Rename casing files
This commit is contained in:
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0754fb24ba
commit
2633ee5d10
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@ -26,6 +26,7 @@
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build/ROMID/game/game_00c490.o (section); \
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build/ROMID/game/game_0108d0.o (section); \
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build/ROMID/game/game_0109d0.o (section); \
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build/ROMID/game/casing/reset.o (section); \
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build/ROMID/game/game_010b20.o (section); \
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build/ROMID/game/game_011110.o (section); \
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build/ROMID/game/inventory/init.o (section); \
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@ -62,7 +63,7 @@
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build/ROMID/game/weather/tick.o (section); \
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build/ROMID/game/game_01d860.o (section); \
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build/ROMID/game/game_01d990.o (section); \
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build/ROMID/game/game_01d9f0.o (section); \
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build/ROMID/game/casing/tick.o (section); \
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build/ROMID/game/game_01de30.o (section); \
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build/ROMID/game/sparks/tick.o (section); \
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build/ROMID/game/chr/chr.o (section); \
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@ -0,0 +1,74 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "gvars/gvars.h"
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#include "types.h"
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GLOBAL_ASM(
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glabel casingsReset
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/* f010b20: 3c04800a */ lui $a0,%hi(var8009d0d0)
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/* f010b24: 2484d0d0 */ addiu $a0,$a0,%lo(var8009d0d0)
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/* f010b28: ac800000 */ sw $zero,0x0($a0)
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/* f010b2c: ac800004 */ sw $zero,0x4($a0)
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/* f010b30: 3c01800a */ lui $at,%hi(var8009d0d8)
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/* f010b34: 3c03800a */ lui $v1,%hi(var8009d0e0)
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/* f010b38: 3c02800a */ lui $v0,%hi(var8009d0f0)
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/* f010b3c: ac20d0d8 */ sw $zero,%lo(var8009d0d8)($at)
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/* f010b40: 2442d0f0 */ addiu $v0,$v0,%lo(var8009d0f0)
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/* f010b44: 2463d0e0 */ addiu $v1,$v1,%lo(var8009d0e0)
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.L0f010b48:
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/* f010b48: 24630004 */ addiu $v1,$v1,0x4
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/* f010b4c: 1462fffe */ bne $v1,$v0,.L0f010b48
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/* f010b50: ac60fffc */ sw $zero,-0x4($v1)
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/* f010b54: 3c02800a */ lui $v0,%hi(var8009da60)
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/* f010b58: 3c03800a */ lui $v1,%hi(g_Casings)
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/* f010b5c: 2442da60 */ addiu $v0,$v0,%lo(var8009da60)
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/* f010b60: 2463d510 */ addiu $v1,$v1,%lo(g_Casings)
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.L0f010b64:
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/* f010b64: 24630044 */ addiu $v1,$v1,0x44
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/* f010b68: 0062082b */ sltu $at,$v1,$v0
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/* f010b6c: 1420fffd */ bnez $at,.L0f010b64
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/* f010b70: ac60fffc */ sw $zero,-0x4($v1)
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/* f010b74: 3c018007 */ lui $at,%hi(g_CasingsActive)
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/* f010b78: 3c03800a */ lui $v1,%hi(g_Fireslots)
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/* f010b7c: 3c04800a */ lui $a0,%hi(g_Casings)
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/* f010b80: ac200524 */ sw $zero,%lo(g_CasingsActive)($at)
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/* f010b84: 2484d510 */ addiu $a0,$a0,%lo(g_Casings)
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/* f010b88: 2463d150 */ addiu $v1,$v1,%lo(g_Fireslots)
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/* f010b8c: 2402ffff */ addiu $v0,$zero,-1
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.L0f010b90:
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/* f010b90: 24630030 */ addiu $v1,$v1,0x30
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/* f010b94: 1464fffe */ bne $v1,$a0,.L0f010b90
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/* f010b98: ac62ffd0 */ sw $v0,-0x30($v1)
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/* f010b9c: 3c02800a */ lui $v0,%hi(g_Vars)
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/* f010ba0: 24429fc0 */ addiu $v0,$v0,%lo(g_Vars)
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/* f010ba4: ac4002b0 */ sw $zero,0x2b0($v0)
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/* f010ba8: 03e00008 */ jr $ra
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/* f010bac: ac4002b4 */ sw $zero,0x2b4($v0)
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);
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// Mismatch: Two instructions are swapped
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//void casingsReset(void)
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//{
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// s32 i;
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//
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// var8009d0d0[0] = 0;
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// var8009d0d0[1] = 0;
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// var8009d0d8 = 0;
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//
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// for (i = 0; i != ARRAYCOUNT(var8009d0e0); i++) {
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// var8009d0e0[i] = 0;
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// }
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//
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// for (i = 0; i < ARRAYCOUNT(g_Casings); i++) {
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// g_Casings[i].unk40 = 0;
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// }
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//
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// g_CasingsActive = 0;
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//
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// for (i = 0; i < ARRAYCOUNT(g_Fireslots); i++) {
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// g_Fireslots[i].unk00 = -1;
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// }
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//
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// g_Vars.killcount = 0;
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// g_Vars.knockoutcount = 0;
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//}
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@ -7,7 +7,7 @@
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#include "game/data/data_01a3a0.h"
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#include "game/data/data_020df0.h"
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#include "game/data/data_02da90.h"
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#include "game/game_01d9f0.h"
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#include "game/casing.h"
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#include "gvars/gvars.h"
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#include "lib/lib_0e9d0.h"
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#include "lib/rng.h"
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@ -24,7 +24,7 @@
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#include "game/game_00c490.h"
