Fix some global data placement issues
This commit is contained in:
parent
d7926f12ad
commit
09edfb8545
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@ -1297,14 +1297,16 @@ struct attackanimconfig g_RollAttackAnims[] = {
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{ 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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};
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struct attackanimconfig g_AttackAnimHeavyWalk = { ANIM_0030, 0, 0, 0, 0, -1, 0, 0, -1, -1, 0, 0, 0.87252569198608, -0.52351540327072, 0.52351540327072, -0.52351540327072, 1.3999999761581, 1.2999999523163 };
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struct attackanimconfig g_AttackAnimHeavyRun = { ANIM_0031, 0, 0, 0, 0, -1, 0, 0, -1, -1, 0, 0, 0.87252569198608, -0.52351540327072, 0.52351540327072, -0.52351540327072, 1.1000000238419, 1.2000000476837 };
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struct attackanimconfig g_AttackAnimLightWalk = { ANIM_0052, 0, 0, 0, 0, -1, 0, 0, -1, -1, 0, 0, 0.87252569198608, -0.52351540327072, 0.52351540327072, -0.52351540327072, 0, 0 };
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struct attackanimconfig g_AttackAnimLightRun = { ANIM_0055, 0, 0, 0, 0, -1, 0, 0, -1, -1, 0, 0, 0.87252569198608, -0.52351540327072, 0.52351540327072, -0.52351540327072, 0, 0 };
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struct attackanimconfig g_AttackAnimDualWalk = { ANIM_006C, 0, 0, 0, 0, -1, 0, 0, -1, -1, 0, 0, 0.87252569198608, -0.52351540327072, 0.52351540327072, -0.52351540327072, 0, 0 };
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struct attackanimconfig g_AttackAnimDualRun = { ANIM_006E, 0, 0, 0, 0, -1, 0, 0, -1, -1, 0, 0, 0.87252569198608, -0.52351540327072, 0.52351540327072, -0.52351540327072, 0, 0 };
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struct attackanimconfig g_AttackAnimDualCrossedWalk = { ANIM_006D, 0, 0, 0, 0, -1, 0, 0, -1, -1, 0, 0, 0.87252569198608, -0.52351540327072, 0.52351540327072, -0.52351540327072, 0, 0 };
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struct attackanimconfig g_AttackAnimDualCrossedRun = { ANIM_006F, 0, 0, 0, 0, -1, 0, 0, -1, -1, 0, 0, 0.87252569198608, -0.52351540327072, 0.52351540327072, -0.52351540327072, 0, 0 };
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struct attackanimconfig g_WalkAttackAnims[] = {
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{ ANIM_0030, 0, 0, 0, 0, -1, 0, 0, -1, -1, 0, 0, 0.87252569198608, -0.52351540327072, 0.52351540327072, -0.52351540327072, 1.3999999761581, 1.2999999523163 },
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{ ANIM_0031, 0, 0, 0, 0, -1, 0, 0, -1, -1, 0, 0, 0.87252569198608, -0.52351540327072, 0.52351540327072, -0.52351540327072, 1.1000000238419, 1.2000000476837 },
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{ ANIM_0052, 0, 0, 0, 0, -1, 0, 0, -1, -1, 0, 0, 0.87252569198608, -0.52351540327072, 0.52351540327072, -0.52351540327072, 0, 0 },
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{ ANIM_0055, 0, 0, 0, 0, -1, 0, 0, -1, -1, 0, 0, 0.87252569198608, -0.52351540327072, 0.52351540327072, -0.52351540327072, 0, 0 },
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{ ANIM_006C, 0, 0, 0, 0, -1, 0, 0, -1, -1, 0, 0, 0.87252569198608, -0.52351540327072, 0.52351540327072, -0.52351540327072, 0, 0 },
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{ ANIM_006E, 0, 0, 0, 0, -1, 0, 0, -1, -1, 0, 0, 0.87252569198608, -0.52351540327072, 0.52351540327072, -0.52351540327072, 0, 0 },
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{ ANIM_006D, 0, 0, 0, 0, -1, 0, 0, -1, -1, 0, 0, 0.87252569198608, -0.52351540327072, 0.52351540327072, -0.52351540327072, 0, 0 },
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{ ANIM_006F, 0, 0, 0, 0, -1, 0, 0, -1, -1, 0, 0, 0.87252569198608, -0.52351540327072, 0.52351540327072, -0.52351540327072, 0, 0 },
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};
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struct attackanimconfig var80067c50[] = {
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{ ANIM_0057, 0, 0, 1.5707963705063, 0, -1, 0, 0, -1, -1, 0, 0, 0.87252569198608, -0.52351540327072, 0.52351540327072, -0.52351540327072, 0, 0 },
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@ -2370,9 +2372,9 @@ void chrAttackWalk(struct chrdata *chr, bool run)
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if (style == 0) {
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if (run) {
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animcfg = &g_AttackAnimLightRun;
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animcfg = &g_WalkAttackAnims[3];
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} else {
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animcfg = &g_AttackAnimLightWalk;
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animcfg = &g_WalkAttackAnims[2];
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}
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if (flip) {
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@ -2382,17 +2384,17 @@ void chrAttackWalk(struct chrdata *chr, bool run)
