Decompile func0f198db4
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2ee2218f31
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@ -1001,26 +1001,10 @@ void aibotScoreWeapon(struct chrdata *chr, s32 weaponnum, s32 funcnum, s32 arg3,
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*dst2 = score2;
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}
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GLOBAL_ASM(
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glabel func0f198db4
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/* f198db4: 27bdffd0 */ addiu $sp,$sp,-48
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/* f198db8: 8fae0040 */ lw $t6,0x40($sp)
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/* f198dbc: 8faf0044 */ lw $t7,0x44($sp)
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/* f198dc0: 8fb80048 */ lw $t8,0x48($sp)
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/* f198dc4: afbf002c */ sw $ra,0x2c($sp)
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/* f198dc8: 24190001 */ addiu $t9,$zero,0x1
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/* f198dcc: 24080001 */ addiu $t0,$zero,0x1
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/* f198dd0: afa80020 */ sw $t0,0x20($sp)
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/* f198dd4: afb9001c */ sw $t9,0x1c($sp)
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/* f198dd8: afae0010 */ sw $t6,0x10($sp)
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/* f198ddc: afaf0014 */ sw $t7,0x14($sp)
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/* f198de0: 0fc660ce */ jal aibotScoreWeapon
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/* f198de4: afb80018 */ sw $t8,0x18($sp)
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/* f198de8: 8fbf002c */ lw $ra,0x2c($sp)
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/* f198dec: 27bd0030 */ addiu $sp,$sp,0x30
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/* f198df0: 03e00008 */ jr $ra
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/* f198df4: 00000000 */ nop
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);
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void func0f198db4(struct chrdata *chr, s32 weaponnum, s32 funcnum, s32 arg3, bool arg4, s32 *dst1, s32 *dst2)
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{
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aibotScoreWeapon(chr, weaponnum, funcnum, arg3, arg4, dst1, dst2, true, true);
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}
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void func0f198df8(struct chrdata *chr, s32 weaponnum, s32 funcnum, s32 arg3, bool arg4, s32 *dst1, s32 *dst2)
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{
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@ -19,7 +19,7 @@ u32 func0f198068(void);
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bool mpHasShield(void);
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s32 mpGetWeaponIndexByWeaponNum(s32 weaponnum);
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void aibotScoreWeapon(struct chrdata *chr, s32 weaponnum, s32 funcnum, s32 arg3, bool arg4, s32 *dst1, s32 *dst2, bool arg7, bool arg8);
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u32 func0f198db4(void);
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void func0f198db4(struct chrdata *chr, s32 weaponnum, s32 funcnum, s32 arg3, bool arg4, s32 *dst1, s32 *dst2);
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void func0f198df8(struct chrdata *chr, s32 weaponnum, s32 funcnum, s32 arg3, bool arg4, s32 *dst1, s32 *dst2);
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s32 func0f198e38(s32 weaponnum, s32 funcnum);
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bool func0f198e78(struct chrdata *chr, s32 weaponnum, s32 funcnum);
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