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#include "game/game_0108d0.h"
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#include "game/game_0109d0.h"
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#include "game/game_010b20.h"
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#include "game/casing.h"
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#include "game/game_011110.h"
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#include "game/inventory/init.h"
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#include "game/game_0125a0.h"
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@ -56,7 +56,6 @@
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#include "game/weather/tick.h"
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#include "game/game_01d860.h"
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#include "game/game_01d990.h"
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#include "game/game_01d9f0.h"
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#include "game/game_01de30.h"
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#include "game/chr/chr.h"
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#include "game/game_0601b0.h"
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@ -14,76 +14,6 @@
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#include "lib/memory.h"
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#include "types.h"
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GLOBAL_ASM(
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glabel casingsReset
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/* f010b20: 3c04800a */ lui $a0,%hi(var8009d0d0)
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/* f010b24: 2484d0d0 */ addiu $a0,$a0,%lo(var8009d0d0)
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/* f010b28: ac800000 */ sw $zero,0x0($a0)
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/* f010b2c: ac800004 */ sw $zero,0x4($a0)
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/* f010b30: 3c01800a */ lui $at,%hi(var8009d0d8)
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/* f010b34: 3c03800a */ lui $v1,%hi(var8009d0e0)
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/* f010b38: 3c02800a */ lui $v0,%hi(var8009d0f0)
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/* f010b3c: ac20d0d8 */ sw $zero,%lo(var8009d0d8)($at)
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/* f010b40: 2442d0f0 */ addiu $v0,$v0,%lo(var8009d0f0)
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/* f010b44: 2463d0e0 */ addiu $v1,$v1,%lo(var8009d0e0)
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.L0f010b48:
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/* f010b48: 24630004 */ addiu $v1,$v1,0x4
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/* f010b4c: 1462fffe */ bne $v1,$v0,.L0f010b48
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/* f010b50: ac60fffc */ sw $zero,-0x4($v1)
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/* f010b54: 3c02800a */ lui $v0,%hi(var8009da60)
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/* f010b58: 3c03800a */ lui $v1,%hi(g_Casings)
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/* f010b5c: 2442da60 */ addiu $v0,$v0,%lo(var8009da60)
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/* f010b60: 2463d510 */ addiu $v1,$v1,%lo(g_Casings)
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.L0f010b64:
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/* f010b64: 24630044 */ addiu $v1,$v1,0x44
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/* f010b68: 0062082b */ sltu $at,$v1,$v0
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/* f010b6c: 1420fffd */ bnez $at,.L0f010b64
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/* f010b70: ac60fffc */ sw $zero,-0x4($v1)
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/* f010b74: 3c018007 */ lui $at,%hi(g_CasingsActive)
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/* f010b78: 3c03800a */ lui $v1,%hi(g_Fireslots)
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/* f010b7c: 3c04800a */ lui $a0,%hi(g_Casings)
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/* f010b80: ac200524 */ sw $zero,%lo(g_CasingsActive)($at)
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/* f010b84: 2484d510 */ addiu $a0,$a0,%lo(g_Casings)
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/* f010b88: 2463d150 */ addiu $v1,$v1,%lo(g_Fireslots)
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/* f010b8c: 2402ffff */ addiu $v0,$zero,-1
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.L0f010b90:
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/* f010b90: 24630030 */ addiu $v1,$v1,0x30
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/* f010b94: 1464fffe */ bne $v1,$a0,.L0f010b90
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/* f010b98: ac62ffd0 */ sw $v0,-0x30($v1)
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/* f010b9c: 3c02800a */ lui $v0,%hi(g_Vars)
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/* f010ba0: 24429fc0 */ addiu $v0,$v0,%lo(g_Vars)
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/* f010ba4: ac4002b0 */ sw $zero,0x2b0($v0)
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/* f010ba8: 03e00008 */ jr $ra
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/* f010bac: ac4002b4 */ sw $zero,0x2b4($v0)
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);
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// Mismatch: Two instructions are swapped
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//void casingsReset(void)
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//{
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// s32 i;
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//
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// var8009d0d0[0] = 0;
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// var8009d0d0[1] = 0;
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// var8009d0d8 = 0;
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//
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// for (i = 0; i != ARRAYCOUNT(var8009d0e0); i++) {
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// var8009d0e0[i] = 0;
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// }
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//
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// for (i = 0; i < ARRAYCOUNT(g_Casings); i++) {
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// g_Casings[i].unk40 = 0;
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// }
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//
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// g_CasingsActive = 0;
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//
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// for (i = 0; i < ARRAYCOUNT(g_Fireslots); i++) {
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// g_Fireslots[i].unk00 = -1;
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// }
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//
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// g_Vars.killcount = 0;
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// g_Vars.knockoutcount = 0;
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//}
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extern u32 var800700ac;
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void func0f010bb0(void)
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@ -1,8 +1,9 @@
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#ifndef IN_GAME_GAME_01D9F0_H
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#define IN_GAME_GAME_01D9F0_H
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#ifndef IN_GAME_CASING_H
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#define IN_GAME_CASING_H
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#include <ultra64.h>
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#include "types.h"
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void casingsReset(void);
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void casingTick(struct casing *arg0);
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void casingsTick(void);
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@ -3,7 +3,6 @@
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#include <ultra64.h>
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#include "types.h"
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void casingsReset(void);
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void func0f010bb0(void);
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#endif
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