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}
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} else if (style == 1) {
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if (run) {
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animcfg = &g_AttackAnimDualRun;
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animcfg = &g_WalkAttackAnims[5];
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} else {
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animcfg = &g_AttackAnimDualWalk;
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animcfg = &g_WalkAttackAnims[4];
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}
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firing[HAND_LEFT] = firing[HAND_RIGHT] = true;
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} else {
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if (run) {
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animcfg = &g_AttackAnimDualCrossedRun;
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animcfg = &g_WalkAttackAnims[7];
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} else {
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animcfg = &g_AttackAnimDualCrossedWalk;
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animcfg = &g_WalkAttackAnims[6];
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}
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firing[HAND_LEFT] = firing[HAND_RIGHT] = true;
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@ -2402,9 +2404,9 @@ void chrAttackWalk(struct chrdata *chr, bool run)
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flip = (bool)leftgun != false;
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if (run) {
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animcfg = &g_AttackAnimLightRun;
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animcfg = &g_WalkAttackAnims[3];
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} else {
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animcfg = &g_AttackAnimLightWalk;
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animcfg = &g_WalkAttackAnims[2];
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}
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if (flip) {
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@ -2416,9 +2418,9 @@ void chrAttackWalk(struct chrdata *chr, bool run)
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flip = (bool)leftgun != false;
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if (run) {
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animcfg = &g_AttackAnimHeavyRun;
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animcfg = &g_WalkAttackAnims[1];
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} else {
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animcfg = &g_AttackAnimHeavyWalk;
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animcfg = &g_WalkAttackAnims[0];
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}
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if (flip) {
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@ -118,31 +118,14 @@ u16 var8007fb3c[] = {
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u16 var8007fb5c[] = {
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0xff00, 0xff58, 0xff74, 0xff90, 0xffac, 0xffc8, 0xffe4, 0xffff,
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0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
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};
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u16 var8007fb7c[] = {
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0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00,
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0xff00, 0xff18, 0xff30, 0xff5c, 0xff88, 0xffb4, 0xffd8, 0xffff,
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};
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#if VERSION == VERSION_JPN_FINAL
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u16 var800801d8jf[] = {
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0xff00,
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0xff11,
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0xff22,
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0xff33,
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0xff44,
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0xff55,
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0xff66,
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0xff77,
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0xff88,
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0xff99,
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0xffaa,
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0xffbb,
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0xffcc,
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0xffdd,
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0xffee,
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0xffff,
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0xff00, 0xff11, 0xff22, 0xff33, 0xff44, 0xff55, 0xff66, 0xff77,
