Make firingrange segment match on all versions
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@ -2,6 +2,7 @@
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#include "constants.h"
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#include "firingrange/frcommands.h"
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#if NTSC
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u16 texts[] = {
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/*0*/ L_MISC(281), // "FIRING\n Press Z Button to fire gun.\n"
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/*1*/ L_MISC(282), // "AUTO RELOAD\n Release Z Button when out of ammo.\n"
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@ -13,6 +14,19 @@ u16 texts[] = {
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/*7*/ L_MISC(288), // "ZOOM\n Hold R Button to enter Zoom mode.\n"
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/*8*/ L_MISC(289), // "FAST FIRE\n Press Z Button quickly to fire faster.\n"
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};
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#else
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u16 texts[] = {
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/*0*/ L_DISH(187),
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/*1*/ L_DISH(188),
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/*2*/ L_DISH(189),
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/*3*/ L_DISH(190),
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/*4*/ L_DISH(191),
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/*5*/ L_DISH(192),
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/*6*/ L_DISH(193),
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/*7*/ L_DISH(194),
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/*8*/ L_DISH(195),
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};
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#endif
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u8 weapon_dummy[] = {
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start(),
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@ -623,7 +637,13 @@ u8 weapon_crossbow[] = {
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start(),
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set_max_active_targets(3, 3, 1),
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set_score_multiplier(0, 0, 1),
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#if VERSION == VERSION_NTSC_BETA
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set_goal_score(72, 90, 200),
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#else
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set_goal_score(72, 90, 150),
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#endif
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set_time_limit(255, 255, 30),
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set_ammo_limit(255, 20, 255),
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set_extra_speed(0, 1, 3),
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