|
@ -0,0 +1,2 @@
|
||||||
|
node_modules
|
||||||
|
build
|
|
@ -0,0 +1,49 @@
|
||||||
|
(function() {
|
||||||
|
|
||||||
|
'use strict';
|
||||||
|
|
||||||
|
|
||||||
|
let Canvas = function(container, width, height) {
|
||||||
|
|
||||||
|
this.container = container;
|
||||||
|
this.width = width;
|
||||||
|
this.height = height;
|
||||||
|
this.images = {};
|
||||||
|
|
||||||
|
/* canvas element */
|
||||||
|
let canvas = document.createElement('canvas');
|
||||||
|
canvas.setAttribute('width', this.width);
|
||||||
|
canvas.setAttribute('height', this.height);
|
||||||
|
canvas.setAttribute('id', 'canvas');
|
||||||
|
this.container.appendChild(canvas);
|
||||||
|
this.context = canvas.getContext("2d");
|
||||||
|
|
||||||
|
/* load images */
|
||||||
|
const requireImages = function (requireContext) {
|
||||||
|
return requireContext.keys().reduce(function(accumulator, filename) {
|
||||||
|
let framename = filename.match(/\.\/(\S+)\.png$/)[1];
|
||||||
|
accumulator[framename] = requireContext(filename);
|
||||||
|
return accumulator;
|
||||||
|
}, {});
|
||||||
|
};
|
||||||
|
this.images = requireImages(require.context("../assets/images", true, /\.png$/));
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
Canvas.prototype.showImage = function(name) {
|
||||||
|
|
||||||
|
if (!(name in this.images)) {
|
||||||
|
throw new Error('image ' + name + ' unknown');
|
||||||
|
}
|
||||||
|
|
||||||
|
var image = new Image();
|
||||||
|
image.onload = () => {
|
||||||
|
this.context.drawImage(image, 0, 0);
|
||||||
|
};
|
||||||
|
image.src = this.images[name];
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
module.exports = Canvas;
|
||||||
|
|
||||||
|
})();
|
|
@ -0,0 +1,14 @@
|
||||||
|
(function() {
|
||||||
|
|
||||||
|
'use strict';
|
||||||
|
|
||||||
|
require('../assets/style.css');
|
||||||
|
|
||||||
|
const scenes = require('./scenes.json');
|
||||||
|
const Canvas = require('./canvas');
|
||||||
|
|
||||||
|
let canvas = new Canvas(document.getElementById("canvasDiv"), 512, 272);
|
||||||
|
|
||||||
|
canvas.show('room');
|
||||||
|
|
||||||
|
})();
|
|
@ -0,0 +1,71 @@
|
||||||
|
{
|
||||||
|
"vaginal": {
|
||||||
|
"frames": [
|
||||||
|
{
|
||||||
|
"name": "vaginal_initial",
|
||||||
|
"images": [
|
||||||
|
"room",
|
||||||
|
"vaginal_base",
|
||||||
|
"vaginal_frame1"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "vaginal_frame1",
|
||||||
|
"images": [
|
||||||
|
"vaginal_frame1"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "vaginal_frame2",
|
||||||
|
"images": [
|
||||||
|
"vaginal_frame2"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "vaginal_balloon_venho",
|
||||||
|
"images": [
|
||||||
|
"vaginal_balloon_venho"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"scene": [
|
||||||
|
{
|
||||||
|
"frame": "vaginal_initial",
|
||||||
|
"duration": 750
|
||||||
|
},
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"repeat": 19
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"frame": "vaginal_frame1",
|
||||||
|
"duration": 750
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"frame": "vaginal_frame2",
|
||||||
|
"duration": 750
|
||||||
|
}
|
||||||
|
],
|
||||||
|
{
|
||||||
|
"frame": "vaginal_balloon_venho"
|
||||||
|
},
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"repeat": 6
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"frame": "vaginal_frame1",
|
||||||
|
"duration": 750
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"frame": "vaginal_frame2",
|
||||||
|
"duration": 750
|
||||||
|
}
|
||||||
|
],
|
||||||
|
{
|
||||||
|
"frame": "vaginal_initial",
|
||||||
|
"duration": 2500
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 3.7 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
|
@ -1,25 +1,18 @@
|
||||||
<!DOCTYPE html>
|
<!DOCTYPE html>
|
||||||
<html>
|
<html>
|
||||||
<head>
|
<head>
|
||||||
<title>Paradise Café</title>
|
<title>Paradise Café</title>
|
||||||
<!--[if IE]><script type="text/javascript" src="excanvas.js"></script><![endif]-->
|
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
|
</head>
|
||||||
<link href="paradise.css" media="screen" rel="stylesheet" type="text/css">
|
<body>
|
||||||
|
<div id="canvasDiv" class="center main"></div>
|
||||||
</head>
|
<div id="infoDiv" class="center">
|
||||||
<body>
|
Teclas:
|
||||||
<div id="canvasDiv" class="center main"></div>
|
<ul>
|
||||||
<div id="infoDiv" class="center">
|
<li>c - anal</li>
|
||||||
Teclas:
|
<li>f - vaginal</li>
|
||||||
<ul>
|
<li>b - oral</li>
|
||||||
<li>c - anal</li>
|
</ul>
|
||||||
<li>f - vaginal</li>
|
</div>
|
||||||
<li>b - oral</li>
|
</body>
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
<script type="text/javascript" src="paradise.js"></script>
|
|
||||||
<script type="text/javascript">
|
|
||||||
prepareCanvas(document.getElementById("canvasDiv"), 512, 272);
|
|
||||||
</script>
|
|
||||||
</body>
|
|
||||||
</html>
|
</html>
|
|
@ -1,17 +1,17 @@
|
||||||
body {
|
body {
|
||||||
background-color: #0000C8;
|
background-color: #0000C8;
|
||||||
color: #FFF;
|
color: #FFF;
|
||||||
}
|
}
|
||||||
|
|
||||||
div.main {
|
div.main {
|
||||||
border-style: solid;
|
border-style: solid;
|
||||||
border-color: #C80000;
|
border-color: #C80000;
|
||||||
height: 272px;
|
height: 272px;
|
||||||
}
|
}
|
||||||
|
|
||||||
div.center {
|
div.center {
|
||||||
width: 512px;
|
width: 512px;
|
||||||
padding: 0;
|
padding: 0;
|
||||||
margin: 0 auto;
|
margin: 0 auto;
|
||||||
}
|
}
|
||||||
|
|
924
excanvas.js
|
@ -1,924 +0,0 @@
|
||||||
// Copyright 2006 Google Inc.
