Decompile chrDoSurprisedThing and rename AI commands 000d, 000e and 00ff
This commit is contained in:
parent
5ff752a0d5
commit
0e582df113
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@ -1285,160 +1285,39 @@ void chrThrowGrenade(struct chrdata *chr, s32 hand, s32 needsequip)
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}
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}
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GLOBAL_ASM(
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glabel func0f02f314
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.late_rodata
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glabel var7f1a8d04
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.word 0x3f19999a
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.text
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/* f02f314: 27bdffc0 */ addiu $sp,$sp,-64
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/* f02f318: afbf0024 */ sw $ra,0x24($sp)
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/* f02f31c: afb00020 */ sw $s0,0x20($sp)
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/* f02f320: 8c82002c */ lw $v0,0x2c($a0)
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/* f02f324: 24010001 */ addiu $at,$zero,0x1
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/* f02f328: 00808025 */ or $s0,$a0,$zero
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/* f02f32c: 54410030 */ bnel $v0,$at,.L0f02f3f0
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/* f02f330: 24010002 */ addiu $at,$zero,0x2
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/* f02f334: 0fc0a209 */ jal chrGetEquippedWeaponProp
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/* f02f338: 24050001 */ addiu $a1,$zero,0x1
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/* f02f33c: 02002025 */ or $a0,$s0,$zero
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/* f02f340: 00002825 */ or $a1,$zero,$zero
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/* f02f344: 0fc0a209 */ jal chrGetEquippedWeaponProp
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/* f02f348: afa2003c */ sw $v0,0x3c($sp)
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/* f02f34c: 8fa3003c */ lw $v1,0x3c($sp)
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/* f02f350: afa00034 */ sw $zero,0x34($sp)
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/* f02f354: 10600005 */ beqz $v1,.L0f02f36c
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/* f02f358: 00000000 */ sll $zero,$zero,0x0
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/* f02f35c: 14400003 */ bnez $v0,.L0f02f36c
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/* f02f360: 240e0001 */ addiu $t6,$zero,0x1
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/* f02f364: 1000000d */ beqz $zero,.L0f02f39c
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/* f02f368: afae0034 */ sw $t6,0x34($sp)
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.L0f02f36c:
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/* f02f36c: 10600003 */ beqz $v1,.L0f02f37c
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/* f02f370: 00000000 */ sll $zero,$zero,0x0
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/* f02f374: 14400005 */ bnez $v0,.L0f02f38c
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/* f02f378: 00000000 */ sll $zero,$zero,0x0
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.L0f02f37c:
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/* f02f37c: 54600008 */ bnezl $v1,.L0f02f3a0
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/* f02f380: 3c053f19 */ lui $a1,0x3f19
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/* f02f384: 54400006 */ bnezl $v0,.L0f02f3a0
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/* f02f388: 3c053f19 */ lui $a1,0x3f19
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.L0f02f38c:
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/* f02f38c: 0c004b70 */ jal random
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/* f02f390: 00000000 */ sll $zero,$zero,0x0
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/* f02f394: 304f0001 */ andi $t7,$v0,0x1
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/* f02f398: afaf0034 */ sw $t7,0x34($sp)
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.L0f02f39c:
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/* f02f39c: 3c053f19 */ lui $a1,0x3f19
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.L0f02f3a0:
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/* f02f3a0: 3c063f75 */ lui $a2,0x3f75
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/* f02f3a4: 34c6c290 */ ori $a2,$a2,0xc290
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/* f02f3a8: 34a5999a */ ori $a1,$a1,0x999a
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/* f02f3ac: 0fc0b857 */ jal func0f02e15c
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/* f02f3b0: 02002025 */ or $a0,$s0,$zero
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/* f02f3b4: 3c014180 */ lui $at,0x4180
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/* f02f3b8: 44812000 */ mtc1 $at,$f4
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/* f02f3bc: 8e040020 */ lw $a0,0x20($s0)
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/* f02f3c0: e7a00010 */ swc1 $f0,0x10($sp)
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/* f02f3c4: 2405003f */ addiu $a1,$zero,0x3f
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/* f02f3c8: 8fa60034 */ lw $a2,0x34($sp)
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/* f02f3cc: 3c074120 */ lui $a3,0x4120
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/* f02f3d0: 0c007733 */ jal func0001dccc
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/* f02f3d4: e7a40014 */ swc1 $f4,0x14($sp)
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/* f02f3d8: 8e040020 */ lw $a0,0x20($s0)
