papermario/src/state_pause.c

231 lines
7.5 KiB
C

#include "common.h"
#include "ld_addrs.h"
#include "map.h"
#include "nu/nusys.h"
s32 D_80077950[] = { 0x8038F800, 0x803B5000, &D_803DA800 };
NUPiOverlaySegment D_8007795C = {
.romStart = pause_ROM_START,
.romEnd = pause_ROM_END,
.ramStart = pause_VRAM,
.textStart = pause_TEXT_START,
.textEnd = pause_TEXT_END,
.dataStart = pause_DATA_START,
.dataEnd = pause_DATA_END,
.bssStart = pause_BSS_START,
.bssEnd = pause_BSS_END,
};
void state_init_pause(void) {
D_800A0921 = 0;
D_800A0922 = 0;
disable_player_input();
set_time_freeze_mode(3);
set_windows_visible(2);
}
void state_step_pause(void) {
s32 oldIsBattle = D_800A0921;
switch (D_800A0921) {
case 0:
update_encounters();
update_npcs();
update_player();
update_effects();
if (D_8009A658[1] == D_8009A64C) {
D_800A0920 = 4;
D_800A0921 = 2;
gOverrideFlags |= 0x8;
gGameStatusPtr->enableBackground &= ~0xF0;
gGameStatusPtr->enableBackground |= 0x10;
}
break;
case 2:
if (D_800A0920 >= 0) {
if (D_800A0920 != 0) {
(D_800A0920)--;
}
if (D_800A0920 == 0) {
D_800A0920 = -1;
nuGfxSetCfb(&D_80077950, 2);
gGameStatusPtr->unk_15E = gGameStatusPtr->unk_15C;
sfx_stop_env_sounds();
func_8003B1A8();
gGameStatusPtr->isBattle = oldIsBattle;
allocate_hit_tables();
battle_heap_create();
nuContRmbForceStop();
sfx_clear_env_sounds(0);
spr_init_sprites(0);
clear_model_data();
clear_sprite_shading_data();
reset_background_settings();
clear_entity_models();
clear_animator_list();
clear_generic_entity_list();
set_hud_element_nonworld_cache(_3169F0_VRAM, 0x38000);
clear_hud_element_cache();
reset_status_menu();
clear_item_entity_data();
clear_script_list();
clear_npcs();
clear_entity_data(0);
clear_trigger_data();
D_800A0924 = func_80149828();
func_801497FC(0);
bgm_quiet_max_volume();
nuPiReadRomOverlay(&D_8007795C);
pause_init();
gOverrideFlags &= ~0x8;
}
if (D_800A0920 >= 0) {
break;
}
}
if (D_800A0920 >= -10) {
pause_handle_input(0, 0);
D_800A0920--;
} else {
pause_handle_input(gGameStatusPtr->pressedButtons, gGameStatusPtr->heldButtons);
}
D_800A0922 = 0;
break;
}
}
void state_drawUI_pause(void) {
}
void state_init_unpause(void) {
if (D_800A0922 > 0) {
D_800A0921 = 0;
} else {
D_800A0921 = 1;
}
D_800A0920 = 4;
}
void state_step_unpause(void) {
switch (D_800A0921) {
case 0:
case 1:
if (D_800A0920 == 4) {
gOverrideFlags |= 0x8;
}
if (D_800A0920 >= 0) {
if (D_800A0920 != 0) {
D_800A0920--;
}
if (D_800A0920 == 0) {
if (D_800A0920 == 0) {
MapConfig* mapConfig;
Map* map;
s32 assetData;
s32 assetSize;
D_800A0920 = -1;
nuGfxSetCfb(&D_80077950, ARRAY_COUNT(D_80077950));
pause_cleanup();
gOverrideFlags &= ~0x8;
mapConfig = get_current_map_header();
map = &gAreas[gGameStatusPtr->areaID].maps[gGameStatusPtr->mapID];
gGameStatusPtr->isBattle = FALSE;
gGameStatusPtr->enableBackground &= ~0xF0;
func_8005AF84();
func_8002ACDC();
nuContRmbForceStopEnd();
sfx_clear_env_sounds(1);
spr_init_sprites(gGameStatusPtr->playerSpriteSet);
init_model_data();
init_sprite_shading_data();
init_entity_models();
reset_animator_list();
init_generic_entity_list();
set_hud_element_nonworld_cache(0, 0);
init_hud_element_list();
init_item_entity_list();
init_script_list();
init_npc_list();
func_80110E58();
init_trigger_list();
func_801497FC(D_800A0924);
bgm_reset_max_volume();
load_map_script_lib();
assetData = load_asset_by_name(&mapShapeName, &assetSize);
decode_yay0(assetData, &D_80210000);
general_heap_free(assetData);
initialize_collision();
load_collision();
if (map->dmaStart != NULL) {
dma_copy(map->dmaStart, map->dmaEnd, map->dmaDest);
}
load_map_bg(map->bgName);
if (mapConfig->background != NULL) {
read_background_size(mapConfig->background);
} else {
set_background_size(296, 200, 12, 20);
}
gGameStatusPtr->unk_15C = gGameStatusPtr->unk_15E;
calculate_model_sizes();
npc_reload_all();
set_windows_visible(0);
func_800E98C4();
set_time_freeze_mode(1);
D_800A0921 = 3;
gPlayerStatus.alpha2 = gPlayerStatus.alpha1 - 1;
D_802D9D71 = D_802D9D70 + 1;
update_encounters();
update_npcs();
update_player();
update_effects();
D_800A0922 -= 20;
if (D_800A0922 < 0) {
D_800A0922 = 0;
}
}
}
}
break;
case 3:
update_encounters();
update_npcs();
update_player();
update_effects();
if (D_800A0922 == 0) {
D_800A0921 = 4;
} else {
D_800A0922 -= 20;
if (D_800A0922 < 0) {
D_800A0922 = 0;
}
}
break;
case 4:
set_time_freeze_mode(0);
update_encounters();
update_npcs();
update_player();
update_effects();
enable_player_input();
set_game_mode(4);
break;
}
}
void state_drawUI_unpause(void) {
}