|
|
||||||
//
|
|
||||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
||||||
// you may not use this file except in compliance with the License.
|
|
||||||
// You may obtain a copy of the License at
|
|
||||||
//
|
|
||||||
// http://www.apache.org/licenses/LICENSE-2.0
|
|
||||||
//
|
|
||||||
// Unless required by applicable law or agreed to in writing, software
|
|
||||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
||||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
||||||
// See the License for the specific language governing permissions and
|
|
||||||
// limitations under the License.
|
|
||||||
|
|
||||||
|
|
||||||
// Known Issues:
|
|
||||||
//
|
|
||||||
// * Patterns are not implemented.
|
|
||||||
// * Radial gradient are not implemented. The VML version of these look very
|
|
||||||
// different from the canvas one.
|
|
||||||
// * Clipping paths are not implemented.
|
|
||||||
// * Coordsize. The width and height attribute have higher priority than the
|
|
||||||
// width and height style values which isn't correct.
|
|
||||||
// * Painting mode isn't implemented.
|
|
||||||
// * Canvas width/height should is using content-box by default. IE in
|
|
||||||
// Quirks mode will draw the canvas using border-box. Either change your
|
|
||||||
// doctype to HTML5
|
|
||||||
// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
|
|
||||||
// or use Box Sizing Behavior from WebFX
|
|
||||||
// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
|
|
||||||
// * Non uniform scaling does not correctly scale strokes.
|
|
||||||
// * Optimize. There is always room for speed improvements.
|
|
||||||
|
|
||||||
// Only add this code if we do not already have a canvas implementation
|
|
||||||
if (!document.createElement('canvas').getContext) {
|
|
||||||
|
|
||||||
(function() {
|
|
||||||
|
|
||||||
// alias some functions to make (compiled) code shorter
|
|
||||||
var m = Math;
|
|
||||||
var mr = m.round;
|
|
||||||
var ms = m.sin;
|
|
||||||
var mc = m.cos;
|
|
||||||
var abs = m.abs;
|
|
||||||
var sqrt = m.sqrt;
|
|
||||||
|
|
||||||
// this is used for sub pixel precision
|
|
||||||
var Z = 10;
|
|
||||||
var Z2 = Z / 2;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This funtion is assigned to the <canvas> elements as element.getContext().
|
|
||||||
* @this {HTMLElement}
|
|
||||||
* @return {CanvasRenderingContext2D_}
|
|
||||||
*/
|
|
||||||
function getContext() {
|
|
||||||
return this.context_ ||
|
|
||||||
(this.context_ = new CanvasRenderingContext2D_(this));
|
|
||||||
}
|
|
||||||
|
|
||||||
var slice = Array.prototype.slice;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Binds a function to an object. The returned function will always use the
|
|
||||||
* passed in {@code obj} as {@code this}.
|
|
||||||
*
|
|
||||||
* Example:
|
|
||||||
*
|
|
||||||
* g = bind(f, obj, a, b)
|
|
||||||
* g(c, d) // will do f.call(obj, a, b, c, d)
|
|
||||||
*
|
|
||||||
* @param {Function} f The function to bind the object to
|
|
||||||
* @param {Object} obj The object that should act as this when the function
|
|
||||||
* is called
|
|
||||||
* @param {*} var_args Rest arguments that will be used as the initial
|
|
||||||
* arguments when the function is called
|
|
||||||
* @return {Function} A new function that has bound this
|
|
||||||
*/
|
|
||||||
function bind(f, obj, var_args) {
|
|
||||||
var a = slice.call(arguments, 2);
|
|
||||||
return function() {
|
|
||||||
return f.apply(obj, a.concat(slice.call(arguments)));
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
var G_vmlCanvasManager_ = {
|
|
||||||
init: function(opt_doc) {
|
|
||||||
if (/MSIE/.test(navigator.userAgent) && !window.opera) {
|
|
||||||
var doc = opt_doc || document;
|
|
||||||
// Create a dummy element so that IE will allow canvas elements to be
|
|
||||||
// recognized.
|
|
||||||
doc.createElement('canvas');
|
|
||||||
doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
init_: function(doc) {
|
|
||||||
// create xmlns
|
|
||||||
if (!doc.namespaces['g_vml_']) {
|
|
||||||
doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
|
|
||||||
'#default#VML');
|
|
||||||
|
|
||||||
}
|
|
||||||
if (!doc.namespaces['g_o_']) {
|
|
||||||
doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
|
|
||||||
'#default#VML');
|
|
||||||
}
|
|
||||||
|
|
||||||
// Setup default CSS. Only add one style sheet per document
|
|
||||||
if (!doc.styleSheets['ex_canvas_']) {
|
|
||||||
var ss = doc.createStyleSheet();
|
|
||||||
ss.owningElement.id = 'ex_canvas_';
|
|
||||||
ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
|
|
||||||
// default size is 300x150 in Gecko and Opera
|
|
||||||
'text-align:left;width:300px;height:150px}' +
|
|
||||||
'g_vml_\\:*{behavior:url(#default#VML)}' +
|
|
||||||
'g_o_\\:*{behavior:url(#default#VML)}';
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// find all canvas elements
|
|
||||||
var els = doc.getElementsByTagName('canvas');
|
|
||||||
for (var i = 0; i < els.length; i++) {
|
|
||||||
this.initElement(els[i]);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Public initializes a canvas element so that it can be used as canvas
|
|
||||||
* element from now on. This is called automatically before the page is
|
|
||||||
* loaded but if you are creating elements using createElement you need to
|
|
||||||
* make sure this is called on the element.
|
|
||||||
* @param {HTMLElement} el The canvas element to initialize.
|
|
||||||
* @return {HTMLElement} the element that was created.
|
|
||||||
*/
|
|
||||||
initElement: function(el) {
|
|
||||||
if (!el.getContext) {
|
|
||||||
|
|
||||||
el.getContext = getContext;
|
|
||||||
|
|
||||||
// Remove fallback content. There is no way to hide text nodes so we
|
|
||||||
// just remove all childNodes. We could hide all elements and remove
|
|
||||||
// text nodes but who really cares about the fallback content.