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/* f02f3dc: 0c007787 */ jal func0001de1c
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/* f02f3e0: 3c054250 */ lui $a1,0x4250
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/* f02f3e4: 1000004e */ beqz $zero,.L0f02f520
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/* f02f3e8: 8fbf0024 */ lw $ra,0x24($sp)
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/* f02f3ec: 24010002 */ addiu $at,$zero,0x2
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.L0f02f3f0:
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/* f02f3f0: 1441001a */ bne $v0,$at,.L0f02f45c
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/* f02f3f4: 00000000 */ sll $zero,$zero,0x0
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/* f02f3f8: 0c004b70 */ jal random
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/* f02f3fc: 00000000 */ sll $zero,$zero,0x0
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/* f02f400: 3c053eb3 */ lui $a1,0x3eb3
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/* f02f404: 3c063f0f */ lui $a2,0x3f0f
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/* f02f408: 34c65c29 */ ori $a2,$a2,0x5c29
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/* f02f40c: 34a53333 */ ori $a1,$a1,0x3333
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/* f02f410: afa20028 */ sw $v0,0x28($sp)
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/* f02f414: 0fc0b857 */ jal func0f02e15c
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/* f02f418: 02002025 */ or $a0,$s0,$zero
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/* f02f41c: 8fa60028 */ lw $a2,0x28($sp)
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/* f02f420: 3c014180 */ lui $at,0x4180
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/* f02f424: 44813000 */ mtc1 $at,$f6
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/* f02f428: 8e040020 */ lw $a0,0x20($s0)
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/* f02f42c: 30d80001 */ andi $t8,$a2,0x1
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/* f02f430: 03003025 */ or $a2,$t8,$zero
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/* f02f434: e7a00010 */ swc1 $f0,0x10($sp)
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/* f02f438: 2405002e */ addiu $a1,$zero,0x2e
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/* f02f43c: 24070000 */ addiu $a3,$zero,0x0
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/* f02f440: 0c007733 */ jal func0001dccc
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/* f02f444: e7a60014 */ swc1 $f6,0x14($sp)
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/* f02f448: 8e040020 */ lw $a0,0x20($s0)
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/* f02f44c: 0c007787 */ jal func0001de1c
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/* f02f450: 3c0540e0 */ lui $a1,0x40e0
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/* f02f454: 10000032 */ beqz $zero,.L0f02f520
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/* f02f458: 8fbf0024 */ lw $ra,0x24($sp)
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.L0f02f45c:
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/* f02f45c: 0c004b70 */ jal random
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/* f02f460: 00000000 */ sll $zero,$zero,0x0
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/* f02f464: 24010003 */ addiu $at,$zero,0x3
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/* f02f468: 0041001b */ divu $zero,$v0,$at
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/* f02f46c: 0000c810 */ mfhi $t9
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/* f02f470: afb90030 */ sw $t9,0x30($sp)
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/* f02f474: 0c004b70 */ jal random
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/* f02f478: 00000000 */ sll $zero,$zero,0x0
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/* f02f47c: 3c017f1b */ lui $at,%hi(var7f1a8d04)
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/* f02f480: c4288d04 */ lwc1 $f8,%lo(var7f1a8d04)($at)
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/* f02f484: 3c014180 */ lui $at,0x4180
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/* f02f488: 44815000 */ mtc1 $at,$f10
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/* f02f48c: 8e040020 */ lw $a0,0x20($s0)
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/* f02f490: 24050040 */ addiu $a1,$zero,0x40
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/* f02f494: 30460001 */ andi $a2,$v0,0x1
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/* f02f498: 3c074188 */ lui $a3,0x4188
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/* f02f49c: e7a80010 */ swc1 $f8,0x10($sp)
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/* f02f4a0: 0c007733 */ jal func0001dccc
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/* f02f4a4: e7aa0014 */ swc1 $f10,0x14($sp)
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/* f02f4a8: 8fa20030 */ lw $v0,0x30($sp)
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/* f02f4ac: 02002025 */ or $a0,$s0,$zero
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/* f02f4b0: 3c054218 */ lui $a1,0x4218
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/* f02f4b4: 14400008 */ bnez $v0,.L0f02f4d8
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/* f02f4b8: 24010001 */ addiu $at,$zero,0x1
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/* f02f4bc: 0fc0b857 */ jal func0f02e15c
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/* f02f4c0: 3c064100 */ lui $a2,0x4100
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/* f02f4c4: 44050000 */ mfc1 $a1,$f0
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/* f02f4c8: 0c007787 */ jal func0001de1c
