Decompile mpconfigs segment
This commit is contained in:
parent
0ba7d1fb76
commit
15ee3c168e
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@ -2018,3 +2018,4 @@ bd6e5fc360d5e0c35ea3605e2514f205 build/jap-final/ucode/game.bin
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22d5e92bffcc67b222cf3697e96106f6 build/jap-final/ucode/gamedata.bin
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843285fdc0e80a77576eeb73940d2fd3 build/jap-final/ucode/inflate.bin
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c550660ff4ba024113ddb38103bf79f8 build/jap-final/ucode/lib.bin
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c47d9377956666bc0e77d6cba3dc68fb build/jap-final/ucode/mpconfigs.bin
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@ -2016,3 +2016,4 @@ d41d8cd98f00b204e9800998ecf8427e build/ntsc-1.0/files/ob/ob_mid.seg
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b21679a1b2dabd721bc4afee11bf5266 build/ntsc-1.0/ucode/gamedata.bin
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843285fdc0e80a77576eeb73940d2fd3 build/ntsc-1.0/ucode/inflate.bin
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3155eece856e9fbd9bc47d03463cfc1b build/ntsc-1.0/ucode/lib.bin
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fe4034c01c91bd10e488fe93389b4104 build/ntsc-1.0/ucode/mpconfigs.bin
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@ -2015,3 +2015,4 @@ daae19f7ce11d3f3e1f98d543ad856f5 build/ntsc-beta/ucode/game.bin
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cab47b8c30b1be608c1c5c1db08342de build/ntsc-beta/ucode/gamedata.bin
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d13f25c1c59fb96346ac23301ccd9d7d build/ntsc-beta/ucode/inflate.bin
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14aa42e2f0f215d931900d25ab70e576 build/ntsc-beta/ucode/lib.bin
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8aaec8cc806ec62d2f70eaa08282e9c0 build/ntsc-beta/ucode/mpconfigs.bin
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@ -2016,3 +2016,4 @@ ed0462324d1287de21611707172d316a build/ntsc-final/ucode/game.bin
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11c9c4c2737f66e7312949909b894dcc build/ntsc-final/ucode/gamedata.bin
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843285fdc0e80a77576eeb73940d2fd3 build/ntsc-final/ucode/inflate.bin
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6a227624d708b43a10f220e005aef486 build/ntsc-final/ucode/lib.bin
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fe4034c01c91bd10e488fe93389b4104 build/ntsc-final/ucode/mpconfigs.bin
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File diff suppressed because it is too large
Load Diff
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@ -2016,3 +2016,4 @@ d41d8cd98f00b204e9800998ecf8427e build/pal-final/files/ob/ob_mid.seg
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1c49c171e829a5407f0ae5fd28a123cd build/pal-final/ucode/gamedata.bin
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843285fdc0e80a77576eeb73940d2fd3 build/pal-final/ucode/inflate.bin
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b83973db626573e024608444e5d74461 build/pal-final/ucode/lib.bin
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7f5540dd6fff2039b2ce05bf57ac5611 build/pal-final/ucode/mpconfigs.bin
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5
ld/pd.ld
5
ld/pd.ld
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@ -105,6 +105,11 @@ SECTIONS
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}
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__rompos += SIZEOF(.inflate);
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.mpconfigs : AT(__rompos) {
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build/ROMID/mpconfigs/mpconfigs.o (.data);
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}
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__rompos += SIZEOF(.mpconfigs);
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__rompos = 0xed83a0;
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_filesSegmentRomStart = __rompos;
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_filesSegmentRamStart = .;
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@ -11339,18 +11339,18 @@ u16 mpslowmotionoptions[] = {
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// 2c7e8
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struct menu_item menuitems_mpcombatoptions[] = {
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(222), 0x00000001, menuhandlerMpOneHitKills }, // "One-Hit Kills"
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{ MENUITEMTYPE_DROPDOWN, 0, 0x00020000, L_MPMENU(223), 0x00000000, menuhandlerMpSlowMotion }, // "Slow Motion"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(224), 0x00000100, menuhandlerMpCheckboxOption }, // "Fast Movement"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(225), L_AME(0), menuhandlerMpDisplayTeam }, // "Display Team"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(226), 0x00000004, menuhandlerMpCheckboxOption }, // "No Radar"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(227), 0x00000008, menuhandlerMpCheckboxOption }, // "No Auto-Aim"
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{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(228), 0x00000010, menuhandlerMpCheckboxOption }, // "No Player Highlight"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(229), 0x00000020, menuhandlerMpCheckboxOption }, // "No Pickup Highlight"
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{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_SELECTABLE, 0, 0x00000008, L_MPMENU(239), 0x00000000, NULL }, // "Back"
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{ MENUITEMTYPE_END, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(222), MPOPTION_ONEHITKILLS, menuhandlerMpOneHitKills }, // "One-Hit Kills"
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{ MENUITEMTYPE_DROPDOWN, 0, 0x00020000, L_MPMENU(223), 0x00000000, menuhandlerMpSlowMotion }, // "Slow Motion"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(224), MPOPTION_FASTMOVEMENT, menuhandlerMpCheckboxOption }, // "Fast Movement"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(225), MPOPTION_DISPLAYTEAM, menuhandlerMpDisplayTeam }, // "Display Team"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(226), MPOPTION_NORADAR, menuhandlerMpCheckboxOption }, // "No Radar"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(227), MPOPTION_NOAUTOAIM, menuhandlerMpCheckboxOption }, // "No Auto-Aim"
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{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(228), MPOPTION_NOPLAYERHIGHLIGHT, menuhandlerMpCheckboxOption }, // "No Player Highlight"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(229), MPOPTION_NOPICKUPHIGHLIGHT, menuhandlerMpCheckboxOption }, // "No Pickup Highlight"