|
|
||||||
el.innerHTML = '';
|
|
||||||
|
|
||||||
// do not use inline function because that will leak memory
|
|
||||||
el.attachEvent('onpropertychange', onPropertyChange);
|
|
||||||
el.attachEvent('onresize', onResize);
|
|
||||||
|
|
||||||
var attrs = el.attributes;
|
|
||||||
if (attrs.width && attrs.width.specified) {
|
|
||||||
// TODO: use runtimeStyle and coordsize
|
|
||||||
// el.getContext().setWidth_(attrs.width.nodeValue);
|
|
||||||
el.style.width = attrs.width.nodeValue + 'px';
|
|
||||||
} else {
|
|
||||||
el.width = el.clientWidth;
|
|
||||||
}
|
|
||||||
if (attrs.height && attrs.height.specified) {
|
|
||||||
// TODO: use runtimeStyle and coordsize
|
|
||||||
// el.getContext().setHeight_(attrs.height.nodeValue);
|
|
||||||
el.style.height = attrs.height.nodeValue + 'px';
|
|
||||||
} else {
|
|
||||||
el.height = el.clientHeight;
|
|
||||||
}
|
|
||||||
//el.getContext().setCoordsize_()
|
|
||||||
}
|
|
||||||
return el;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
function onPropertyChange(e) {
|
|
||||||
var el = e.srcElement;
|
|
||||||
|
|
||||||
switch (e.propertyName) {
|
|
||||||
case 'width':
|
|
||||||
el.style.width = el.attributes.width.nodeValue + 'px';
|
|
||||||
el.getContext().clearRect();
|
|
||||||
break;
|
|
||||||
case 'height':
|
|
||||||
el.style.height = el.attributes.height.nodeValue + 'px';
|
|
||||||
el.getContext().clearRect();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function onResize(e) {
|
|
||||||
var el = e.srcElement;
|
|
||||||
if (el.firstChild) {
|
|
||||||
el.firstChild.style.width = el.clientWidth + 'px';
|
|
||||||
el.firstChild.style.height = el.clientHeight + 'px';
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
G_vmlCanvasManager_.init();
|
|
||||||
|
|
||||||
// precompute "00" to "FF"
|
|
||||||
var dec2hex = [];
|
|
||||||
for (var i = 0; i < 16; i++) {
|
|
||||||
for (var j = 0; j < 16; j++) {
|
|
||||||
dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function createMatrixIdentity() {
|
|
||||||
return [
|
|
||||||
[1, 0, 0],
|
|
||||||
[0, 1, 0],
|
|
||||||
[0, 0, 1]
|
|
||||||
];
|
|
||||||
}
|
|
||||||
|
|
||||||
function matrixMultiply(m1, m2) {
|
|
||||||
var result = createMatrixIdentity();
|
|
||||||
|
|
||||||
for (var x = 0; x < 3; x++) {
|
|
||||||
for (var y = 0; y < 3; y++) {
|
|
||||||
var sum = 0;
|
|
||||||
|
|
||||||
for (var z = 0; z < 3; z++) {
|
|
||||||
sum += m1[x][z] * m2[z][y];
|
|
||||||
}
|
|
||||||
|
|
||||||
result[x][y] = sum;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
function copyState(o1, o2) {
|
|
||||||
o2.fillStyle = o1.fillStyle;
|
|
||||||
o2.lineCap = o1.lineCap;
|
|
||||||
o2.lineJoin = o1.lineJoin;
|
|
||||||
o2.lineWidth = o1.lineWidth;
|
|
||||||
o2.miterLimit = o1.miterLimit;
|
|
||||||
o2.shadowBlur = o1.shadowBlur;
|
|
||||||
o2.shadowColor = o1.shadowColor;
|
|
||||||
o2.shadowOffsetX = o1.shadowOffsetX;
|
|
||||||
o2.shadowOffsetY = o1.shadowOffsetY;
|
|
||||||
o2.strokeStyle = o1.strokeStyle;
|
|
||||||
o2.globalAlpha = o1.globalAlpha;
|
|
||||||
o2.arcScaleX_ = o1.arcScaleX_;
|
|
||||||
o2.arcScaleY_ = o1.arcScaleY_;
|
|
||||||
o2.lineScale_ = o1.lineScale_;
|
|
||||||
}
|
|
||||||
|
|
||||||
function processStyle(styleString) {
|
|
||||||
var str, alpha = 1;
|
|
||||||
|
|
||||||
styleString = String(styleString);
|
|
||||||
if (styleString.substring(0, 3) == 'rgb') {
|
|
||||||
var start = styleString.indexOf('(', 3);
|
|
||||||
var end = styleString.indexOf(')', start + 1);
|
|
||||||
var guts = styleString.substring(start + 1, end).split(',');
|
|
||||||
|
|
||||||
str = '#';
|
|
||||||
for (var i = 0; i < 3; i++) {
|
|
||||||
str += dec2hex[Number(guts[i])];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (guts.length == 4 && styleString.substr(3, 1) == 'a') {
|
|
||||||
alpha = guts[3];
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
str = styleString;
|
|
||||||
}
|
|
||||||
|
|
||||||
return {color: str, alpha: alpha};
|
|
||||||
}
|
|
||||||
|
|
||||||
function processLineCap(lineCap) {
|
|
||||||
switch (lineCap) {
|
|
||||||
case 'butt':
|
|
||||||
return 'flat';
|
|
||||||
case 'round':
|
|
||||||
return 'round';
|
|
||||||
case 'square':
|
|
||||||
default:
|
|
||||||
return 'square';
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This class implements CanvasRenderingContext2D interface as described by
|
|
||||||
* the WHATWG.