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/* f02f4cc: 8e040020 */ lw $a0,0x20($s0)
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/* f02f4d0: 10000013 */ beqz $zero,.L0f02f520
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/* f02f4d4: 8fbf0024 */ lw $ra,0x24($sp)
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.L0f02f4d8:
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/* f02f4d8: 1441000a */ bne $v0,$at,.L0f02f504
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/* f02f4dc: 02002025 */ or $a0,$s0,$zero
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/* f02f4e0: 02002025 */ or $a0,$s0,$zero
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/* f02f4e4: 3c054284 */ lui $a1,0x4284
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/* f02f4e8: 0fc0b857 */ jal func0f02e15c
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/* f02f4ec: 3c064100 */ lui $a2,0x4100
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/* f02f4f0: 44050000 */ mfc1 $a1,$f0
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/* f02f4f4: 0c007787 */ jal func0001de1c
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/* f02f4f8: 8e040020 */ lw $a0,0x20($s0)
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/* f02f4fc: 10000008 */ beqz $zero,.L0f02f520
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/* f02f500: 8fbf0024 */ lw $ra,0x24($sp)
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.L0f02f504:
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/* f02f504: 3c0542c0 */ lui $a1,0x42c0
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/* f02f508: 0fc0b857 */ jal func0f02e15c
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/* f02f50c: 3c064100 */ lui $a2,0x4100
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/* f02f510: 44050000 */ mfc1 $a1,$f0
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/* f02f514: 0c007787 */ jal func0001de1c
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/* f02f518: 8e040020 */ lw $a0,0x20($s0)
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/* f02f51c: 8fbf0024 */ lw $ra,0x24($sp)
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.L0f02f520:
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/* f02f520: 8fb00020 */ lw $s0,0x20($sp)
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/* f02f524: 27bd0040 */ addiu $sp,$sp,0x40
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/* f02f528: 03e00008 */ jr $ra
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/* f02f52c: 00000000 */ sll $zero,$zero,0x0
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);
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void chrDoSurprisedThing(struct chrdata *chr)
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{
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if (chr->act_surprised.type == 1) {
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struct prop *gun1 = chrGetEquippedWeaponProp(chr, 1);
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struct prop *gun0 = chrGetEquippedWeaponProp(chr, 0);
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s32 flip = 0;
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void func0f02f530(struct chrdata *chr)
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if (gun1 != NULL && gun0 == NULL) {
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flip = 1;
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} else if ((gun1 != NULL && gun0 != NULL) || (gun1 == NULL && gun0 == NULL)) {
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flip = random() & 1;
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}
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func0001dccc(chr->animdata, 0x3f, flip, 10, func0f02e15c(chr, 0.6f, 0.96000003f), 16);
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func0001de1c(chr->animdata, 52);
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} else if (chr->act_surprised.type == 2) {
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func0001dccc(chr->animdata, ANIM_SURRENDER_002E, random() & 1, 0, func0f02e15c(chr, 0.35f, 0.56f), 16);
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func0001de1c(chr->animdata, 7);
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} else {
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u32 part = random() % 3;
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func0001dccc(chr->animdata, 0x40, random() & 1, 17, 0.6f, 16);
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if (part == 0) {
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func0001de1c(chr->animdata, func0f02e15c(chr, 38, 8));
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} else if (part == 1) {
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func0001de1c(chr->animdata, func0f02e15c(chr, 66, 8));
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} else {
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func0001de1c(chr->animdata, func0f02e15c(chr, 96, 8));
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}
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}
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}
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void chrDoSurprisedOneHand(struct chrdata *chr)
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{
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struct prop *prop = chrGetTargetProp(chr);
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f32 angle = chrGetAngleToPos(chr, &prop->pos);
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@ -1447,13 +1326,13 @@ void func0f02f530(struct chrdata *chr)
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if (angle < 0.17450514435768f || angle > DEG2RAD(350)) {
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chrStopFiring(chr);
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chr->actiontype = ACT_SURPRISED;
