY_FLAG_NO_MOTION)
&& item->spawnType != ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS
&& physData->verticalVel <= 0.0
) {
physData->useSimplePhysics = TRUE;
if (item->spawnType != ITEM_SPAWN_MODE_TOSS_FADE1) {
outX = item->pos.x;
outY = (item->pos.y - physData->verticalVel) + 12.0f;
outZ = item->pos.z;
outDepth = -physData->verticalVel + 12.0f;
if (!physData->useSimplePhysics) {
hit = npc_raycast_down_sides(COLLIDER_FLAG_IGNORE_NPC, &outX, &outY, &outZ, &outDepth);
} else {
hit = npc_raycast_down_around(COLLIDER_FLAG_IGNORE_NPC, &outX, &outY, &outZ, &outDepth, 180.0f, 20.0f);
}
} else {
outX = item->pos.x;
outY = (item->pos.y - physData->verticalVel) + 12.0f;
outZ = item->pos.z;
outDepth = -physData->verticalVel + 12.0f;
if (outY < outDepth + 0.0f) {
outY = 0.0f;
hit = TRUE;
} else {
hit = FALSE;
}
}
// handle bounce
if (hit) {
item->pos.y = outY;
physData->verticalVel = -physData->verticalVel / 1.25;
if (physData->verticalVel < 3.0) {
physData->verticalVel = 0.0f;
physData->velX = 0.0f;
physData->velZ = 0.0f;
item->flags |= ITEM_ENTITY_FLAG_DONE_FALLING;
} else {
if (IS_BADGE(item->itemID)) {
sfx_play_sound_at_position(SOUND_BADGE_BOUNCE, SOUND_SPACE_DEFAULT, item->pos.x, item->pos.y, item->pos.z);
} else if (IS_ITEM(item->itemID)) {
sfx_play_sound_at_position(SOUND_ITEM_BOUNCE, SOUND_SPACE_DEFAULT, item->pos.x, item->pos.y, item->pos.z);
} else {
switch (item->itemID) {
case ITEM_HEART:
sfx_play_sound_at_position(SOUND_HEART_BOUNCE, SOUND_SPACE_DEFAULT, item->pos.x, item->pos.y, item->pos.z);
break;
case ITEM_COIN:
sfx_play_sound_at_position(SOUND_COIN_BOUNCE, SOUND_SPACE_DEFAULT, item->pos.x, item->pos.y, item->pos.z);
break;
case ITEM_KOOPA_FORTRESS_KEY:
sfx_play_sound_at_position(SOUND_COIN_BOUNCE, SOUND_SPACE_DEFAULT, item->pos.x, item->pos.y, item->pos.z);
break;
case ITEM_HEART_PIECE:
sfx_play_sound_at_position(SOUND_HEART_BOUNCE, SOUND_SPACE_DEFAULT, item->pos.x, item->pos.y, item->pos.z);
break;
case ITEM_STAR_POINT:
sfx_play_sound_at_position(SOUND_COIN_BOUNCE, SOUND_SPACE_DEFAULT, item->pos.x, item->pos.y, item->pos.z);
break;
case ITEM_HEART_POINT:
sfx_play_sound_at_position(SOUND_HEART_BOUNCE, SOUND_SPACE_DEFAULT, item->pos.x, item->pos.y, item->pos.z);
break;
case ITEM_STAR_PIECE:
sfx_play_sound_at_position(SOUND_STAR_PIECE_BOUNCE, SOUND_SPACE_DEFAULT, item->pos.x, item->pos.y, item->pos.z);
break;
case ITEM_FLOWER_POINT:
sfx_play_sound_at_position(SOUND_FLOWER_BOUNCE, SOUND_SPACE_DEFAULT, item->pos.x, item->pos.y, item->pos.z);
break;
}
}
}
}
}
if (item->pos.y < -2000.0f) {
item->state = ITEM_PHYSICS_STATE_DEAD;
}
break;
}
if (item->state == ITEM_PHYSICS_STATE_DEAD) {
remove_item_entity_by_reference(item);
}
if (item->state == ITEM_PHYSICS_STATE_TOUCH) {
if (item->flags & ITEM_ENTITY_FLAG_SAVE_ON_TOUCH) {
set_global_flag(item->boundVar);
}
fx_small_gold_sparkle(0, item->pos.x, item->pos.y + 16.0f, item->pos.z, 1.0f, 0);
if (IS_ITEM(item->itemID)) {
item->state = ITEM_PHYSICS_STATE_PICKUP;
} else if (IS_BADGE(item->itemID)) {
item->state = ITEM_PHYSICS_STATE_PICKUP;
} else if (item->itemID == ITEM_STAR_PIECE) {
playerData->starPiecesCollected++;
item->state = ITEM_PHYSICS_STATE_PICKUP;
} else {
