Decompile smokeRenderPart
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src/game/smoke.c
1222
src/game/smoke.c
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@ -4594,11 +4594,13 @@ struct explosion {
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struct smoketype {
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/*0x00*/ s16 duration;
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/*0x02*/ u16 fadespeed;
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/*0x02*/ s16 fadespeed;
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/*0x04*/ s16 spreadspeed;
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/*0x06*/ s16 size;
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/*0x08*/ f32 bgrotatespeed;
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/*0x0c*/ u32 colour;
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/*0x0c*/ u8 r;
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/*0x0c*/ u8 g;
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/*0x0c*/ u8 b;
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/*0x10*/ f32 fgrotatespeed;
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/*0x14*/ s16 numclouds;
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/*0x18*/ f32 unk18;
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