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{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_SELECTABLE, 0, 0x00000008, L_MPMENU(239), 0x00000000, NULL }, // "Back"
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{ MENUITEMTYPE_END, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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};
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// 2c8d8
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@ -11365,19 +11365,19 @@ struct menu_dialog menudialog_mpcombatoptions = {
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// 2c8f0
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struct menu_item menuitems_mpbriefcaseoptions[] = {
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(222), 0x00000001, menuhandlerMpOneHitKills }, // "One-Hit Kills"
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{ MENUITEMTYPE_DROPDOWN, 0, 0x00020000, L_MPMENU(223), 0x00000000, menuhandlerMpSlowMotion }, // "Slow Motion"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(224), 0x00000100, menuhandlerMpCheckboxOption }, // "Fast Movement"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(225), L_AME(0), menuhandlerMpDisplayTeam }, // "Display Team"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(226), 0x00000004, menuhandlerMpCheckboxOption }, // "No Radar"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(227), 0x00000008, menuhandlerMpCheckboxOption }, // "No Auto-Aim"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_OPTIONS(493), L_ARCH(0), menuhandlerMpCheckboxOption }, // "Kills Score"
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{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(237), L_ASH(0), menuhandlerMpCheckboxOption }, // "Highlight Briefcase"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(238), L_AREC(0), menuhandlerMpCheckboxOption }, // "Show on Radar"
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{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_SELECTABLE, 0, 0x00000008, L_MPMENU(239), 0x00000000, NULL }, // "Back"
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{ MENUITEMTYPE_END, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(222), MPOPTION_ONEHITKILLS, menuhandlerMpOneHitKills }, // "One-Hit Kills"
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{ MENUITEMTYPE_DROPDOWN, 0, 0x00020000, L_MPMENU(223), 0x00000000, menuhandlerMpSlowMotion }, // "Slow Motion"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(224), MPOPTION_FASTMOVEMENT, menuhandlerMpCheckboxOption }, // "Fast Movement"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(225), MPOPTION_DISPLAYTEAM, menuhandlerMpDisplayTeam }, // "Display Team"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(226), MPOPTION_NORADAR, menuhandlerMpCheckboxOption }, // "No Radar"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(227), MPOPTION_NOAUTOAIM, menuhandlerMpCheckboxOption }, // "No Auto-Aim"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_OPTIONS(493), MPOPTION_KILLSSCORE, menuhandlerMpCheckboxOption }, // "Kills Score"
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{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(237), MPOPTION_HTB_HIGHLIGHTBRIEFCASE, menuhandlerMpCheckboxOption }, // "Highlight Briefcase"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(238), MPOPTION_HTB_SHOWONRADAR, menuhandlerMpCheckboxOption }, // "Show on Radar"
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{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_SELECTABLE, 0, 0x00000008, L_MPMENU(239), 0x00000000, NULL }, // "Back"
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{ MENUITEMTYPE_END, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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};
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// 2c9f4
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@ -11420,18 +11420,18 @@ u32 var80086a54 = 0x00000000;
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// 2ca78
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struct menu_item menuitems_mpcaptureoptions[] = {
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(222), 0x00000001, menuhandlerMpOneHitKills }, // "One-Hit Kills"
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{ MENUITEMTYPE_DROPDOWN, 0, 0x00020000, L_MPMENU(223), 0x00000000, menuhandlerMpSlowMotion }, // "Slow Motion"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(224), 0x00000100, menuhandlerMpCheckboxOption }, // "Fast Movement"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(225), L_AME(0), menuhandlerMpDisplayTeam }, // "Display Team"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(226), 0x00000004, menuhandlerMpCheckboxOption }, // "No Radar"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(227), 0x00000008, menuhandlerMpCheckboxOption }, // "No Auto-Aim"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_OPTIONS(493), L_ARCH(0), menuhandlerMpCheckboxOption }, // "Kills Score"
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{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(236), L_ELD(0), menuhandlerMpCheckboxOption }, // "Show on Radar"
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{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_SELECTABLE, 0, 0x00000008, L_MPMENU(239), 0x00000000, NULL }, // "Back"
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{ MENUITEMTYPE_END, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(222), MPOPTION_ONEHITKILLS, menuhandlerMpOneHitKills }, // "One-Hit Kills"
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{ MENUITEMTYPE_DROPDOWN, 0, 0x00020000, L_MPMENU(223), 0x00000000, menuhandlerMpSlowMotion }, // "Slow Motion"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(224), MPOPTION_FASTMOVEMENT, menuhandlerMpCheckboxOption }, // "Fast Movement"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(225), MPOPTION_DISPLAYTEAM, menuhandlerMpDisplayTeam }, // "Display Team"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(226), MPOPTION_NORADAR, menuhandlerMpCheckboxOption }, // "No Radar"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(227), MPOPTION_NOAUTOAIM, menuhandlerMpCheckboxOption }, // "No Auto-Aim"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_OPTIONS(493), MPOPTION_KILLSSCORE, menuhandlerMpCheckboxOption }, // "Kills Score"
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{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(236), MPOPTION_CTC_SHOWONRADAR, menuhandlerMpCheckboxOption }, // "Show on Radar"
