Decompile currentPlayerGetWeaponOfChoice
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@ -1503,7 +1503,7 @@ void currentPlayerIncrementGunHeldTime(s32 weapon1, s32 weapon2)
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weapon2 = 0;
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}
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for (i = 0; i < MAX_GUNHELD; i++) {
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for (i = 0; i < ARRAYCOUNT(g_Vars.currentplayer->gunheldarr); i++) {
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s32 time = g_Vars.currentplayer->gunheldarr[i].totaltime240_60;
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if (time >= 0) {
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@ -1519,70 +1519,32 @@ void currentPlayerIncrementGunHeldTime(s32 weapon1, s32 weapon2)
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}
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} else {
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leastusedindex = i;
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i = MAX_GUNHELD;
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i = ARRAYCOUNT(g_Vars.currentplayer->gunheldarr);
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break;
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}
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}
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if (i == MAX_GUNHELD) {
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if (i == ARRAYCOUNT(g_Vars.currentplayer->gunheldarr)) {
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g_Vars.currentplayer->gunheldarr[leastusedindex].totaltime240_60 = g_Vars.lvupdate240_60;
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g_Vars.currentplayer->gunheldarr[leastusedindex].weapon1 = weapon1;
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g_Vars.currentplayer->gunheldarr[leastusedindex].weapon2 = weapon2;
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}
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}
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GLOBAL_ASM(
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glabel currentPlayerGetWeaponOfChoice
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/* f1131ac: ac800000 */ sw $zero,0x0($a0)
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/* f1131b0: 3c08800a */ lui $t0,%hi(g_Vars)
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/* f1131b4: 2402ffff */ addiu $v0,$zero,-1
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/* f1131b8: aca00000 */ sw $zero,0x0($a1)
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/* f1131bc: 25089fc0 */ addiu $t0,$t0,%lo(g_Vars)
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/* f1131c0: 00003025 */ or $a2,$zero,$zero
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/* f1131c4: 24090078 */ addiu $t1,$zero,0x78
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/* f1131c8: 8d0e0284 */ lw $t6,0x284($t0)
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.L0f1131cc:
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/* f1131cc: 01c61821 */ addu $v1,$t6,$a2
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/* f1131d0: 8c671880 */ lw $a3,0x1880($v1)
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/* f1131d4: 04e0000a */ bltz $a3,.L0f113200
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/* f1131d8: 0047082a */ slt $at,$v0,$a3
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/* f1131dc: 50200009 */ beqzl $at,.L0f113204
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/* f1131e0: 24c6000c */ addiu $a2,$a2,0xc
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/* f1131e4: 8c6f1878 */ lw $t7,0x1878($v1)
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/* f1131e8: 00e01025 */ or $v0,$a3,$zero
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/* f1131ec: ac8f0000 */ sw $t7,0x0($a0)
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/* f1131f0: 8d180284 */ lw $t8,0x284($t0)
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/* f1131f4: 0306c821 */ addu $t9,$t8,$a2
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/* f1131f8: 8f2a187c */ lw $t2,0x187c($t9)
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/* f1131fc: acaa0000 */ sw $t2,0x0($a1)
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.L0f113200:
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/* f113200: 24c6000c */ addiu $a2,$a2,0xc
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.L0f113204:
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/* f113204: 54c9fff1 */ bnel $a2,$t1,.L0f1131cc
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/* f113208: 8d0e0284 */ lw $t6,0x284($t0)
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/* f11320c: 03e00008 */ jr $ra
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/* f113210: 00000000 */ nop
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/* f113214: 00000000 */ nop
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/* f113218: 00000000 */ nop
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/* f11321c: 00000000 */ nop
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);
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void currentPlayerGetWeaponOfChoice(s32 *weapon1, s32 *weapon2)
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{
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s32 mosttime = -1;
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s32 i;
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// regalloc
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//void currentPlayerGetWeaponOfChoice(s32 *weapon1, s32 *weapon2)
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//{
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// s32 mosttime = -1;
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// s32 i;
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//
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// *weapon1 = 0;
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// *weapon2 = 0;
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//
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// for (i = 0; i != MAX_GUNHELD; i++) {
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// s32 time = g_Vars.currentplayer->gunheldarr[i].totaltime240_60;
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//
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// if (time >= 0 && time > mosttime) {
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// *weapon1 = g_Vars.currentplayer->gunheldarr[i].weapon1;
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// *weapon2 = g_Vars.currentplayer->gunheldarr[i].weapon2;
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// mosttime = time;
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// }
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// }
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//}
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*weapon1 = 0;
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*weapon2 = 0;
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for (i = 0; i < ARRAYCOUNT(g_Vars.currentplayer->gunheldarr); i++) {
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if (g_Vars.currentplayer->gunheldarr[i].totaltime240_60 >= 0
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&& g_Vars.currentplayer->gunheldarr[i].totaltime240_60 > mosttime) {
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mosttime = g_Vars.currentplayer->gunheldarr[i].totaltime240_60;
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*weapon1 = g_Vars.currentplayer->gunheldarr[i].weapon1;
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*weapon2 = g_Vars.currentplayer->gunheldarr[i].weapon2;
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}
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}
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}
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@ -1042,7 +1042,6 @@
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#define MAX_CHRWAYPOINTS 6
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#define MAX_DANGEROUSPROPS 12
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#define MAX_GUNHELD 10
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#define MAX_LIFTS 10
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#define MAX_MPCHRS (4 + MAX_SIMULANTS)
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#define MAX_OBJECTIVES 10
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@ -2472,7 +2472,7 @@ struct player {
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/*0x186c*/ s32 equipmaxitems;
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/*0x1870*/ u32 equipallguns;
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/*0x1874*/ u32 equipcuritem;
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/*0x1878*/ struct gunheld gunheldarr[MAX_GUNHELD];
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/*0x1878*/ struct gunheld gunheldarr[10];
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/*0x18f0*/ u32 magnetattracttime;
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/*0x18f4*/ u32 angleoffset;
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/*0x18f8*/ u32 buthist[10];
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