Decompile invAddOneIfCantHaveSlayer
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3e873ddac6
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2f61b2daa3
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@ -282,35 +282,18 @@ bool invHasSingleWeaponOrProp(s32 weaponnum)
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return false;
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}
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GLOBAL_ASM(
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glabel func0f111b88
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/* f111b88: 27bdffe8 */ addiu $sp,$sp,-24
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/* f111b8c: afbf0014 */ sw $ra,0x14($sp)
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/* f111b90: 0c003a61 */ jal mainGetStageNum
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/* f111b94: afa40018 */ sw $a0,0x18($sp)
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/* f111b98: 8fa30018 */ lw $v1,0x18($sp)
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/* f111b9c: 0c003a61 */ jal mainGetStageNum
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/* f111ba0: afa30018 */ sw $v1,0x18($sp)
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/* f111ba4: 24010034 */ addiu $at,$zero,0x34
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/* f111ba8: 1041000a */ beq $v0,$at,.L0f111bd4
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/* f111bac: 8fa30018 */ lw $v1,0x18($sp)
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/* f111bb0: 0c003a61 */ jal mainGetStageNum
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/* f111bb4: afa30018 */ sw $v1,0x18($sp)
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/* f111bb8: 2401002a */ addiu $at,$zero,0x2a
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/* f111bbc: 10410005 */ beq $v0,$at,.L0f111bd4
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/* f111bc0: 8fa30018 */ lw $v1,0x18($sp)
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/* f111bc4: 28610019 */ slti $at,$v1,0x19
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/* f111bc8: 54200003 */ bnezl $at,.L0f111bd8
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/* f111bcc: 8fbf0014 */ lw $ra,0x14($sp)
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/* f111bd0: 24630001 */ addiu $v1,$v1,0x1
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.L0f111bd4:
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/* f111bd4: 8fbf0014 */ lw $ra,0x14($sp)
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.L0f111bd8:
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/* f111bd8: 27bd0018 */ addiu $sp,$sp,0x18
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/* f111bdc: 00601025 */ or $v0,$v1,$zero
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/* f111be0: 03e00008 */ jr $ra
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/* f111be4: 00000000 */ nop
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);
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s32 invAddOneIfCantHaveSlayer(s32 index)
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{
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if (mainGetStageNum());
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if (mainGetStageNum() != STAGE_ATTACKSHIP
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&& mainGetStageNum() != STAGE_SKEDARRUINS
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&& index >= WEAPON_SLAYER) {
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index++;
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}
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return index;
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}
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s32 currentStageForbidsSlayer(void)
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{
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@ -1292,7 +1275,7 @@ s32 invGetWeaponNumByIndex(s32 index)
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} else if (g_Vars.currentplayer->equipallguns) {
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if (index < WEAPON_PSYCHOSISGUN - currentStageForbidsSlayer()) {
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index++;
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return func0f111b88(index);
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return invAddOneIfCantHaveSlayer(index);
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}
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}
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@ -1329,7 +1312,7 @@ u16 invGetNameIdByIndex(s32 index)
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if (g_Vars.currentplayer->equipallguns) {
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if (index < WEAPON_PSYCHOSISGUN - currentStageForbidsSlayer()) {
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index++;
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return weaponGetNameId(func0f111b88(index));
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return weaponGetNameId(invAddOneIfCantHaveSlayer(index));
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}
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}
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}
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@ -1371,7 +1354,7 @@ char *invGetShortNameByIndex(s32 index)
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} else if (g_Vars.currentplayer->equipallguns) {
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if (index < WEAPON_PSYCHOSISGUN - currentStageForbidsSlayer()) {
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index++;
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return weaponGetShortName(func0f111b88(index));
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return weaponGetShortName(invAddOneIfCantHaveSlayer(index));
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}
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}
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@ -14,7 +14,7 @@ bool invHasSingleWeaponExcAllGuns(s32 weaponnum);
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struct invitem *invFindDoubleWeapon(s32 weapon1, s32 weapon2);
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bool invHasDoubleWeaponExcAllGuns(s32 weapon1, s32 weapon2);
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bool invHasSingleWeaponOrProp(s32 weaponnum);
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s32 func0f111b88(s32 arg0);
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s32 invAddOneIfCantHaveSlayer(s32 arg0);
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s32 currentStageForbidsSlayer(void);
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bool invCanHaveAllGunsWeapon(s32 weaponnum);
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bool invHasSingleWeaponIncAllGuns(s32 weaponnum);
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