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{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_SELECTABLE, 0, 0x00000008, L_MPMENU(239), 0x00000000, NULL }, // "Back"
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{ MENUITEMTYPE_END, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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};
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// 2cb68
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@ -11473,20 +11473,20 @@ u32 var80086bc4 = 0x00000000;
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// 2cbe8
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struct menu_item menuitems_mphilloptions[] = {
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(222), 0x00000001, menuhandlerMpOneHitKills }, // "One-Hit Kills"
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{ MENUITEMTYPE_DROPDOWN, 0, 0x00020000, L_MPMENU(223), 0x00000000, menuhandlerMpSlowMotion }, // "Slow Motion"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(224), 0x00000100, menuhandlerMpCheckboxOption }, // "Fast Movement"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(225), L_AME(0), menuhandlerMpDisplayTeam }, // "Display Team"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(226), 0x00000004, menuhandlerMpCheckboxOption }, // "No Radar"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(227), 0x00000008, menuhandlerMpCheckboxOption }, // "No Auto-Aim"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_OPTIONS(493), L_ARCH(0), menuhandlerMpCheckboxOption }, // "Kills Score"
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{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(233), L_SEVXB(0), menuhandlerMpCheckboxOption }, // "Hill on Radar"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(234), L_MP16(0), menuhandlerMpCheckboxOption }, // "Mobile Hill"
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{ MENUITEMTYPE_SLIDER, 0, 0x00020000, L_MPMENU(235), 0x0000006e, menuhandlerMpHillTime }, // "Time"
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{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_SELECTABLE, 0, 0x00000008, L_MPMENU(239), 0x00000000, NULL }, // "Back"
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{ MENUITEMTYPE_END, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(222), MPOPTION_ONEHITKILLS, menuhandlerMpOneHitKills }, // "One-Hit Kills"
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{ MENUITEMTYPE_DROPDOWN, 0, 0x00020000, L_MPMENU(223), 0x00000000, menuhandlerMpSlowMotion }, // "Slow Motion"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(224), MPOPTION_FASTMOVEMENT, menuhandlerMpCheckboxOption }, // "Fast Movement"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(225), MPOPTION_DISPLAYTEAM, menuhandlerMpDisplayTeam }, // "Display Team"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(226), MPOPTION_NORADAR, menuhandlerMpCheckboxOption }, // "No Radar"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(227), MPOPTION_NOAUTOAIM, menuhandlerMpCheckboxOption }, // "No Auto-Aim"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_OPTIONS(493), MPOPTION_KILLSSCORE, menuhandlerMpCheckboxOption }, // "Kills Score"
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{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(233), MPOPTION_KOH_HILLONRADAR, menuhandlerMpCheckboxOption }, // "Hill on Radar"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(234), MPOPTION_KOH_MOBILEHILL, menuhandlerMpCheckboxOption }, // "Mobile Hill"
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{ MENUITEMTYPE_SLIDER, 0, 0x00020000, L_MPMENU(235), 0x0000006e, menuhandlerMpHillTime }, // "Time"
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{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_SELECTABLE, 0, 0x00000008, L_MPMENU(239), 0x00000000, NULL }, // "Back"
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{ MENUITEMTYPE_END, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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};
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// 2cd00
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@ -11501,19 +11501,19 @@ struct menu_dialog menudialog_mphilloptions = {
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// 2cd18
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struct menu_item menuitems_mphackeroptions[] = {
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(222), 0x00000001, menuhandlerMpOneHitKills }, // "One-Hit Kills"
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{ MENUITEMTYPE_DROPDOWN, 0, 0x00020000, L_MPMENU(223), 0x00000000, menuhandlerMpSlowMotion }, // "Slow Motion"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(224), 0x00000100, menuhandlerMpCheckboxOption }, // "Fast Movement"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(225), L_AME(0), menuhandlerMpDisplayTeam }, // "Display Team"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(226), 0x00000004, menuhandlerMpCheckboxOption }, // "No Radar"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(227), 0x00000008, menuhandlerMpCheckboxOption }, // "No Auto-Aim"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_OPTIONS(493), L_ARCH(0), menuhandlerMpCheckboxOption }, // "Kills Score"
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{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(231), 0x00020000, menuhandlerMpCheckboxOption }, // "Highlight Terminal"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(238), 0x00040000, menuhandlerMpCheckboxOption }, // "Show on Radar"
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{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_SELECTABLE, 0, 0x00000008, L_MPMENU(239), 0x00000000, NULL }, // "Back"
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{ MENUITEMTYPE_END, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(222), MPOPTION_ONEHITKILLS, menuhandlerMpOneHitKills }, // "One-Hit Kills"
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{ MENUITEMTYPE_DROPDOWN, 0, 0x00020000, L_MPMENU(223), 0x00000000, menuhandlerMpSlowMotion }, // "Slow Motion"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(224), MPOPTION_FASTMOVEMENT, menuhandlerMpCheckboxOption }, // "Fast Movement"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(225), MPOPTION_DISPLAYTEAM, menuhandlerMpDisplayTeam }, // "Display Team"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(226), MPOPTION_NORADAR, menuhandlerMpCheckboxOption }, // "No Radar"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(227), MPOPTION_NOAUTOAIM, menuhandlerMpCheckboxOption }, // "No Auto-Aim"
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_OPTIONS(493), MPOPTION_KILLSSCORE, menuhandlerMpCheckboxOption }, // "Kills Score"
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{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
