Rename symbols in func0f19a29c

This commit is contained in:
Ryan Dwyer 2020-05-19 21:02:02 +10:00
parent 79d4159abe
commit 13c170cb29
2 changed files with 12 additions and 12 deletions

View File

@ -517,18 +517,18 @@ glabel var7f1b90a0
/* f19a298: 00000000 */ sll $zero,$zero,0x0
);
bool func0f19a29c(u32 value, bool fallback)
bool func0f19a29c(u32 weaponnum, bool is_secondary)
{
switch (value) {
case 14:
case 15:
case 26:
return fallback;
case 30:
case 31:
case 32:
case 33:
case 34:
switch (weaponnum) {
case WEAPON_LAPTOPGUN:
case WEAPON_DRAGON:
case WEAPON_COMBATKNIFE:
return is_secondary;
case WEAPON_GRENADE:
case WEAPON_NBOMB:
case WEAPON_TIMEDMINE:
case WEAPON_PROXIMITYMINE:
case WEAPON_REMOTEMINE:
return true;
}

View File

@ -12,7 +12,7 @@ s32 func0f199d70(struct aibot *aibot, s32 weaponnum, s32 funcnum, s32 qty);
void aibotGiveAmmoByWeapon(struct aibot *aibot, s32 weaponnum, s32 funcnum, s32 qty);
void aibotGiveAmmoByType(struct aibot *aibot, u32 ammotype, s32 quantity);
u32 func0f199f84(void);
bool func0f19a29c(u32 value, bool fallback);
bool func0f19a29c(u32 weaponnum, bool is_secondary);
u32 func0f19a2dc(u32 value);
u32 ammotypeGetWeapon(u32 ammotype);
u32 func0f19a37c(void);