Decompile func0f04abdc
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5d30d991f9
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@ -3131,7 +3131,7 @@ bool aiIfGunUnclaimed(void)
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g_Vars.aioffset += 5;
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}
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} else {
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struct weaponobj *weapon = g_Vars.chrdata->gungroundpos->entity;
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struct weaponobj *weapon = g_Vars.chrdata->gungroundpos->weapon;
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if (weapon && weapon->pos) {
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weapon->flags |= 0x00400000;
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@ -3331,7 +3331,7 @@ bool aiDestroyObject(void)
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struct defaultobj *obj = objFindByTagId(cmd[2]);
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if (obj && obj->pos && func0f0687b8(obj) == 0) {
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struct defaultobj *entity = obj->pos->entity;
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struct defaultobj *entity = obj->pos->obj;
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if (entity->obj == 0xeb) {
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obj->flags = (obj->flags & 0xfffeffff) | 0x20000;
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@ -3460,7 +3460,7 @@ bool aiGiveObjectToChr(void)
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if (chr->pos->type == POSITIONTYPE_PLAYER) {
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u32 something;
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u32 prevplayernum = g_Vars.currentplayernum;
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struct defaultobj *obj2 = obj->pos->entity;
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struct defaultobj *obj2 = obj->pos->obj;
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u32 playernum = posGetPlayerNum(chr->pos);
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setCurrentPlayerNum(playernum);
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@ -8503,7 +8503,7 @@ glabel ai0104
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//bool ai0104(void)
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//{
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// if (g_Vars.chrdata->proppreset1 >= 0) {
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// struct defaultobj *obj = g_Vars.positions[g_Vars.chrdata->proppreset1].entity;
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// struct defaultobj *obj = g_Vars.positions[g_Vars.chrdata->proppreset1].obj;
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// obj->hidden &= ~OBJHIDDENFLAG_00200000;
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// }
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//
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@ -10381,24 +10381,12 @@ glabel ai0130
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/* f05abd8: 00000000 */ sll $zero,$zero,0x0
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);
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GLOBAL_ASM(
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glabel func0f05abdc
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/* f05abdc: 1080000b */ beqz $a0,.L0f05ac0c
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/* f05abe0: 00000000 */ sll $zero,$zero,0x0
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/* f05abe4: 8c820004 */ lw $v0,0x4($a0)
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/* f05abe8: 10400008 */ beqz $v0,.L0f05ac0c
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/* f05abec: 00000000 */ sll $zero,$zero,0x0
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/* f05abf0: 8c4e0020 */ lw $t6,0x20($v0)
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/* f05abf4: 11c00005 */ beqz $t6,.L0f05ac0c
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/* f05abf8: 00000000 */ sll $zero,$zero,0x0
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/* f05abfc: 90430332 */ lbu $v1,0x332($v0)
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/* f05ac00: 18600002 */ blez $v1,.L0f05ac0c
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/* f05ac04: 246fffff */ addiu $t7,$v1,-1
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/* f05ac08: a04f0332 */ sb $t7,0x332($v0)
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.L0f05ac0c:
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/* f05ac0c: 03e00008 */ jr $ra
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/* f05ac10: 00000000 */ sll $zero,$zero,0x0
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);
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void func0f05abdc(struct position *pos)
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{
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if (pos && pos->chr && pos->chr->unk020 && pos->chr->propsoundcount > 0) {
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pos->chr->propsoundcount--;
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}
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}
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/**
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* @cmd 01a7
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@ -12155,7 +12143,7 @@ bool aiIfY(void)
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struct position *target = heliGetTargetPosition(heli);
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if (target && (target->type == POSITIONTYPE_CHR || target->type == POSITIONTYPE_PLAYER)) {
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chr = target->entity;
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chr = target->chr;
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}
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}
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} else {
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@ -10220,7 +10220,7 @@ glabel func0f0bb42c
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void func0f0bb57c(float arg0, float arg1)
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{
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struct chrdata *chr = g_Vars.currentplayer->targetpos->entity;
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struct chrdata *chr = g_Vars.currentplayer->targetpos->chr;
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if (chr) {
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g_Vars.currentplayer->unk0188 = 0;
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@ -411,7 +411,6 @@ u32 func0f04d000(struct chrdata *chr);
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u32 func0f04d44c(void);
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u32 func0f04d4bc(struct chrdata *chr);
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u32 func0f04e418(void);
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u32 func0f05abdc(void);
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u32 getNumChrs(void);
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void incrementByte(u8 *dst, u8 amount);
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s32 padResolve(struct chrdata *chr, s32 pad_id);
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@ -445,4 +445,6 @@
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/*0x01df*/ bool aiIfChrSameFloorDistanceToPadLessThan(void);
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/*0x01e0*/ bool ai01e0(void);
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void func0f05abdc(struct position *pos);
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#endif
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@ -38,7 +38,13 @@ struct position {
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u8 type;
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u8 flags;
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u16 unk02;
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void *entity;
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union {
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struct chrdata *chr;
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struct defaultobj *obj;
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struct weaponobj *weapon;
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};
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struct coord coord;
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u32 unk14;
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u32 unk18; // related to gun recovery
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