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{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(231), MPOPTION_HTM_HIGHLIGHTTERMINAL, menuhandlerMpCheckboxOption }, // "Highlight Terminal"
|
||||
{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(238), MPOPTION_HTM_SHOWONRADAR, menuhandlerMpCheckboxOption }, // "Show on Radar"
|
||||
{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
|
||||
{ MENUITEMTYPE_SELECTABLE, 0, 0x00000008, L_MPMENU(239), 0x00000000, NULL }, // "Back"
|
||||
{ MENUITEMTYPE_END, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
|
||||
};
|
||||
|
||||
// 2ce1c
|
||||
|
@ -11555,19 +11555,19 @@ u32 var80086e78 = 0x00000000;
|
|||
|
||||
// 2ce9c
|
||||
struct menu_item menuitems_mppopacapoptions[] = {
|
||||
{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(222), 0x00000001, menuhandlerMpOneHitKills }, // "One-Hit Kills"
|
||||
{ MENUITEMTYPE_DROPDOWN, 0, 0x00020000, L_MPMENU(223), 0x00000000, menuhandlerMpSlowMotion }, // "Slow Motion"
|
||||
{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(224), 0x00000100, menuhandlerMpCheckboxOption }, // "Fast Movement"
|
||||
{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(225), L_AME(0), menuhandlerMpDisplayTeam }, // "Display Team"
|
||||
{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(226), 0x00000004, menuhandlerMpCheckboxOption }, // "No Radar"
|
||||
{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(227), 0x00000008, menuhandlerMpCheckboxOption }, // "No Auto-Aim"
|
||||
{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_OPTIONS(493), L_ARCH(0), menuhandlerMpCheckboxOption }, // "Kills Score"
|
||||
{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
|
||||
{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(230), 0x00080000, menuhandlerMpCheckboxOption }, // "Highlight Target"
|
||||
{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(238), 0x00100000, menuhandlerMpCheckboxOption }, // "Show on Radar"
|
||||
{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
|
||||
{ MENUITEMTYPE_SELECTABLE, 0, 0x00000008, L_MPMENU(239), 0x00000000, NULL }, // "Back"
|
||||
{ MENUITEMTYPE_END, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
|
||||
{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(222), MPOPTION_ONEHITKILLS, menuhandlerMpOneHitKills }, // "One-Hit Kills"
|
||||
{ MENUITEMTYPE_DROPDOWN, 0, 0x00020000, L_MPMENU(223), 0x00000000, menuhandlerMpSlowMotion }, // "Slow Motion"
|
||||
{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(224), MPOPTION_FASTMOVEMENT, menuhandlerMpCheckboxOption }, // "Fast Movement"
|
||||
{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(225), MPOPTION_DISPLAYTEAM, menuhandlerMpDisplayTeam }, // "Display Team"
|
||||
{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(226), MPOPTION_NORADAR, menuhandlerMpCheckboxOption }, // "No Radar"
|
||||
{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(227), MPOPTION_NOAUTOAIM, menuhandlerMpCheckboxOption }, // "No Auto-Aim"
|
||||
{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_OPTIONS(493), MPOPTION_KILLSSCORE, menuhandlerMpCheckboxOption }, // "Kills Score"
|
||||
{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
|
||||
{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(230), MPOPTION_PAC_HIGHLIGHTTARGET, menuhandlerMpCheckboxOption }, // "Highlight Target"
|
||||
{ MENUITEMTYPE_CHECKBOX, 0, 0x00020000, L_MPMENU(238), MPOPTION_PAC_SHOWONRADAR, menuhandlerMpCheckboxOption }, // "Show on Radar"
|
||||
{ MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
|
||||
{ MENUITEMTYPE_SELECTABLE, 0, 0x00000008, L_MPMENU(239), 0x00000000, NULL }, // "Back"
|
||||
{ MENUITEMTYPE_END, 0, 0x00000000, 0x00000000, 0x00000000, NULL },
|
||||
};
|
||||
|
||||
// 2cfa0
|
||||
|
@ -11667,45 +11667,44 @@ s32 var80087260 = 0x00000000;
|
|||
u32 var80087264 = 0x00000000;
|
||||
|
||||
// 2d288
|
||||
u16 mpweaponstable[] = {
|
||||
/*0x00*/ 0x0000, 0x0000, 0x0080, 0x0118, 0x0100,
|
||||
/*0x01*/ 0x0201, 0x5000, 0x0080, 0x00f5, 0x0100,
|
||||
/*0x02*/ 0x0301, 0x5000, 0x0085, 0x00fb, 0x0100,
|
||||
/*0x03*/ 0x0401, 0x5000, 0x0086, 0x00fc, 0x0100,
|
||||
/*0x04*/ 0x0501, 0x5000, 0x0080, 0x00f6, 0x0100,
|
||||
/*0x05*/ 0x0601, 0x5c00, 0x0087, 0x00f7, 0x0100,
|
||||
/*0x06*/ 0x0701, 0x4000, 0x0088, 0x00fa, 0x0100,
|
||||
/*0x07*/ 0x080a, 0x3200, 0x0080, 0x00f8, 0x0100,
|
||||
/*0x08*/ 0x090a, 0x3200, 0x0089, 0x00f9, 0x0100,
|
||||
/*0x09*/ 0x0a02, 0x6400, 0x0080, 0x00fd, 0x0100,
|
||||
/*0x0a*/ 0x0b02, 0x9600, 0x0080, 0x0102, 0x0100,
|
||||
/*0x0b*/ 0x0c02, 0x9600, 0x008a, 0x0103, 0x0100,
|
||||
/*0x0c*/ 0x0d02, 0x9600, 0x008d, 0x0104, 0x0100,
|
||||
/*0x0d*/ 0x0e02, 0x9600, 0x008b, 0x0105, 0x0100,
|
||||
/*0x0e*/ 0x0f04, 0x9600, 0x0080, 0x00ff, 0x0100,
|
||||
/*0x0f*/ 0x1004, 0x9600, 0x008c, 0x0101, 0x0100,
|
||||
/*0x10*/ 0x1104, 0x6400, 0x0080, 0x00fe, 0x0100,
|
||||
/*0x11*/ 0x1204, 0x960b, 0x1083, 0x0100, 0x0100,
|
||||
/*0x12*/ 0x1305, 0x1000, 0x008e, 0x0106, 0x0100,
|
||||
/*0x13*/ 0x140f, 0xc800, 0x008f, 0x0107, 0x0100,
|
||||
/*0x14*/ 0x1504, 0x3200, 0x0080, 0x010c, 0x0100,
|
||||
/*0x15*/ 0x1606, 0x0a00, 0x0081, 0x010b, 0x0100,
|
||||
/*0x16*/ 0x170b, 0x1000, 0x0090, 0x0109, 0x0100,
|
||||
/*0x17*/ 0x1808, 0x0300, 0x0080, 0x0108, 0x0100,
|
||||
/*0x18*/ 0x1908, 0x0300, 0x0084, 0x010a, 0x0100,
|
||||
/*0x19*/ 0x1a09, 0x0500, 0x0080, 0x010f, 0x0100,
|
||||
/*0x1a*/ 0x1b03, 0x0a00, 0x0091, 0x010d, 0x0100,
|
||||
/*0x1b*/ 0x1c13, 0x3200, 0x0082, 0x010e, 0x0100,
|
||||
/*0x1c*/ 0x1e07, 0x0500, 0x0000, 0x0112, 0x0100,
|
||||
/*0x1d*/ 0x1f12, 0x0300, 0x0012, 0x0110, 0x0100,
|
||||
/*0x1e*/ 0x200e, 0x0500, 0x0000, 0x0113, 0x0180,
|
||||
/*0x1f*/ 0x210d, 0x0500, 0x0013, 0x0114, 0x0180,
|
||||
/*0x20*/ 0x220c, 0x0500, 0x0014, 0x0115, 0x0180,
|
||||
/*0x21*/ 0x1d00, 0x0000, 0x00cf, 0x0195, 0x0200,
|
||||
/*0x22*/ 0x2f00, 0x0000, 0x0095, 0x00f3, 0x0100,
|
||||
/*0x23*/ 0x3100, 0x0000, 0x0097, 0x012e, 0x0100,
|
||||
/*0x24*/ 0x2300, 0x0000, 0x0098, 0x012f, 0x0100,
|
||||
/*0x25*/ 0x5b00, 0x0000, 0x0096, 0x00f4, 0x0100,
|
||||
/*0x26*/ 0x5c00, 0x0000, 0x0000, 0x0000, 0x0000,
|
||||
/*0x27*/ 0x0000,
|
||||
struct mpweapon mpweaponstable[] = {
|
||||
/*0x00*/ { WEAPON_NONE, 0x00, 0x00, 0x00, 0x0080, MODEL_CHRTT33, 0x01, 0x00 },
|
||||
/*0x01*/ { WEAPON_FALCON2, 0x01, 0x50, 0x00, 0x0080, MODEL_CHRFALCON2, 0x01, 0x00 },
|
||||
/*0x02*/ { WEAPON_FALCON2_SILENCER, 0x01, 0x50, 0x00, 0x0085, MODEL_CHRFALCON2SIL, 0x01, 0x00 },
|
||||
/*0x03*/ { WEAPON_FALCON2_SCOPE, 0x01, 0x50, 0x00, 0x0086, MODEL_CHRFALCON2SCOPE, 0x01, 0x00 },
|
||||
/*0x04*/ { WEAPON_MAGSEC4, 0x01, 0x50, 0x00, 0x0080, MODEL_CHRLEEGUN1, 0x01, 0x00 },
|
||||
/*0x05*/ { WEAPON_MAULER, 0x01, 0x5c, 0x00, 0x0087, MODEL_CHRMAULER, 0x01, 0x00 },