|
|
||||||
* @param {HTMLElement} surfaceElement The element that the 2D context should
|
|
||||||
* be associated with
|
|
||||||
*/
|
|
||||||
function CanvasRenderingContext2D_(surfaceElement) {
|
|
||||||
this.m_ = createMatrixIdentity();
|
|
||||||
|
|
||||||
this.mStack_ = [];
|
|
||||||
this.aStack_ = [];
|
|
||||||
this.currentPath_ = [];
|
|
||||||
|
|
||||||
// Canvas context properties
|
|
||||||
this.strokeStyle = '#000';
|
|
||||||
this.fillStyle = '#000';
|
|
||||||
|
|
||||||
this.lineWidth = 1;
|
|
||||||
this.lineJoin = 'miter';
|
|
||||||
this.lineCap = 'butt';
|
|
||||||
this.miterLimit = Z * 1;
|
|
||||||
this.globalAlpha = 1;
|
|
||||||
this.canvas = surfaceElement;
|
|
||||||
|
|
||||||
var el = surfaceElement.ownerDocument.createElement('div');
|
|
||||||
el.style.width = surfaceElement.clientWidth + 'px';
|
|
||||||
el.style.height = surfaceElement.clientHeight + 'px';
|
|
||||||
el.style.overflow = 'hidden';
|
|
||||||
el.style.position = 'absolute';
|
|
||||||
surfaceElement.appendChild(el);
|
|
||||||
|
|
||||||
this.element_ = el;
|
|
||||||
this.arcScaleX_ = 1;
|
|
||||||
this.arcScaleY_ = 1;
|
|
||||||
this.lineScale_ = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
var contextPrototype = CanvasRenderingContext2D_.prototype;
|
|
||||||
contextPrototype.clearRect = function() {
|
|
||||||
this.element_.innerHTML = '';
|
|
||||||
};
|
|
||||||
|
|
||||||
contextPrototype.beginPath = function() {
|
|
||||||
// TODO: Branch current matrix so that save/restore has no effect
|
|
||||||
// as per safari docs.
|
|
||||||
this.currentPath_ = [];
|
|
||||||
};
|
|
||||||
|
|
||||||
contextPrototype.moveTo = function(aX, aY) {
|
|
||||||
var p = this.getCoords_(aX, aY);
|
|
||||||
this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
|
|
||||||
this.currentX_ = p.x;
|
|
||||||
this.currentY_ = p.y;
|
|
||||||
};
|
|
||||||
|
|
||||||
contextPrototype.lineTo = function(aX, aY) {
|
|
||||||
var p = this.getCoords_(aX, aY);
|
|
||||||
this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
|
|
||||||
|
|
||||||
this.currentX_ = p.x;
|
|
||||||
this.currentY_ = p.y;
|
|
||||||
};
|
|
||||||
|
|
||||||
contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
|
|
||||||
aCP2x, aCP2y,
|
|
||||||
aX, aY) {
|
|
||||||
var p = this.getCoords_(aX, aY);
|
|
||||||
var cp1 = this.getCoords_(aCP1x, aCP1y);
|
|
||||||
var cp2 = this.getCoords_(aCP2x, aCP2y);
|
|
||||||
bezierCurveTo(this, cp1, cp2, p);
|
|
||||||
};
|
|
||||||
|
|
||||||
// Helper function that takes the already fixed cordinates.
|
|
||||||
function bezierCurveTo(self, cp1, cp2, p) {
|
|
||||||
self.currentPath_.push({
|
|
||||||
type: 'bezierCurveTo',
|
|
||||||
cp1x: cp1.x,
|
|
||||||
cp1y: cp1.y,
|
|
||||||
cp2x: cp2.x,
|
|
||||||
cp2y: cp2.y,
|
|
||||||
x: p.x,
|
|
||||||
y: p.y
|
|
||||||
});
|
|
||||||
self.currentX_ = p.x;
|
|
||||||
self.currentY_ = p.y;
|
|
||||||
}
|
|
||||||
|
|
||||||
contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
|
|
||||||
// the following is lifted almost directly from
|
|
||||||
// http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
|
|
||||||
|
|
||||||
var cp = this.getCoords_(aCPx, aCPy);
|
|
||||||
var p = this.getCoords_(aX, aY);
|
|
||||||
|
|
||||||
var cp1 = {
|
|
||||||
x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
|
|
||||||
y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
|
|
||||||
};
|
|
||||||
var cp2 = {
|
|
||||||
x: cp1.x + (p.x - this.currentX_) / 3.0,
|
|
||||||
y: cp1.y + (p.y - this.currentY_) / 3.0
|
|
||||||
};
|
|
||||||
|
|
||||||
bezierCurveTo(this, cp1, cp2, p);
|
|
||||||
};
|
|
||||||
|
|
||||||
contextPrototype.arc = function(aX, aY, aRadius,
|
|
||||||
aStartAngle, aEndAngle, aClockwise) {
|
|
||||||
aRadius *= Z;
|
|
||||||
var arcType = aClockwise ? 'at' : 'wa';
|
|
||||||
|
|
||||||
var xStart = aX + mc(aStartAngle) * aRadius - Z2;
|
|
||||||
var yStart = aY + ms(aStartAngle) * aRadius - Z2;
|
|
||||||
|
|
||||||
var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
|
|
||||||
var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
|
|
||||||
|
|
||||||
// IE won't render arches drawn counter clockwise if xStart == xEnd.
|
|
||||||
if (xStart == xEnd && !aClockwise) {
|
|
||||||
xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
|
|
||||||
// that can be represented in binary
|
|
||||||
}
|
|
||||||
|
|
||||||
var p = this.getCoords_(aX, aY);
|
|
||||||
var pStart = this.getCoords_(xStart, yStart);
|
|
||||||
var pEnd = this.getCoords_(xEnd, yEnd);
|
|
||||||
|
|
||||||
this.currentPath_.push({type: arcType,
|
|
||||||
x: p.x,
|
|
||||||
y: p.y,
|
|
||||||
radius: aRadius,
|
|
||||||
xStart: pStart.x,
|
|
||||||
yStart: pStart.y,
|
|
||||||
