Decompile currentPlayerHasAllGuns

This commit is contained in:
Ryan Dwyer 2020-02-04 22:24:54 +10:00
parent c3ef77d15b
commit 2db98d61f7
1 changed files with 4 additions and 7 deletions

View File

@ -295,13 +295,10 @@ void currentPlayerSetAllGuns(bool enable)
currentPlayerEquipWeaponInCutscene(weaponnum);
}
GLOBAL_ASM(
glabel func0f1119c0
/* f1119c0: 3c0e800a */ lui $t6,0x800a
/* f1119c4: 8dcea244 */ lw $t6,-0x5dbc($t6)
/* f1119c8: 03e00008 */ jr $ra
/* f1119cc: 8dc21870 */ lw $v0,0x1870($t6)
);
bool currentPlayerHasAllGuns(void)
{
return g_Vars.currentplayer->equipallguns;
}
GLOBAL_ASM(
glabel func0f1119d0