|
||||
/*0x06*/ { WEAPON_PHOENIX, 0x01, 0x40, 0x00, 0x0088, MODEL_CHRMAIANPISTOL, 0x01, 0x00 },
|
||||
/*0x07*/ { WEAPON_DY357MAGNUM, 0x0a, 0x32, 0x00, 0x0080, MODEL_CHRDY357, 0x01, 0x00 },
|
||||
/*0x08*/ { WEAPON_DY357LX, 0x0a, 0x32, 0x00, 0x0089, MODEL_CHRDY357TRENT, 0x01, 0x00 },
|
||||
/*0x09*/ { WEAPON_CMP150, 0x02, 0x64, 0x00, 0x0080, MODEL_CHRCMP150, 0x01, 0x00 },
|
||||
/*0x0a*/ { WEAPON_CYCLONE, 0x02, 0x96, 0x00, 0x0080, MODEL_CHRCYCLONE, 0x01, 0x00 },
|
||||
/*0x0b*/ { WEAPON_CALLISTONTG, 0x02, 0x96, 0x00, 0x008a, MODEL_CHRMAIANSMG, 0x01, 0x00 },
|
||||
/*0x0c*/ { WEAPON_RCP120, 0x02, 0x96, 0x00, 0x008d, MODEL_CHRRCP120, 0x01, 0x00 },
|
||||
/*0x0d*/ { WEAPON_LAPTOPGUN, 0x02, 0x96, 0x00, 0x008b, MODEL_CHRPCGUN, 0x01, 0x00 },
|
||||
/*0x0e*/ { WEAPON_DRAGON, 0x04, 0x96, 0x00, 0x0080, MODEL_CHRDRAGON, 0x01, 0x00 },
|
||||
/*0x0f*/ { WEAPON_K7AVENGER, 0x04, 0x96, 0x00, 0x008c, MODEL_CHRAVENGER, 0x01, 0x00 },
|
||||
/*0x10*/ { WEAPON_AR34, 0x04, 0x64, 0x00, 0x0080, MODEL_CHRAR34, 0x01, 0x00 },
|
||||
/*0x11*/ { WEAPON_SUPERDRAGON, 0x04, 0x96, 0x0b, 0x1083, MODEL_CHRSUPERDRAGON, 0x01, 0x00 },
|
||||
/*0x12*/ { WEAPON_SHOTGUN, 0x05, 0x10, 0x00, 0x008e, MODEL_CHRSHOTGUN, 0x01, 0x00 },
|
||||
/*0x13*/ { WEAPON_REAPER, 0x0f, 0xc8, 0x00, 0x008f, MODEL_CHRSKMINIGUN, 0x01, 0x00 },
|
||||
/*0x14*/ { WEAPON_SNIPERRIFLE, 0x04, 0x32, 0x00, 0x0080, MODEL_CHRSNIPERRIFLE, 0x01, 0x00 },
|
||||
/*0x15*/ { WEAPON_FARSIGHTXR20, 0x06, 0x0a, 0x00, 0x0081, MODEL_CHRZ2020, 0x01, 0x00 },
|
||||
/*0x16*/ { WEAPON_DEVASTATOR, 0x0b, 0x10, 0x00, 0x0090, MODEL_CHRDEVASTATOR, 0x01, 0x00 },
|
||||
/*0x17*/ { WEAPON_ROCKETLAUNCHER, 0x08, 0x03, 0x00, 0x0080, MODEL_CHRDYROCKET, 0x01, 0x00 },
|
||||
/*0x18*/ { WEAPON_SLAYER, 0x08, 0x03, 0x00, 0x0084, MODEL_CHRSKROCKET, 0x01, 0x00 },
|
||||
/*0x19*/ { WEAPON_COMBATKNIFE, 0x09, 0x05, 0x00, 0x0080, MODEL_CHRKNIFE, 0x01, 0x00 },
|
||||
/*0x1a*/ { WEAPON_CROSSBOW, 0x03, 0x0a, 0x00, 0x0091, MODEL_CHRCROSSBOW, 0x01, 0x00 },
|
||||
/*0x1b*/ { WEAPON_TRANQUILIZER, 0x13, 0x32, 0x00, 0x0082, MODEL_CHRDRUGGUN, 0x01, 0x00 },
|
||||
/*0x1c*/ { WEAPON_GRENADE, 0x07, 0x05, 0x00, 0x0000, MODEL_CHRGRENADE, 0x01, 0x00 },
|
||||
/*0x1d*/ { WEAPON_NBOMB, 0x12, 0x03, 0x00, 0x0012, MODEL_CHRNBOMB, 0x01, 0x00 },
|
||||
/*0x1e*/ { WEAPON_TIMEDMINE, 0x0e, 0x05, 0x00, 0x0000, MODEL_CHRTIMEDMINE, 0x01, 0x80 },
|
||||
/*0x1f*/ { WEAPON_PROXIMITYMINE, 0x0d, 0x05, 0x00, 0x0013, MODEL_CHRPROXIMITYMINE, 0x01, 0x80 },
|
||||
/*0x20*/ { WEAPON_REMOTEMINE, 0x0c, 0x05, 0x00, 0x0014, MODEL_CHRREMOTEMINE, 0x01, 0x80 },
|
||||
/*0x21*/ { WEAPON_LASER, 0x00, 0x00, 0x00, 0x00cf, MODEL_CHRLASER, 0x02, 0x00 },
|
||||
/*0x22*/ { WEAPON_XRAYSCANNER, 0x00, 0x00, 0x00, 0x0095, MODEL_CHRNIGHTSIGHT, 0x01, 0x00 },
|
||||
/*0x23*/ { WEAPON_CLOAKINGDEVICE, 0x00, 0x00, 0x00, 0x0097, MODEL_CHRCLOAKER, 0x01, 0x00 },
|
||||
/*0x24*/ { WEAPON_COMBATBOOST, 0x00, 0x00, 0x00, 0x0098, MODEL_CHRSPEEDPILL, 0x01, 0x00 },
|
||||
/*0x25*/ { WEAPON_MPSHIELD, 0x00, 0x00, 0x00, 0x0096, MODEL_CHRSHIELD, 0x01, 0x00 },
|
||||
/*0x26*/ { WEAPON_DISABLED, 0x00, 0x00, 0x00, 0x0000, 0, 0x00, 0x00 },
|
||||
};
|
||||
|
|
|
@ -112,7 +112,7 @@ void currentPlayerInsertInvItem(struct invitem *item)
|
|||
if (override->weapon >= WEAPON_UNARMED && override->weapon <= WEAPON_NECKLACE) {
|
||||
setflag = false;
|
||||
}
|
||||
if (override->weapon == WEAPON_5B) {
|
||||
if (override->weapon == WEAPON_MPSHIELD) {
|
||||
setflag = false;
|
||||
}
|
||||
if (override->weapon == WEAPON_SUICIDEPILL) {
|
||||
|
|
|
@ -1032,7 +1032,7 @@ void scenarioHtbKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3)
|
|||
|
||||
Gfx *scenarioHtbRadar(Gfx *gdl)
|
||||
{
|
||||
if ((g_MpSetup.options & MPOPTION_SHOWONRADAR1) &&
|
||||
if ((g_MpSetup.options & MPOPTION_HTB_SHOWONRADAR) &&
|
||||
g_ScenarioData.htb.token != NULL &&
|
||||
g_ScenarioData.htb.token->type != PROPTYPE_PLAYER &&
|
||||
g_ScenarioData.htb.token->type != PROPTYPE_CHR) {
|
||||
|
@ -1048,7 +1048,7 @@ Gfx *scenarioHtbRadar(Gfx *gdl)
|
|||
|
||||
bool scenarioHtbRadar2(Gfx **gdl, struct prop *prop)
|
||||
{
|
||||
if ((g_MpSetup.options & MPOPTION_SHOWONRADAR1) &&
|
||||
if ((g_MpSetup.options & MPOPTION_HTB_SHOWONRADAR) &&
|
||||
g_ScenarioData.htb.token &&
|
||||
prop == g_ScenarioData.htb.token) {
|
||||
if (prop->type == PROPTYPE_PLAYER || prop->type == PROPTYPE_CHR) {
|
||||
|
@ -1073,7 +1073,7 @@ bool scenarioHtbRadar2(Gfx **gdl, struct prop *prop)
|
|||
|
||||
bool scenarioHtbHighlight(struct prop *prop, u32 *colour)
|
||||
{
|
||||
if ((g_MpSetup.options & MPOPTION_HIGHLIGHTBRIEFCASE) && prop == g_ScenarioData.htb.token) {
|
||||
if ((g_MpSetup.options & MPOPTION_HTB_HIGHLIGHTBRIEFCASE) && prop == g_ScenarioData.htb.token) {
|
||||
colour[0] = 0;
|
||||
colour[1] = 0xff;
|
||||
colour[2] = 0;
|
||||
|
@ -1564,7 +1564,7 @@ void scenarioCtcKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3)
|
|||
|
||||
Gfx *scenarioCtcRadar(Gfx *gdl)
|
||||
{
|
||||
if (g_MpSetup.options & MPOPTION_SHOWONRADAR2) {
|
||||
if (g_MpSetup.options & MPOPTION_CTC_SHOWONRADAR) {
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < scenarioGetMaxTeams(); i++) {
|
||||
|
@ -1587,7 +1587,7 @@ bool scenarioCtcRadar2(Gfx **gdl, struct prop *prop)
|
|||
{
|
||||
s32 i;
|
||||
|
||||
if (g_MpSetup.options & MPOPTION_SHOWONRADAR2) {
|
||||
if (g_MpSetup.options & MPOPTION_CTC_SHOWONRADAR) {
|
||||
for (i = 0; i < scenarioGetMaxTeams(); i++) {
|
||||
if (prop == g_ScenarioData.ctc.tokens[i] &&
|
||||
(g_ScenarioData.ctc.tokens[i]->type == PROPTYPE_CHR || g_ScenarioData.ctc.tokens[i]->type == PROPTYPE_PLAYER)) {
|
||||
|
@ -2796,7 +2796,7 @@ void scenarioKohKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3)
|
|||
|
||||
Gfx *scenarioKohRadar(Gfx *gdl)
|
||||
{
|
||||
if (g_MpSetup.options & MPOPTION_HILLONRADAR && g_ScenarioData.koh.unk08 == 0) {
|
||||
if (g_MpSetup.options & MPOPTION_KOH_HILLONRADAR && g_ScenarioData.koh.unk08 == 0) {
|
||||
struct coord dist;
|
||||
u32 colour;
|
||||
dist.x = g_ScenarioData.koh.hillpos.x - g_Vars.currentplayer->prop->pos.x;
|
||||
|
@ -4280,7 +4280,7 @@ glabel scenarioHtmRadar
|
|||
|
||||
bool scenarioHtmRadar2(Gfx **gdl, struct prop *prop)
|
||||
{
|
||||
if ((g_MpSetup.options & MPOPTION_SHOWONRADAR3) && g_ScenarioData.htm.uplink) {
|
||||
if ((g_MpSetup.options & MPOPTION_HTM_SHOWONRADAR) && g_ScenarioData.htm.uplink) {
|
||||
if (prop == g_ScenarioData.htm.uplink &&
|
||||
(prop->type == PROPTYPE_PLAYER || prop->type == PROPTYPE_CHR)) {
|
||||
struct coord dist;
|
||||
|
@ -4304,7 +4304,7 @@ bool scenarioHtmRadar2(Gfx **gdl, struct prop *prop)
|
|||
|
||||
bool scenarioHtmHighlight(struct prop *prop, u32 *colour)
|
||||
{
|
||||
if (g_MpSetup.options & MPOPTION_HIGHLIGHTTERMINAL) {
|
||||