if (item->spawnType == ITEM_SPAWN_MODE_TOSS_FADE1) {
item->itemID = -1;
}
switch (item->itemID) {
case ITEM_HEART:
if (playerData->curHP < playerData->curMaxHP) {
fx_recover(0, playerStatus->pos.x, playerStatus->pos.y + playerStatus->colliderHeight, playerStatus->pos.z, 1);
sfx_play_sound_at_position(SOUND_RECOVER, SOUND_SPACE_DEFAULT, item->pos.x, item->pos.y, item->pos.z);
}
playerData->curHP++;
if (playerData->curHP > playerData->curMaxHP) {
playerData->curHP = playerData->curMaxHP;
}
sfx_play_sound_at_position(SOUND_HEART_PICKUP, SOUND_SPACE_DEFAULT, item->pos.x, item->pos.y, item->pos.z);
fx_sparkles(4, playerStatus->pos.x, playerStatus->pos.y + playerStatus->colliderHeight, playerStatus->pos.z, 30.0f);
break;
case ITEM_FLOWER_POINT:
if (playerData->curFP < playerData->curMaxFP) {
fx_recover(1, playerStatus->pos.x, playerStatus->pos.y + playerStatus->colliderHeight, playerStatus->pos.z, 1);
sfx_play_sound_at_position(SOUND_RECOVER, SOUND_SPACE_DEFAULT, item->pos.x, item->pos.y, item->pos.z);
}
playerData->curFP++;
if (playerData->curFP > playerData->curMaxFP) {
playerData->curFP = playerData->curMaxFP;
}
sfx_play_sound_at_position(SOUND_FLOWER_PICKUP, SOUND_SPACE_DEFAULT, item->pos.x, item->pos.y, item->pos.z);
fx_sparkles(4, playerStatus->pos.x, playerStatus->pos.y + playerStatus->colliderHeight, playerStatus->pos.z, 30.0f);
break;
case ITEM_COIN:
playerData->coins++;
if (playerData->coins > 999) {
playerData->coins = 999;
}
sfx_play_sound_at_position(SOUND_COIN_PICKUP, SOUND_SPACE_DEFAULT, item->pos.x, item->pos.y, item->pos.z);
playerData->totalCoinsEarned++;
if (playerData->totalCoinsEarned > 99999) {
playerData->totalCoinsEarned = 99999;
}
break;
case ITEM_KOOPA_FORTRESS_KEY:
playerData->fortressKeyCount = playerData->fortressKeyCount + 1;
sfx_play_sound_at_position(SOUND_COIN_PICKUP, SOUND_SPACE_DEFAULT, item->pos.x, item->pos.y, item->pos.z);
break;
case ITEM_STAR_POINT:
playerData->starPoints++;
if (playerData->starPoints > 100) {
playerData->starPoints = 100;
}
sfx_play_sound_at_position(SOUND_COIN_PICKUP, SOUND_SPACE_DEFAULT, item->pos.x, item->pos.y, item->pos.z);
break;
case ITEM_HEART_POINT:
playerData->curHP = playerData->curMaxHP;
playerData->curFP = playerData->curMaxFP;
sfx_play_sound_at_position(SOUND_HEART_PICKUP, SOUND_SPACE_DEFAULT, item->pos.x, item->pos.y, item->pos.z);
break;
}
D_801565A8 = FALSE;
gOverrideFlags &= ~GLOBAL_OVERRIDES_40;
remove_item_entity_by_reference(item);
}
}
// items in this unused state are managed by a script
// when the script is done executing, destroy these items
if (item->state == ITEM_PHYSICS_STATE_04) {
if (!does_script_exist(UnusedItemPhysicsScriptID)) {
D_801565A8 = FALSE;
remove_item_entity_by_reference(item);
resume_all_group(EVT_GROUP_02);
}
}
if (item->state == ITEM_PHYSICS_STATE_PICKUP) {
isPickingUpItem = TRUE;
item->spawnType = ITEM_SPAWN_AT_PLAYER;
item->state = ITEM_PICKUP_STATE_INIT;
D_801565A8 = FALSE;
gOverrideFlags |= GLOBAL_OVERRIDES_40;
}
}
void draw_ui_item_entity_collectable(ItemEntity* item) {
if (item->state == ITEM_PHYSICS_STATE_ALIVE) {
ItemEntityPhysicsData* physicsData = item->physicsData;
s32 flag = (item->flags & ITEM_ENTITY_FLAG_ODD_SPAWN_PARITY) > 0;
