diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..b7dab5e --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +node_modules +build \ No newline at end of file diff --git a/.jshintrc b/.jshintrc new file mode 100644 index 0000000..0b98632 --- /dev/null +++ b/.jshintrc @@ -0,0 +1,4 @@ +{ + "indent": 4, + "esversion": 6 +} diff --git a/README.md b/README.md index 5e36cdc..5af5cd8 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,31 @@ # paradise.js -HTML canvas implementation of Paradise Café -Demo on : https://zbr.deadbsd.org/~falso/paradise/ +HTML canvas implementation of Paradise Café using webpack as build system. + +Demo at [https://ticklemynausea.net/~mario/paradise/](https://ticklemynausea.net/~mario/paradise/). + + +### Install dependencies +``` +npm install +``` + +### Building + +``` +npm run build +``` + +webpack will build the app to build/ + +### Running as dev server +``` +npm run dev +``` + +webpack-dev-server will serve a the app from memory, watching for changes in the source +and doing hot reload. fancy. + +## Credits + +All glory to [falsovsky](https://github.com/falsovsky/) for the original implementation (https://github.com/falsovsky/paradise.js) and especially for [the complete ParadiseCafé disassembly with annotations](https://zbr.deadbsd.org/~falso/p/ParadiseCafe/). \ No newline at end of file diff --git a/app/canvas.js b/app/canvas.js new file mode 100644 index 0000000..e76b296 --- /dev/null +++ b/app/canvas.js @@ -0,0 +1,67 @@ +(function() { + + 'use strict'; + + let Canvas = function(container, width, height, scale) { + + /* html element that the canvas will be created in */ + this.container = container; + + /* canvas width */ + this.width = width; + + /* canvas height */ + this.height = height; + + /* canvas scale */ + this.scale = scale || 1; + + /* container element - set properties */ + container.style.width = (this.width * this.scale) + 'px'; + container.style.height = (this.height * this.scale) + 'px'; + + /* canvas element - create and set properties */ + this.canvas = document.createElement('canvas'); + this.canvas.setAttribute('width', this.width * this.scale); + this.canvas.setAttribute('height', this.height * this.scale); + this.canvas.setAttribute('id', 'canvas'); + + /* insert in dom */ + this.container.appendChild(this.canvas); + + /* get drawing interface */ + this.context = this.canvas.getContext("2d"); + + /* load images dynamically from all .png files present in '../assets/images'. + * this function implements a reducer that reduces all files loaded to a + * single object with the image filename name minus extension as key + * and the require()d file as value */ + const requireImages = function (requireContext) { + return requireContext.keys().reduce(function(accumulator, filename) { + let framename = filename.match(/\.\/(\S+)\.png$/)[1]; + accumulator[framename] = requireContext(filename); + return accumulator; + }, {}); + }; + this.images = requireImages(require.context('../assets/images', true, /\.png$/)); + + }; + + /* draw the image specified as argument on this canvas */ + Canvas.prototype.drawImage = function(name) { + + if (!(name in this.images)) { + throw new Error('image ' + name + ' unknown'); + } + + var image = new Image(); + image.onload = () => { + this.context.drawImage(image, 0, 0, image.width, image.height, 0, 0, this.canvas.width, this.canvas.height); + }; + image.src = this.images[name]; + + }; + + module.exports = Canvas; + +})(); \ No newline at end of file diff --git a/app/director.js b/app/director.js new file mode 100644 index 0000000..9a95911 --- /dev/null +++ b/app/director.js @@ -0,0 +1,134 @@ +(function() { + + 'use strict'; + + const mapValues = require('lodash.mapvalues'); + const Scene = require('./scene'); + + let Director = function(canvas) { + + /* html5 canvas */ + this.canvas = canvas; + + /* load scenes dynamically from all .json files present in '../assets/scenes'. + * this function implements a reducer that reduces all files loaded to a + * single object with the scene filename minus extension as key and + * the require()d file as value */ + const requireScenes = function (requireContext) { + return requireContext.keys().reduce(function(accumulator, filename) { + let framename = filename.match(/\.\/(\S+)\.json$/)[1]; + accumulator[framename] = requireContext(filename); + return accumulator; + }, {}); + }; + let scenes = requireScenes(require.context('../assets/scenes', true, /\.json$/)); + + /* map object with scene definitions obtained above into object + * containing Scene objects with scene name as a key */ + this.scenes = mapValues(scenes, (value, key) => { + return new Scene(value, this.canvas); + }); + + }; + + /* begins the game (actually runs the whole game) */ + /* @TODO lol everything is implemented here, if this needs to grow it will become ugly + * think about refactoring all the code in here later */ + Director.prototype.begin = function() { + + /* enable user input */ + let enableUserInput = () => { + + /* add event listeners */ + window.addEventListener('keydown', keyListener, false); + + /* LOL there is no forEach in DOM NodeList + * http://stackoverflow.com/questions/13433799/why-doesnt-nodelist-have-foreach */ + Array.prototype.forEach.call(document.getElementsByClassName('user-action'), (element) => { + + /* add event listeners */ + element.addEventListener('mouseup', mouseListener, false); + element.addEventListener('touchup', touchListener, false); + + }); + + /* hide user input area */ + document.getElementById('ul-teclas').className = ''; + + }; + + /* disable user input */ + let disableUserInput = () => { + + /* add event listeners */ + window.removeEventListener('keydown', keyListener, false); + + /* see above */ + Array.prototype.forEach.call(document.getElementsByClassName('user-action'), (element) => { + + /* remove event listeners */ + element.removeEventListener('mouseup', mouseListener, false); + element.removeEventListener('touchup', touchListener, false); + + }); + + /* hide user input area */ + document.getElementById('ul-teclas').className = 'hidden'; + + }; + + /* consequence of user action (key pressed) */ + let choice = (scene) => { + + disableUserInput(); + + /* play the selected choice screen */ + this.scenes['choice_' + scene].play() + /* then play the chosen scene */ + .then(() => this.scenes[scene].play()) + /* then play the reinaldo scene */ + .then(() => this.scenes.reinaldo.play()) + /* then start all over again */ + .then(main); + }; + + /* keydown window event listener */ + let keyListener = function(event) { + + let actions = { + 67: 'anal', + 70: 'vaginal', + 66: 'oral' + }; + + let action = actions[event.keyCode]; + + if (action) { + choice(action); + } + + }; + + let mouseListener = function(event) { + let action = this.getAttribute('data-action'); + choice(action); + }; + + let touchListener = function(event) { + let action = this.getAttribute('data-action'); + choice(action); + }; + + /* the game starts by calling this */ + let main = () => { + return this.scenes.choice.play() + .then(enableUserInput); + }; + + return main(); + + }; + + module.exports = Director; + +})(); \ No newline at end of file diff --git a/app/index.js b/app/index.js new file mode 100644 index 0000000..0eee2b9 --- /dev/null +++ b/app/index.js @@ -0,0 +1,32 @@ +(function() { + + 'use strict'; + + /* css stuff */ + require('../assets/style.scss'); + + /* load title image into title div because im using a stupid fucking + * plugin to generate index.html automagically and i dont know how + * pass content to the template */ + const image = require('../assets/page/paradise.gif'); + document.getElementById('img-title').src = image; + + /* Canvas abstraction */ + const Canvas = require('./canvas'); + + /* Game director */ + const Director = require('./director'); + + /* create a canvas */ + const scale = 1; + const width = 512; + const height = 272; + let canvas = new Canvas(document.getElementById("div-canvas"), width, height, scale); + + /* create game director with this canvas */ + let director = new Director(canvas); + + /* start everything */ + director.begin(); + +})(); diff --git a/app/scene.js b/app/scene.js new file mode 100644 index 0000000..eb1995c --- /dev/null +++ b/app/scene.js @@ -0,0 +1,97 @@ +(function() { + + 'use strict'; + + const flattenDeep = require('lodash.flattendeep'); + + let Scene = function(scene, canvas) { + + /* scene definition from json */ + this.scene = scene; + + /* the html5 canvas object */ + this.canvas = canvas; + + }; + + /* draw one of the specified frames in this scene */ + Scene.prototype.drawFrame = function(images) { + + [].concat(images).forEach((image) => { + this.canvas.drawImage(image); + + }); + }; + + /* play this scene on the given canvas */ + Scene.prototype.play = function() { + + /* transform the scene roll definition given in the .json scene file + * into a flat array of simple ({ name, duration }) objects. + * this will deal with all the repeat: properties and multi level nesting */ + let expand = (roll) => { + + /* recursively expand repeats */ + let expanded = roll.map((scene) => { + + if (scene.hasOwnProperty('repeat')) { + + let roll = []; + + for (let i = 0; i < scene.repeat; i++) { + roll = roll.concat(scene.roll); + } + + return expand(roll); + } + + return scene; + + }); + + return flattenDeep(expanded); + + }; + + /* transform the expanded array into an array of functions that + * return promises and that should be called one after another. + * calling these functions will render the scene. */ + let functionalize = (expanded) => { + + let functionalized = expanded.map((frame) => { + + return () => new Promise((resolve, reject) => { + + this.drawFrame(frame.images); + setTimeout(() => { + return resolve(); + }, frame.duration); + + }); + }); + + return functionalized; + + }; + + /* expand the scene definition (get a flat array of simple { name, duration } + * objects */ + let expanded = expand(this.scene.roll); + + /* transform the array obtained into an array of functions */ + let functionalized = functionalize(expanded); + + /* call the functions in the array obtained one after the other after each + * returned promise resolves */ + let promise = functionalized[0](); + for (let i = 1; i < functionalized.length; i++) { + promise = promise.then(functionalized[i]); + } + return promise; + + + }; + + module.exports = Scene; + +})(); \ No newline at end of file diff --git a/anal_balloon_aaaa.png b/assets/images/anal_balloon_aaaa.png old mode 100755 new mode 100644 similarity index 100% rename from anal_balloon_aaaa.png rename to assets/images/anal_balloon_aaaa.png diff --git a/anal_balloon_clear.png b/assets/images/anal_balloon_clear.png old mode 100755 new mode 100644 similarity index 100% rename from anal_balloon_clear.png rename to assets/images/anal_balloon_clear.png diff --git a/anal_balloon_grosso.png b/assets/images/anal_balloon_grosso.png old mode 100755 new mode 100644 similarity index 100% rename from anal_balloon_grosso.png rename to assets/images/anal_balloon_grosso.png diff --git a/anal_base.png b/assets/images/anal_base.png old mode 100755 new mode 100644 similarity index 100% rename from anal_base.png rename to assets/images/anal_base.png diff --git a/anal_frame1.png b/assets/images/anal_frame1.png old mode 100755 new mode 100644 similarity index 100% rename from anal_frame1.png rename to assets/images/anal_frame1.png diff --git a/anal_frame2.png b/assets/images/anal_frame2.png old mode 100755 new mode 100644 similarity index 100% rename from anal_frame2.png rename to assets/images/anal_frame2.png diff --git a/balloon_anal.png b/assets/images/choice_balloon_anal.png old mode 100755 new mode 100644 similarity index 100% rename from balloon_anal.png rename to assets/images/choice_balloon_anal.png diff --git a/balloon_oral.png b/assets/images/choice_balloon_oral.png old mode 100755 new mode 100644 similarity index 100% rename from balloon_oral.png rename to assets/images/choice_balloon_oral.png diff --git a/balloon_choose.png b/assets/images/choice_balloon_queres.png old mode 100755 new mode 100644 similarity index 100% rename from balloon_choose.png rename to assets/images/choice_balloon_queres.png diff --git a/balloon_vaginal.png b/assets/images/choice_balloon_vaginal.png old mode 100755 new mode 100644 similarity index 100% rename from balloon_vaginal.png rename to assets/images/choice_balloon_vaginal.png diff --git a/hero.png b/assets/images/hero.png old mode 100755 new mode 100644 similarity index 100% rename from hero.png rename to assets/images/hero.png diff --git a/oral_balloon_chupa.png b/assets/images/oral_balloon_chupa.png old mode 100755 new mode 100644 similarity index 100% rename from oral_balloon_chupa.png rename to assets/images/oral_balloon_chupa.png diff --git a/oral_balloon_quebom.png b/assets/images/oral_balloon_quebom.png old mode 100755 new mode 100644 similarity index 100% rename from oral_balloon_quebom.png rename to assets/images/oral_balloon_quebom.png diff --git a/oral_base.png b/assets/images/oral_base.png old mode 100755 new mode 100644 similarity index 100% rename from oral_base.png rename to assets/images/oral_base.png diff --git a/oral_frame1.png b/assets/images/oral_frame1.png old mode 100755 new mode 100644 similarity index 100% rename from oral_frame1.png rename to assets/images/oral_frame1.png diff --git a/oral_frame2.png b/assets/images/oral_frame2.png