Fix excessive float usage in sightDrawZoom
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@ -1162,10 +1162,10 @@ Gfx *sightDrawZoom(Gfx *gdl, bool sighton)
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s32 availableright;
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f32 zoominfovy;
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f32 frac;
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f32 marginright;
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f32 margintop;
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f32 marginbottom;
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f32 marginleft;
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s32 marginright;
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s32 margintop;
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s32 marginbottom;
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s32 marginleft;
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s32 cornerwidth;
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s32 cornerheight;
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s32 weaponnum;
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