diff --git a/ld/gamefiles.ntsc-beta.inc b/ld/gamefiles.ntsc-beta.inc index 8c8ebcc34..1f236c5e2 100644 --- a/ld/gamefiles.ntsc-beta.inc +++ b/ld/gamefiles.ntsc-beta.inc @@ -29,8 +29,8 @@ build/ROMID/game/game_0108d0.o (section); \ build/ROMID/game/objectives/setup.o (section); \ build/ROMID/game/casing/reset.o (section); \ - build/ROMID/game/game_010b20.o (section); \ - build/ROMID/game/game_011110.o (section); \ + build/ROMID/game/bondguninit.o (section); \ + build/ROMID/game/playerinit.o (section); \ build/ROMID/game/inventory/init.o (section); \ build/ROMID/game/game_0125a0.o (section); \ build/ROMID/game/game_012aa0.o (section); \ diff --git a/ld/gamefiles.ntsc-final.inc b/ld/gamefiles.ntsc-final.inc index fddb57ab4..e9f7cc28a 100644 --- a/ld/gamefiles.ntsc-final.inc +++ b/ld/gamefiles.ntsc-final.inc @@ -29,8 +29,8 @@ build/ROMID/game/game_0108d0.o (section); \ build/ROMID/game/objectives/setup.o (section); \ build/ROMID/game/casing/reset.o (section); \ - build/ROMID/game/game_010b20.o (section); \ - build/ROMID/game/game_011110.o (section); \ + build/ROMID/game/bondguninit.o (section); \ + build/ROMID/game/playerinit.o (section); \ build/ROMID/game/inventory/init.o (section); \ build/ROMID/game/game_0125a0.o (section); \ build/ROMID/game/game_012aa0.o (section); \ diff --git a/ld/gamefiles.pal-final.inc b/ld/gamefiles.pal-final.inc index fddb57ab4..e9f7cc28a 100644 --- a/ld/gamefiles.pal-final.inc +++ b/ld/gamefiles.pal-final.inc @@ -29,8 +29,8 @@ build/ROMID/game/game_0108d0.o (section); \ build/ROMID/game/objectives/setup.o (section); \ build/ROMID/game/casing/reset.o (section); \ - build/ROMID/game/game_010b20.o (section); \ - build/ROMID/game/game_011110.o (section); \ + build/ROMID/game/bondguninit.o (section); \ + build/ROMID/game/playerinit.o (section); \ build/ROMID/game/inventory/init.o (section); \ build/ROMID/game/game_0125a0.o (section); \ build/ROMID/game/game_012aa0.o (section); \ diff --git a/src/game/bondgun.c b/src/game/bondgun.c index f7bbfaad7..2ee8d779e 100644 --- a/src/game/bondgun.c +++ b/src/game/bondgun.c @@ -8499,7 +8499,7 @@ void bgun0f09ce8c(void) bgun0f0a1528(); } -void bgun0f09ceac(void) +void bgunInitHandAnims(void) { struct hand *hand; s32 i; @@ -8511,7 +8511,7 @@ void bgun0f09ceac(void) hand = &g_Vars.currentplayer->hands[0]; } - hand->ganstarot = 0; + hand->gangstarot = 0; hand->state = HANDSTATE_IDLE; hand->animload = -1; hand->animmode = HANDANIMMODE_IDLE; @@ -15379,7 +15379,7 @@ void bgun0f0a1528(void) player->hands[i].gset.weaponnum = ctrl->weaponnum; player->hands[i].gset.unk0639 = (ctrl->upgradewant >> (i * 4)) & 0xf; - player->hands[i].ganstarot = 0.0f; + player->hands[i].gangstarot = 0.0f; bgun0f0abd30(i); diff --git a/src/game/game_010b20.c b/src/game/bondguninit.c similarity index 99% rename from src/game/game_010b20.c rename to src/game/bondguninit.c index 567982840..eb020b992 100644 --- a/src/game/game_010b20.c +++ b/src/game/bondguninit.c @@ -10,7 +10,7 @@ extern u32 var800700ac; -void func0f010bb0(void) +void bgunInit(void) { s32 i; @@ -262,5 +262,5 @@ void func0f010bb0(void) g_Weapons[WEAPON_EYESPY]->flags |= (WEAPONFLAG_DETERMINER_S_AN | WEAPONFLAG_DETERMINER_F_AN); } - bgun0f09ceac(); + bgunInitHandAnims(); } diff --git a/src/game/chr/chraicommands.c b/src/game/chr/chraicommands.c index a0dba9a38..d37a95f1d 100644 --- a/src/game/chr/chraicommands.c +++ b/src/game/chr/chraicommands.c @@ -8,7 +8,7 @@ #include "game/chr/chraicommands.h" #include "game/debug.h" #include "game/dlights.h" -#include "game/game_011110.h" +#include "game/playerinit.h" #include "game/title.h" #include "game/chr/chr.h" #include "game/prop.h" diff --git a/src/game/game_00b820.c b/src/game/game_00b820.c index 586c3eabb..6e25cbf0f 100644 --- a/src/game/game_00b820.c +++ b/src/game/game_00b820.c @@ -3,7 +3,7 @@ #include "game/cheats.h" #include "game/chr/chrai.h" #include "game/game_00b820.h" -#include "game/game_011110.h" +#include "game/playerinit.h" #include "game/game_02cde0.h" #include "game/game_091e10.h" #include "bss.h" diff --git a/src/game/game_00c490.c b/src/game/game_00c490.c index 32cecd88e..f94a43cc9 100644 --- a/src/game/game_00c490.c +++ b/src/game/game_00c490.c @@ -5,7 +5,7 @@ #include "game/game_00b820.h" #include "game/game_00c490.h" #include "game/objectives.h" -#include "game/game_011110.h" +#include "game/playerinit.h" #include "game/inventory/init.h" #include "game/game_0125a0.h" #include "game/game_012d50.h" diff --git a/src/game/lv.c b/src/game/lv.c index 70990e6a0..0b11b2a26 100644 --- a/src/game/lv.c +++ b/src/game/lv.c @@ -18,7 +18,7 @@ #include "game/game_0108d0.h" #include "game/objectives.h" #include "game/casing.h" -#include "game/game_011110.h" +#include "game/playerinit.h" #include "game/inventory/init.h" #include "game/game_0125a0.h" #include "game/explosions/init.h" @@ -434,7 +434,7 @@ void lvInit(s32 stagenum) menuInit(); amInit(); invInitGunsHeld(); - func0f010bb0(); + bgunInit(); playerLoadDefaults(); playerInit(); playerSpawn(); diff --git a/src/game/game_011110.c b/src/game/playerinit.c similarity index 99% rename from src/game/game_011110.c rename to src/game/playerinit.c index a5320022d..8721329d5 100644 --- a/src/game/game_011110.c +++ b/src/game/playerinit.c @@ -4,7 +4,7 @@ #include "game/bondmove.h" #include "game/cheats.h" #include "game/inventory/items.h" -#include "game/game_011110.h" +#include "game/playerinit.h" #include "game/chr/chr.h" #include "game/game_02cde0.h" #include "game/prop.h" diff --git a/src/game/propobj.c b/src/game/propobj.c index 303b42a0d..8d0acfffa 100644 --- a/src/game/propobj.c +++ b/src/game/propobj.c @@ -8,7 +8,7 @@ #include "game/debug.h" #include "game/dlights.h" #include "game/nbomb.h" -#include "game/game_011110.h" +#include "game/playerinit.h" #include "game/chr/chr.h" #include "game/prop.h" #include "game/game_091e10.h" diff --git a/src/include/game/bondgun.h b/src/include/game/bondgun.h index 451a746e6..716424c8b 100644 --- a/src/include/game/bondgun.h +++ b/src/include/game/bondgun.h @@ -50,7 +50,7 @@ s32 bgunTickInc(struct handweaponinfo *info, s32 handnum, s32 lvupdate); bool bgunSetState(s32 handnum, s32 state); void bgunTick(s32 handnum); void bgun0f09ce8c(void); -void bgun0f09ceac(void); +void bgunInitHandAnims(void); f32 bgunGetNoiseRadius(s32 handnum); void bgunDecreaseNoiseRadius(void); void bgunCalculateBlend(s32 hand); diff --git a/src/include/game/bondguninit.h b/src/include/game/bondguninit.h new file mode 100644 index 000000000..3f9010cc3 --- /dev/null +++ b/src/include/game/bondguninit.h @@ -0,0 +1,9 @@ +#ifndef _IN_GAME_BONDGUNINIT_H +#define _IN_GAME_BONDGUNINIT_H +#include +#include "data.h" +#include "types.h" + +void bgunInit(void); + +#endif diff --git a/src/include/game/game_010b20.h b/src/include/game/game_010b20.h deleted file mode 100644 index cd2ef7a76..000000000 --- a/src/include/game/game_010b20.h +++ /dev/null @@ -1,9 +0,0 @@ -#ifndef _IN_GAME_GAME_010B20_H -#define _IN_GAME_GAME_010B20_H -#include -#include "data.h" -#include "types.h" - -void func0f010bb0(void); - -#endif diff --git a/src/include/game/game_011110.h b/src/include/game/playerinit.h similarity index 81% rename from src/include/game/game_011110.h rename to src/include/game/playerinit.h index 08f3b9fcc..a8cd182f2 100644 --- a/src/include/game/game_011110.h +++ b/src/include/game/playerinit.h @@ -1,5 +1,5 @@ -#ifndef IN_GAME_GAME_011110_H -#define IN_GAME_GAME_011110_H +#ifndef IN_GAME_PLAYERINIT_H +#define IN_GAME_PLAYERINIT_H #include #include "data.h" #include "types.h" diff --git a/src/include/types.h b/src/include/types.h index 0242629ff..dbf31831f 100644 --- a/src/include/types.h +++ b/src/include/types.h @@ -2401,7 +2401,7 @@ struct hand { /*0x0cec*/ ubool unk0cec; /*0x0cf0*/ struct coord unk0cf0; /*0x0cfc*/ struct coord unk0cfc; - /*0x0d08*/ f32 ganstarot; + /*0x0d08*/ f32 gangstarot; /*0x0d0c*/ s16 primetimer; /*0x0d0e*/ u8 unk0d0e_00 : 4; /*0x0d0e*/ u8 unk0d0e_04 : 3;