Decompile func0f09bec8
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@ -5408,41 +5408,19 @@ glabel func0f09bd58
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/* f09bec4: 00000000 */ nop
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);
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GLOBAL_ASM(
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glabel func0f09bec8
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/* f09bec8: 00047100 */ sll $t6,$a0,0x4
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/* f09becc: 01c47023 */ subu $t6,$t6,$a0
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/* f09bed0: 000e7080 */ sll $t6,$t6,0x2
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/* f09bed4: 3c02800a */ lui $v0,%hi(g_Vars+0x284)
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/* f09bed8: 01c47021 */ addu $t6,$t6,$a0
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/* f09bedc: 8c42a244 */ lw $v0,%lo(g_Vars+0x284)($v0)
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/* f09bee0: 000e70c0 */ sll $t6,$t6,0x3
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/* f09bee4: 01c47021 */ addu $t6,$t6,$a0
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/* f09bee8: 000e7080 */ sll $t6,$t6,0x2
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/* f09beec: 004e1821 */ addu $v1,$v0,$t6
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/* f09bef0: 8c6f0c3c */ lw $t7,0xc3c($v1)
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/* f09bef4: 24010005 */ addiu $at,$zero,0x5
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/* f09bef8: 55e10010 */ bnel $t7,$at,.L0f09bf3c
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/* f09befc: 00001025 */ or $v0,$zero,$zero
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/* f09bf00: 8c780c40 */ lw $t8,0xc40($v1)
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/* f09bf04: 24010002 */ addiu $at,$zero,0x2
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/* f09bf08: 5701000c */ bnel $t8,$at,.L0f09bf3c
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/* f09bf0c: 00001025 */ or $v0,$zero,$zero
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/* f09bf10: 8c790650 */ lw $t9,0x650($v1)
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/* f09bf14: 2b210003 */ slti $at,$t9,0x3
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/* f09bf18: 54200008 */ bnezl $at,.L0f09bf3c
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/* f09bf1c: 00001025 */ or $v0,$zero,$zero
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/* f09bf20: 8c481580 */ lw $t0,0x1580($v0)
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/* f09bf24: 00085700 */ sll $t2,$t0,0x1c
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/* f09bf28: 05420004 */ bltzl $t2,.L0f09bf3c
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/* f09bf2c: 00001025 */ or $v0,$zero,$zero
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/* f09bf30: 03e00008 */ jr $ra
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/* f09bf34: 24020001 */ addiu $v0,$zero,0x1
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/* f09bf38: 00001025 */ or $v0,$zero,$zero
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.L0f09bf3c:
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/* f09bf3c: 03e00008 */ jr $ra
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/* f09bf40: 00000000 */ nop
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);
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bool func0f09bec8(s32 handnum)
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{
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struct player *player = g_Vars.currentplayer;
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if (player->hands[handnum].unk0c3c == 5
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&& player->hands[handnum].unk0c40 == 2
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&& player->hands[handnum].count >= 3
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&& player->gunctrl.unk1583_04 == false) {
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return true;
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}
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return false;
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}
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GLOBAL_ASM(
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glabel func0f09bf44
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@ -1738,7 +1738,7 @@ struct hand {
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/*0x0644*/ bool triggeron;
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/*0x0648*/ bool triggerprev;
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/*0x064c*/ bool triggerreleased;
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/*0x0650*/ u32 count;
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/*0x0650*/ s32 count;
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/*0x0654*/ u32 count60;
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/*0x0658*/ u32 mode;
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/*0x065c*/ u32 modenext; // 0 = idle, 9 = reloading
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