Attempt to decompile propsnd0f094ef4
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@ -27454,7 +27454,7 @@ void bgunPlayPropHitSound(struct gset *gset, struct prop *prop, s32 texturenum)
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}
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if (soundnum != -1) {
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func0f094ef4(&prop->pos, prop->rooms, soundnum, &spac, &spa8);
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propsnd0f094ef4(&prop->pos, prop->rooms, soundnum, &spac, &spa8);
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if (spac) {
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sndStart(var80095200, soundnum, handle, -1, -1, -1, -1, -1);
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@ -27505,7 +27505,7 @@ void bgunPlayPropHitSound(struct gset *gset, struct prop *prop, s32 texturenum)
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}
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if (soundnum != -1) {
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func0f094ef4(&prop->pos, prop->rooms, soundnum, &sp90, &sp8c);
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propsnd0f094ef4(&prop->pos, prop->rooms, soundnum, &sp90, &sp8c);
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if (sp90) {
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sndStart(var80095200, soundnum, handle, -1, -1, -1, -1, -1);
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@ -4698,7 +4698,7 @@ glabel var7f1ab778
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#if VERSION >= VERSION_NTSC_1_0
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GLOBAL_ASM(
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glabel func0f094ef4
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glabel propsnd0f094ef4
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.late_rodata
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glabel var7f1ab77c
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.word 0x451c4000
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@ -4801,6 +4801,50 @@ glabel var7f1ab784
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/* f095054: 03e00008 */ jr $ra
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/* f095058: 00000000 */ nop
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);
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//void propsnd0f094ef4(struct coord *pos, s16 *rooms, s16 soundnum, s32 *arg3, s32 *arg4)
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//{
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// f32 sp5c;
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// f32 sp58;
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// f32 sp54;
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// struct audiorussmapping *russ;
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// struct audioconfig *config;
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// union soundnumhack sp48;
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// union soundnumhack sp44;
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// f32 sp40;
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// bool sp3c;
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// u32 stack[4];
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//
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// sp5c = 400;
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// sp58 = 2500;
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// sp54 = 3000;
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// sp44.packed = soundnum;
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// sp40 = 9999999;
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// sp3c = false;
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//
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// if (sp44.hasconfig) {
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// russ = &g_AudioRussMappings[sp44.confignum];
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// config = &g_AudioConfigs[russ->audioconfig_index];
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// sp5c = config->unk00;
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// sp58 = config->unk00;
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// sp54 = config->unk00;
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// sp48.packed = russ->soundnum;
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//
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// if (config->flags & AUDIOCONFIGFLAG_01) {
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// sp3c = true;
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// }
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//
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// if (sp54 < sp40) {
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// sp40 = sp54;
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// }
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//
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// sp48.hasconfig = false;
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// soundnum = sp48.packed;
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// }
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//
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// *arg3 = func0f0946b0(pos, sp5c, sp58, sp54, rooms, soundnum, 0x7fff, &sp40);
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// *arg4 = func0f094d78(pos, sp5c, sp58, sp54, sp40, sp3c, 0);
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//}
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#endif
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GLOBAL_ASM(
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@ -21,11 +21,11 @@ s16 func0f0939f8(struct audiochannel *channel, struct prop *prop, s16 soundnum,
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void audioMuteChannel(s32 channelnum);
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bool audioIsChannelIdle(s32 channelnum);
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void audioPlayFromProp2(s32 channelnum, s32 soundnum, s16 padnum, struct prop *prop, s32 arg4, s32 arg5, s32 arg6, u16 arg7);
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u32 func0f0946b0(void);
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s32 func0f0946b0(struct coord *pos, f32 arg2, f32 arg3, f32 arg4, s16 *rooms, s32 soundnum, s32 arg7, f32 *arg8);
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u32 func0f094940(void);
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u32 func0f094b1c(void);
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u32 func0f094d78(void);
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void func0f094ef4(struct coord *pos, s16 *rooms, s32 soundnum, s32 *arg3, s32 *arg4);
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s32 func0f094d78(struct coord *pos, f32 arg2, f32 arg3, f32 arg4, f32 arg5, bool arg6, s32 arg7);
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void propsnd0f094ef4(struct coord *pos, s16 *rooms, s16 soundnum, s32 *arg3, s32 *arg4);
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void func0f09505c(struct sndstate *handle, struct coord *pos, f32 arg2, f32 arg3, f32 arg4, s16 *rooms, s16 soundnum, u16 arg7, u32 arg8);
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s32 propsndGetRandomSparkSound(void);
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s32 propsndGetDuration60(s32 channelnum);
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