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chr->act_surprised.unk02c = 1;
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chr->act_surprised.type = 1;
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chr->sleep = 0;
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if (func0001db94(chr->animdata)) {
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chr->hidden |= CHRHFLAG_00200000;
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} else {
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func0f02f314(chr);
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chrDoSurprisedThing(chr);
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chr->hidden &= ~CHRHFLAG_00200000;
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}
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} else if (!chrIsStopped(chr)) {
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@ -1461,32 +1340,32 @@ void func0f02f530(struct chrdata *chr)
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}
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}
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void func0f02f60c(struct chrdata *chr)
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void chrDoSurprisedSurrender(struct chrdata *chr)
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{
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chrStopFiring(chr);
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chr->actiontype = ACT_SURPRISED;
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chr->act_surprised.unk02c = 2;
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chr->act_surprised.type = 2;
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chr->sleep = 0;
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if (func0001db94(chr->animdata)) {
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chr->hidden |= CHRHFLAG_00200000;
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} else {
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func0f02f314(chr);
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chrDoSurprisedThing(chr);
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chr->hidden &= ~CHRHFLAG_00200000;
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}
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}
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void func0f02f688(struct chrdata *chr)
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void chrDoSurprisedLookAround(struct chrdata *chr)
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{
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chrStopFiring(chr);
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chr->actiontype = ACT_SURPRISED;
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chr->act_surprised.unk02c = 3;
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chr->act_surprised.type = 3;
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chr->sleep = 0;
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if (func0001db94(chr->animdata)) {
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chr->hidden |= CHRHFLAG_00200000;
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} else {
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func0f02f314(chr);
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chrDoSurprisedThing(chr);
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chr->hidden &= ~CHRHFLAG_00200000;
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}
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}
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@ -14328,30 +14207,30 @@ bool chrTryStop(struct chrdata *chr)
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return false;
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}
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bool func0f03adf4(struct chrdata *chr)
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bool chrTrySurprisedOneHand(struct chrdata *chr)
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{
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if (CHRRACE(chr) == RACE_HUMAN && func0f039a18(chr)) {
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func0f02f530(chr);
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chrDoSurprisedOneHand(chr);
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return true;
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}
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return false;
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}
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bool func0f03ae48(struct chrdata *chr)
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bool chrTrySurprisedSurrender(struct chrdata *chr)
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{
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if (CHRRACE(chr) == RACE_HUMAN && func0f039a18(chr)) {
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func0f02f60c(chr);
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chrDoSurprisedSurrender(chr);
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return true;
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}
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return false;
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}
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bool func0f03ae9c(struct chrdata *chr)
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bool chrTrySurprisedLookAround(struct chrdata *chr)
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{
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if (CHRRACE(chr) == RACE_HUMAN && func0f039a18(chr)) {
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func0f02f688(chr);
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chrDoSurprisedLookAround(chr);
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return true;
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}
