papermario/src/code_317020.c

25 lines
557 B
C

#include "common.h"
INCLUDE_ASM(s32, "code_317020", func_802BD100);
void func_802BD174(Npc* npc) {
npc->collisionHeight = 24;
npc->collisionRadius = 20;
}
INCLUDE_ASM(s32, "code_317020", func_802BD188);
INCLUDE_ASM(s32, "code_317020", func_802BD1D0);
INCLUDE_ASM(s32, "code_317020", func_802BD564);
INCLUDE_ASM(s32, "code_317020", func_802BD5A8);
INCLUDE_ASM(s32, "code_317020", func_802BD5D8);
INCLUDE_ASM(s32, "code_317020", func_802BDB30);
INCLUDE_ASM(s32, "code_317020", func_802BDB84);
INCLUDE_ASM(s32, "code_317020", func_802BDBBC);