if (item->spawnType != ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS) {
if (item->spawnType != ITEM_SPAWN_MODE_TOSS_FADE1) {
if (physicsData->timeLeft < 60) {
if ((item->flags & ITEM_ENTITY_FLAG_CANT_COLLECT) || ((gGameStatusPtr->frameCounter + flag) & 1)) {
item->flags &= ~ITEM_ENTITY_FLAG_HIDDEN;
} else {
item->flags |= ITEM_ENTITY_FLAG_HIDDEN;
}
}
} else {
if (physicsData->timeLeft < 10) {
item->alpha = physicsData->timeLeft * 28;
item->flags |= ITEM_ENTITY_FLAG_TRANSPARENT;
}
}
}
}
}
void update_item_entity_stationary(ItemEntity* item) {
if (item->state == ITEM_PHYSICS_STATE_INIT) {
if (test_item_player_collision(item)) {
// change spawn type to initiate pickup
isPickingUpItem = TRUE;
item->spawnType = ITEM_SPAWN_AT_PLAYER;
item->state = ITEM_PICKUP_STATE_INIT;
D_801565A8 = FALSE;
gOverrideFlags |= GLOBAL_OVERRIDES_40;
}
}
}
void draw_ui_item_entity_stationary(ItemEntity* item) {
}
void update_item_entity_no_pickup(ItemEntity* item) {
}
void draw_ui_item_entity_no_pickup(ItemEntity* item) {
}
void update_item_entity_pickup(ItemEntity* item) {
PlayerData* playerData = &gPlayerData;
PlayerStatus* playerStatus = &gPlayerStatus;
PopupMenu* menu = &ItemPickupMenu;
ItemData* itemData;
s32 numEntries;
s32 msgID;
s32 i;
if (item->state == ITEM_PICKUP_STATE_INIT) {
isPickingUpItem = TRUE;
if (!(item->flags & ITEM_ENTITY_FLAG_2000000)) {
disable_player_input();
partner_disable_input();
gOverrideFlags |= GLOBAL_OVERRIDES_40;
set_time_freeze_mode(TIME_FREEZE_FULL);
}
hide_item_entity(item);
item->state = ITEM_PICKUP_STATE_AWAIT_VALID_STATE;
}
switch (item->state) {
case ITEM_PICKUP_STATE_AWAIT_VALID_STATE:
if (!(item->flags & ITEM_ENTITY_FLAG_2000000)) {
// list of action state conditions which allow item pickup
// remain in this state (via break) until one of these is TRUE
s32 actionState = playerStatus->actionState;
if (!(
playerStatus->animFlags & PA_FLAG_NO_OOB_RESPAWN
|| ((playerStatus->timeInAir != 0 || actionState == ACTION_STATE_JUMP || actionState == ACTION_STATE_FALLING)
&& playerStatus->enableCollisionOverlapsCheck
&& playerStatus->inputDisabledCount != 0)
|| actionState == ACTION_STATE_LAUNCH
|| actionState == ACTION_STATE_RIDE
|| actionState == ACTION_STATE_IDLE
|| (actionState == ACTION_STATE_USE_SPINNING_FLOWER && playerStatus->actionSubstate == 1)
)) {
break;
}
}
if (!(item->pickupMsgFlags & ITEM_PICKUP_FLAG_NO_SOUND)) {
if (gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_BADGE) {
sfx_play_sound(SOUND_JINGLE_GOT_BADGE);
} else if (gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_KEY) {
sfx_play_sound(SOUND_JINGLE_GOT_KEY);
} else if (item->itemID == ITEM_COIN) {
sfx_play_sound_at_position(SOUND_COIN_PICKUP, 0, item->pos.x, item->pos.y, item->pos.z);
} else {
sfx_play_sound(SOUND_JINGLE_GOT_ITEM);
}
}
ItemPickupIconID = hud_element_create(gItemHudScripts[gItemTable[item->itemID].hudElemID].enabled);
hud_element_set_flags(ItemPickupIconID, HUD_ELEMENT_FLAG_80);
hud_element_set_render_pos(ItemPickupIconID, -100, -100);
item->state = ITEM_PICKUP_STATE_SHOW_GOT_ITEM;
if (!(item->flags & ITEM_ENTITY_FLAG_2000000)) {
if (gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_CONSUMABLE) {
for (i = 0; i < ARRAY_COUNT(playerData->invItems); i++) {