if (g_MpSetup.options & MPOPTION_HTM_HIGHLIGHTTERMINAL) {
|
||||
bool highlight = false;
|
||||
|
||||
if (prop == g_ScenarioData.htm.uplink) {
|
||||
|
@ -4509,7 +4509,7 @@ glabel scenarioPacHighlight
|
|||
|
||||
//bool scenarioPacHighlight(struct prop *prop, u32 *colour)
|
||||
//{
|
||||
// if ((g_MpSetup.options & MPOPTION_HIGHLIGHTTARGET) &&
|
||||
// if ((g_MpSetup.options & MPOPTION_PAC_HIGHLIGHTTARGET) &&
|
||||
// (prop->type == PROPTYPE_PLAYER || prop->type == PROPTYPE_CHR) &&
|
||||
// g_ScenarioData.pac.victimindex != -1 &&
|
||||
// prop->chr == g_MpPlayerChrs[g_ScenarioData.pac.victims[g_ScenarioData.pac.victimindex]]) {
|
||||
|
@ -5134,7 +5134,7 @@ glabel scenarioPacRadar2
|
|||
// while decomp loads the base pac address then uses offsets.
|
||||
//bool scenarioPacRadar2(Gfx **gdl, struct prop *prop)
|
||||
//{
|
||||
// if ((g_MpSetup.options & MPOPTION_SHOWONRADAR4) && g_ScenarioData.pac.victimindex >= 0) {
|
||||
// if ((g_MpSetup.options & MPOPTION_PAC_SHOWONRADAR) && g_ScenarioData.pac.victimindex >= 0) {
|
||||
// s32 index = g_ScenarioData.pac.victimindex;
|
||||
// struct prop *thing = g_MpPlayerChrs[g_ScenarioData.pac.victims[index]]->prop;
|
||||
//
|
||||
|
|
|
@ -3015,18 +3015,18 @@ glabel func0f18a030
|
|||
);
|
||||
|
||||
struct mpweaponset g_MpWeaponSets[] = {
|
||||
{ /*0x00*/ L_MPWEAPONS(55), { WEAPON_FALCON2, WEAPON_MAGSEC4, WEAPON_PHOENIX, WEAPON_MAULER, WEAPON_5B, WEAPON_5C }, { 0x08, 0x07, 0x00, 0x00 }, 0x02, 0x05, 0x02, 0x08, 0x5b, 0x5c }, // Pistols
|
||||
{ /*0x01*/ L_MPWEAPONS(54), { WEAPON_FALCON2, WEAPON_CMP150, WEAPON_LAPTOPGUN, WEAPON_AR34, WEAPON_5B, WEAPON_5C }, { 0x0b, 0x00, 0x00, 0x00 }, 0x02, 0x0a, 0x0f, 0x11, 0x5b, 0x5c }, // Automatics
|
||||
{ /*0x02*/ L_MPWEAPONS(53), { WEAPON_MAGSEC4, WEAPON_DY357MAGNUM, WEAPON_SHOTGUN, WEAPON_RCP120, WEAPON_5B, WEAPON_5C }, { 0x0e, 0x0d, 0x00, 0x00 }, 0x05, 0x08, 0x0f, 0x11, 0x5b, 0x5c }, // Power
|
||||
{ /*0x03*/ L_MPWEAPONS(52), { WEAPON_PHOENIX, WEAPON_CYCLONE, WEAPON_CALLISTONTG, WEAPON_FARSIGHTXR20, WEAPON_5B, WEAPON_5C }, { 0x01, 0x0a, 0x00, 0x00 }, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c }, // FarSight
|
||||
{ /*0x04*/ L_MPWEAPONS(51), { WEAPON_FALCON2, WEAPON_CMP150, WEAPON_DRAGON, WEAPON_TRANQUILIZER, WEAPON_5B, WEAPON_5C }, { 0x02, 0x00, 0x00, 0x00 }, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c }, // Tranquilizer
|
||||
{ /*0x05*/ L_MPWEAPONS(50), { WEAPON_MAULER, WEAPON_K7AVENGER, WEAPON_REAPER, WEAPON_SUPERDRAGON, WEAPON_5B, WEAPON_5C }, { 0x03, 0x07, 0x0c, 0x0f }, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c }, // Heavy
|
||||
{ /*0x06*/ L_MPWEAPONS(49), { WEAPON_FALCON2_SILENCER, WEAPON_GRENADE, WEAPON_CMP150, WEAPON_DY357LX, WEAPON_5B, WEAPON_5C }, { 0x05, 0x09, 0x00, 0x00 }, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c }, // Golden Magnum
|
||||
{ /*0x07*/ L_MPWEAPONS(48), { WEAPON_DEVASTATOR, WEAPON_DEVASTATOR, WEAPON_SUPERDRAGON, WEAPON_SUPERDRAGON, WEAPON_5B, WEAPON_5C }, { 0x03, 0x10, 0x00, 0x00 }, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c }, // Explosive
|
||||
{ /*0x08*/ L_MPWEAPONS(47), { WEAPON_MAGSEC4, WEAPON_CMP150, WEAPON_AR34, WEAPON_DEVASTATOR, WEAPON_5B, WEAPON_5C }, { 0x10, 0x00, 0x00, 0x00 }, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c }, // Grenade Launcher
|
||||
{ /*0x09*/ L_MPWEAPONS(46), { WEAPON_MAULER, WEAPON_CYCLONE, WEAPON_DRAGON, WEAPON_ROCKETLAUNCHER, WEAPON_5B, WEAPON_5C }, { 0x07, 0x00, 0x00, 0x00 }, 0x02, 0x0b, 0x0f, 0x18, 0x5b, 0x5c }, // Rocket Launcher
|
||||
{ /*0x0a*/ L_MPWEAPONS(45), { WEAPON_MAGSEC4, WEAPON_LAPTOPGUN, WEAPON_K7AVENGER, WEAPON_PROXIMITYMINE, WEAPON_5B, WEAPON_5C }, { 0x0b, 0x0c, 0x13, 0x00 }, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c }, // Proximity Mine
|
||||
{ /*0x0b*/ L_MPWEAPONS(44), { WEAPON_COMBATKNIFE, WEAPON_COMBATKNIFE, WEAPON_TIMEDMINE, WEAPON_CROSSBOW, WEAPON_5B, WEAPON_5C }, { 0x11, 0x00, 0x00, 0x00 }, 0x1a, 0x1a, 0x20, 0x20, 0x5b, 0x5c }, // Close Combat
|
||||
{ /*0x00*/ L_MPWEAPONS(55), { WEAPON_FALCON2, WEAPON_MAGSEC4, WEAPON_PHOENIX, WEAPON_MAULER, WEAPON_MPSHIELD, WEAPON_DISABLED }, { 0x08, 0x07, 0x00, 0x00 }, 0x02, 0x05, 0x02, 0x08, 0x5b, 0x5c }, // Pistols
|
||||
{ /*0x01*/ L_MPWEAPONS(54), { WEAPON_FALCON2, WEAPON_CMP150, WEAPON_LAPTOPGUN, WEAPON_AR34, WEAPON_MPSHIELD, WEAPON_DISABLED }, { 0x0b, 0x00, 0x00, 0x00 }, 0x02, 0x0a, 0x0f, 0x11, 0x5b, 0x5c }, // Automatics
|
||||
{ /*0x02*/ L_MPWEAPONS(53), { WEAPON_MAGSEC4, WEAPON_DY357MAGNUM, WEAPON_SHOTGUN, WEAPON_RCP120, WEAPON_MPSHIELD, WEAPON_DISABLED }, { 0x0e, 0x0d, 0x00, 0x00 }, 0x05, 0x08, 0x0f, 0x11, 0x5b, 0x5c }, // Power
|
||||
{ /*0x03*/ L_MPWEAPONS(52), { WEAPON_PHOENIX, WEAPON_CYCLONE, WEAPON_CALLISTONTG, WEAPON_FARSIGHTXR20, WEAPON_MPSHIELD, WEAPON_DISABLED }, { 0x01, 0x0a, 0x00, 0x00 }, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c }, // FarSight
|
||||
{ /*0x04*/ L_MPWEAPONS(51), { WEAPON_FALCON2, WEAPON_CMP150, WEAPON_DRAGON, WEAPON_TRANQUILIZER, WEAPON_MPSHIELD, WEAPON_DISABLED }, { 0x02, 0x00, 0x00, 0x00 }, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c }, // Tranquilizer
|
||||
{ /*0x05*/ L_MPWEAPONS(50), { WEAPON_MAULER, WEAPON_K7AVENGER, WEAPON_REAPER, WEAPON_SUPERDRAGON, WEAPON_MPSHIELD, WEAPON_DISABLED }, { 0x03, 0x07, 0x0c, 0x0f }, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c }, // Heavy
|
||||
{ /*0x06*/ L_MPWEAPONS(49), { WEAPON_FALCON2_SILENCER, WEAPON_GRENADE, WEAPON_CMP150, WEAPON_DY357LX, WEAPON_MPSHIELD, WEAPON_DISABLED }, { 0x05, 0x09, 0x00, 0x00 }, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c }, // Golden Magnum
|
||||
{ /*0x07*/ L_MPWEAPONS(48), { WEAPON_DEVASTATOR, WEAPON_DEVASTATOR, WEAPON_SUPERDRAGON, WEAPON_SUPERDRAGON, WEAPON_MPSHIELD, WEAPON_DISABLED }, { 0x03, 0x10, 0x00, 0x00 }, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c }, // Explosive
|
||||
{ /*0x08*/ L_MPWEAPONS(47), { WEAPON_MAGSEC4, WEAPON_CMP150, WEAPON_AR34, WEAPON_DEVASTATOR, WEAPON_MPSHIELD, WEAPON_DISABLED }, { 0x10, 0x00, 0x00, 0x00 }, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c }, // Grenade Launcher
|
||||
{ /*0x09*/ L_MPWEAPONS(46), { WEAPON_MAULER, WEAPON_CYCLONE, WEAPON_DRAGON, WEAPON_ROCKETLAUNCHER, WEAPON_MPSHIELD, WEAPON_DISABLED }, { 0x07, 0x00, 0x00, 0x00 }, 0x02, 0x0b, 0x0f, 0x18, 0x5b, 0x5c }, // Rocket Launcher
|
||||
{ /*0x0a*/ L_MPWEAPONS(45), { WEAPON_MAGSEC4, WEAPON_LAPTOPGUN, WEAPON_K7AVENGER, WEAPON_PROXIMITYMINE, WEAPON_MPSHIELD, WEAPON_DISABLED }, { 0x0b, 0x0c, 0x13, 0x00 }, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c }, // Proximity Mine
|
||||
{ /*0x0b*/ L_MPWEAPONS(44), { WEAPON_COMBATKNIFE, WEAPON_COMBATKNIFE, WEAPON_TIMEDMINE, WEAPON_CROSSBOW, WEAPON_MPSHIELD, WEAPON_DISABLED }, { 0x11, 0x00, 0x00, 0x00 }, 0x1a, 0x1a, 0x20, 0x20, 0x5b, 0x5c }, // Close Combat