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0xff88, 0xff99, 0xffaa, 0xffbb, 0xffcc, 0xffdd, 0xffee, 0xffff,
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};
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#endif
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@ -4144,37 +4144,37 @@ struct var80070ba4 {
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struct var80070ba4 var80070ba4[4][7] = { // [wieldmode][turnmode]
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{
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{ var80065be0, 0, 0.1, 79, 87, 1.0470308065414 },
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{ &g_AttackAnimLightWalk, 0, 0.5, -1, -1, 1.0470308065414 },
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{ &g_AttackAnimLightRun, 0, 0.5, -1, -1, 1.0470308065414 },
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{ &var800709f4, 0, 0.001, 0, 0.1, 1.0470308065414 },
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{ &var800709f4, 0, 0.503, -1, -1, 1.0470308065414 },
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{ &var80070a3c, 0, 0.001, 0, 0.1, 0.52351540327072 },
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{ &var80070a3c, 0, 0.45, -1, -1, 0.52351540327072 },
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{ var80065be0, 0, 0.1, 79, 87, 1.0470308065414 },
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{ &g_WalkAttackAnims[2], 0, 0.5, -1, -1, 1.0470308065414 },
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{ &g_WalkAttackAnims[3], 0, 0.5, -1, -1, 1.0470308065414 },
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{ &var800709f4, 0, 0.001, 0, 0.1, 1.0470308065414 },
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{ &var800709f4, 0, 0.503, -1, -1, 1.0470308065414 },
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{ &var80070a3c, 0, 0.001, 0, 0.1, 0.52351540327072 },
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{ &var80070a3c, 0, 0.45, -1, -1, 0.52351540327072 },
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}, {
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{ var800656c0, 0, 0.05, 35, 40, 1.0470308065414 },
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{ &g_AttackAnimHeavyWalk, 0, 0.5, -1, -1, 1.0470308065414 },
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{ &g_AttackAnimHeavyRun, 0, 0.5, -1, -1, 1.0470308065414 },
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{ &var80070a84, 0, 0.001, 0, 0.1, 1.0470308065414 },
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{ &var80070a84, 0, 0.503, -1, -1, 1.0470308065414 },
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{ &var80070acc, 0, 0.001, 0, 0.1, 0.52351540327072 },
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{ &var80070acc, 0, 0.45, -1, -1, 0.52351540327072 },
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{ var800656c0, 0, 0.05, 35, 40, 1.0470308065414 },
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{ &g_WalkAttackAnims[0], 0, 0.5, -1, -1, 1.0470308065414 },
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{ &g_WalkAttackAnims[1], 0, 0.5, -1, -1, 1.0470308065414 },
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{ &var80070a84, 0, 0.001, 0, 0.1, 1.0470308065414 },
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{ &var80070a84, 0, 0.503, -1, -1, 1.0470308065414 },
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{ &var80070acc, 0, 0.001, 0, 0.1, 0.52351540327072 },
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{ &var80070acc, 0, 0.45, -1, -1, 0.52351540327072 },
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}, {
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{ NULL, ANIM_006A, 0.25, 0, -1, 1.0470308065414 },
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{ NULL, ANIM_006B, 0.5, -1, -1, 1.0470308065414 },
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{ NULL, ANIM_RUNNING_ONEHANDGUN, 0.5, -1, -1, 1.0470308065414 },
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{ NULL, ANIM_0280, 0.001, 0, 0.1, 1.0470308065414 },
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{ NULL, ANIM_0280, 0.503, -1, -1, 1.0470308065414 },
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{ NULL, ANIM_0284, 0.001, 0, 0.1, 0.52351540327072 },
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{ NULL, ANIM_0284, 0.45, -1, -1, 0.52351540327072 },
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{ NULL, ANIM_006A, 0.25, 0, -1, 1.0470308065414 },
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{ NULL, ANIM_006B, 0.5, -1, -1, 1.0470308065414 },
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{ NULL, ANIM_RUNNING_ONEHANDGUN, 0.5, -1, -1, 1.0470308065414 },
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{ NULL, ANIM_0280, 0.001, 0, 0.1, 1.0470308065414 },
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{ NULL, ANIM_0280, 0.503, -1, -1, 1.0470308065414 },
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{ NULL, ANIM_0284, 0.001, 0, 0.1, 0.52351540327072 },
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{ NULL, ANIM_0284, 0.45, -1, -1, 0.52351540327072 },