if (playerData->invItems[i] == ITEM_NONE) {
break;
}
}
if (i < ARRAY_COUNT(playerData->invItems)) {
playerData->invItems[i] = item->itemID;
} else {
item->state = ITEM_PICKUP_STATE_SHOW_TOO_MANY;
goto block_47; // TODO required to match
}
}
if (gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_KEY) {
for (i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) {
if (playerData->keyItems[i] == ITEM_NONE) {
break;
}
}
if (i < ARRAY_COUNT(playerData->keyItems)) {
playerData->keyItems[i] = item->itemID;
} else {
item->state = ITEM_PICKUP_STATE_SHOW_TOO_MANY;
goto block_47; // TODO required to match
}
}
if (gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_BADGE) {
for (i = 0; i < ARRAY_COUNT(playerData->badges); i++) {
if (playerData->badges[i] == ITEM_NONE) {
break;
}
}
if (i < ARRAY_COUNT(playerData->badges)) {
playerData->badges[i] = item->itemID;
} else {
item->state = ITEM_PICKUP_STATE_SHOW_TOO_MANY;
goto block_47; // TODO required to match
}
}
if (item->itemID == ITEM_STAR_PIECE) {
playerData->starPieces++;
if (playerData->starPieces > MAX_STAR_PIECES) {
playerData->starPieces = MAX_STAR_PIECES;
}
}
if (item->itemID == ITEM_LUCKY_STAR) {
playerData->hasActionCommands = TRUE;
}
if (item->itemID >= ITEM_HAMMER && item->itemID <= ITEM_ULTRA_HAMMER) {
playerData->hammerLevel = item->itemID - ITEM_HAMMER;
}
if (item->itemID >= ITEM_BOOTS && item->itemID <= ITEM_ULTRA_BOOTS) {
playerData->bootsLevel = item->itemID - ITEM_BOOTS;
}
}
block_47: // TODO required to match
if (item->flags & ITEM_ENTITY_FLAG_SAVE_ON_RECEIPT) {
set_global_flag(item->boundVar);
}
if (item->state == ITEM_PICKUP_STATE_SHOW_TOO_MANY) {
func_801363A0(item);
set_window_update(WINDOW_ID_12, (s32) basic_window_update);
set_window_update(WINDOW_ID_17, (s32) basic_window_update);
set_window_update(WINDOW_ID_19, (s32) basic_window_update);
}
increment_status_bar_disabled();
ItemPickupStateDelay = 10;
break;
case ITEM_PICKUP_STATE_SHOW_GOT_ITEM:
if (ItemPickupStateDelay == 9) {
if ( (gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_BADGE)
|| (gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_KEY)
|| (item->itemID == ITEM_STAR_PIECE)
|| (gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_GEAR)
|| (item->flags & ITEM_ENTITY_FLAG_4000000)
|| (item->pickupMsgFlags & ITEM_PICKUP_FLAG_NO_ANIMS)
) {
item->pos.x = playerStatus->pos.x;
item->pos.y = playerStatus->pos.y + playerStatus->colliderHeight;
item->pos.z = playerStatus->pos.z;
suggest_player_anim_always_forward(ANIM_MarioW1_Lift);
}
if (gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_GEAR) {
fx_got_item_outline(
1,
item->pos.x,
item->pos.y + 8.0f,
item->pos.z,
1.0f,
&ItemPickupGotOutline
);
}
}
if (ItemPickupStateDelay < 9) {
if ( (gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_BADGE)
|| (gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_KEY)
|| (item->itemID == ITEM_STAR_PIECE)
|| (gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_GEAR)
|| (item->flags & ITEM_ENTITY_FLAG_4000000)
|| (item->pickupMsgFlags & ITEM_PICKUP_FLAG_NO_ANIMS)
) {
suggest_player_anim_always_forward(ANIM_MarioW1_Lift);
}
}
if (ItemPickupStateDelay == 7) {
