port: fix blur in hires mode
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@ -185,7 +185,11 @@ Gfx *menugfxRenderBgBlur(Gfx *gdl, u32 colour, s16 arg2, s16 arg3)
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*(u16 *)&vertices[3].y = arg3 + SCREEN_240 * 10u + 50;
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vertices[3].z = -10;
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#elif PAL || !defined(PLATFORM_N64)
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#ifdef PLATFORM_N64
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width = viGetWidth() * 10;
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#else
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width = SCREEN_320 * 10;
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#endif
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height = viGetHeight() * 10;
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*(u16 *)&vertices[0].x = arg2;
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