Decompile currentPlayerHasAllGuns
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@ -295,13 +295,10 @@ void currentPlayerSetAllGuns(bool enable)
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currentPlayerEquipWeaponInCutscene(weaponnum);
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}
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GLOBAL_ASM(
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glabel func0f1119c0
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/* f1119c0: 3c0e800a */ lui $t6,0x800a
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/* f1119c4: 8dcea244 */ lw $t6,-0x5dbc($t6)
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/* f1119c8: 03e00008 */ jr $ra
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/* f1119cc: 8dc21870 */ lw $v0,0x1870($t6)
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);
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bool currentPlayerHasAllGuns(void)
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{
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return g_Vars.currentplayer->equipallguns;
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}
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GLOBAL_ASM(
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glabel func0f1119d0
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