if ( (gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_BADGE)
|| (gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_KEY)
|| (item->itemID == ITEM_STAR_PIECE)
|| (gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_GEAR)
|| (item->flags & ITEM_ENTITY_FLAG_4000000)
|| (item->pickupMsgFlags & ITEM_PICKUP_FLAG_NO_ANIMS)
) {
item->flags &= ~ITEM_ENTITY_FLAG_HIDDEN;
}
}
if (ItemPickupStateDelay == 6) {
func_801363A0(item);
set_window_update(WINDOW_ID_12, (s32) basic_window_update);
if (item->itemID != ITEM_STAR_PIECE && item->itemID != ITEM_COIN) {
set_window_update(WINDOW_ID_19, (s32) basic_window_update);
}
}
if (ItemPickupStateDelay != 0) {
ItemPickupStateDelay--;
break;
}
// wait for input
if (gGameStatusPtr->pressedButtons[0] &
(BUTTON_STICK_RIGHT | BUTTON_STICK_LEFT | BUTTON_STICK_DOWN | BUTTON_STICK_UP | BUTTON_A | BUTTON_B))
{
hide_item_entity(item);
if (is_player_dismounted()
&& playerStatus->actionState != ACTION_STATE_USE_SPINNING_FLOWER
&& !(playerStatus->animFlags & PA_FLAG_NO_OOB_RESPAWN)
) {
set_action_state(ACTION_STATE_IDLE);
}
if (gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_GEAR) {
ItemPickupGotOutline->data.gotItemOutline->timeLeft = 10;
}
set_window_update(WINDOW_ID_12, (s32) basic_hidden_window_update);
set_window_update(WINDOW_ID_19, (s32) basic_hidden_window_update);
item->state = ITEM_PICKUP_STATE_HIDE_GOT_ITEM;
}
break;
case ITEM_PICKUP_STATE_HIDE_GOT_ITEM:
if (!(gWindows[WINDOW_ID_12].flags & WINDOW_FLAG_INITIAL_ANIMATION) &&
!(gWindows[WINDOW_ID_19].flags & WINDOW_FLAG_INITIAL_ANIMATION))
{
item->state = ITEM_PICKUP_STATE_CHECK_TUTORIALS;
}
break;
case ITEM_PICKUP_STATE_CHECK_TUTORIALS:
if ((gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_CONSUMABLE) &&
!evt_get_variable(NULL, GF_Tutorial_GotItem))
{
evt_set_variable(NULL, GF_Tutorial_GotItem, TRUE);
item->state = ITEM_PICKUP_STATE_SHOW_TUTORIAL;
break;
}
if (item->itemID == ITEM_STAR_PIECE && !evt_get_variable(NULL, GF_Tutorial_GotStarPiece)) {
evt_set_variable(NULL, GF_Tutorial_GotStarPiece, TRUE);
item->state = ITEM_PICKUP_STATE_SHOW_TUTORIAL;
break;
}
item->state = ITEM_PICKUP_STATE_DONE;
break;
case ITEM_PICKUP_STATE_SHOW_TUTORIAL:
msgID = MSG_NONE;
if (gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_CONSUMABLE) {
msgID = MSG_Menus_Tutorial_GotItem;
}
if (item->itemID == ITEM_STAR_PIECE) {
msgID = MSG_Menus_Tutorial_GotStarPiece;
}
GotItemTutorialPrinter = msg_get_printer_for_msg(msgID, &GotItemTutorialClosed);
msg_printer_set_origin_pos(GotItemTutorialPrinter, 0, 0);
item->state = ITEM_PICKUP_STATE_AWAIT_TUTORIAL;
break;
case ITEM_PICKUP_STATE_AWAIT_TUTORIAL:
if (GotItemTutorialClosed == TRUE) {
isPickingUpItem = FALSE;
} else {
break;
}
case ITEM_PICKUP_STATE_DONE:
if (!(item->flags & ITEM_ENTITY_FLAG_2000000)) {
set_time_freeze_mode(TIME_FREEZE_NORMAL);
enable_player_input();
partner_enable_input();
gOverrideFlags &= ~GLOBAL_OVERRIDES_40;
}
hud_element_free(ItemPickupIconID);
remove_item_entity_by_reference(item);
sort_items();
decrement_status_bar_disabled();
isPickingUpItem = FALSE;
break;
case ITEM_PICKUP_STATE_SHOW_TOO_MANY:
numEntries = 0;
if (gGameStatusPtr->pressedButtons[0] & BUTTON_A) {
// add new item to menu
itemData = &gItemTable[item->itemID];