|
||||
};
|
||||
|
||||
u32 var800874c8 = 0x00000000;
|
||||
|
|
|
@ -1378,6 +1378,68 @@
|
|||
#define MOVEMODE_GRAB 4
|
||||
#define MOVEMODE_CUTSCENE 5
|
||||
|
||||
#define MPBODY_DARK_COMBAT 0x00
|
||||
#define MPBODY_DARK_TRENCH 0x01
|
||||
#define MPBODY_DARK_FROCK 0x02
|
||||
#define MPBODY_DARK_RIPPED 0x03
|
||||
#define MPBODY_DARK_AF1 0x04
|
||||
#define MPBODY_DARK_LEATHER 0x05
|
||||
#define MPBODY_DARK_NEGOTIATOR 0x06
|
||||
#define MPBODY_DARKWET 0x07
|
||||
#define MPBODY_DARKAQUALUNG 0x08
|
||||
#define MPBODY_DARKSNOW 0x09
|
||||
#define MPBODY_DARKLAB 0x0a
|
||||
#define MPBODY_THEKING 0x0b
|
||||
#define MPBODY_ELVIS1 0x0c
|
||||
#define MPBODY_ELVISWAISTCOAT 0x0d
|
||||
#define MPBODY_CARRINGTON 0x0e
|
||||
#define MPBODY_CARREVENINGSUIT 0x0f
|
||||
#define MPBODY_MRBLONDE 0x10
|
||||
#define MPBODY_CASSANDRA 0x11
|
||||
#define MPBODY_TRENT 0x12
|
||||
#define MPBODY_JONATHAN 0x13
|
||||
#define MPBODY_CILABTECH 0x14
|
||||
#define MPBODY_CIFEMTECH 0x15
|
||||
#define MPBODY_CISOLDIER 0x16
|
||||
#define MPBODY_DDSHOCK 0x17
|
||||
#define MPBODY_FEM_GUARD 0x18
|
||||
#define MPBODY_DD_SECGUARD 0x19
|
||||
#define MPBODY_DD_GUARD 0x1a
|
||||
#define MPBODY_DD_SHOCK_INF 0x1b
|
||||
#define MPBODY_SECRETARY 0x1c
|
||||
#define MPBODY_OFFICEWORKER 0x1d
|
||||
#define MPBODY_OFFICEWORKER2 0x1e
|
||||
#define MPBODY_NEGOTIATOR 0x1f
|
||||
#define MPBODY_DDSNIPER 0x20
|
||||
#define MPBODY_G5_GUARD 0x21
|
||||
#define MPBODY_G5_SWAT_GUARD 0x22
|
||||
#define MPBODY_CIAGUY 0x23
|
||||
#define MPBODY_FBIGUY 0x24
|
||||
#define MPBODY_AREA51GUARD 0x25
|
||||
#define MPBODY_A51TROOPER 0x26
|
||||
#define MPBODY_A51AIRMAN 0x27
|
||||
#define MPBODY_OVERALL 0x28
|
||||
#define MPBODY_STRIPES 0x29
|
||||
#define MPBODY_LABTECH 0x2a
|
||||
#define MPBODY_FEMLABTECH 0x2b
|
||||
#define MPBODY_DD_LABTECH 0x2c
|
||||
#define MPBODY_BIOTECH 0x2d
|
||||
#define MPBODY_ALASKAN_GUARD 0x2e
|
||||
#define MPBODY_PILOTAF1 0x2f
|
||||
#define MPBODY_STEWARD 0x30
|
||||
#define MPBODY_STEWARDESS 0x31
|
||||
#define MPBODY_STEWARDESS_COAT 0x32
|
||||
#define MPBODY_PRESIDENT 0x33
|
||||
#define MPBODY_NSA_LACKEY 0x34
|
||||
#define MPBODY_PRES_SECURITY 0x35
|
||||
#define MPBODY_PRESIDENT_CLONE2 0x36
|
||||
#define MPBODY_PELAGIC_GUARD 0x37
|
||||
#define MPBODY_MAIAN_SOLDIER 0x38
|
||||
#define MPBODY_CONNERY 0x39
|
||||
#define MPBODY_MOORE 0x3a
|
||||
#define MPBODY_DALTON 0x3b
|
||||
#define MPBODY_DJBOND 0x3c
|
||||
|
||||
#define MPCONFIG_TEMPLE 0x00
|
||||
#define MPCONFIG_PISTOLS 0x01
|
||||
#define MPCONFIG_FARSIGHT 0x02
|
||||
|
@ -1423,6 +1485,82 @@
|
|||
#define MPCONFIG_CHALLENGE29 0x2a
|
||||
#define MPCONFIG_CHALLENGE30 0x2b
|
||||
|
||||
#define MPHEAD_DARK_COMBAT 0x00
|
||||
#define MPHEAD_DARK_FROCK 0x01
|
||||
#define MPHEAD_DARKAQUA 0x02
|
||||
#define MPHEAD_DARK_SNOW 0x03
|
||||
#define MPHEAD_ELVIS 0x04
|
||||
#define MPHEAD_ELVIS_GOGS 0x05
|
||||
#define MPHEAD_CARRINGTON 0x06
|
||||
#define MPHEAD_MRBLONDE 0x07
|
||||
#define MPHEAD_CASSANDRA 0x08
|
||||
#define MPHEAD_TRENT 0x09
|
||||
#define MPHEAD_JONATHAN 0x0a
|
||||
#define MPHEAD_VD 0x0b
|
||||
#define MPHEAD_PRESIDENT 0x0c
|
||||
#define MPHEAD_DDSHOCK 0x0d
|
||||
#define MPHEAD_BIOTECH 0x0e
|
||||
#define MPHEAD_DDSNIPER 0x0f
|
||||
#define MPHEAD_A51FACEPLATE 0x10
|
||||
#define MPHEAD_SECRETARY 0x11
|
||||
#define MPHEAD_FEM_GUARD 0x12
|
||||
#define MPHEAD_FEM_GUARD2 0x13
|
||||
#define MPHEAD_MAIAN_S 0x14
|
||||
#define MPHEAD_JON 0x15
|
||||
#define MPHEAD_BEAU1 0x16
|
||||
#define MPHEAD_ROSS 0x17
|
||||
#define MPHEAD_MARK2 0x18
|
||||
#define MPHEAD_CHRIST 0x19
|
||||
#define MPHEAD_RUSS 0x1a
|
||||
#define MPHEAD_DARLING 0x1b
|
||||
#define MPHEAD_BRIAN 0x1c
|
||||
#define MPHEAD_JAMIE 0x1d
|
||||
#define MPHEAD_DUNCAN2 0x1e
|
||||
#define MPHEAD_KEITH 0x1f
|
||||
#define MPHEAD_STEVEM 0x20
|
||||
#define MPHEAD_GRANT 0x21
|
||||
#define MPHEAD_PENNY 0x22
|
||||
#define MPHEAD_DAVEC 0x23
|
||||
#define MPHEAD_JONES 0x24
|
||||
#define MPHEAD_GRAHAM 0x25
|
||||
#define MPHEAD_ROBERT 0x26
|
||||
#define MPHEAD_NEIL2 0x27
|
||||
#define MPHEAD_SHAUN 0x28
|
||||
#define MPHEAD_ROBIN 0x29
|
||||
#define MPHEAD_COOK 0x2a
|
||||
#define MPHEAD_PRYCE 0x2b
|
||||
#define MPHEAD_SILKE 0x2c
|
||||
#define MPHEAD_SMITH 0x2d
|
||||
#define MPHEAD_GARETH 0x2e
|
||||
#define MPHEAD_MURCHIE 0x2f
|
||||
#define MPHEAD_WONG 0x30
|
||||
#define MPHEAD_CARTER 0x31
|
||||
#define MPHEAD_TINTIN 0x32
|
||||
#define MPHEAD_MUNTON 0x33
|
||||
#define MPHEAD_STAMPER 0x34
|
||||
#define MPHEAD_PHELPS 0x35
|
||||
#define MPHEAD_ALEX 0x36
|
||||
#define MPHEAD_JULIANNE 0x37
|
||||
#define MPHEAD_LAURA 0x38
|
||||
#define MPHEAD_EDMCG 0x39
|
||||
#define MPHEAD_ANKA 0x3a
|
||||
#define MPHEAD_LESLIE_S 0x3b
|
||||
#define MPHEAD_MATT_C 0x3c
|
||||
#define MPHEAD_PEER_S 0x3d
|
||||
#define MPHEAD_EILEEN_T 0x3e
|
||||
#define MPHEAD_ANDY_R 0x3f
|
||||
#define MPHEAD_BEN_R 0x40
|
||||
#define MPHEAD_STEVE_K 0x41
|
||||
#define MPHEAD_SANCHEZ 0x42
|
||||
#define MPHEAD_TIM 0x43
|
||||
#define MPHEAD_KEN 0x44
|
||||
#define MPHEAD_EILEEN_H 0x45
|
||||
#define MPHEAD_SCOTT_H 0x46
|
||||
#define MPHEAD_JOEL 0x47
|
||||
#define MPHEAD_GRIFFEY 0x48
|
||||
#define MPHEAD_MOTO 0x49
|
||||
#define MPHEAD_WINNER 0x4a
|
||||
|
||||
#define MPLOCKTYPE_NONE 0
|
||||
#define MPLOCKTYPE_LASTWINNER 1
|
||||
#define MPLOCKTYPE_LASTLOSER 2
|
||||
|
@ -1430,6 +1568,7 @@
|
|||
#define MPLOCKTYPE_PLAYER 4
|
||||
#define MPLOCKTYPE_CHALLENGE 5
|
||||
|
||||
#define MPOPTION_ONEHITKILLS 0x00000001
|
||||
#define MPOPTION_TEAMSENABLED 0x00000002
|
||||
#define MPOPTION_NORADAR 0x00000004
|
||||
#define MPOPTION_NOAUTOAIM 0x00000008
|
||||
|
@ -1437,18 +1576,19 @@
|
|||
#define MPOPTION_NOPICKUPHIGHLIGHT 0x00000020
|
||||
#define MPOPTION_SLOWMOTION_ON 0x00000040
|
||||
#define MPOPTION_SLOWMOTION_SMART 0x00000080
|
||||
#define MPOPTION_NOPICKUPHIGHLIGHT 0x00000020
|
||||
#define MPOPTION_FASTMOVEMENT 0x00000100
|
||||
#define MPOPTION_DISPLAYTEAM 0x00000200
|
||||
#define MPOPTION_KILLSSCORE 0x00000400
|
||||
#define MPOPTION_HIGHLIGHTBRIEFCASE 0x00000800
|
||||
#define MPOPTION_SHOWONRADAR1 0x00001000
|
||||
#define MPOPTION_SHOWONRADAR2 0x00002000
|
||||
#define MPOPTION_HILLONRADAR 0x00004000
|
||||
#define MPOPTION_MOBILEHILL 0x00008000
|
||||
#define MPOPTION_HIGHLIGHTTERMINAL 0x00020000
|
||||
#define MPOPTION_SHOWONRADAR3 0x00040000
|
||||
#define MPOPTION_HIGHLIGHTTARGET 0x00080000
|
||||
#define MPOPTION_SHOWONRADAR4 0x00100000
|
||||
#define MPOPTION_HTB_HIGHLIGHTBRIEFCASE 0x00000800
|
||||
#define MPOPTION_HTB_SHOWONRADAR 0x00001000
|
||||
#define MPOPTION_CTC_SHOWONRADAR 0x00002000
|
||||
#define MPOPTION_KOH_HILLONRADAR 0x00004000
|
||||
#define MPOPTION_KOH_MOBILEHILL 0x00008000
|
