Decompile func0f0a0c08
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70264db61e
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0e0c64fb1a
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@ -11304,24 +11304,14 @@ glabel func0f0a0bec
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/* f0a0c04: e4a60000 */ swc1 $f6,0x0($a1)
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);
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GLOBAL_ASM(
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glabel func0f0a0c08
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/* f0a0c08: 44800000 */ mtc1 $zero,$f0
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/* f0a0c0c: 27bdffe8 */ addiu $sp,$sp,-24
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/* f0a0c10: afbf0014 */ sw $ra,0x14($sp)
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/* f0a0c14: e4800000 */ swc1 $f0,0x0($a0)
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/* f0a0c18: e4800004 */ swc1 $f0,0x4($a0)
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/* f0a0c1c: e4800008 */ swc1 $f0,0x8($a0)
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/* f0a0c20: 3c04800a */ lui $a0,%hi(g_Vars+0x284)
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/* f0a0c24: 8c84a244 */ lw $a0,%lo(g_Vars+0x284)($a0)
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/* f0a0c28: 3c063f80 */ lui $a2,0x3f80
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/* f0a0c2c: 0fc2d30f */ jal func0f0b4c3c
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/* f0a0c30: 24841660 */ addiu $a0,$a0,5728
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/* f0a0c34: 8fbf0014 */ lw $ra,0x14($sp)
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/* f0a0c38: 27bd0018 */ addiu $sp,$sp,0x18
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/* f0a0c3c: 03e00008 */ jr $ra
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/* f0a0c40: 00000000 */ nop
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);
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void func0f0a0c08(struct coord *arg0, struct coord *arg1)
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{
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arg0->x = 0;
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arg0->y = 0;
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arg0->z = 0;
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func0f0b4c3c(g_Vars.currentplayer->crosspos, arg1, 1);
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}
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GLOBAL_ASM(
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glabel func0f0a0c44
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@ -16,7 +16,7 @@ void currentPlayerSetScreenPosition(f32 left, f32 top);
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void currentPlayerSetPerspective(f32 near, f32 fovy, f32 aspect);
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f32 func0f0b49b8(f32 arg0);
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void currentPlayerSetCameraScale(void);
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u32 func0f0b4c3c(void);
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void func0f0b4c3c(f32 *crosspos, struct coord *arg1, f32 arg2);
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void func0f0b4d04(struct coord *in, f32 *out);
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void func0f0b4d68(struct coord *in, struct coord *out);
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void func0f0b4dec(struct coord *in, struct coord *out);
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@ -2363,8 +2363,7 @@ struct player {
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/*0x1620*/ u32 aimtype;
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/*0x1624*/ struct threat lookingatprop;
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/*0x1630*/ struct threat cmpfollowprops[4];
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/*0x1660*/ u32 unk1660;
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/*0x1664*/ u32 unk1664;
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/*0x1660*/ f32 crosspos[2];
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/*0x1668*/ u32 unk1668;
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/*0x166c*/ u32 unk166c;
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/*0x1670*/ u32 unk1670;
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