xEnd: pEnd.x,
|
|
||||||
yEnd: pEnd.y});
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
|
|
||||||
this.moveTo(aX, aY);
|
|
||||||
this.lineTo(aX + aWidth, aY);
|
|
||||||
this.lineTo(aX + aWidth, aY + aHeight);
|
|
||||||
this.lineTo(aX, aY + aHeight);
|
|
||||||
this.closePath();
|
|
||||||
};
|
|
||||||
|
|
||||||
contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
|
|
||||||
var oldPath = this.currentPath_;
|
|
||||||
this.beginPath();
|
|
||||||
|
|
||||||
this.moveTo(aX, aY);
|
|
||||||
this.lineTo(aX + aWidth, aY);
|
|
||||||
this.lineTo(aX + aWidth, aY + aHeight);
|
|
||||||
this.lineTo(aX, aY + aHeight);
|
|
||||||
this.closePath();
|
|
||||||
this.stroke();
|
|
||||||
|
|
||||||
this.currentPath_ = oldPath;
|
|
||||||
};
|
|
||||||
|
|
||||||
contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
|
|
||||||
var oldPath = this.currentPath_;
|
|
||||||
this.beginPath();
|
|
||||||
|
|
||||||
this.moveTo(aX, aY);
|
|
||||||
this.lineTo(aX + aWidth, aY);
|
|
||||||
this.lineTo(aX + aWidth, aY + aHeight);
|
|
||||||
this.lineTo(aX, aY + aHeight);
|
|
||||||
this.closePath();
|
|
||||||
this.fill();
|
|
||||||
|
|
||||||
this.currentPath_ = oldPath;
|
|
||||||
};
|
|
||||||
|
|
||||||
contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
|
|
||||||
var gradient = new CanvasGradient_('gradient');
|
|
||||||
gradient.x0_ = aX0;
|
|
||||||
gradient.y0_ = aY0;
|
|
||||||
gradient.x1_ = aX1;
|
|
||||||
gradient.y1_ = aY1;
|
|
||||||
return gradient;
|
|
||||||
};
|
|
||||||
|
|
||||||
contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
|
|
||||||
aX1, aY1, aR1) {
|
|
||||||
var gradient = new CanvasGradient_('gradientradial');
|
|
||||||
gradient.x0_ = aX0;
|
|
||||||
gradient.y0_ = aY0;
|
|
||||||
gradient.r0_ = aR0;
|
|
||||||
gradient.x1_ = aX1;
|
|
||||||
gradient.y1_ = aY1;
|
|
||||||
gradient.r1_ = aR1;
|
|
||||||
return gradient;
|
|
||||||
};
|
|
||||||
|
|
||||||
contextPrototype.drawImage = function(image, var_args) {
|
|
||||||
var dx, dy, dw, dh, sx, sy, sw, sh;
|
|
||||||
|
|
||||||
// to find the original width we overide the width and height
|
|
||||||
var oldRuntimeWidth = image.runtimeStyle.width;
|
|
||||||
var oldRuntimeHeight = image.runtimeStyle.height;
|
|
||||||
image.runtimeStyle.width = 'auto';
|
|
||||||
image.runtimeStyle.height = 'auto';
|
|
||||||
|
|
||||||
// get the original size
|
|
||||||
var w = image.width;
|
|
||||||
var h = image.height;
|
|
||||||
|
|
||||||
// and remove overides
|
|
||||||
image.runtimeStyle.width = oldRuntimeWidth;
|
|
||||||
image.runtimeStyle.height = oldRuntimeHeight;
|
|
||||||
|
|
||||||
if (arguments.length == 3) {
|
|
||||||
dx = arguments[1];
|
|
||||||
dy = arguments[2];
|
|
||||||
sx = sy = 0;
|
|
||||||
sw = dw = w;
|
|
||||||
sh = dh = h;
|
|
||||||
} else if (arguments.length == 5) {
|
|
||||||
dx = arguments[1];
|
|
||||||
dy = arguments[2];
|
|
||||||
dw = arguments[3];
|
|
||||||
dh = arguments[4];
|
|
||||||
sx = sy = 0;
|
|
||||||
sw = w;
|
|
||||||
sh = h;
|
|
||||||
} else if (arguments.length == 9) {
|
|
||||||
sx = arguments[1];
|
|
||||||
sy = arguments[2];
|
|
||||||
sw = arguments[3];
|
|
||||||
sh = arguments[4];
|
|
||||||
dx = arguments[5];
|
|
||||||
dy = arguments[6];
|
|
||||||
dw = arguments[7];
|
|
||||||
dh = arguments[8];
|
|
||||||
} else {
|
|
||||||
throw Error('Invalid number of arguments');
|
|
||||||
}
|
|
||||||
|
|
||||||
var d = this.getCoords_(dx, dy);
|
|
||||||
|
|
||||||
var w2 = sw / 2;
|
|
||||||
var h2 = sh / 2;
|
|
||||||
|
|
||||||
var vmlStr = [];
|
|
||||||
|
|
||||||
var W = 10;
|
|
||||||
var H = 10;
|
|
||||||
|
|
||||||
// For some reason that I've now forgotten, using divs didn't work
|
|
||||||
vmlStr.push(' <g_vml_:group',
|
|
||||||
' coordsize="', Z * W, ',', Z * H, '"',
|
|
||||||
' coordorigin="0,0"' ,
|
|
||||||
' style="width:', W, 'px;height:', H, 'px;position:absolute;');
|
|
||||||
|
|
||||||
// If filters are necessary (rotation exists), create them
|
|
||||||
// filters are bog-slow, so only create them if abbsolutely necessary
|
|
||||||
// The following check doesn't account for skews (which don't exist
|
|
||||||
// in the canvas spec (yet) anyway.
|
|
||||||
|
|
||||||
if (this.m_[0][0] != 1 || this.m_[0][1]) {
|
|
||||||
var filter = [];
|
|
||||||
|
|
||||||
// Note the 12/21 reversal
|
|
||||||
filter.push('M11=', this.m_[0][0], ',',
|
|
||||||
'M12=', this.m_[1][0], ',',
|
|
||||||
'M21=', this.m_[0][1], ',',
|
|
||||||
'M22=', this.m_[1][1], ',',
|
|
||||||
'Dx=', mr(d.x / Z), ',',
|
|
||||||
'Dy=', mr(d.y / Z), '');
|
|
||||||
|
|
||||||
// Bounding box calculation (need to minimize displayed area so that
|
|
||||||
// filters don't waste time on unused pixels.