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}, {
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{ var800663d8, 0, 0.1, 32, 42, 1.0470308065414 },
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{ &g_AttackAnimDualWalk, 0, 0.5, -1, -1, 1.0470308065414 },
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{ &g_AttackAnimDualRun, 0, 0.5, -1, -1, 1.0470308065414 },
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{ &var80070b14, 0, 0.001, 0, 0.1, 1.0470308065414 },
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{ &var80070b14, 0, 0.503, -1, -1, 1.0470308065414 },
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{ &var80070b5c, 0, 0.001, 0, 0.1, 0.52351540327072 },
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{ &var80070b5c, 0, 0.45, -1, -1, 0.52351540327072 },
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{ var800663d8, 0, 0.1, 32, 42, 1.0470308065414 },
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{ &g_WalkAttackAnims[4], 0, 0.5, -1, -1, 1.0470308065414 },
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{ &g_WalkAttackAnims[5], 0, 0.5, -1, -1, 1.0470308065414 },
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{ &var80070b14, 0, 0.001, 0, 0.1, 1.0470308065414 },
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{ &var80070b14, 0, 0.503, -1, -1, 1.0470308065414 },
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{ &var80070b5c, 0, 0.001, 0, 0.1, 0.52351540327072 },
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{ &var80070b5c, 0, 0.45, -1, -1, 0.52351540327072 },
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},
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};
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@ -125,5 +125,5 @@ void raceInitAnims(void)
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}
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raceInitAnimGroup(g_RollAttackAnims);
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raceInitAnimGroup(&g_AttackAnimHeavyWalk);
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raceInitAnimGroup(g_WalkAttackAnims);
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}
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@ -173,12 +173,7 @@ extern struct attackanimgroup *g_KneelHeavyAttackAnims[][32];
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extern struct attackanimgroup *g_KneelLightAttackAnims[][32];
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extern struct attackanimgroup *g_KneelDualAttackAnims[][32];
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extern struct attackanimconfig g_RollAttackAnims[];
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extern struct attackanimconfig g_AttackAnimHeavyWalk;
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extern struct attackanimconfig g_AttackAnimHeavyRun;
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extern struct attackanimconfig g_AttackAnimLightWalk;
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extern struct attackanimconfig g_AttackAnimLightRun;
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extern struct attackanimconfig g_AttackAnimDualWalk;
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extern struct attackanimconfig g_AttackAnimDualRun;
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extern struct attackanimconfig g_WalkAttackAnims[];
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extern u32 g_StageFlags;
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extern struct chrdata *g_BgChrs;
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extern s16 *g_BgChrnums;
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@ -4,16 +4,6 @@
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#include "data.h"
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#include "types.h"
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extern struct attackanimconfig var800656c0[];
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extern struct attackanimconfig var80065be0[];
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extern struct attackanimconfig var800663d8[];
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extern struct attackanimconfig g_AttackAnimHeavyWalk;
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extern struct attackanimconfig g_AttackAnimHeavyRun;
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extern struct attackanimconfig g_AttackAnimLightWalk;
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extern struct attackanimconfig g_AttackAnimLightRun;
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extern struct attackanimconfig g_AttackAnimDualWalk;
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extern struct attackanimconfig g_AttackAnimDualRun;
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f32 func0f02dff0(s16 animnum);
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bool chrGoPosIsWaiting(struct chrdata *chr);
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bool weaponIsOneHanded(struct prop *prop);
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