old mode 100755 new mode 100644 similarity index 100% rename from oral_frame2.png rename to assets/images/oral_frame2.png diff --git a/reinaldo/r07.png b/assets/images/reinaldo.png old mode 100755 new mode 100644 similarity index 100% rename from reinaldo/r07.png rename to assets/images/reinaldo.png diff --git a/reinaldo/r12.png b/assets/images/reinaldo_balloon_caralhinho.png old mode 100755 new mode 100644 similarity index 100% rename from reinaldo/r12.png rename to assets/images/reinaldo_balloon_caralhinho.png diff --git a/reinaldo/r05.png b/assets/images/reinaldo_balloon_cu_cu.png old mode 100755 new mode 100644 similarity index 100% rename from reinaldo/r05.png rename to assets/images/reinaldo_balloon_cu_cu.png diff --git a/reinaldo/r03.png b/assets/images/reinaldo_balloon_ho_reinaldo.png old mode 100755 new mode 100644 similarity index 100% rename from reinaldo/r03.png rename to assets/images/reinaldo_balloon_ho_reinaldo.png diff --git a/reinaldo/r08.png b/assets/images/reinaldo_balloon_ja_vai_ver.png old mode 100755 new mode 100644 similarity index 100% rename from reinaldo/r08.png rename to assets/images/reinaldo_balloon_ja_vai_ver.png diff --git a/reinaldo/r06.png b/assets/images/reinaldo_balloon_nao_quer_pagar.png old mode 100755 new mode 100644 similarity index 100% rename from reinaldo/r06.png rename to assets/images/reinaldo_balloon_nao_quer_pagar.png diff --git a/reinaldo/r02.png b/assets/images/reinaldo_balloon_nao_tenho.png old mode 100755 new mode 100644 similarity index 100% rename from reinaldo/r02.png rename to assets/images/reinaldo_balloon_nao_tenho.png diff --git a/reinaldo/r13.png b/assets/images/reinaldo_balloon_o_que_foi.png old mode 100755 new mode 100644 similarity index 100% rename from reinaldo/r13.png rename to assets/images/reinaldo_balloon_o_que_foi.png diff --git a/reinaldo/r01.png b/assets/images/reinaldo_balloon_sao_1000.png old mode 100755 new mode 100644 similarity index 100% rename from reinaldo/r01.png rename to assets/images/reinaldo_balloon_sao_1000.png diff --git a/reinaldo/r01_2.png b/assets/images/reinaldo_balloon_sao_2000.png old mode 100755 new mode 100644 similarity index 100% rename from reinaldo/r01_2.png rename to assets/images/reinaldo_balloon_sao_2000.png diff --git a/reinaldo/r01_3.png b/assets/images/reinaldo_balloon_sao_3000.png old mode 100755 new mode 100644 similarity index 100% rename from reinaldo/r01_3.png rename to assets/images/reinaldo_balloon_sao_3000.png diff --git a/reinaldo/r04.png b/assets/images/reinaldo_cabeca.png old mode 100755 new mode 100644 similarity index 100% rename from reinaldo/r04.png rename to assets/images/reinaldo_cabeca.png diff --git a/reinaldo/r09.png b/assets/images/reinaldo_violar_base.png old mode 100755 new mode 100644 similarity index 100% rename from reinaldo/r09.png rename to assets/images/reinaldo_violar_base.png diff --git a/reinaldo/r10.png b/assets/images/reinaldo_violar_frame1.png old mode 100755 new mode 100644 similarity index 100% rename from reinaldo/r10.png rename to assets/images/reinaldo_violar_frame1.png diff --git a/reinaldo/r11.png b/assets/images/reinaldo_violar_frame2.png old mode 100755 new mode 100644 similarity index 100% rename from reinaldo/r11.png rename to assets/images/reinaldo_violar_frame2.png diff --git a/room.png b/assets/images/room.png old mode 100755 new mode 100644 similarity index 100% rename from room.png rename to assets/images/room.png diff --git a/vaginal_balloon_venho.png b/assets/images/vaginal_balloon_venho.png old mode 100755 new mode 100644 similarity index 100% rename from vaginal_balloon_venho.png rename to assets/images/vaginal_balloon_venho.png diff --git a/vaginal_base.png b/assets/images/vaginal_base.png old mode 100755 new mode 100644 similarity index 100% rename from vaginal_base.png rename to assets/images/vaginal_base.png diff --git a/vaginal_frame1.png b/assets/images/vaginal_frame1.png old mode 100755 new mode 100644 similarity index 100% rename from vaginal_frame1.png rename to assets/images/vaginal_frame1.png diff --git a/vaginal_frame2.png b/assets/images/vaginal_frame2.png old mode 100755 new mode 100644 similarity index 100% rename from vaginal_frame2.png rename to assets/images/vaginal_frame2.png diff --git a/whore.png b/assets/images/whore.png old mode 100755 new mode 100644 similarity index 100% rename from whore.png rename to assets/images/whore.png diff --git a/assets/index.hbs b/assets/index.hbs new file mode 100644 index 0000000..bc42cde --- /dev/null +++ b/assets/index.hbs @@ -0,0 +1,23 @@ + + + + Paradise Café + + + + + + +
+ +
+ + + + + + \ No newline at end of file diff --git a/paradise.gif b/assets/page/paradise.gif old mode 100755 new mode 100644 similarity index 100% rename from paradise.gif rename to assets/page/paradise.gif diff --git a/assets/scenes/anal.json b/assets/scenes/anal.json new file mode 100644 index 0000000..a43c554 --- /dev/null +++ b/assets/scenes/anal.json @@ -0,0 +1,92 @@ +{ + "roll": [ + { + "images": [ + "room", + "anal_base", + "anal_frame1" + ], + "duration": 750 + }, + { + "repeat": 10, + "roll": [ + { + "images": "anal_frame1", + "duration": 150 + }, + { + "images": "anal_frame2", + "duration": 150 + } + ] + }, + { + "images": "anal_balloon_grosso" + }, + { + "repeat": 5, + "roll": [ + { + "images": "anal_frame1", + "duration": 150 + }, + { + "images": "anal_frame2", + "duration": 250 + } + ] + }, + { + "images": "anal_balloon_clear" + }, + { + "repeat": 5, + "roll": [ + { + "images": "anal_frame1", + "duration": 150 + }, + { + "images": "anal_frame2", + "duration": 150 + } + ] + }, + { + "images": "anal_balloon_aaaa" + }, + { + "repeat": 5, + "roll": [ + { + "images": "anal_frame1", + "duration": 150 + }, + { + "images": "anal_frame2", + "duration": 150 + } + ] + }, + { + "images": [ + "anal_balloon_grosso", + "anal_balloon_aaaa" + ] + }, + { + "repeat": 5, + "roll": [ + { + "images": "anal_frame1", + "duration": 100 + }, + { + "images": "anal_frame2", + "duration": 100 + } + ] + } + ] +} \ No newline at end of file diff --git a/assets/scenes/choice.json b/assets/scenes/choice.json new file mode 100644 index 0000000..2f2687c --- /dev/null +++ b/assets/scenes/choice.json @@ -0,0 +1,12 @@ +{ + "roll": [ + { + "images": [ + "room", + "whore", + "hero", + "choice_balloon_queres" + ] + } + ] +} \ No newline at end of file diff --git a/assets/scenes/choice_anal.json b/assets/scenes/choice_anal.json new file mode 100644 index 0000000..18214cc --- /dev/null +++ b/assets/scenes/choice_anal.json @@ -0,0 +1,8 @@ +{ + "roll": [ + { + "images": "choice_balloon_anal", + "duration": 1500 + } + ] +} \ No newline at end of file diff --git a/assets/scenes/choice_oral.json b/assets/scenes/choice_oral.json