|
|
||||||
var max = d;
|
|
||||||
var c2 = this.getCoords_(dx + dw, dy);
|
|
||||||
var c3 = this.getCoords_(dx, dy + dh);
|
|
||||||
var c4 = this.getCoords_(dx + dw, dy + dh);
|
|
||||||
|
|
||||||
max.x = m.max(max.x, c2.x, c3.x, c4.x);
|
|
||||||
max.y = m.max(max.y, c2.y, c3.y, c4.y);
|
|
||||||
|
|
||||||
vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
|
|
||||||
'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
|
|
||||||
filter.join(''), ", sizingmethod='clip');")
|
|
||||||
} else {
|
|
||||||
vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
|
|
||||||
}
|
|
||||||
|
|
||||||
vmlStr.push(' ">' ,
|
|
||||||
'<g_vml_:image src="', image.src, '"',
|
|
||||||
' style="width:', Z * dw, 'px;',
|
|
||||||
' height:', Z * dh, 'px;"',
|
|
||||||
' cropleft="', sx / w, '"',
|
|
||||||
' croptop="', sy / h, '"',
|
|
||||||
' cropright="', (w - sx - sw) / w, '"',
|
|
||||||
' cropbottom="', (h - sy - sh) / h, '"',
|
|
||||||
' />',
|
|
||||||
'</g_vml_:group>');
|
|
||||||
|
|
||||||
this.element_.insertAdjacentHTML('BeforeEnd',
|
|
||||||
vmlStr.join(''));
|
|
||||||
};
|
|
||||||
|
|
||||||
contextPrototype.stroke = function(aFill) {
|
|
||||||
var lineStr = [];
|
|
||||||
var lineOpen = false;
|
|
||||||
var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
|
|
||||||
var color = a.color;
|
|
||||||
var opacity = a.alpha * this.globalAlpha;
|
|
||||||
|
|
||||||
var W = 10;
|
|
||||||
var H = 10;
|
|
||||||
|
|
||||||
lineStr.push('<g_vml_:shape',
|
|
||||||
' filled="', !!aFill, '"',
|
|
||||||
' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
|
|
||||||
' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
|
|
||||||
' stroked="', !aFill, '"',
|
|
||||||
' path="');
|
|
||||||
|
|
||||||
var newSeq = false;
|
|
||||||
var min = {x: null, y: null};
|
|
||||||
var max = {x: null, y: null};
|
|
||||||
|
|
||||||
for (var i = 0; i < this.currentPath_.length; i++) {
|
|
||||||
var p = this.currentPath_[i];
|
|
||||||
var c;
|
|
||||||
|
|
||||||
switch (p.type) {
|
|
||||||
case 'moveTo':
|
|
||||||
c = p;
|
|
||||||
lineStr.push(' m ', mr(p.x), ',', mr(p.y));
|
|
||||||
break;
|
|
||||||
case 'lineTo':
|
|
||||||
lineStr.push(' l ', mr(p.x), ',', mr(p.y));
|
|
||||||
break;
|
|
||||||
case 'close':
|
|
||||||
lineStr.push(' x ');
|
|
||||||
p = null;
|
|
||||||
break;
|
|
||||||
case 'bezierCurveTo':
|
|
||||||
lineStr.push(' c ',
|
|
||||||
mr(p.cp1x), ',', mr(p.cp1y), ',',
|
|
||||||
mr(p.cp2x), ',', mr(p.cp2y), ',',
|
|
||||||
mr(p.x), ',', mr(p.y));
|
|
||||||
break;
|
|
||||||
case 'at':
|
|
||||||
case 'wa':
|
|
||||||
lineStr.push(' ', p.type, ' ',
|
|
||||||
mr(p.x - this.arcScaleX_ * p.radius), ',',
|
|
||||||
mr(p.y - this.arcScaleY_ * p.radius), ' ',
|
|
||||||
mr(p.x + this.arcScaleX_ * p.radius), ',',
|
|
||||||
mr(p.y + this.arcScaleY_ * p.radius), ' ',
|
|
||||||
mr(p.xStart), ',', mr(p.yStart), ' ',
|
|
||||||
mr(p.xEnd), ',', mr(p.yEnd));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// TODO: Following is broken for curves due to
|
|
||||||
// move to proper paths.
|
|
||||||
|
|
||||||
// Figure out dimensions so we can do gradient fills
|
|
||||||
// properly
|
|
||||||
if (p) {
|
|
||||||
if (min.x == null || p.x < min.x) {
|
|
||||||
min.x = p.x;
|
|
||||||
}
|
|
||||||
if (max.x == null || p.x > max.x) {
|
|
||||||
max.x = p.x;
|
|
||||||
}
|
|
||||||
if (min.y == null || p.y < min.y) {
|
|
||||||
min.y = p.y;
|
|
||||||
}
|
|
||||||
if (max.y == null || p.y > max.y) {
|
|
||||||
max.y = p.y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
lineStr.push(' ">');
|
|
||||||
|
|
||||||
if (!aFill) {
|
|
||||||
var lineWidth = this.lineScale_ * this.lineWidth;
|
|
||||||
|
|
||||||
// VML cannot correctly render a line if the width is less than 1px.
|
|
||||||
// In that case, we dilute the color to make the line look thinner.
|
|
||||||
if (lineWidth < 1) {
|
|
||||||
opacity *= lineWidth;
|
|
||||||
}
|
|
||||||
|
|
||||||
lineStr.push(
|
|
||||||
'<g_vml_:stroke',
|
|
||||||
' opacity="', opacity, '"',
|
|
||||||
' joinstyle="', this.lineJoin, '"',
|
|
||||||
' miterlimit="', this.miterLimit, '"',
|
|
||||||
' endcap="', processLineCap(this.lineCap), '"',
|
|
||||||
' weight="', lineWidth, 'px"',
|
|
||||||
' color="', color, '" />'
|
|
||||||
);
|
|
||||||
} else if (typeof this.fillStyle == 'object') {
|
|
||||||
var fillStyle = this.fillStyle;
|
|
||||||
var angle = 0;
|
|
||||||
var focus = {x: 0, y: 0};
|
|
||||||
|
|
||||||
// additional offset
|
|
||||||
var shift = 0;
|
|
||||||
// scale factor for offset
|
|
||||||
var expansion = 1;
|
|
||||||
|
|
||||||
if (fillStyle.type_ == 'gradient') {
|
|
||||||
var x0 = fillStyle.x0_ / this.arcScaleX_;
|
|
||||||
var y0 = fillStyle.y0_ / this.arcScaleY_;
|
|
||||||
var x1 = fillStyle.x1_ / this.arcScaleX_;
|
|
||||||
var y1 = fillStyle.y1_ / this.arcScaleY_;
|
|
||||||
var p0 = this.getCoords_(x0, y0);
|
|
||||||
var p1 = this.getCoords_(x1, y1);
|
|
||||||
var dx = p1.x - p0.x;
|
|
||||||
var dy = p1.y - p0.y;
|
|
||||||
angle = Math.atan2(dx, dy) * 180 / Math.PI;
|
|
||||||
|
|
||||||
// The angle should be a non-negative number.
|
|
||||||
if (angle < 0) {
|
|
||||||
angle += 360;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Very small angles produce an unexpected result because they are
|
|
||||||
// converted to a scientific notation string.
