Juggle memory so Rescue works on co-op
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47e37e5cc5
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1f97533e09
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@ -543,6 +543,8 @@ void lightsReset(void)
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func0f004c6c();
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}
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extern struct rend_vidat *g_ViBackData;
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void func0f001c0c(void)
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{
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s32 i;
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@ -576,7 +578,7 @@ void func0f001c0c(void)
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table4size = ALIGN16((u32)var8009cae0 * (u32)var8009cae0);
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sp68 = ALIGN16(g_Vars.roomcount * 8);
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ptr = mblurGetAllocation();
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ptr = (void *) g_ViBackData->fb;
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var80061434 = (f32 *)ptr;
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ptr += table1size;
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@ -590,7 +592,7 @@ void func0f001c0c(void)
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sp48 = (u8 *)ptr;
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ptr += table4size;
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s5 = (u8 *)ptr;
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s5 = (u8 *) mblurGetAllocation();
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var80061420 = mempAlloc(sp68, MEMPOOL_STAGE);
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@ -33,7 +33,7 @@ void mblurReset(s32 stagenum)
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static void mblurAllocate(void)
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{
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var800844f0 = mempAlloc(640 * 220 * 2 + 0x40, MEMPOOL_STAGE);
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var800844f0 = mempAlloc(320 * 220 * 2 + 0x40, MEMPOOL_STAGE);
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var800844f0 = (void *)(((u32) var800844f0 + 0x3f) & ~0x3f);
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}
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@ -385,6 +385,10 @@ static void mainLoop(void)
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g_MainMemaHeapSize = g_StageAllocations8Mb[index].ma * 1024;
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if (g_StageNum == STAGE_RESCUE && g_NumPlayers >= 2) {
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g_MainMemaHeapSize = 0;
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}
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memaReset(mempAlloc(g_MainMemaHeapSize, MEMPOOL_STAGE), g_MainMemaHeapSize);
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langReset(g_StageNum);
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playermgrReset();
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