Fix build in gcc
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ce7507aa26
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28f678bfee
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@ -148,6 +148,8 @@ void bg_calculate_screen_properties(void);
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void bg_expand_room_to_portals(s32 roomnum);
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void bg_init_portal(s32 portalnum);
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void bg_init_room(s32 roomnum);
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s32 bg_find_portal_by_vertices(struct portalvertices *target);
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bool bg_3d_pos_to_2d_pos(struct coord *cornerpos, struct coord *screenpos);
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void bg_unpause_props_in_room(u32 roomnum, bool tintedglassonly)
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{
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@ -194,6 +194,12 @@ void bgun_auto_switch_weapon(void);
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void bgun_start_slide(s32 handnum);
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void bgun_set_aim_pos(struct coord *coord);
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void bgun0f0abd30(s32 handnum);
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bool bgun_is_using_secondary_function(void);
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bool bgun_is_ready_to_switch(s32 handnum);
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bool bgun_set_state(s32 handnum, s32 state);
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bool bgun_is_loaded(void);
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s32 bgun_create_model_cmd_list(struct model *model, struct modelnode *nodearg, s32 *ptr);
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bool bgun_ammotype_allows_unlimited_ammo(u32 ammotype);
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void bgun_rumble(s32 handnum, s32 weaponnum)
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{
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@ -96,6 +96,10 @@ struct botdifficulty g_BotDifficulties[] = {
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{ 0 },
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};
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s32 bot_get_num_teammates_defending_hill(struct chrdata *bot);
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s32 bot_get_num_opponents_in_hill(struct chrdata *chr);
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bool bot_should_return_ctc_token(struct chrdata *chr);
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bool bot_is_dizzy(struct chrdata *chr)
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{
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return chr->blurdrugamount >= g_BotDifficulties[chr->aibot->config->difficulty].dizzyamount;
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@ -377,8 +377,10 @@ void func0f14e7e0(u8 *arg0);
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void func0f14e884(struct textureconfig *tconfig, s32 numrows, s32 arg2, u64 arg3);
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void func0f14ecd8(s32 *arg0, s32 *arg1, s32 *arg2, s32 *arg3);
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void func0f14eeb0(f32 arg0[7]);
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void phead_get_unk3d0(f32 *arg0);
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void phead_get_unk3d0(f32 arg0[7]);
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void editor_make_texture_type5(struct perfecthead *arg0);
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s32 camdraw_get_editor_index(void);
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s32 editor_get_num_valid_images(s32 index);
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/**
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* Fill the texture buffer with a linear gradient: black (left) to white (right).
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@ -63,6 +63,7 @@ struct menudialogdef g_FilemgrRenameMenuDialog;
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void filemgr_retry_save(s32 context);
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void filemgr_push_delete_file_dialog(s32 listnum);
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bool filemgr_attempt_operation(s32 device, bool closeonsuccess);
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#if PAL
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MenuItemHandlerResult filemgr_handle_set_language(s32 operation, struct menuitem *item, union handlerdata *data)
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@ -100,6 +100,8 @@ struct mpweapon g_MpWeapons[NUM_MPWEAPONS] = {
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};
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void mp_calculate_player_title(struct mpplayerconfig *mpplayer);
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s32 mp_choose_random_lock_player(void);
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s32 mp_get_chr_index_by_slot_num(s32 slot);
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/**
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* Converts the given value into a float on a curved scale from 0.1 to 10.
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@ -83,6 +83,7 @@ const char var7f1b7918[] = "MUSIC : activedeath=%d\n";
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void music_save_interval(void);
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void music_restore_interval(void);
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bool music_is_any_player_in_ambient_room(void);
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u16 music_get_volume(void)
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{
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@ -152,6 +152,11 @@ void door_play_opened_sound(s32 soundtype, struct prop *prop);
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bool door_test_interact_angle(struct doorobj *door, bool altcoordsystem);
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void doors_calc_frac(struct doorobj *door);
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void gas_release_from_pos(struct coord *pos);
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s32 door_is_closed(struct doorobj *door);
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bool func0f0849dc(struct model *model, struct modelnode *nodearg, struct coord *arg2, struct coord *arg3, struct hitthing *hitthing, s32 *dstmtxindex, struct modelnode **dstnode);
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bool door_is_range_empty(struct doorobj *door);
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s32 door_is_open(struct doorobj *door);
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bool pos_is_in_front_of_door(struct coord *pos, struct doorobj *door);
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/**
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* Attempt to call a lift from the given door.
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@ -116,6 +116,16 @@ void tex_inflate_rle(u8 *dst, s32 blockstotal);
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void tex_read_alpha_bits(u8 *dst, s32 count);
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void tex_swizzle(u8 *dst, s32 width, s32 height, s32 format);
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void tex_blur(u8 *pixels, s32 width, s32 height, s32 method, s32 chansize);
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s32 tex_align_indices(u8 *src, s32 width, s32 height, s32 format, u8 *dst);
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s32 tex_shrink_paletted(u8 *src, u8 *dst, s32 srcwidth, s32 srcheight, s32 format, u16 *palette, s32 numcolours);
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s32 tex_find_closest_colour_index_r_g_b_a(u8 *palette, s32 numcolours, s32 r, s32 g, s32 b, s32 a);
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s32 tex_find_closest_colour_index_i_a(u16 *palette, s32 numcolours, s32 intensity, s32 alpha);
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s32 tex_read_uncompressed(u8 *dst, s32 width, s32 height, s32 format);
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s32 tex_channels_to_pixels(u8 *src, s32 width, s32 height, u8 *dst, s32 format);
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s32 tex_build_lookup(u8 *lookup, s32 bitsperpixel);
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s32 tex_inflate_lookup(s32 width, s32 height, u8 *dst, u8 *lookup, s32 numcolours, s32 format);
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s32 tex_shrink_non_paletted(u8 *src, u8 *dst, s32 srcwidth, s32 srcheight, s32 format);
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s32 tex_inflate_lookup_from_buffer(u8 *src, s32 width, s32 height, u8 *dst, u8 *lookup, s32 numcolours, s32 format);
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void func0f16e810(u32 arg0)
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{
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@ -259,9 +259,9 @@ void boot_create_sched_thread(void)
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osCreateMesgQueue(&g_MainMesgQueue, g_MainMesgBuf, ARRAYCOUNT(g_MainMesgBuf));
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if (osTvType == OS_TV_MPAL) {
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os_create_scheduler(&g_Sched, &g_SchedThread, OS_VI_MPAL_LAN1, 1);
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osCreateScheduler(&g_Sched, &g_SchedThread, OS_VI_MPAL_LAN1, 1);
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} else {
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os_create_scheduler(&g_Sched, &g_SchedThread, OS_VI_NTSC_LAN1, 1);
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osCreateScheduler(&g_Sched, &g_SchedThread, OS_VI_NTSC_LAN1, 1);
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}
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osScAddClient(&g_Sched, &g_MainSchedClient, &g_MainMesgQueue, false);
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@ -140,7 +140,7 @@ void sched_init_crash_last_rendered(void)
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g_SchedCrashLastRendered = osGetCount();
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}
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void os_create_scheduler(OSSched *sc, OSThread *thread, u8 mode, u32 numFields)
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void osCreateScheduler(OSSched *sc, OSThread *thread, u8 mode, u32 numFields)
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{
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sc->curRSPTask = 0;
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sc->curRDPTask = 0;
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