Split game_13e0e0 into game_141820
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ef259acea9
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10492eadee
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@ -138,6 +138,7 @@
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src/game/game_13b670.o (section); \
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src/game/game_13c510.o (section); \
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src/game/game_13e0e0.o (section); \
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src/game/game_141820.o (section); \
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src/game/game_148b80.o (section); \
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src/game/game_150820.o (section); \
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src/game/pdoptions.o (section); \
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@ -15,7 +15,7 @@
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#include "game/game_111600.h"
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#include "game/game_127910.h"
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#include "game/game_1371b0.h"
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#include "game/game_13e0e0.h"
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#include "game/game_141820.h"
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#include "game/game_1531a0.h"
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#include "game/game_166e40.h"
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#include "game/game_167ae0.h"
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@ -35,7 +35,7 @@
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#include "game/game_1165d0.h"
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#include "game/game_127910.h"
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#include "game/game_129900.h"
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#include "game/game_13e0e0.h"
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#include "game/game_141820.h"
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#include "game/game_148b80.h"
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#include "game/game_1531a0.h"
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#include "game/game_157db0.h"
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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@ -32,6 +32,11 @@
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#include "lib/lib_4ae00.h"
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#include "types.h"
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const char var7f1b5f70[] = "Splat Tick - P=%x, B=%d, T=%d, S=%d, W=%d, D=%d, H=%d\n";
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const char var7f1b5fa8[] = "SPLAT : Not Dead Enough %s%s%f";
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const char var7f1b5fc8[] = "";
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const char var7f1b5fcc[] = "";
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const char var7f1b5fd0[] = "splat.c";
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const char var7f1b5fd8[] = "splat.c";
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const char var7f1b5fe0[] = "Splat : Out of range\n";
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@ -79,6 +79,7 @@
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#include "game/game_1371b0.h"
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#include "game/game_13c510.h"
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#include "game/game_13e0e0.h"
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#include "game/game_141820.h"
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#include "game/game_148b80.h"
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#include "game/game_150820.h"
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#include "game/game_1531a0.h"
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@ -22,27 +22,5 @@ u32 func0f1411b0(void);
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u32 func0f141234(void);
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u32 func0f14159c(void);
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u32 func0f141704(void);
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u32 func0f141820(void);
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u32 func0f141ab0(void);
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u32 func0f141ed4(void);
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u32 func0f1420b0(void);
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u32 func0f142274(void);
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u32 func0f142438(void);
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u32 func0f142644(void);
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u32 func0f142774(void);
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u32 func0f14298c(void);
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u32 func0f142bf0(void);
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u32 func0f142d74(void);
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u32 func0f142e00(void);
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u32 func0f143678(void);
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u32 func0f143888(void);
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u32 func0f1472fc(void);
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u32 func0f147578(void);
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u32 func0f147cf8(void);
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u32 func0f147e24(void);
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u32 func0f14886c(void);
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u32 func0f148b40(void);
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u32 func0f148b6c(void);
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u32 func0f147570(u32 arg);
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#endif
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@ -0,0 +1,29 @@
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#ifndef _IN_GAME_GAME_141820_H
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#define _IN_GAME_GAME_141820_H
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#include <ultra64.h>
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#include "types.h"
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u32 func0f141820(void);
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u32 func0f141ab0(void);
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u32 func0f141ed4(void);
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u32 func0f1420b0(void);
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u32 func0f142274(void);
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u32 func0f142438(void);
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u32 func0f142644(void);
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u32 func0f142774(void);
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u32 func0f14298c(void);
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u32 func0f142bf0(void);
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u32 func0f142d74(void);
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u32 func0f142e00(void);
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u32 func0f143678(void);
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u32 func0f143888(void);
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u32 func0f1472fc(void);
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u32 func0f147578(void);
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u32 func0f147cf8(void);
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u32 func0f147e24(void);
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u32 func0f14886c(void);
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u32 func0f148b40(void);
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u32 func0f148b6c(void);
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u32 func0f147570(u32 arg);
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#endif
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