||||
#define MPOPTION_00010000 0x00010000
|
||||
#define MPOPTION_HTM_HIGHLIGHTTERMINAL 0x00020000
|
||||
#define MPOPTION_HTM_SHOWONRADAR 0x00040000
|
||||
#define MPOPTION_PAC_HIGHLIGHTTARGET 0x00080000
|
||||
#define MPOPTION_PAC_SHOWONRADAR 0x00100000
|
||||
|
||||
#define MPPLAYERTITLE_BEGINNER 0
|
||||
#define MPPLAYERTITLE_TRAINEE 1
|
||||
|
@ -1486,6 +1626,63 @@
|
|||
#define MPSCENARIO_KINGOFTHEHILL 4
|
||||
#define MPSCENARIO_CAPTURETHECASE 5
|
||||
|
||||
#define MPSIMDIFF_MEAT 0
|
||||
#define MPSIMDIFF_EASY 1
|
||||
#define MPSIMDIFF_NORMAL 2
|
||||
#define MPSIMDIFF_HARD 3
|
||||
#define MPSIMDIFF_PERFECT 4
|
||||
#define MPSIMDIFF_DARK 5
|
||||
#define MPSIMDIFF_OFF 6
|
||||
|
||||
#define MPTEAM_0 0
|
||||
#define MPTEAM_1 1
|
||||
#define MPTEAM_2 2
|
||||
#define MPTEAM_3 3
|
||||
#define MPTEAM_4 4
|
||||
#define MPTEAM_5 5
|
||||
#define MPTEAM_6 6
|
||||
#define MPTEAM_7 7
|
||||
|
||||
#define MPWEAPON_NONE 0x00
|
||||
#define MPWEAPON_FALCON2 0x01
|
||||
#define MPWEAPON_FALCON2_SILENCER 0x02
|
||||
#define MPWEAPON_FALCON2_SCOPE 0x03
|
||||
#define MPWEAPON_MAGSEC4 0x04
|
||||
#define MPWEAPON_MAULER 0x05
|
||||
#define MPWEAPON_PHOENIX 0x06
|
||||
#define MPWEAPON_DY357MAGNUM 0x07
|
||||
#define MPWEAPON_DY357LX 0x08
|
||||
#define MPWEAPON_CMP150 0x09
|
||||
#define MPWEAPON_CYCLONE 0x0a
|
||||
#define MPWEAPON_CALLISTONTG 0x0b
|
||||
#define MPWEAPON_RCP120 0x0c
|
||||
#define MPWEAPON_LAPTOPGUN 0x0d
|
||||
#define MPWEAPON_DRAGON 0x0e
|
||||
#define MPWEAPON_K7AVENGER 0x0f
|
||||
#define MPWEAPON_AR34 0x10
|
||||
#define MPWEAPON_SUPERDRAGON 0x11
|
||||
#define MPWEAPON_SHOTGUN 0x12
|
||||
#define MPWEAPON_REAPER 0x13
|
||||
#define MPWEAPON_SNIPERRIFLE 0x14
|
||||
#define MPWEAPON_FARSIGHTXR20 0x15
|
||||
#define MPWEAPON_DEVASTATOR 0x16
|
||||
#define MPWEAPON_ROCKETLAUNCHER 0x17
|
||||
#define MPWEAPON_SLAYER 0x18
|
||||
#define MPWEAPON_COMBATKNIFE 0x19
|
||||
#define MPWEAPON_CROSSBOW 0x1a
|
||||
#define MPWEAPON_TRANQUILIZER 0x1b
|
||||
#define MPWEAPON_GRENADE 0x1c
|
||||
#define MPWEAPON_NBOMB 0x1d
|
||||
#define MPWEAPON_TIMEDMINE 0x1e
|
||||
#define MPWEAPON_PROXIMITYMINE 0x1f
|
||||
#define MPWEAPON_REMOTEMINE 0x20
|
||||
#define MPWEAPON_LASER 0x21
|
||||
#define MPWEAPON_XRAYSCANNER 0x22
|
||||
#define MPWEAPON_CLOAKINGDEVICE 0x23
|
||||
#define MPWEAPON_COMBATBOOST 0x24
|
||||
#define MPWEAPON_SHIELD 0x25
|
||||
#define MPWEAPON_DISABLED 0x26
|
||||
|
||||
#define MUSIC_NONE 0x00
|
||||
#define MUSIC_TITLE2 0x01
|
||||
#define MUSIC_EXTRACTION 0x02
|
||||
|
@ -2407,8 +2604,8 @@
|
|||
#define WEAPON_ROCKET2 0x58
|
||||
#define WEAPON_59 0x59
|
||||
#define WEAPON_5A 0x5a
|
||||
#define WEAPON_5B 0x5b
|
||||
#define WEAPON_5C 0x5c
|
||||
#define WEAPON_MPSHIELD 0x5b
|
||||
#define WEAPON_DISABLED 0x5c
|
||||
#define WEAPON_SUICIDEPILL 0x5d
|
||||
|
||||
#define WEAPONFLAG_00000010 0x00000010
|
||||
|
|
|
@ -360,7 +360,7 @@ extern struct mpscenariooverview g_MpScenarioOverviews[];
|
|||
extern u32 var8008716c;
|
||||
extern u32 var800871fc;
|
||||
extern u32 var80087264;
|
||||
extern u16 mpweaponstable[];
|
||||
extern struct mpweapon mpweaponstable[];
|
||||
extern struct mpweaponset g_MpWeaponSets[12];
|
||||
extern u32 var800874c8;
|
||||
extern u32 var800874cc;
|
||||
|
|
|
@ -5611,4 +5611,35 @@ struct menuthing {
|
|||
s8 unk0a;
|
||||
};
|
||||
|
||||
struct mpconfigsim {
|
||||
u16 mphead;
|
||||
u8 mpbody;
|
||||
u8 team;
|
||||
u8 difficulties[4]; // per player count
|
||||
};
|
||||
|
||||
struct mpconfig {
|
||||
/*0x00*/ char name[12];
|
||||
/*0x0c*/ u32 options;
|
||||
/*0x10*/ u8 scenario;
|
||||
/*0x11*/ u8 stage;
|
||||
/*0x12*/ u8 timelimit; // minus 1, 60 = no limit
|
||||
/*0x13*/ u8 scorelimit; // minus 1, 100 = no limit
|
||||
/*0x14*/ u16 teamscorelimit; // minus 1, 400 = no limit
|
||||
/*0x16*/ u16 unk16;
|
||||
/*0x18*/ u8 weapons[16];
|
||||
struct mpconfigsim simulants[8];
|
||||
};
|
||||
|
||||
struct mpweapon {
|
||||
u8 weaponnum;
|
||||
u8 unk01;
|
||||
u8 unk02;
|
||||
u8 unk03;
|
||||
u16 unk04;
|
||||
u16 model;
|
||||
u8 unk08;
|
||||
u8 unk09;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -28,6 +28,7 @@ def main():
|
|||
write_binary(fd, 0x39850, get_gamedata())
|
||||
write_binary(fd, 0x4e850, get_inflate())
|
||||
write_binary(fd, 0x4fc40, get_gamezips())
|
||||
write_binary(fd, 0x7d0a40, get_mpconfigs())
|
||||
write_binary(fd, 0x7f2388, get_fonts())
|
||||
write_binary(fd, 0x80a250, get_sfxctl())
|
||||
write_binary(fd, 0x839dd0, get_sfxtbl())
|
||||
|
@ -81,6 +82,9 @@ def get_gamezips():
|
|||
def get_unknown():
|
||||
return getfrombaserom(0x157120, 0x69b268)
|
||||
|
||||
def get_mpconfigs():
|
||||
return getfilecontents(bdir() + '/ucode/mpconfigs.bin')
|
||||
|
||||
def get_fonts():
|
||||
return getfrombaserom(0x7f2388, 0x17ec8)
|
||||
|
||||
|
|
|
@ -22,6 +22,7 @@ class Extractor:
|
|||
self.extract_gamedata()
|
||||
self.extract_textures()
|
||||
self.extract_ucodes()
|
||||
self.extract_mpconfigs()
|
||||
|
||||
#
|
||||
# Audio
|
||||
|
@ -128,6 +129,14 @@ class Extractor:
|
|||
nullpos = self.rom[address:].index(0)
|
||||
return str(self.rom[address:address + nullpos], 'utf-8')
|
||||
|
||||
#
|
||||
# MpConfigs
|
||||
#
|
||||
|
||||
def extract_mpconfigs(self):
|
||||
addr = self.val('mpconfigs')
|
||||
self.write('ucode/mpconfigs.bin', self.rom[addr:addr+0x68*44])
|
||||
|
||||
#
|
||||
# Fonts
|
||||
#
|
||||
|
@ -225,6 +234,7 @@ class Extractor:
|
|||
'game': 0x4fc40,
|
||||
'files': 0x28080,
|
||||
'gamedata': 0x39850,
|
||||
'mpconfigs': 0x7d0a40,
|
||||
'sfxctl': 0x80a250,
|
||||
'textures': 0x01d65f40,
|
||||
},
|
||||
|
@ -232,6 +242,7 @@ class Extractor:
|
|||
'game': 0x4fc40,
|
||||
'files': 0x28080,
|
||||
'gamedata': 0x39850,
|
||||
'mpconfigs': 0x7d0a40,
|
||||
'sfxctl': 0x80a250,
|
||||
'textures': 0x01d65f40,
|
||||
},
|
||||
|
@ -239,6 +250,7 @@ class Extractor:
|
|||
'game': 0x43c40,
|
||||
'files': 0x29160,
|
||||
'gamedata': 0x30850,
|
||||
'mpconfigs': 0x785130,
|
||||
'sfxctl': 0x7be940,
|
||||
'textures': 0x01d12fe0,
|
||||
},
|
||||
|
@ -246,6 +258,7 @@ class Extractor:
|
|||
'game': 0x4fc40,
|
||||
'files': 0x28910,
|
||||
'gamedata': 0x39850,
|
||||
'mpconfigs': 0x7bc240,
|
||||
'sfxctl': 0x7f87e0,
|
||||
'textures': 0x01d5ca20,
|
||||
},
|
||||
|
@ -253,6 +266,7 @@ class Extractor:
|
|||
'game': 0x4fc40,
|
||||
'files': 0x29b90,
|
||||
'gamedata': 0x39850,
|
||||
'mpconfigs': 0x7bc240,
|
||||
'sfxctl': 0x7f87e0,
|
||||
'textures': 0x01d5bb50,
|
||||
},
|
||||
|
@ -260,6 +274,7 @@ class Extractor:
|
|||
'game': 0x4fc40,
|
||||
'files': 0x28800,
|
||||
'gamedata': 0x39850,
|
||||
'mpconfigs': 0x7c00d0,
|
||||
'sfxctl': 0x7fc670,
|
||||
'textures': 0x01d61f90,
|
||||
},
|
||||
|
|
Loading…
Reference in New Issue