papermario/src/common
Alex Bates 9574baebaf
Make EVT macros easier to read and write (#1154)
* fix rename.py

* update doxygen EVT_CALL->Call

* support passing files to rename.py

* remove EVT macro prefix and make them PascalCase

* rename PlayEffect function to PlayEffect_impl so it doesn't conflict with macro

* dead_PlayEffect_impl
2024-01-21 13:04:47 +00:00
..
battle most actors (#1114) 2023-09-01 03:51:10 +09:00
ActorJumpToPos.inc.c battle/actor flags and more (#1119) 2023-10-14 15:43:12 -04:00
AddFP.inc.c all map data complete (#941) 2023-02-14 09:46:48 +09:00
AddHP.inc.c all map data complete (#941) 2023-02-14 09:46:48 +09:00
AdvanceBuffer.inc.c fix map warnings (#916) 2023-01-21 17:14:46 +09:00
CalculateArcsinDeg.inc.c all map data complete (#941) 2023-02-14 09:46:48 +09:00
CanPlayerLoseAction.inc.c various cleanup (#1057) 2023-05-21 02:26:11 +09:00
CompareFloats.inc.c all map data complete (#941) 2023-02-14 09:46:48 +09:00
CosInterpMinMax.inc.c all map data complete (#941) 2023-02-14 09:46:48 +09:00
DisableRandomAbility.inc.c item data generation (#1105) 2023-08-03 12:44:30 +09:00
Dist3D.inc.c all map data complete (#941) 2023-02-14 09:46:48 +09:00
FadeBackgroundDarken.inc.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
FadeBackgroundLighten.inc.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
FoliageTransform.inc.c mapfs shape data (#1087) 2023-07-18 18:07:58 +09:00
GetIconBrightnessForAngle.inc.c partners and notifications (#966) 2023-03-06 16:44:48 +09:00
GetItemEntityPosition.inc.c Standard names for struct fields (#1103) 2023-07-30 14:08:07 +09:00
GetJumpHammerCharge.inc.c all map data complete (#941) 2023-02-14 09:46:48 +09:00
GetLastEventType.inc.c all map data complete (#941) 2023-02-14 09:46:48 +09:00
GetPlayerHpPercent.inc.c all map data complete (#941) 2023-02-14 09:46:48 +09:00
GetSelectedMoveID.inc.c all map data complete (#941) 2023-02-14 09:46:48 +09:00
IsAOrBPressed.inc.c all map data complete (#941) 2023-02-14 09:46:48 +09:00
ItemEntityJumpToPos.inc.c Standard names for struct fields (#1103) 2023-07-30 14:08:07 +09:00
MakeSun.inc.c Make EVT macros easier to read and write (#1154) 2024-01-21 13:04:47 +00:00
MediGuySpriteRotationFunc.inc.c all map data complete (#941) 2023-02-14 09:46:48 +09:00
PlayLavaBubbleFlightSound.inc.c actors and sounds (#1112) 2023-08-22 03:07:08 +09:00
RemoveChillOut.inc.c all map data complete (#941) 2023-02-14 09:46:48 +09:00
SetAngleClamped.inc.c Clean trailing whitespace (#1038) 2023-04-29 15:28:06 +02:00
SetBackgroundAlpha.inc.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
SetBowserFireBreathScales.inc.c more boss actors (#1117) 2023-09-23 01:57:29 -04:00
SetDemoBattleBeginDelay.inc.c battle cleanup (#947) 2023-02-21 00:22:38 +09:00
SetNpcPosYaw.inc.c all map data complete (#941) 2023-02-14 09:46:48 +09:00
SetPlayerStatusPosYaw.inc.c Standard names for struct fields (#1103) 2023-07-30 14:08:07 +09:00
SetSpinSmashable.inc.c battles organization (#1065) 2023-06-05 17:16:46 +09:00
ShrinkActor.inc.c various cleanup (#1057) 2023-05-21 02:26:11 +09:00
SpawnEnemyDrainFX.inc.c Misc Labeling (#965) 2023-03-07 21:00:11 -05:00
SpitInk.inc.c all map data complete (#941) 2023-02-14 09:46:48 +09:00
StarRodAppearEffect.inc.c all map data complete (#941) 2023-02-14 09:46:48 +09:00
StarRodPowerUpEffect.inc.c various cleanup (#1057) 2023-05-21 02:26:11 +09:00
StartRumbleWithParams.inc.c Modern gcc + shiftability work (#942) 2023-02-14 22:14:14 +09:00
UnkActorPosFunc.inc.c Standard names for struct fields (#1103) 2023-07-30 14:08:07 +09:00
UnkBackgroundFunc3.inc.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
UnkEffect6FFunc.inc.c most actors (#1114) 2023-09-01 03:51:10 +09:00
UnkFloatFunc005.inc.c battles organization (#1065) 2023-06-05 17:16:46 +09:00
UnkLightningBoltFxFunc1.inc.c all map data complete (#941) 2023-02-14 09:46:48 +09:00
UpdateEnchantedBowserColors.inc.c more boss actors (#1117) 2023-09-23 01:57:29 -04:00
foliage.inc.c Make EVT macros easier to read and write (#1154) 2024-01-21 13:04:47 +00:00