Decompile handGetPriToSecAnim
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d019ed034a
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406b541b23
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@ -3255,7 +3255,7 @@ glabel func0f09a310
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/* f09a340: afa30018 */ sw $v1,0x18($sp)
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/* f09a344: 00c02025 */ or $a0,$a2,$zero
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/* f09a348: afa00018 */ sw $zero,0x18($sp)
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/* f09a34c: 0fc2c83a */ jal func0f0b20e8
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/* f09a34c: 0fc2c83a */ jal handGetPriToSecAnim
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/* f09a350: afa60028 */ sw $a2,0x28($sp)
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/* f09a354: 8fa60028 */ lw $a2,0x28($sp)
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/* f09a358: 8fa30018 */ lw $v1,0x18($sp)
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@ -1560,22 +1560,16 @@ glabel func0f0b201c
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/* f0b20e4: 00000000 */ nop
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);
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GLOBAL_ASM(
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glabel func0f0b20e8
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/* f0b20e8: 908e0000 */ lbu $t6,0x0($a0)
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/* f0b20ec: 3c038007 */ lui $v1,%hi(g_Weapons)
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/* f0b20f0: 00001025 */ or $v0,$zero,$zero
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/* f0b20f4: 000e7880 */ sll $t7,$t6,0x2
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/* f0b20f8: 006f1821 */ addu $v1,$v1,$t7
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/* f0b20fc: 8c63ff18 */ lw $v1,%lo(g_Weapons)($v1)
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/* f0b2100: 10600003 */ beqz $v1,.L0f0b2110
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/* f0b2104: 00000000 */ nop
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/* f0b2108: 03e00008 */ jr $ra
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/* f0b210c: 8c62000c */ lw $v0,0xc($v1)
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.L0f0b2110:
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/* f0b2110: 03e00008 */ jr $ra
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/* f0b2114: 00000000 */ nop
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);
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u32 *handGetPriToSecAnim(struct hand *hand)
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{
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struct weapon *weapon = g_Weapons[hand->weaponnum];
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if (weapon) {
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return weapon->pritosec_animation;
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}
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return NULL;
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}
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GLOBAL_ASM(
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glabel func0f0b2118
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@ -48,7 +48,7 @@ bool handHasFunctionFlags(struct hand *hand, u32 flags);
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s8 weaponGetMaxFireRatePerTick(u32 weaponnum, u32 funcindex);
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u32 currentPlayerGetSight(void);
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u32 func0f0b201c(void);
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u32 func0f0b20e8(void);
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u32 *handGetPriToSecAnim(struct hand *hand);
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u32 func0f0b2118(void);
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#endif
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