Make firingrange segment match on all versions

This commit is contained in:
Ryan Dwyer 2020-08-12 23:15:16 +10:00
parent bd8fb786e3
commit 196b55559b
1 changed files with 20 additions and 0 deletions

View File

@ -2,6 +2,7 @@
#include "constants.h"
#include "firingrange/frcommands.h"
#if NTSC
u16 texts[] = {
/*0*/ L_MISC(281), // "FIRING\n Press Z Button to fire gun.\n"
/*1*/ L_MISC(282), // "AUTO RELOAD\n Release Z Button when out of ammo.\n"
@ -13,6 +14,19 @@ u16 texts[] = {
/*7*/ L_MISC(288), // "ZOOM\n Hold R Button to enter Zoom mode.\n"
/*8*/ L_MISC(289), // "FAST FIRE\n Press Z Button quickly to fire faster.\n"
};
#else
u16 texts[] = {
/*0*/ L_DISH(187),
/*1*/ L_DISH(188),
/*2*/ L_DISH(189),
/*3*/ L_DISH(190),
/*4*/ L_DISH(191),
/*5*/ L_DISH(192),
/*6*/ L_DISH(193),
/*7*/ L_DISH(194),
/*8*/ L_DISH(195),
};
#endif
u8 weapon_dummy[] = {
start(),
@ -623,7 +637,13 @@ u8 weapon_crossbow[] = {
start(),
set_max_active_targets(3, 3, 1),
set_score_multiplier(0, 0, 1),
#if VERSION == VERSION_NTSC_BETA
set_goal_score(72, 90, 200),
#else
set_goal_score(72, 90, 150),
#endif
set_time_limit(255, 255, 30),
set_ammo_limit(255, 20, 255),
set_extra_speed(0, 1, 3),