|
|
||||||
if (angle < 1e-6) {
|
|
||||||
angle = 0;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_);
|
|
||||||
var width = max.x - min.x;
|
|
||||||
var height = max.y - min.y;
|
|
||||||
focus = {
|
|
||||||
x: (p0.x - min.x) / width,
|
|
||||||
y: (p0.y - min.y) / height
|
|
||||||
};
|
|
||||||
|
|
||||||
width /= this.arcScaleX_ * Z;
|
|
||||||
height /= this.arcScaleY_ * Z;
|
|
||||||
var dimension = m.max(width, height);
|
|
||||||
shift = 2 * fillStyle.r0_ / dimension;
|
|
||||||
expansion = 2 * fillStyle.r1_ / dimension - shift;
|
|
||||||
}
|
|
||||||
|
|
||||||
// We need to sort the color stops in ascending order by offset,
|
|
||||||
// otherwise IE won't interpret it correctly.
|
|
||||||
var stops = fillStyle.colors_;
|
|
||||||
stops.sort(function(cs1, cs2) {
|
|
||||||
return cs1.offset - cs2.offset;
|
|
||||||
});
|
|
||||||
|
|
||||||
var length = stops.length;
|
|
||||||
var color1 = stops[0].color;
|
|
||||||
var color2 = stops[length - 1].color;
|
|
||||||
var opacity1 = stops[0].alpha * this.globalAlpha;
|
|
||||||
var opacity2 = stops[length - 1].alpha * this.globalAlpha;
|
|
||||||
|
|
||||||
var colors = [];
|
|
||||||
for (var i = 0; i < length; i++) {
|
|
||||||
var stop = stops[i];
|
|
||||||
colors.push(stop.offset * expansion + shift + ' ' + stop.color);
|
|
||||||
}
|
|
||||||
|
|
||||||
// When colors attribute is used, the meanings of opacity and o:opacity2
|
|
||||||
// are reversed.
|
|
||||||
lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
|
|
||||||
' method="none" focus="100%"',
|
|
||||||
' color="', color1, '"',
|
|
||||||
' color2="', color2, '"',
|
|
||||||
' colors="', colors.join(','), '"',
|
|
||||||
' opacity="', opacity2, '"',
|
|
||||||
' g_o_:opacity2="', opacity1, '"',
|
|
||||||
' angle="', angle, '"',
|
|
||||||
' focusposition="', focus.x, ',', focus.y, '" />');
|
|
||||||
} else {
|
|
||||||
lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
|
|
||||||
'" />');
|
|
||||||
}
|
|
||||||
|
|
||||||
lineStr.push('</g_vml_:shape>');
|
|
||||||
|
|
||||||
this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
|
|
||||||
};
|
|
||||||
|
|
||||||
contextPrototype.fill = function() {
|
|
||||||
this.stroke(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
contextPrototype.closePath = function() {
|
|
||||||
this.currentPath_.push({type: 'close'});
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @private
|
|
||||||
*/
|
|
||||||
contextPrototype.getCoords_ = function(aX, aY) {
|
|
||||||
var m = this.m_;
|
|
||||||
return {
|
|
||||||
x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
|
|
||||||
y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
contextPrototype.save = function() {
|
|
||||||
var o = {};
|
|
||||||
copyState(this, o);
|
|
||||||
this.aStack_.push(o);
|
|
||||||
this.mStack_.push(this.m_);
|
|
||||||
this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
|
|
||||||
};
|
|
||||||
|
|
||||||
contextPrototype.restore = function() {
|
|
||||||
copyState(this.aStack_.pop(), this);
|
|
||||||
this.m_ = this.mStack_.pop();
|
|
||||||
};
|
|
||||||
|
|
||||||
function matrixIsFinite(m) {
|
|
||||||
for (var j = 0; j < 3; j++) {
|
|
||||||
for (var k = 0; k < 2; k++) {
|
|
||||||
if (!isFinite(m[j][k]) || isNaN(m[j][k])) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
function setM(ctx, m, updateLineScale) {
|
|
||||||
if (!matrixIsFinite(m)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
ctx.m_ = m;
|
|
||||||
|
|
||||||
if (updateLineScale) {
|
|
||||||
// Get the line scale.
|
|
||||||
// Determinant of this.m_ means how much the area is enlarged by the
|
|
||||||
// transformation. So its square root can be used as a scale factor
|
|
||||||
// for width.
|
|
||||||
var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
|
|
||||||
ctx.lineScale_ = sqrt(abs(det));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
contextPrototype.translate = function(aX, aY) {
|
|
||||||
var m1 = [
|
|
||||||
[1, 0, 0],
|
|
||||||
[0, 1, 0],
|
|
||||||
[aX, aY, 1]
|
|
||||||
];
|
|
||||||
|
|
||||||
setM(this, matrixMultiply(m1, this.m_), false);
|
|
||||||
};
|
|
||||||
|
|
||||||
contextPrototype.rotate = function(aRot) {
|
|
||||||
var c = mc(aRot);
|
|
||||||
var s = ms(aRot);
|
|
||||||
|
|
||||||
var m1 = [
|
|
||||||
[c, s, 0],
|
|
||||||
[-s, c, 0],
|
|
||||||
[0, 0, 1]
|
|
||||||
];
|
|
||||||
|
|
||||||
setM(this, matrixMultiply(m1, this.m_), false);
|
|
||||||
};
|
|
||||||
|
|
||||||
contextPrototype.scale = function(aX, aY) {
|
|
||||||
this.arcScaleX_ *= aX;
|
|
||||||
this.arcScaleY_ *= aY;
|
|
||||||
var m1 = [
|
|
||||||
[aX, 0, 0],
|
|
||||||
[0, aY, 0],
|
|
||||||
[0, 0, 1]
|
|
||||||
];
|
|
||||||
|
|
||||||
setM(this, matrixMultiply(m1, this.m_), true);
|
|
||||||
};
|
|
||||||
|
|
||||||
contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
|
|
||||||
var m1 = [
|
|
||||||
[m11, m12, 0],
|
|
||||||
[m21, m22, 0],
|
|
||||||
[dx, dy, 1]
|
|
||||||
];
|
|
||||||
|
|
||||||
setM(this, matrixMultiply(m1, this.m_), true);
|
|
||||||
};
|
|
||||||
|
|
||||||
contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
|
|
||||||
var m = [
|
|
||||||
[m11, m12, 0],
|
|
||||||
[m21, m22, 0],
|
|
||||||
[dx, dy, 1]
|
|
||||||
];
|
|
||||||
|
|
||||||
setM(this, m, true);
|
|
||||||
};
|
|
||||||
|
|
||||||
/******** STUBS ********/
|
|
||||||
contextPrototype.clip = function() {
|
|
||||||
// TODO: Implement
|
|
||||||
};
|
|
||||||
|
|
||||||
contextPrototype.arcTo = function() {
|
|
||||||
// TODO: Implement
|
|
||||||
};
|
|
||||||
|
|
||||||
contextPrototype.createPattern = function() {
|
|
||||||
return new CanvasPattern_;
|
|
||||||
};
|
|
||||||
|
|
||||||
// Gradient / Pattern Stubs
|
|
||||||
function CanvasGradient_(aType) {
|
|
||||||
this.type_ = aType;
|
|
||||||
this.x0_ = 0;
|
|
||||||
this.y0_ = 0;
|
|
||||||
this.r0_ = 0;
|
|
||||||
this.x1_ = 0;
|
|
||||||
this.y1_ = 0;
|
|
||||||
this.r1_ = 0;
|
|
||||||
this.colors_ = [];
|
|
||||||
}
|
|
||||||
|
|
||||||
CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
|
|
||||||
aColor = processStyle(aColor);
|
|
||||||
this.colors_.push({offset: aOffset,
|
|
||||||
color: aColor.color,
|
|
||||||
alpha: aColor.alpha});
|
|
||||||
};
|
|
||||||
|
|
||||||
function CanvasPattern_() {}
|
|
||||||
|
|
||||||
// set up externs
|
|
||||||
G_vmlCanvasManager = G_vmlCanvasManager_;
|
|
||||||
CanvasRenderingContext2D = CanvasRenderingContext2D_;
|
|
||||||
CanvasGradient = CanvasGradient_;
|
|
||||||
CanvasPattern = CanvasPattern_;
|
|
||||||
|
|
||||||
})();
|
|
||||||
|
|
||||||
} // if
|
|
|
@ -0,0 +1,31 @@
|
||||||
|
{
|
||||||
|
"name": "paradise.js",
|
||||||
|
"version": "1.0.0",
|
||||||
|
"description": "HTML canvas implementation of Paradise Café",
|
||||||
|
"main": "excanvas.js",
|
||||||
|
"scripts": {
|
||||||
|
"test": "echo \"Error: no test specified\" && exit 1"
|
||||||
|
},
|
||||||
|
"repository": {
|
||||||
|
"type": "git",
|
||||||
|
"url": "git+https://github.com/ticklemynausea/paradise.js.git"
|
||||||
|
},
|
||||||
|
"author": "",
|
||||||
|
"license": "ISC",
|
||||||
|
"bugs": {
|
||||||
|
"url": "https://github.com/ticklemynausea/paradise.js/issues"
|
||||||
|
},
|
||||||
|
"homepage": "https://github.com/ticklemynausea/paradise.js#readme",
|
||||||
|
"dependencies": {},
|
||||||
|
"devDependencies": {
|
||||||
|
"css-loader": "^0.25.0",
|
||||||
|
"file-loader": "^0.9.0",
|
||||||
|
"handlebars": "^4.0.5",
|
||||||
|
"handlebars-loader": "^1.4.0",
|
||||||
|
"html-webpack-plugin": "^2.22.0",
|
||||||
|
"json-loader": "^0.5.4",
|
||||||
|
"style-loader": "^0.13.1",
|
||||||
|
"url-loader": "^0.5.7",
|
||||||
|
"webpack": "^1.13.2"
|
||||||
|
}
|
||||||
|
}
|
|
@ -46,14 +46,14 @@ function prepareCanvas(canvasDiv, canvasWidth, canvasHeight)
|
||||||
canvas.setAttribute('height', canvasHeight);
|
canvas.setAttribute('height', canvasHeight);
|
||||||
canvas.setAttribute('id', 'canvas');
|
canvas.setAttribute('id', 'canvas');
|
||||||
canvasDiv.appendChild(canvas);
|
canvasDiv.appendChild(canvas);
|
||||||
|
|
||||||
if(typeof G_vmlCanvasManager != 'undefined') {
|
if(typeof G_vmlCanvasManager != 'undefined') {
|
||||||
canvas = G_vmlCanvasManager.initElement(canvas);
|
canvas = G_vmlCanvasManager.initElement(canvas);
|
||||||
}
|
}
|
||||||
context = canvas.getContext("2d"); // Grab the 2d canvas context
|
context = canvas.getContext("2d"); // Grab the 2d canvas context
|
||||||
// Note: The above code is a workaround for IE 8and lower. Otherwise we could have used:
|
// Note: The above code is a workaround for IE 8and lower. Otherwise we could have used:
|
||||||
// context = document.getElementById('canvas').getContext("2d");
|
// context = document.getElementById('canvas').getContext("2d");
|
||||||
|
|
||||||
window.addEventListener('keydown', doKeyDown, true);
|
window.addEventListener('keydown', doKeyDown, true);
|
||||||
|
|
||||||
var myImages = [
|
var myImages = [
|
||||||
|
@ -80,7 +80,7 @@ function prepareCanvas(canvasDiv, canvasWidth, canvasHeight)
|
||||||
function loadImage(name)
|
function loadImage(name)
|
||||||
{
|
{
|
||||||
images[name] = new Image();
|
images[name] = new Image();
|
||||||
images[name].onload = function() {
|
images[name].onload = function() {
|
||||||
resourceLoaded();
|
resourceLoaded();
|
||||||
}
|
}
|
||||||
images[name].src = name + ".png";
|
images[name].src = name + ".png";
|
||||||
|
|
|
@ -0,0 +1,24 @@
|
||||||
|
const HtmlWebpackPlugin = require('html-webpack-plugin');
|
||||||
|
|
||||||
|
const htmlWebpackOptions = {
|
||||||
|
template: 'assets/index.hbs'
|
||||||
|
};
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
entry: "./app/index.js",
|
||||||
|
output: {
|
||||||
|
path: 'build',
|
||||||
|
filename: "bundle.js"
|
||||||
|
},
|
||||||
|
module: {
|
||||||
|
loaders: [
|
||||||
|
{ test: /\.css$/, loader: "style!css" },
|
||||||
|
{ test: /\.json$/, loader: "json" },
|
||||||
|
{ test: /\.hbs$/, loader: "handlebars-loader" },
|
||||||
|
{ test: /\.(woff|png|jpg|gif)$/, loader: 'url-loader?limit=10000' }
|
||||||
|
]
|
||||||
|
},
|
||||||
|
plugins: [
|
||||||
|
new HtmlWebpackPlugin(htmlWebpackOptions)
|
||||||
|
]
|
||||||
|
};
|