menu->ptrIcon[numEntries] = gItemHudScripts[itemData->hudElemID].enabled;
menu->userIndex[numEntries] = item->itemID;
menu->enabled[numEntries] = TRUE;
menu->nameMsg[numEntries] = itemData->nameMsg;
menu->descMsg[numEntries] = itemData->shortDescMsg;
numEntries++;
// add player inventory to menu
for (i = 0; i < ARRAY_COUNT(playerData->invItems); i++) {
if (playerData->invItems[i] != ITEM_NONE) {
itemData = &gItemTable[playerData->invItems[i]];
menu->ptrIcon[numEntries] = gItemHudScripts[itemData->hudElemID].enabled;
menu->userIndex[numEntries] = playerData->invItems[i];
menu->enabled[numEntries] = TRUE;
menu->nameMsg[numEntries] = itemData->nameMsg;
menu->descMsg[numEntries] = itemData->shortDescMsg;
numEntries++;
}
}
menu->popupType = POPUP_MENU_THROW_AWAY_ITEM;
menu->numEntries = numEntries;
menu->initialPos = 0;
create_standard_popup_menu(menu);
set_window_update(WINDOW_ID_12, (s32) basic_hidden_window_update);
set_window_update(WINDOW_ID_17, (s32) basic_hidden_window_update);
ItemPickupStateDelay = 0;
item->state = ITEM_PICKUP_STATE_HIDE_TOO_MANY;
}
break;
case ITEM_PICKUP_STATE_HIDE_TOO_MANY:
if (!(gWindows[WINDOW_ID_12].flags & WINDOW_FLAG_INITIAL_ANIMATION) &&
!(gWindows[WINDOW_ID_17].flags & WINDOW_FLAG_INITIAL_ANIMATION) &&
!(gWindows[WINDOW_ID_19].flags & WINDOW_FLAG_INITIAL_ANIMATION))
{
item->state = ITEM_PICKUP_STATE_AWAIT_THROW_AWAY;
}
break;
case ITEM_PICKUP_STATE_AWAIT_THROW_AWAY:
if (ItemPickupStateDelay == 0) {
ThrowAwayMenuIdx = menu->result;
if (ThrowAwayMenuIdx == 0) {
break;
}
hide_popup_menu();
}
ItemPickupStateDelay++;
if (ItemPickupStateDelay >= 15) {
destroy_popup_menu();
if (ThrowAwayMenuIdx == 255) {
ThrowAwayMenuIdx = 1;
}
ThrowAwayItemID = menu->userIndex[ThrowAwayMenuIdx - 1];
hud_element_set_script(ItemPickupIconID, menu->ptrIcon[ThrowAwayMenuIdx - 1]);
get_item_entity(
make_item_entity_delayed(
ThrowAwayItemID,
playerStatus->pos.x,
playerStatus->pos.y + playerStatus->colliderHeight,
playerStatus->pos.z, 3, 0, 0
)
)->renderGroup = -1;
if (ThrowAwayMenuIdx >= 2) {
playerData->invItems[ThrowAwayMenuIdx - 2] = ITEM_NONE;
sort_items();
add_item(item->itemID);
}
suggest_player_anim_always_forward(ANIM_MarioW1_Lift);
func_801363A0(item);
set_window_update(WINDOW_ID_12, (s32) basic_window_update);
ItemPickupStateDelay = 50;
item->state = ITEM_PICKUP_STATE_SHOW_THREW_AWAY;
}
break;
case ITEM_PICKUP_STATE_SHOW_THREW_AWAY:
if (gGameStatusPtr->pressedButtons[0] & BUTTON_A) {
set_window_update(WINDOW_ID_12, (s32) basic_hidden_window_update);
item->state = ITEM_PICKUP_STATE_HIDE_THREW_AWAY;
}
break;
case ITEM_PICKUP_STATE_HIDE_THREW_AWAY:
if (!(gWindows[WINDOW_ID_12].flags & WINDOW_FLAG_INITIAL_ANIMATION) &&
!(gWindows[WINDOW_ID_17].flags & WINDOW_FLAG_INITIAL_ANIMATION) &&
!(gWindows[WINDOW_ID_19].flags & WINDOW_FLAG_INITIAL_ANIMATION))
{
item->state = ITEM_PICKUP_STATE_THROW_AWAY_DONE;
}
break;
case ITEM_PICKUP_STATE_THROW_AWAY_DONE:
suggest_player_anim_always_forward(ANIM_Mario1_Idle);
set_time_freeze_mode(TIME_FREEZE_NORMAL);
enable_player_input();
partner_enable_input();
gOverrideFlags &= ~GLOBAL_OVERRIDES_40;
hud_element_free(ItemPickupIconID);
remove_item_entity_by_reference(item);
sort_items();