new file mode 100644 index 0000000..ee7a98e --- /dev/null +++ b/assets/scenes/choice_oral.json @@ -0,0 +1,8 @@ +{ + "roll": [ + { + "images": "choice_balloon_oral", + "duration": 1500 + } + ] +} \ No newline at end of file diff --git a/assets/scenes/choice_vaginal.json b/assets/scenes/choice_vaginal.json new file mode 100644 index 0000000..65d85d3 --- /dev/null +++ b/assets/scenes/choice_vaginal.json @@ -0,0 +1,8 @@ +{ + "roll": [ + { + "images": "choice_balloon_vaginal", + "duration": 1500 + } + ] +} \ No newline at end of file diff --git a/assets/scenes/oral.json b/assets/scenes/oral.json new file mode 100644 index 0000000..111de86 --- /dev/null +++ b/assets/scenes/oral.json @@ -0,0 +1,41 @@ +{ + "roll": [ + { + "images": [ + "room", + "oral_base", + "oral_frame1" + ], + "duration": 750 + }, + { + "repeat": 20, + "roll": [ + { + "images": "oral_frame1", + "duration": 250 + }, + { + "images": "oral_frame2", + "duration": 250 + } + ] + }, + { + "images": "oral_balloon_chupa" + }, + { + "repeat": 10, + "roll": [ + { + "images": "oral_frame1", + "duration": 150 + }, + { + "images": "oral_frame2", + "duration": 150 + } + ] + } + ] +} \ No newline at end of file diff --git a/assets/scenes/reinaldo.json b/assets/scenes/reinaldo.json new file mode 100644 index 0000000..7ad3037 --- /dev/null +++ b/assets/scenes/reinaldo.json @@ -0,0 +1,153 @@ +{ + "roll": [ + { + "images": [ + "room", + "whore", + "hero" + ], + "duration": 1500 + }, + { + "images": "reinaldo_balloon_sao_1000", + "duration": 1500 + }, + { + "images": [ + "room", + "whore", + "hero" + ], + "duration": 1500 + }, + { + "images": "reinaldo_balloon_nao_tenho", + "duration": 1500 + }, + { + "images": [ + "room", + "whore", + "hero" + ], + "duration": 1500 + }, + { + "images": "reinaldo_balloon_ho_reinaldo", + "duration": 1500 + }, + { + "images": [ + "room", + "whore", + "hero" + ], + "duration": 1500 + }, + { + "images": "reinaldo_cabeca", + "duration": 250 + }, + { + "images": "reinaldo_balloon_cu_cu", + "duration": 750 + }, + { + "images": [ + "room", + "whore", + "hero", + "reinaldo" + ], + "duration": 150 + }, + { + "images": "reinaldo_balloon_o_que_foi", + "duration": 1500 + }, + { + "images": [ + "room", + "whore", + "hero", + "reinaldo" + ], + "duration": 150 + }, + { + "images": "reinaldo_balloon_nao_quer_pagar", + "duration": 1500 + }, + { + "images": [ + "room", + "whore", + "hero", + "reinaldo" + ], + "duration": 150 + }, + { + "images": "reinaldo_balloon_ja_vai_ver", + "duration": 1500 + }, + { + "images": [ + "room", + "whore", + "hero", + "reinaldo" + ], + "duration": 500 + }, + { + "images": [ + "room", + "whore", + "reinaldo_violar_base" + ] + }, + { + "repeat": 7, + "roll": [ + { + "images": "reinaldo_violar_frame1", + "duration": 250 + }, + { + "images": "reinaldo_violar_frame2", + "duration": 250 + } + ] + }, + { + "repeat": 3, + "roll": [ + { + "images": "reinaldo_violar_frame1", + "duration": 250 + }, + { + "images": "reinaldo_violar_frame2", + "duration": 150 + } + ] + }, + { + "images": "reinaldo_balloon_caralhinho" + }, + { + "repeat": 15, + "roll": [ + { + "images": "reinaldo_violar_frame1", + "duration": 150 + }, + { + "images": "reinaldo_violar_frame2", + "duration": 150 + } + ] + } + ] +} \ No newline at end of file diff --git a/assets/scenes/vaginal.json b/assets/scenes/vaginal.json new file mode 100644 index 0000000..40ee8a6 --- /dev/null +++ b/assets/scenes/vaginal.json @@ -0,0 +1,62 @@ +{ + "roll": [ + { + "images": [ + "room", + "vaginal_base", + "vaginal_frame1" + ], + "duration": 750 + }, + { + "repeat": 10, + "roll": [ + { + "images": "vaginal_frame1", + "duration": 150 + }, + { + "images": "vaginal_frame2", + "duration": 150 + } + ] + }, + { + "repeat": 5, + "roll": [ + { + "images": "vaginal_frame1", + "duration": 50 + }, + { + "images": "vaginal_frame2", + "duration": 50 + } + ] + }, + { + "images": "vaginal_balloon_venho" + }, + { + "repeat": 6, + "roll": [ + { + "images": "vaginal_frame1", + "duration": 250 + }, + { + "images": "vaginal_frame2", + "duration": 250 + } + ] + }, + { + "images": [ + "room", + "vaginal_base", + "vaginal_frame1" + ], + "duration": 2500 + } + ] +} \ No newline at end of file diff --git a/assets/style.scss b/assets/style.scss new file mode 100644 index 0000000..fc51e27 --- /dev/null +++ b/assets/style.scss @@ -0,0 +1,63 @@ +body { + background-color: #0000C8; + color: #FFF; + text-align: center; +} + +div#div-canvas { + border-width: 1px; + border-style: solid; + border-color: #FFF; + margin: 0 auto; +} + +img#img-title { + text-align:center; + margin: 20px auto; +} + +ul#ul-teclas { + + &.hidden { + display: none; + } + + user-select: none; + list-style-type: none; + display: inline-block; + text-align: center; + padding: 0px; + margin: 20px auto; + + li { + + display: inline-block; + font-family: monospace; + font-size: 30px; + text-align: center; + border: 1px solid white; + width: 70px; + height: 60px; + display: inline-block; + background-color: #000; + padding: 10px 5px 10px 5px; + + div { + font-size: 16px; + } + + &:not(:last-child) { + margin-right: 20px; + } + + &:hover { + cursor: pointer; + } + + &:active { + background-color: #111; + } + + } + +} \ No newline at end of file diff --git a/excanvas.js b/excanvas.js deleted file mode 100755 index 597ed5c..0000000 --- a/excanvas.js +++ /dev/null @@ -1,924 +0,0 @@ -// Copyright 2006 Google Inc. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - - -// Known Issues: -// -// * Patterns are not implemented. -// * Radial gradient are not implemented. The VML version of these look very -// different from the canvas one. -// * Clipping paths are not implemented. -// * Coordsize. The width and height attribute have higher priority than the -// width and height style values which isn't correct. -// * Painting mode isn't implemented. -// * Canvas width/height should is using content-box by default. IE in -// Quirks mode will draw the canvas using border-box. Either change your -// doctype to HTML5 -// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype) -// or use Box Sizing Behavior from WebFX -// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html) -// * Non uniform scaling does not correctly scale strokes. -// * Optimize. There is always room for speed improvements. - -// Only add this code if we do not already have a canvas implementation -if (!document.createElement('canvas').getContext) { - -(function() { - - // alias some functions to make (compiled) code shorter - var m = Math; - var mr = m.round; - var ms = m.sin; - var mc = m.cos; - var abs = m.abs; - var sqrt = m.sqrt; - - // this is used for sub pixel precision - var Z = 10; - var Z2 = Z / 2; - - /** - * This funtion is assigned to