Decompile weaponGetFunctionById
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2edc77aa03
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0616c59d53
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@ -850,25 +850,16 @@ struct weapon *weaponFindById(s32 itemid)
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return g_Weapons[itemid];
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}
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GLOBAL_ASM(
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glabel weaponGetFunctionById
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/* f0b1004: 27bdffe8 */ addiu $sp,$sp,-24
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/* f0b1008: afbf0014 */ sw $ra,0x14($sp)
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/* f0b100c: 0fc2c3f4 */ jal weaponFindById
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/* f0b1010: afa5001c */ sw $a1,0x1c($sp)
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/* f0b1014: 10400006 */ beqz $v0,.L0f0b1030
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/* f0b1018: 8fbf0014 */ lw $ra,0x14($sp)
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/* f0b101c: 8fae001c */ lw $t6,0x1c($sp)
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/* f0b1020: 000e7880 */ sll $t7,$t6,0x2
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/* f0b1024: 004fc021 */ addu $t8,$v0,$t7
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/* f0b1028: 10000002 */ beqz $zero,.L0f0b1034
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/* f0b102c: 8f020014 */ lw $v0,0x14($t8)
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.L0f0b1030:
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/* f0b1030: 00001025 */ or $v0,$zero,$zero
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.L0f0b1034:
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/* f0b1034: 03e00008 */ jr $ra
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/* f0b1038: 27bd0018 */ addiu $sp,$sp,0x18
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);
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struct weaponfunc *weaponGetFunctionById(u32 weaponnum, u32 which)
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{
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struct weapon *weapon = weaponFindById(weaponnum);
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if (weapon) {
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return weapon->functions[which];
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}
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return NULL;
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}
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struct weaponfunc *handGetWeaponFunction2(struct hand *hand)
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{
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@ -18,7 +18,7 @@ void currentPlayerIncrementDeathCount(void);
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u32 func0f0b0818(void);
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s32 func0f0b09f4(s32 arg0, s32 playernum);
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struct weapon *weaponFindById(s32 itemid);
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struct weaponfunc *weaponGetFunctionById(s32 weapon_id, s32 which);
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struct weaponfunc *weaponGetFunctionById(u32 weaponnum, u32 which);
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struct weaponfunc *handGetWeaponFunction2(struct hand *hand);
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struct weaponfunc *handGetWeaponFunction(struct hand *hand);
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struct weaponfunc *weaponGetFunction(u8 *arg0, s32 which);
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