decrement_status_bar_disabled();
isPickingUpItem = FALSE;
break;
}
}
void func_801363A0(ItemEntity* item) {
ItemData* itemData = &gItemTable[item->itemID];
s32 itemMsg;
s32 width;
s32 posX;
s32 offsetY;
s32 posY;
s32 height;
s32 v1;
switch (item->state) {
case ITEM_PICKUP_STATE_SHOW_GOT_ITEM:
case ITEM_PICKUP_STATE_SHOW_TOO_MANY:
if (!(itemData->typeFlags & ITEM_TYPE_FLAG_BADGE)) {
if (!(item->flags & ITEM_ENTITY_FLAG_4000000) || (item->pickupMsgFlags & ITEM_PICKUP_FLAG_UNKNOWN)) {
itemMsg = MSG_Menus_0058;
} else {
itemMsg = MSG_Menus_005A;
}
if (item->pickupMsgFlags & ITEM_PICKUP_FLAG_1_COIN) {
itemMsg = MSG_Menus_005D;
}
if (item->pickupMsgFlags & ITEM_PICKUP_FLAG_3_STAR_PIECES) {
itemMsg = MSG_Menus_005E;
}
if (item->pickupMsgFlags & ITEM_PICKUP_FLAG_UNIQUE) {
itemMsg = MSG_Menus_005C;
}
set_message_text_var(itemData->nameMsg, 0);
if (!(gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_KEY) &&
item->itemID != ITEM_STAR_PIECE &&
!(gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_GEAR) &&
!(item->pickupMsgFlags & (ITEM_PICKUP_FLAG_1_COIN | ITEM_PICKUP_FLAG_3_STAR_PIECES))) {
width = get_msg_width(itemMsg, 0) + 54;
} else {
width = get_msg_width(itemMsg, 0) + 30;
}
posX = 160 - width / 2;
posY = 76;
} else {
if (!(item->flags & ITEM_ENTITY_FLAG_4000000) || (item->pickupMsgFlags & ITEM_PICKUP_FLAG_UNKNOWN)) {
itemMsg = MSG_Menus_0059;
} else {
itemMsg = MSG_Menus_005B;
}
if (item->pickupMsgFlags & ITEM_PICKUP_FLAG_1_COIN) {
itemMsg = MSG_Menus_005D;
}
if (item->pickupMsgFlags & ITEM_PICKUP_FLAG_3_STAR_PIECES) {
itemMsg = MSG_Menus_005E;
}
if (item->pickupMsgFlags & ITEM_PICKUP_FLAG_UNIQUE) {
itemMsg = MSG_Menus_005C;
}
set_message_text_var(itemData->nameMsg, 0);
width = get_msg_width(itemMsg, 0) + 30;
posX = 160 - width / 2;
posY = 76;
}
height = PickupHeaderWindowHeight[get_msg_lines(itemMsg) - 1];
if (item->state != ITEM_PICKUP_STATE_SHOW_GOT_ITEM) {
offsetY = 28;
} else {
offsetY = 0;
}
if ( !(gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_KEY)
&& !(gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_GEAR)
&& !(item->pickupMsgFlags & (ITEM_PICKUP_FLAG_1_COIN | ITEM_PICKUP_FLAG_3_STAR_PIECES)
&& item->itemID != ITEM_STAR_PIECE)
) {
set_window_properties(WINDOW_ID_12, posX, posY - 24 + offsetY, width,
height, WINDOW_PRIORITY_0, draw_content_pickup_item_header, item, -1);
} else if (gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_WORLD_USABLE){
set_window_properties(WINDOW_ID_12, posX, posY - 24 + offsetY, width,
height, WINDOW_PRIORITY_0, draw_content_pickup_item_header, item, -1);
} else {
set_window_properties(WINDOW_ID_12, posX, posY - 24 + offsetY, width,
height, WINDOW_PRIORITY_0, draw_content_pickup_item_header, item, -1);
}
if (item->itemID != ITEM_STAR_PIECE && item->itemID != ITEM_COIN) {
set_window_properties(WINDOW_ID_19, 20, 186, 280, 32, WINDOW_PRIORITY_0, draw_content_pickup_item_desc, item, -1);
}
if (item->state != ITEM_PICKUP_STATE_SHOW_GOT_ITEM) {
width = get_msg_width(MSG_Menus_0060, 0) + 24;
posX = 160 - width / 2;
set_window_properties(WINDOW_ID_17, 160 - width / 2, 36, width, 40, WINDOW_PRIORITY_0, draw_content_cant_carry_more, item, -1);
}
break;
case ITEM_PICKUP_STATE_AWAIT_THROW_AWAY:
