papermario/include/types.h

25 lines
628 B
C

#ifndef _TYPES_H_
#define _TYPES_H_
#include "ultra64.h"
#define UNK_TYPE s32
#define UNK_PTR void*
#define UNK_RET void
#define UNK_FUN_ARG void(*)(void)
#define UNK_FUN_PTR(name) void(*name)(void)
#define UNK_ARGS
typedef void (*UnkFunc)();
/// Linker symbol address, as in `ld_addrs.h`.
typedef u8 Addr[];
typedef s32 BattleID;
#define BATTLE_ID(unk, area, stage, index) ((unk << 24) + (area << 16) + (stage << 8) + index)
typedef s32 NpcAnimID;
#define NPC_ANIM(sprite, palette, anim) (((_NPC_SPRITE_##sprite << 16) + (_NPC_PALETTE_##sprite##_##palette << 8) + _NPC_ANIM_##sprite##_##anim))
#define ANIM_END -1
#endif