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@ -16880,7 +16759,7 @@ void chrTickSurprised(struct chrdata *chr)
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return;
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}
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func0f02f314(chr);
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chrDoSurprisedThing(chr);
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chr->hidden &= ~CHRHFLAG_00200000;
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}
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@ -31,8 +31,8 @@ bool (*g_CommandPointers[])(void) = {
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/*0x000a*/ aiKneel,
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/*0x000b*/ aiChrDoAnimation,
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/*0x000c*/ aiIfIdle,
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/*0x000d*/ aiBeSurprised000d,
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/*0x000e*/ aiBeSurprised000e,
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/*0x000d*/ aiBeSurprisedOneHand,
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/*0x000e*/ aiBeSurprisedLookAround,
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/*0x000f*/ aiStepSideways,
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/*0x0010*/ aiHopSideways,
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/*0x0011*/ aiRunSideways,
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@ -273,7 +273,7 @@ bool (*g_CommandPointers[])(void) = {
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/*0x00fc*/ aiIfKillCountGreaterThan,
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/*0x00fd*/ ai00fd,
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/*0x00fe*/ aiKillBond,
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/*0x00ff*/ aiBeSurprised00ff,
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/*0x00ff*/ aiBeSurprisedSurrender,
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/*0x0100*/ aiNoOp0100,
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/*0x0101*/ aiNoOp0101,
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/*0x0102*/ aiSetLights,
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@ -477,9 +477,9 @@ bool func0f04e418(void)
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/**
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* @cmd 000d
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*/
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bool aiBeSurprised000d(void)
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bool aiBeSurprisedOneHand(void)
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{
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func0f03adf4(g_Vars.chrdata);
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chrTrySurprisedOneHand(g_Vars.chrdata);
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g_Vars.aioffset += 2;
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return false;
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@ -488,9 +488,9 @@ bool aiBeSurprised000d(void)
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/**
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* @cmd 000e
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*/
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bool aiBeSurprised000e(void)
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bool aiBeSurprisedLookAround(void)
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{
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func0f03ae9c(g_Vars.chrdata);
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chrTrySurprisedLookAround(g_Vars.chrdata);
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g_Vars.aioffset += 2;
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return false;
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@ -6138,9 +6138,9 @@ bool aiKillBond(void)
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/**
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* @cmd 00ff
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*/
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bool aiBeSurprised00ff(void)
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bool aiBeSurprisedSurrender(void)
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{
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func0f03ae48(g_Vars.chrdata);
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chrTrySurprisedSurrender(g_Vars.chrdata);
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g_Vars.aioffset += 2;
|
||||
|
||||
return false;
|
||||
|
|
|
|||
|
|
@ -145,15 +145,19 @@
|
|||
label,
|
||||
|
||||
/**
|
||||
* Makes the chr do a surprised animation.
|
||||
* Makes the chr raise one hand briefly.
|
||||
* This isn't used, but was copied from GoldenEye and still works.
|
||||
*/
|
||||
#define be_surprised_000d \
|
||||
#define be_surprised_one_hand \
|
||||
mkshort(0x000d),
|
||||
|
||||
/**
|
||||
* Makes the chr do a surprised animation.
|
||||
* Makes the chr look over their shoulder.
|
||||
*
|
||||
* This command isn't used. The "surprised" part of the name is there because
|
||||
* this is internally implemented using the ACT_SURPRISED action.
|
||||
*/
|
||||
#define be_surprised_000e \
|
||||
#define be_surprised_look_around \
|
||||
mkshort(0x000e),
|
||||
|
||||
/**
|
||||
|
|
@ -2189,9 +2193,15 @@
|
|||
mkshort(0x00fe),
|
||||
|
||||
/**
|
||||
* Make the current chr do a surprised animation.
|
||||
* Makes the chr raise their hands in a surrendering pose.
|
||||
*
|
||||
* This should not be used to make a chr surrender. Use the `surrender` command
|
||||
* instead.
|
||||
*
|
||||
* This command isn't used. The "surprised" part of the name is there because
|
||||
* this is internally implemented using the ACT_SURPRISED action.