the elements as element.getContext(). - * @this {HTMLElement} - * @return {CanvasRenderingContext2D_} - */ - function getContext() { - return this.context_ || - (this.context_ = new CanvasRenderingContext2D_(this)); - } - - var slice = Array.prototype.slice; - - /** - * Binds a function to an object. The returned function will always use the - * passed in {@code obj} as {@code this}. - * - * Example: - * - * g = bind(f, obj, a, b) - * g(c, d) // will do f.call(obj, a, b, c, d) - * - * @param {Function} f The function to bind the object to - * @param {Object} obj The object that should act as this when the function - * is called - * @param {*} var_args Rest arguments that will be used as the initial - * arguments when the function is called - * @return {Function} A new function that has bound this - */ - function bind(f, obj, var_args) { - var a = slice.call(arguments, 2); - return function() { - return f.apply(obj, a.concat(slice.call(arguments))); - }; - } - - var G_vmlCanvasManager_ = { - init: function(opt_doc) { - if (/MSIE/.test(navigator.userAgent) && !window.opera) { - var doc = opt_doc || document; - // Create a dummy element so that IE will allow canvas elements to be - // recognized. - doc.createElement('canvas'); - doc.attachEvent('onreadystatechange', bind(this.init_, this, doc)); - } - }, - - init_: function(doc) { - // create xmlns - if (!doc.namespaces['g_vml_']) { - doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml', - '#default#VML'); - - } - if (!doc.namespaces['g_o_']) { - doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office', - '#default#VML'); - } - - // Setup default CSS. Only add one style sheet per document - if (!doc.styleSheets['ex_canvas_']) { - var ss = doc.createStyleSheet(); - ss.owningElement.id = 'ex_canvas_'; - ss.cssText = 'canvas{display:inline-block;overflow:hidden;' + - // default size is 300x150 in Gecko and Opera - 'text-align:left;width:300px;height:150px}' + - 'g_vml_\\:*{behavior:url(#default#VML)}' + - 'g_o_\\:*{behavior:url(#default#VML)}'; - - } - - // find all canvas elements - var els = doc.getElementsByTagName('canvas'); - for (var i = 0; i < els.length; i++) { - this.initElement(els[i]); - } - }, - - /** - * Public initializes a canvas element so that it can be used as canvas - * element from now on. This is called automatically before the page is - * loaded but if you are creating elements using createElement you need to - * make sure this is called on the element. - * @param {HTMLElement} el The canvas element to initialize. - * @return {HTMLElement} the element that was created. - */ - initElement: function(el) { - if (!el.getContext) { - - el.getContext = getContext; - - // Remove fallback content. There is no way to hide text nodes so we - // just remove all childNodes. We could hide all elements and remove - // text nodes but who really cares about the fallback content. - el.innerHTML = ''; - - // do not use inline function because that will leak memory - el.attachEvent('onpropertychange', onPropertyChange); - el.attachEvent('onresize', onResize); - - var attrs = el.attributes; - if (attrs.width && attrs.width.specified) { - // TODO: use runtimeStyle and coordsize - // el.getContext().setWidth_(attrs.width.nodeValue); - el.style.width = attrs.width.nodeValue + 'px'; - } else { - el.width = el.clientWidth; - } - if (attrs.height && attrs.height.specified) { - // TODO: use runtimeStyle and coordsize - // el.getContext().setHeight_(attrs.height.nodeValue); - el.style.height = attrs.height.nodeValue + 'px'; - } else { - el.height = el.clientHeight; - } - //el.getContext().setCoordsize_() - } - return el; - } - }; - - function onPropertyChange(e) { - var el = e.srcElement; - - switch (e.propertyName) { - case 'width': - el.style.width = el.attributes.width.nodeValue + 'px'; - el.getContext().clearRect(); - break; - case 'height': - el.style.height = el.attributes.height.nodeValue + 'px'; - el.getContext().clearRect(); - break; - } - } - - function onResize(e) { - var el = e.srcElement; - if (el.firstChild) { - el.firstChild.style.width = el.clientWidth + 'px'; - el.firstChild.style.height = el.clientHeight + 'px'; - } - } - - G_vmlCanvasManager_.init(); - - // precompute "00" to "FF" - var dec2hex = []; - for (var i = 0; i < 16; i++) { - for (var j = 0; j < 16; j++) { - dec2hex[i * 16 + j] = i.toString(16) + j.toString(16); - } - } - - function createMatrixIdentity() { - return [ - [1, 0, 0], - [0, 1, 0], - [0, 0, 1] - ]; - } - - function matrixMultiply(m1, m2) { - var result = createMatrixIdentity(); - - for (var x = 0; x < 3; x++) { - for (var y = 0; y < 3; y++) { - var sum = 0; - - for (var z = 0; z < 3; z++) { - sum += m1[x][z] * m2[z][y]; - } - - result[x][y] = sum; - } - } - return result; - } - - function copyState(o1, o2) { - o2.fillStyle = o1.fillStyle; - o2.lineCap = o1.lineCap; - o2.lineJoin = o1.lineJoin; - o2.lineWidth = o1.lineWidth; - o2.miterLimit = o1.miterLimit; - o2.shadowBlur = o1.shadowBlur; - o2.shadowColor = o1.shadowColor; - o2.shadowOffsetX = o1.shadowOffsetX; - o2.shadowOffsetY = o1.shadowOffsetY; - o2.strokeStyle = o1.strokeStyle; - o2.globalAlpha = o1.globalAlpha; - o2.arcScaleX_ = o1.arcScaleX_; - o2.arcScaleY_ = o1.arcScaleY_; - o2.lineScale_ = o1.lineScale_; - } - - function processStyle(styleString) { - var str, alpha = 1; - - styleString = String(styleString); - if (styleString.substring(0, 3) == 'rgb') { - var start = styleString.indexOf('(', 3); - var end = styleString.indexOf(')', start + 1); - var guts = styleString.substring(start + 1, end).split(','); - - str = '#'; - for (var i = 0; i < 3; i++) { - str += dec2hex[Number(guts[i])]; - } - - if (guts.length == 4 && styleString.substr(3, 1) == 'a') { - alpha = guts[3]; - } - } else { - str = styleString; - } - - return {color: str, alpha: alpha}; - } - - function processLineCap(lineCap) { - switch (lineCap) { - case 'butt': - return 'flat'; - case 'round': - return 'round'; - case 'square': - default: - return 'square'; - } - } - - /** - * This class implements CanvasRenderingContext2D interface as described by - * the WHATWG. - * @param {HTMLElement} surfaceElement The element that the 2D context should - * be associated with - */ - function CanvasRenderingContext2D_(surfaceElement) { - this.m_ = createMatrixIdentity(); - - this.mStack_ = []; - this.aStack_ = []; - this.currentPath_ = []; - - // Canvas context properties - this.strokeStyle = '#000'; - this.fillStyle = '#000'; - - this.lineWidth = 1; - this.lineJoin = 'miter'; - this.lineCap = 'butt'; - this.miterLimit = Z * 1; - this.globalAlpha = 1; - this.canvas = surfaceElement; - - var el = surfaceElement.ownerDocument.createElement('div'); - el.style.width = surfaceElement.clientWidth + 'px'; - el.style.height = surfaceElement.clientHeight + 'px'; - el.style.overflow = 'hidden'; - el.style.position = 'absolute'; - surfaceElement.appendChild(el); - - this.element_ = el; - this.arcScaleX_ = 1; - this.arcScaleY_ = 1; - this.lineScale_ = 1; - } - - var contextPrototype = CanvasRenderingContext2D_.prototype; - contextPrototype.clearRect = function() { - this.element_.innerHTML = ''; - }; - - contextPrototype.beginPath = function() { - // TODO: Branch current matrix so that save/restore has no effect - // as per safari docs. - this.currentPath_ = []; - }; - - contextPrototype.moveTo = function(aX, aY) { - var p = this.getCoords_(aX, aY); - this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y}); - this.currentX_ = p.x; - this.currentY_ = p.y; - }; - - contextPrototype.lineTo = function(aX, aY) { - var p = this.getCoords_(aX, aY); - this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y}); - - this.currentX_ = p.x; - this.currentY_ = p.y; - }; - - contextPrototype.bezierCurveTo = function(aCP1x, aCP1y, - aCP2x, aCP2y, - aX, aY) { - var p = this.getCoords_(aX, aY); - var cp1 = this.getCoords_(aCP1x, aCP1y); - var cp2 = this.getCoords_(aCP2x, aCP2y); - bezierCurveTo(this, cp1, cp2, p); - }; - - // Helper function that takes the already fixed cordinates. - function bezierCurveTo(self, cp1, cp2, p) { - self.currentPath_.push({ - type: 'bezierCurveTo', - cp1x: cp1.x, - cp1y: cp1.y, - cp2x: cp2.x, - cp2y: cp2.y, - x: p.x, - y: p.y - }); - self.currentX_ = p.x; - self.currentY_ = p.y; - } - - contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) { - // the following is lifted almost directly from - // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes - - var cp = this.getCoords_(aCPx, aCPy); - var p = this.getCoords_(aX, aY); - - var cp1 = { - x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_), - y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_) - }; - var cp2 = { - x: cp1.x + (p.x - this.currentX_) / 3.0, - y: cp1.y + (p.y - this.currentY_) / 3.0 - }; - - bezierCurveTo(this, cp1, cp2, p); - }; - - contextPrototype.arc = function(aX, aY, aRadius, - aStartAngle, aEndAngle, aClockwise) { - aRadius *= Z; - var arcType = aClockwise ? 'at' : 'wa'; - - var xStart = aX + mc(aStartAngle) * aRadius - Z2; - var yStart = aY + ms(aStartAngle) * aRadius - Z2; - - var xEnd = aX + mc(aEndAngle) * aRadius - Z2; - var yEnd = aY + ms(aEndAngle) * aRadius - Z2; - - // IE won't render arches drawn counter clockwise if xStart == xEnd. - if (xStart == xEnd && !aClockwise) { - xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something - // that can be represented in binary - } - - var p = this.getCoords_(aX, aY); - var pStart = this.getCoords_(xStart, yStart); - var pEnd = this.getCoords_(xEnd, yEnd); - - this.currentPath_.push({type: arcType, - x: p.x, - y: p.y, - radius: aRadius, - xStart: pStart.x, - yStart: pStart.y, - xEnd: pEnd.x, - yEnd: pEnd.y}); - - }; - - contextPrototype.rect = function(aX, aY, aWidth, aHeight) { - this.moveTo(aX, aY); - this.lineTo(aX + aWidth, aY); - this.lineTo(aX + aWidth, aY + aHeight); - this.lineTo(aX, aY + aHeight); - this.closePath(); - }; - - contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) { - var oldPath = this.currentPath_; - this.beginPath(); - - this.moveTo(aX, aY); - this.lineTo(aX + aWidth, aY); - this.lineTo(aX + aWidth, aY + aHeight); - this.lineTo(aX, aY + aHeight); - this.closePath(); - this.stroke(); - - this.currentPath_ = oldPath; - }; - - contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) { - var oldPath = this.currentPath_; - this.beginPath(); - - this.moveTo(aX, aY); - this.lineTo(aX + aWidth, aY); - this.lineTo(aX + aWidth, aY + aHeight); - this.lineTo(aX, aY + aHeight); - this.closePath(); - this.fill(); - - this.currentPath_ = oldPath; - }; - - contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) { - var gradient = new CanvasGradient_('gradient'); - gradient.x0_ = aX0; - gradient.y0_ = aY0; - gradient.x1_ = aX1; - gradient.y1_ = aY1; - return gradient; - }; - - contextPrototype.createRadialGradient = function(aX0, aY0, aR0, - aX1, aY1, aR1) { - var gradient = new CanvasGradient_('gradientradial'); - gradient.x0_ = aX0; - gradient.y0_ = aY0; - gradient.r0_ = aR0; - gradient.x1_ = aX1; - gradient.y1_ = aY1; - gradient.r1_ = aR1; - return gradient; - }; - - contextPrototype.drawImage = function(image, var_args) { - var dx, dy, dw, dh, sx, sy, sw, sh; - - // to find the original width we overide the width and height - var oldRuntimeWidth = image.runtimeStyle.width; - var oldRuntimeHeight = image.runtimeStyle.height; - image.runtimeStyle.width = 'auto'; - image.runtimeStyle.height = 'auto'; - - // get the original size - var w = image.width; - var h = image.height; - - // and remove overides - image.runtimeStyle.width = oldRuntimeWidth; - image.runtimeStyle.height = oldRuntimeHeight; - - if (arguments.length == 3) { - dx = arguments[1]; - dy = arguments[2]; - sx = sy = 0; - sw = dw = w; - sh = dh = h; - } else if (arguments.length == 5) { - dx = arguments[1]; - dy = arguments[2]; - dw = arguments[3]; - dh = arguments[4]; - sx = sy = 0; - sw = w; - sh = h; - } else if (arguments.length == 9) { - sx = arguments[1]; - sy = arguments[2]; - sw = arguments[3]; - sh = arguments[4]; - dx = arguments[5]; - dy = arguments[6]; - dw = arguments[7]; - dh = arguments[8]; - } else { - throw Error('Invalid number of arguments'); - } - - var d = this.getCoords_(dx, dy); - - var w2 = sw / 2; - var h2 = sh / 2; - - var vmlStr = []; - - var W = 10; - var H = 10; - - // For some reason that I've now forgotten, using divs didn't work - vmlStr.push(' ' , - '', - ''); - - this.element_.insertAdjacentHTML('BeforeEnd', - vmlStr.join('')); - }; - - contextPrototype.stroke = function(aFill) { - var lineStr = []; - var lineOpen = false; - var a = processStyle(aFill ? this.fillStyle : this.strokeStyle); - var color = a.color; - var opacity = a.alpha * this.globalAlpha; - - var W = 10; - var H = 10; - - lineStr.push(''); - - if (!aFill) { - var lineWidth = this.lineScale_ * this.lineWidth; - - // VML cannot correctly render a line if the width is less than 1px. - // In that case, we dilute the color to make the line look thinner. - if (lineWidth < 1) { - opacity *= lineWidth; - } - - lineStr.push( - '' - ); - } else if (typeof this.fillStyle == 'object') { - var fillStyle = this.fillStyle; - var angle = 0; - var focus = {x: 0, y: 0}; - - // additional offset - var shift = 0; - // scale factor for offset - var expansion = 1; - - if (fillStyle.type_ == 'gradient') { - var x0 = fillStyle.x0_ / this.arcScaleX_; - var y0 = fillStyle.y0_ / this.arcScaleY_; - var x1 = fillStyle.x1_ / this.arcScaleX_; - var y1 = fillStyle.y1_ / this.arcScaleY_; - var p0 = this.getCoords_(x0, y0); - var p1 = this.getCoords_(x1, y1); - var dx = p1.x - p0.x; - var dy = p1.y - p0.y; - angle = Math.atan2(dx, dy) * 180 / Math.PI; - - // The angle should be a non-negative number. - if (angle < 0) { - angle += 360; - } - - // Very small angles produce an unexpected result because they are - // converted to a scientific notation string. - if (angle < 1e-6) { - angle = 0; - } - } else { - var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_); - var width = max.x - min.x; - var height = max.y - min.y; - focus = { - x: (p0.x - min.x) / width, - y: (p0.y - min.y) / height - }; - - width /= this.arcScaleX_ * Z; - height /= this.arcScaleY_ * Z; - var dimension = m.max(width, height); - shift = 2 * fillStyle.r0_ / dimension; - expansion = 2 * fillStyle.r1_ / dimension - shift; - } - - // We need to sort the color stops in ascending order by offset, - // otherwise IE won't interpret it correctly. - var stops = fillStyle.colors_; - stops.sort(function(cs1, cs2) { - return cs1.offset - cs2.offset; - }); - - var length = stops.length; - var color1 = stops[0].color; - var color2 = stops[length - 1].color; - var opacity1 = stops[0].alpha * this.globalAlpha; - var opacity2 = stops[length - 1].alpha * this.globalAlpha; - - var colors = []; - for (var i = 0; i < length; i++) { - var stop = stops[i]; - colors.push(stop.offset * expansion + shift + ' ' + stop.color); - } - - // When colors attribute is used, the meanings of opacity and o:opacity2 - // are reversed. - lineStr.push(''); - } else { - lineStr.push(''); - } - - lineStr.push(''); - - this.element_.insertAdjacentHTML('beforeEnd', lineStr.join('')); - }; - - contextPrototype.fill = function() { - this.stroke(true); - } - - contextPrototype.closePath = function() { - this.currentPath_.push({type: 'close'}); - }; - - /** - * @private - */ - contextPrototype.getCoords_ = function(aX, aY) { - var m = this.m_; - return { - x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2, - y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2 - } - }; - - contextPrototype.save = function() { - var o = {}; - copyState(this, o); - this.aStack_.push(o); - this.mStack_.push(this.m_); - this.m_ = matrixMultiply(createMatrixIdentity(), this.m_); - }; - - contextPrototype.restore = function() { - copyState(this.aStack_.pop(), this); - this.m_ = this.mStack_.pop(); - }; - - function matrixIsFinite(m) { - for (var j = 0; j < 3; j++) { - for (var k = 0; k < 2; k++) { - if (!isFinite(m[j][k]) || isNaN(m[j][k])) { - return false; - } - } - } - return true; - } - - function setM(ctx, m, updateLineScale) { - if (!matrixIsFinite(m)) { - return; - } - ctx.m_ = m; - - if (updateLineScale) { - // Get the line scale. - // Determinant of this.m_ means how much the area is enlarged by the - // transformation. So its square root can be used as a scale factor - // for width. - var det = m[0][0] * m[1][1] - m[0][1] * m[1][0]; - ctx.lineScale_ = sqrt(abs(det)); - } - } - - contextPrototype.translate = function(aX, aY) { - var m1 = [ - [1, 0, 0], - [0, 1, 0], - [aX, aY, 1] - ]; - - setM(this, matrixMultiply(m1, this.m_), false); - }; - - contextPrototype.rotate = function(aRot) { - var c = mc(aRot); - var s = ms(aRot); - - var m1 = [ - [c, s, 0], - [-s, c, 0], - [0, 0, 1] - ]; - - setM(this, matrixMultiply(m1, this.m_), false); - }; - - contextPrototype.scale = function(aX, aY) { - this.arcScaleX_ *= aX; - this.arcScaleY_ *= aY; - var m1 = [ - [aX, 0, 0], - [0, aY, 0], - [0, 0, 1] - ]; - - setM(this, matrixMultiply(m1, this.m_), true); - }; - - contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) { - var m1 = [ - [m11, m12, 0], - [m21, m22, 0], - [dx, dy, 1] - ]; - - setM(this, matrixMultiply(m1, this.m_), true); - }; - - contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) { - var m = [ - [m11, m12, 0], - [m21, m22, 0], - [dx, dy, 1] - ]; - - setM(this, m, true); - }; - - /******** STUBS ********/ - contextPrototype.clip = function() { - // TODO: Implement - }; - - contextPrototype.arcTo = function() { - // TODO: Implement - }; - - contextPrototype.createPattern = function() { - return new CanvasPattern_; - }; - - // Gradient / Pattern Stubs - function CanvasGradient_(aType) { - this.type_ = aType; - this.x0_ = 0; - this.y0_ = 0; - this.r0_ = 0; - this.x1_ = 0; - this.y1_ = 0; - this.r1_ = 0; - this.colors_ = []; - } - - CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) { - aColor = processStyle(aColor); - this.colors_.push({offset: aOffset, - color: aColor.color, - alpha: aColor.alpha}); - }; - - function CanvasPattern_() {} - - // set up externs - G_vmlCanvasManager = G_vmlCanvasManager_; - CanvasRenderingContext2D = CanvasRenderingContext2D_; - CanvasGradient = CanvasGradient_; - CanvasPattern = CanvasPattern_; - -})(); - -} // if diff --git a/index.html b/index.html deleted file mode 100755 index ebe1e50..0000000 --- a/index.html +++ /dev/null @@ -1,35 +0,0 @@ - - - - Paradise Café - - - - - - - - -
-
- Teclas: -
    -
  • c - anal
  • -
  • f - vaginal
  • -
  • b - oral
  • -
-
-
- Acções: -
    -
  • anal
  • -
  • vaginal
  • -
  • oral
  • -
-
- - - - \ No newline at end of file diff --git a/package.json b/package.json new file mode 100644 index 0000000..cec1af7 --- /dev/null +++ b/package.json @@ -0,0 +1,40 @@ +{ + "name": "paradise.js", + "version": "1.0.0", + "description": "HTML canvas implementation of Paradise Café", + "main": "excanvas.js", + "scripts": { + "test": "echo \"Error: no test specified\" && exit 1", + "dev": "node ./node_modules/webpack-dev-server/bin/webpack-dev-server.js", + "build": "node ./node_modules/webpack/bin/webpack.js" + }, + "repository": { + "type": "git", + "url": "git+https://github.com/ticklemynausea/paradise.js.git" + }, + "author": "", + "license": "ISC", + "bugs": { + "url": "https://github.com/ticklemynausea/paradise.js/issues" + }, + "homepage": "https://github.com/ticklemynausea/paradise.js#readme", + "dependencies": { + "html-webpack-plugin": "^2.22.0", + "lodash.flattendeep": "^4.4.0", + "lodash.mapvalues": "^4.6.0" + }, + "devDependencies": { + "css-loader": "^0.25.0", + "file-loader": "^0.9.0", + "handlebars": "^4.0.5", + "handlebars-loader": "^1.4.0", + "html-webpack-plugin": "^2.22.0", + "json-loader": "^0.5.4", + "node-sass": "^3.10.1", + "sass-loader": "^4.0.2", + "style-loader": "^0.13.1", + "url-loader": "^0.5.7", + "webpack": "^1.13.2", + "webpack-dev-server": "^1.16.2" + } +} diff --git a/paradise.css b/paradise.css deleted file mode 100755 index 630ccc0..0000000 --- a/paradise.css +++ /dev/null @@ -1,46 +0,0 @@ -html, body { - position: relative; - display: block; - width: 100%; - height: 100%; - margin: 0; - padding: 0; -} - -body { - max-width: 512px; - margin: 0 auto; - background-color: #0000C8; - color: #FFF; -} - -img { - padding: 16px 0; -} - -canvas { - display: block; - width: 100%; - height: auto; -} - -#canvasDiv { - display: block; - max-height: 272px; - padding: 4px; - background-color: #C80000; -} - -.center { - - display: block; - margin: 0 auto; -} - -/*MOBILE STUFF*/ -#touch-elems li { - - width: 100%; - height: 32px; - line-height: 32px; -} diff --git a/paradise.js b/paradise.js deleted file mode 100755 index c91b45b..0000000 --- a/paradise.js +++ /dev/null @@ -1,230 +0,0 @@ -var canvas; -var context; -var images = {}; -var totalResources = 0; -var numResourcesLoaded = 0; -var selected = 0; -var frame = 0; -var strokes = 0; -var myTimer; - -function reset() { - selected = 0; - frame = 0; - strokes = 0; - room(); -} - -function doAction(actionID) { - if(selected === 0) { - switch(actionID) { - case 70: - selected = 1; - context.drawImage(images["balloon_vaginal"], 0, 0); - setTimeout(vaginal, 2500); - break; - case 67: - selected = 1; - context.drawImage(images["balloon_anal"], 0, 0); - setTimeout(anal, 2500); - break; - case 66: - selected = 1; - context.drawImage(images["balloon_oral"], 0, 0); - setTimeout(oral, 2500); - break; - } - } -} - -function prepareCanvas(canvasDiv, canvasWidth, canvasHeight) -{ - // Create the canvas (Neccessary for IE because it doesn't know what a canvas element is) - canvas = document.createElement('canvas'); - canvas.setAttribute('width', canvasWidth); - canvas.setAttribute('height', canvasHeight); - canvas.setAttribute('id', 'canvas'); - canvasDiv.appendChild(canvas); - - if(typeof G_vmlCanvasManager != 'undefined') { - canvas = G_vmlCanvasManager.initElement(canvas); - } - context = canvas.getContext("2d"); // Grab the 2d canvas context - // Note: The above code is a workaround for IE 8and lower. Otherwise we could have used: - // context = document.getElementById('canvas').getContext("2d"); - - //Check device - if (navigator.userAgent.match(/Android/i) || - navigator.userAgent.match(/iPhone|iPad|iPod/i) || - navigator.userAgent.match(/IEMobile/i)) { - document.getElementById("infoDiv").style.display = "none"; - var elems = document.getElementById("touch-elems").getElementsByTagName("li"); - for(var i = 0; i < elems.length; i++) { - elems[i].addEventListener("click", function(e) { - doAction( parseInt(e.target.id) ); - }, true); - } - } else { //is desktop - document.getElementById("infoTouchDiv").style.display = "none"; - window.addEventListener('keydown', function(e) { - doAction(e.keyCode); - }, true); - } - - var myImages = [ - "room", "whore", "hero", "balloon_choose", - - "balloon_vaginal", "balloon_oral", "balloon_anal", - - "vaginal_base", "vaginal_frame1", "vaginal_frame2", - "vaginal_balloon_venho", - - "anal_base", "anal_frame1", "anal_frame2", "anal_balloon_grosso", - "anal_balloon_clear", "anal_balloon_aaaa", - - "oral_base", "oral_frame1", "oral_frame2", "oral_balloon_chupa" - ]; - - totalResources = myImages.length; - - for (var i = 0; i < totalResources; i++) { - loadImage(myImages[i]); - } -} - -function loadImage(name) -{ - images[name] = new Image(); - images[name].onload = function() { - resourceLoaded(); - } - images[name].src = name + ".png"; -} - -function resourceLoaded() -{ - numResourcesLoaded += 1; - if(numResourcesLoaded === totalResources) { - room(); - } -} - -function room() { - canvas.width = canvas.width; - - context.drawImage(images["room"], 0, 0); - context.drawImage(images["whore"], 0, 0); - context.drawImage(images["hero"], 0, 0); - context.drawImage(images["balloon_choose"], 0, 0); -} - -function vaginal() { - canvas.width = canvas.width; - - context.drawImage(images["room"], 0, 0); - context.drawImage(images["vaginal_base"], 0, 0); - context.drawImage(images["vaginal_frame1"], 0, 0); - - myTimer = setInterval(vaginalAnimate, 750); -} - -function vaginalAnimate() { - if (strokes < 25) { - switch(frame) { - case 0: - context.drawImage(images["vaginal_frame1"], 0, 0); - frame = 1; - break; - case 1: - context.drawImage(images["vaginal_frame2"], 0, 0); - frame = 0; - strokes++; - break; - } - - if (strokes == 19) { - context.drawImage(images["vaginal_balloon_venho"], 0, 0); - } - } else { - context.drawImage(images["vaginal_frame1"], 0, 0); - clearInterval(myTimer); - setTimeout(reset, 2500); - } -} - -function anal() { - canvas.width = canvas.width; - - context.drawImage(images["room"], 0, 0); - context.drawImage(images["anal_base"], 0, 0); - context.drawImage(images["anal_frame1"], 0, 0); - - myTimer = setInterval(analAnimate, 750); -} - -function analAnimate() { - if (strokes < 22) { - switch(frame) { - case 0: - context.drawImage(images["anal_frame1"], 0, 0); - frame = 1; - break; - case 1: - context.drawImage(images["anal_frame2"], 0, 0); - frame = 0; - strokes++; - break; - } - - if (strokes == 4) { - context.drawImage(images["anal_balloon_grosso"], 0, 0); - } - - if (strokes == 16) { - context.drawImage(images["anal_balloon_clear"], 0, 0); - } - - if (strokes == 19) { - context.drawImage(images["anal_balloon_aaaa"], 0, 0); - } - - } else { - context.drawImage(images["anal_frame1"], 0, 0); - clearInterval(myTimer); - setTimeout(reset, 2500); - } -} - -function oral() { - canvas.width = canvas.width; - - context.drawImage(images["room"], 0, 0); - context.drawImage(images["oral_base"], 0, 0); - context.drawImage(images["oral_frame1"], 0, 0); - - myTimer = setInterval(oralAnimate, 750); -} - -function oralAnimate() { - if (strokes < 20) { - switch(frame) { - case 0: - context.drawImage(images["oral_frame1"], 0, 0); - frame = 1; - break; - case 1: - context.drawImage(images["oral_frame2"], 0, 0); - frame = 0; - strokes++; - break; - } - - if (strokes == 4) { - context.drawImage(images["oral_balloon_chupa"], 0, 0); - } - } else { - context.drawImage(images["oral_frame1"], 0, 0); - clearInterval(myTimer); - setTimeout(reset, 2500); - } -} \ No newline at end of file diff --git a/webpack.config.js b/webpack.config.js new file mode 100644 index 0000000..00ff8ae --- /dev/null +++ b/webpack.config.js @@ -0,0 +1,25 @@ +const HtmlWebpackPlugin = require('html-webpack-plugin'); + +const htmlWebpackOptions = { + template: 'assets/index.hbs' +}; + +module.exports = { + entry: "./app/index.js", + output: { + path: 'build', + filename: "bundle.js" + }, + module: { + loaders: [ + { test: /\.css$/, loader: "style!css" }, + { test: /\.json$/, loader: "json" }, + { test: /\.hbs$/, loader: "handlebars-loader" }, + { test: /\.(woff|png|jpg|gif)$/, loader: 'url-loader?limit=10000' }, + { test: /\.scss$/, loaders: ["style", "css", "sass"] } + ] + }, + plugins: [ + new HtmlWebpackPlugin(htmlWebpackOptions) + ] +}; \ No newline at end of file