set_message_text_var(itemData->nameMsg, 0);
width = get_msg_width(MSG_Menus_005F, 0) + 54;
posX = 160 - width / 2;
set_window_properties(WINDOW_ID_12, 160 - width / 2, 76, width, 40, WINDOW_PRIORITY_0, draw_content_pickup_item_header, item, -1);
break;
}
}
void draw_content_pickup_item_header(ItemEntity* item, s32 posX, s32 posY) {
ItemData* itemData = &gItemTable[item->itemID];
s32 itemMsg;
s32 offsetY;
switch (item->state) {
case ITEM_PICKUP_STATE_SHOW_GOT_ITEM:
case ITEM_PICKUP_STATE_HIDE_GOT_ITEM:
case ITEM_PICKUP_STATE_SHOW_TOO_MANY:
case ITEM_PICKUP_STATE_HIDE_TOO_MANY:
if (!(itemData->typeFlags & ITEM_TYPE_FLAG_BADGE)) {
if (!(item->flags & ITEM_ENTITY_FLAG_4000000) || (item->pickupMsgFlags & ITEM_PICKUP_FLAG_UNKNOWN)) {
itemMsg = MSG_Menus_0058;
} else {
itemMsg = MSG_Menus_005A;
}
set_message_text_var(itemData->nameMsg, 0);
if (item->pickupMsgFlags & ITEM_PICKUP_FLAG_1_COIN) {
itemMsg = MSG_Menus_005D;
}
if (item->pickupMsgFlags & ITEM_PICKUP_FLAG_3_STAR_PIECES) {
itemMsg = MSG_Menus_005E;
}
if (item->pickupMsgFlags & ITEM_PICKUP_FLAG_UNIQUE) {
itemMsg = MSG_Menus_005C;
}
} else {
if (!(item->flags & ITEM_ENTITY_FLAG_4000000) || (item->pickupMsgFlags & ITEM_PICKUP_FLAG_UNKNOWN)) {
itemMsg = MSG_Menus_0059;
} else {
itemMsg = MSG_Menus_005B;
}
if (item->pickupMsgFlags & ITEM_PICKUP_FLAG_1_COIN) {
itemMsg = MSG_Menus_005D;
}
if (item->pickupMsgFlags & ITEM_PICKUP_FLAG_3_STAR_PIECES) {
itemMsg = MSG_Menus_005E;
}
if (item->pickupMsgFlags & ITEM_PICKUP_FLAG_UNIQUE) {
itemMsg = MSG_Menus_005C;
}
set_message_text_var(itemData->nameMsg, 0);
}
offsetY = PickupMessageWindowYOffsets[get_msg_lines(itemMsg) - 1];
if ((gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_BADGE)
|| (gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_KEY)
|| item->itemID == ITEM_STAR_PIECE
|| (gItemTable[item->itemID].typeFlags & ITEM_TYPE_FLAG_GEAR)
|| (item->pickupMsgFlags & (ITEM_PICKUP_FLAG_1_COIN | ITEM_PICKUP_FLAG_3_STAR_PIECES))
) {
draw_msg(itemMsg, posX + 15, posY + offsetY, 255, MSG_PAL_2F, 0);
} else {
draw_msg(itemMsg, posX + 40, posY + offsetY, 255, MSG_PAL_2F, 0);
if (!(item->pickupMsgFlags & (ITEM_PICKUP_FLAG_1_COIN | ITEM_PICKUP_FLAG_3_STAR_PIECES))) {
hud_element_set_render_pos(ItemPickupIconID, posX + 20, posY + 20);
hud_element_draw_next(ItemPickupIconID);
}
}
break;
case ITEM_PICKUP_STATE_SHOW_THREW_AWAY:
case ITEM_PICKUP_STATE_HIDE_THREW_AWAY:
set_message_text_var(gItemTable[ThrowAwayItemID].nameMsg, 0);
draw_msg(MSG_Menus_005F, posX + 40, posY + 4, 255, MSG_PAL_2F, 0);
hud_element_set_render_pos(ItemPickupIconID, posX + 20, posY + 20);
hud_element_draw_next(ItemPickupIconID);
break;
}
}
void draw_content_cant_carry_more(ItemEntity* item, s32 x, s32 y) {
draw_msg(MSG_Menus_0060, x + 12, y + 4, 255, MSG_PAL_34, 0);
}
void draw_content_pickup_item_desc(ItemEntity* item, s32 posX, s32 posY) {
ItemData* itemData = &gItemTable[item->itemID];
s32 itemMsg;
switch (item->state) {
case ITEM_PICKUP_STATE_SHOW_GOT_ITEM:
case ITEM_PICKUP_STATE_HIDE_GOT_ITEM:
case ITEM_PICKUP_STATE_SHOW_TOO_MANY:
case ITEM_PICKUP_STATE_HIDE_TOO_MANY:
itemMsg = itemData->shortDescMsg;
draw_msg(itemMsg, posX + 8, posY, 255, MSG_PAL_STANDARD, 0);
break;
}
}