|
||||
*/
|
||||
#define be_surprised_00ff \
|
||||
#define be_surprised_surrender \
|
||||
mkshort(0x00ff),
|
||||
|
||||
#define cmd0100_noop(u1) \
|
||||
|
|
|
|||
|
|
@ -21,8 +21,8 @@ u32 func0f02ec94(struct chrdata *chr);
|
|||
void func0f02ed88(struct chrdata *chr);
|
||||
void func0f02ef40(struct chrdata *chr);
|
||||
void func0f02f070(struct chrdata *chr);
|
||||
void func0f02f314(struct chrdata *chr);
|
||||
void func0f02f530(struct chrdata *chr);
|
||||
void chrDoSurprisedThing(struct chrdata *chr);
|
||||
void chrDoSurprisedOneHand(struct chrdata *chr);
|
||||
void chrSurrenderStartAnim(struct chrdata *chr);
|
||||
void func0f02f8a4(struct chrdata *chr);
|
||||
void func0f02fc2c(struct chrdata *chr);
|
||||
|
|
@ -212,8 +212,8 @@ void chrStop(struct chrdata *chr);
|
|||
void chrKneel(struct chrdata *chr);
|
||||
void func0f02effc(struct chrdata *chr);
|
||||
void chrThrowGrenade(struct chrdata *chr, s32 arg1, s32 arg2);
|
||||
void func0f02f60c(struct chrdata *chr);
|
||||
void func0f02f688(struct chrdata *chr);
|
||||
void chrDoSurprisedSurrender(struct chrdata *chr);
|
||||
void chrDoSurprisedLookAround(struct chrdata *chr);
|
||||
void chrSurrender(struct chrdata *chr);
|
||||
void chrSidestep(struct chrdata *chr, s32 arg1);
|
||||
void chrJumpOut(struct chrdata *chr, s32 arg1);
|
||||
|
|
@ -243,9 +243,9 @@ bool chrGoToTarget(struct chrdata *chr, u32 speed);
|
|||
bool chrGoToChr(struct chrdata *chr, u32 dst_chrnum, u32 speed);
|
||||
bool chrGoToProp(struct chrdata *chr, struct prop *prop, s32 speed);
|
||||
bool chrTryStop(struct chrdata *chr);
|
||||
bool func0f03adf4(struct chrdata *chr);
|
||||
bool func0f03ae48(struct chrdata *chr);
|
||||
bool func0f03ae9c(struct chrdata *chr);
|
||||
bool chrTrySurprisedOneHand(struct chrdata *chr);
|
||||
bool chrTrySurprisedSurrender(struct chrdata *chr);
|
||||
bool chrTrySurprisedLookAround(struct chrdata *chr);
|
||||
bool chrTryKneel(struct chrdata *chr);
|
||||
bool func0f03af44(struct chrdata *chr, u32 anim_id, f32 fstartframe, f32 fendframe, u8 flags, u32 transition, f32 result);
|
||||
bool func0f03b5f0(struct chrdata *chr, s32 pad_id);
|
||||
|
|
|
|||
|
|
@ -16,8 +16,8 @@
|
|||
/*0x000a*/ bool aiKneel(void);
|
||||
/*0x000b*/ bool aiChrDoAnimation(void);
|
||||
/*0x000c*/ bool aiIfIdle(void);
|
||||
/*0x000d*/ bool aiBeSurprised000d(void);
|
||||
/*0x000e*/ bool aiBeSurprised000e(void);
|
||||
/*0x000d*/ bool aiBeSurprisedOneHand(void);
|
||||
/*0x000e*/ bool aiBeSurprisedLookAround(void);
|
||||
/*0x000f*/ bool aiStepSideways(void);
|
||||
/*0x0010*/ bool aiHopSideways(void);
|
||||
/*0x0011*/ bool aiRunSideways(void);
|
||||
|
|
@ -255,7 +255,7 @@
|
|||
/*0x00fc*/ bool aiIfKillCountGreaterThan(void);
|
||||
/*0x00fd*/ bool ai00fd(void);
|
||||
/*0x00fe*/ bool aiKillBond(void);
|
||||
/*0x00ff*/ bool aiBeSurprised00ff(void);
|
||||
/*0x00ff*/ bool aiBeSurprisedSurrender(void);
|
||||
/*0x0100*/ bool aiNoOp0100(void);
|
||||
/*0x0101*/ bool aiNoOp0101(void);
|
||||
/*0x0102*/ bool aiSetLights(void);
|
||||
|
|
|
|||
|
|
@ -478,7 +478,7 @@ struct act_gopos {
|
|||
};
|
||||
|
||||
struct act_surprised {
|
||||
/*0x2c*/ u32 unk02c;
|
||||
/*0x2c*/ u32 type;
|
||||
};
|
||||
|
||||
struct act_throwgrenade {
|
||||
|
|
|
|||
Loading…
Reference in New Issue